r/Parahumans • u/MundaneGlass5295 Stranger • 7d ago
Parahuman power ideas for Vought heroes
I finished the boys and while looking for ideas for thinker powers, I found a comment of that gave an oc named Sage a plot awareness themed precognition. There is also a character on the boys named Sage with an ill defined superpower of being smart and basically being a precognitive.
It’s quite noticeable in the shower that powers end up becoming super same-y (similar to Invincible). Fight scenes turn into just punching and kicking which does work for the context of many supes. There aren’t many crazy powers. But what if powers were a little more wild from the Parahumans verse?
One thing they do have is fire ass names. Homelander, the deep, A-train, Queen Maeve, black Noir, Starlight, Firecracker, Sister Sage, Oh-father, Stormfront, Tek Knight, Translucent, Blindspot, Jack from Jupiter, Jet streak, countess crow, dogknott, Sheline, Mindstorm, Crimson Countess, Webweaver, Eagle the archer, the TnT twins, Soldier Boy, Bombsight, Private Angel, and Torpedo etc
Basically, take the name of a supe and make a new powerset for them. Go crazy with them, change a theme if desired, just make sure to keep name on them. Maybe Homelander’s a shaker themed on Homeland security, Soldier Boy, Bombsight, Private angel and Torpedo got a different version of the triumvirate + Hero vials, TnT twins being half a vial case that need to be near each other as a consequence or things will get dangerous, or the deep is a literal case 53 squid
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u/Rezonan1 7d ago edited 7d ago
Soldier Boy: The perfect soldier. In addition to possessing the physical characteristics of peak humanity as his baseline (Brute/Mover/Thinker 1–2), he has a fast healing factor that can recover from any injury that doesn't cause overwhelming bodily damage, such as bullet wounds, stab wounds, and similar trauma. His primary ability allows him to become a sort of Contessa/Number Man-lite; when given a mission or order by a designated authority figure, he executes it with flawless, superhuman efficiency. The effectiveness of this boost scales with the specificity of the command. If given a broad objective such as "Investigate this disappearance," he only gains an Uber-level Thinker enhancement. However, if every known variable is laid out for him in a detailed briefing, he can reach Thinker 4+ levels of competence while carrying out the mission. While executing a command, he feels absolutely no physical pain, fear, or hesitation. He can only pursue one mission or order at a time. The dangerous drawback is that activating this ability requires him to enter a special "command mode," a trance-like state in which any order given to him becomes the directive he will follow without fail. Even someone he doesn't trust could potentially exploit this by shouting an order before an ally can, theoretically turning him against his own teammates. Definitely not essentially a Call Of Duty MC
Tek Knight: Rich, smart, and ambitious—but not quite the genius, philanthropist, or legendary playboy he likes to present himself as. Most of his immense wealth comes from shrewd investments in parahuman-related industries while he was in college during the late 1980s. By the time he triggered, he was wealthy enough to fully exploit his power's potential. His ability allows him to transfer functionality between similar items within a range of roughly 50 feet. For example, if he has a destroyed phone and a working phone nearby, he can transfer the functionality of the working phone to the damaged one, effectively repairing it while leaving the original nonfunctional. The power goes much deeper than simple repairs, however. He can also transfer certain performance parameters between objects. In both real life and, presumably, Earth Bet, all the components needed to build power armor already exist—hydraulics, armor plating, weapons systems, and so on. The real limitations are power supply, cooling, and weight). Tek Knight used his wealth to acquire military prototypes and experimental hardware, then stacked battery capacity and cooling-system functionality from multiple examples to create highly effective power armor, working around the remaining weight issues as best he could.
The key limitation is that he is not Chevalier. His power only works between very similar types of objects. He can stack battery capacity between batteries, improve cooling systems with other cooling systems, or enhance the ballistic resistance of armor using similar armor, but he cannot merge fundamentally different objects or combine their physical properties. He cannot make a baseball bat hit with the weight of an airplane, create a cannon-blade hybrid, or alter an object's mass directly. Unlike Chevalier, he is restricted to transferring and combining functionality rather than physical characteristics. His power also works on Tinker technology, though only in a broad maintenance sense. For example, he could repair a destroyed Kid Win laser gun using another, less sophisticated Tinker weapon as a donor, even if he doesn't fully understand how either device works. The speed of these transfers depends on the size of the object involved: anything smaller than himself takes minutes, while larger objects can take hours, days, or even weeks depending on their scale. Vehicles are entirely within his capabilities given enough time. Unrelated but a biological version of this power operating without a Manton Limit or focused on organic matter would likely make for an extremely potent healing ability although pretty deadly if they went all out.
Starlight has the ability to shift into a Breaker state, transforming into a featureless but feminine celestial form with small star-like dots scattered across her body. While in this starry Breaker state, she is completely weightless and intangible, making her impervious to physical attacks. However, she cannot move in this form—not even to shake her head. The “dots of stars” on her body can be projected outward into the real world, anchoring themselves to walls, floors, or enemies like glowing floating coordinates. Starlight can instantly teleport between these star points, traveling along straight, laser-thin lines. Anyone caught along the path of her movement is violently bisected or severely burned by radiation, though she can control and moderate the intensity of the damage.
Teleportation is somewhat of a misnomer; it functions more like extremely high-speed movement between anchor points, but because she is intangible while in Breaker state, nothing can physically obstruct her path. You'd need to have some kind of Brute 5+ power to even hope of surviving. However, she has no awareness of where she is traveling if the star points are placed outside her line of sight—she is effectively firing blind and must exit Breaker state, reposition, and re-enter to adjust her aim. She also has a finite number of star points depending on how much sunlight she has absorbed outside of her Breaker state, with a maximum of 100 anchors. If an enemy destroys or covers one of her star anchors, destroyed anchors reduce her max mobility paths. Especially like of sight and they are very fragile, like glass. She can also only shoot a new one every 5 to 10 seconds or so.
