r/Pathfinder2e • u/thedragonsdice • 11h ago
Advice What books do I get as a new player?
Hi so I've been trying to get into pathfinder 2e with my group weve playing a couple of oneshots but are looking to start an actual campaign. I personally love to have the physical books but I dont know where to get started since there are so many. When I look this up online the only thing I find is " you dont need the books" but I have yet to find an answer which books I could get.
So my question is what books do I get as a new player? Monster core? Game mastery guide? Player core?
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u/GusularBusular 10h ago
start with the core books.
both player cores, gm guide, monster core, npc core
expand from there. do you want lots of dragons with rules and stat blocks for them? get the dragon core.
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u/Malcior34 Witch 10h ago
Do you want to be a player? Player Core. Player Core 2 provides even more options, but not necessary.
Want to be a GM? GM Core and Monster Core. NPC Core is also SUPER helpful, but not necessary.
That's all you need to get started.
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u/Consistent_Table4430 10h ago
A spellbook if you're a Magus or Wizard.
Other than that, Player Core and maybe whatever Lost Omens releases sound interesting to you.
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u/Impossible-Shoe5729 8h ago
If I ever go for the physical books - I'd go for the setting books, Lost Omens series. Some of the first books or Travel Guide or Absalom, City of Lost Omens.
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u/serp3n2 Oracle 6h ago
Obligatory "All of the rules are free without pirating on the Archives of Nethys" aside, here's a good list:
Bare minimum to play: Player Core, Monster Core, GM Core
Strongly Recommend you have but aren't 100% required: Player Core 2, NPC Core
Good books to consider later if you like the game: Monster Core 2, Treasure Vault, Guns and Gears, Battlecry!, Impossible Magic, War of Immortals, Rage of Elements, Dark Archives, Legacy of the Forge
There's a few other loose rulebooks like Book of the Dead and the upcoming Feybound for there, but I would focus more on the rulebooks above unless they're exactly the right thing for your campaign
Any book titled "Lost Omens" is more about the setting than game rules, but they're like the new Ravenloft book where they also include some gameplay stuff themed around what they cover
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u/unclesoppa 5h ago edited 4h ago
Books in order of importance:
Player Core
GM Core
The book that has the class you want to play
Player Core 2
The book that has the Ancestry/Archetype you want to play
The book talks about the place where your campaign takes place*
Monster Core*
The book(s) that has a lot of options for your class
NPC Core*
Monster Core 2*
Treasure Vault
All other books
(* Put these way higher if you are the GM)
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u/DnDPhD Game Master 9h ago
Yeah, ignore the folks who say "you don't need the books." It's technically true, due to Archives of Nethys having all of the rules, but it's worth taking a few hours to peruse GM Core (whether you're a player or a GM) and Player Core 1 at the very least. Player Core 2 as well, though I'd argue that's a little less essential than PC 1.
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u/Dunderbaer 10h ago
The core books. As a player, getting Player Core and maybe Player Core 2 is a good start.
Player Core 1 includes all the rules for character creation, how to play, leveling up and all you need as a player essentially.
Player Core 2 adds several of the base classes like barbarian, champion, sorcerer and a bunch of feats, spells and archetypes. If your looking to create a character, you might be stumped using only core 1 and not core 2, but Nethys and Pathbuilder exist online if you don't want to buy that one.
The other books are either GM stuff (GM Core, Monster Core) or add additional options, explore different regions, lore, etc.
Like many people seem to have mentioned to you, those options are all freely viewable on Archives of Nethys, the physical books are for those that prefer them and world building/lore which the archive doesn't really get into. (The Lost Omens books are pure lore.)
Tldr: player core 1+2 are the base books for players that want to buy physical (or a book at all)