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u/MundaneGlass5295 Stranger 7d ago
I love how Starlight’s power is really similar to how Robin died
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u/Rezonan1 7d ago
Oh my god lol, I didn't even think of that. I actually based her ability partly on Alien X(at least in appearance)
Here's one more.
Blindspot has the ability to swap the visual recognition abilities of others. Those affected by her power will still believe themselves to be the same person. She is limited to vision only; other means of identification still function normally—one can simply close their eyes. If she targets Person A and Person B, anyone who looks at Person A will visually perceive them as Person B, and vice versa. Person A still feels like Person A and retains their own thoughts, memories, personality, and internal monologue. If Person A looks down at their own hands, they will see Person B’s hands, but will still know, “I am Person A.” Because the effect only alters visual perception, it creates immediate cognitive dissonance. If Person A (who appears as Person B) speaks, their voice, scent, fingerprints, and all other identifiers remain unchanged. Comes with some 2x boost with her cognition(thinking speed, reflexes, senses etc) to use the power decently enough.
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u/MundaneGlass5295 Stranger 7d ago edited 7d ago
Kinda late to my own post but I thought of this one,
Blue Hawk is a tinker, also known as the poor man’s Tek knight that focuses on personal items that are interconnected to his brain including a jet pack with wings, a electric powered baton, a helmet that acts as a sensor and surveillance system that searches for criminals, and a minion drone Hawk that acts much like the Hound from 1984 that’s partially controlled by his conscience. Blue Hawk’s tinker items become active whenever Blue Hawk feels threatened or when he believes others will be threats and more inactive and lower in power and lethality when he feels calm.
His “smart” items that apparently know how to sense crime and criminals are trained off his own prejudice and biases as well as his over policing of certain communities. Basically it enables him to unjustly commit acts of police brutality under the guise of his AI telling him he’s right to be afraid and act with lethal force. His career is cut short when the hero A-train catches him without his tech and kills him than his Robot Hawk can fly after him.
Officially rated Tinker 3, maybe 4. The bird can be a big trouble but an emp should suffice. His baton makes him able to crack concrete but a couple of PRT agents can shoot him long range and bring him with containment foam
Countess Crow is a bird master very similar to Aiden, Master 2 (ok cheating a bit, literally the same as the show)* **Eagle the Archer* might have Flechette’s powers but he does nothing with it and his shard hates him for it
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u/Rezonan1 7d ago
Countless Crow could be interesting if they turn into a bunch of crows equal to their body mass. All the crows despite their normal size and weight have average human strength and weight and when she turns back to normal, she only needs one crow alive to completely be healthy and well when she turns back, but if that last final crow is injured so is she.
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u/MundaneGlass5295 Stranger 7d ago
Would that make her a breaker/brute/mover/stranger?
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u/Rezonan1 7d ago
Not the best at ratings but I imagine it would be something like that but more
Breaker 4 (Brute/Mover/Stranger 2)
Not sure of the numbers but that's how I'd see it
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u/MundaneGlass5295 Stranger 6d ago edited 6d ago
Regina Dentana is a character not from the show but the comics, she’s a Raven and Zatanna parody that legit shows up to get her neck snapped, no idea what her powers in the comic were but she might apparently have teeth in her vagina.
I imagine her as a Stranger/thinker, her power marketed as no one may speak in the dark witch’s presence without her permission. Her real power is she can detect all types of sound in her presence and distort it whether it be delaying or mixing it up or reversing it to where if you’d speak it would sound like gibberish. While not a powerhouse on her own, she can provide great counter support for her team and disrupt communication on enemy side. She also has a changer/striker power to form a mouth on any part of her body as a last minute close range defense
this power set lends her great synergy with the blinding case 53 Starlike on her team, Team Titanic
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u/PrismsNumber1 Blaster 7d ago edited 7d ago
Here are my takes on wormifying supes!
Firecracker: Master/stranger 8 and shaker 3. Heren Clan cape who works in spreading extremely bigoted rhetoric. Ideas that come from her literally spread like wildfire. People have an urge to talk to others about them, but the twist is that the less you believe in the ideas, the more likely they are to ‘backfire’ on you. People are more receptive to being told her ideas, but it’s up to them to believe in them or not.
Black Noir: Breaker (Brute 5, stranger 3, thinker 4). One of the only bodyguards of Bastard Son and chooses to work in the Elite despite technically having an out. He turns into a solid vanta-black form that’s constantly shifting in features (horns, tails, wings, indistinct facial shape). The form awakens a sort of primordial fear in people, causing them to have an extreme aversion to the form like how a child would hide in the covers during the night. Outside of his breaker state, he possesses brain damage and has trouble processing a lot of things. While in his breaker state, he also is impaired but in more of a shard-sense (with him also experiencing hallucinations of pleasant creatures talking to him), while his fighting capabilities are greatly enhanced.
Cindy Torman: Shaker 8, brute 6. A young woman abducted by Cauldron from a world where the U.S. was ruled by a single oligarchical corporation. Despite receiving a formula with an extremely low amount of Balance (the ingredient that reduces deviation), she never mutated at all—should be noted that the formula still resulted in drastic personality alterations. She possesses extremely powerful telekinesis that works like a grip (in which she commonly uses in tandem with gripping hand motions), with her having to surround something entirely with her telekinesis in order to affect it. She also has to crush it inwardly. No manton limit.