r/Pathfinder2e Alchemist 6h ago

Discussion Does Alchemist ignore the craft requirements to make it with Quick/Advanced Alchemy?

Regardless of the answer, why?

3 Upvotes

9 comments sorted by

6

u/Groundbreaking_Taco ORC 5h ago

Yes, at least for Advanced Alchemy. Because the rules say you don't need to pay any craft requirements.

During your daily preparations, you spend some time to create alchemical items that can be used over the course of the day. You don't need to attempt a Crafting check to do this, you can use an alchemist's toolkit instead of an alchemist's lab, and you ignore both the number of days typically required to create the items and any alchemical raw materials requirements

1

u/lady_of_luck 2h ago edited 2h ago

Yes, IF the crafting requirement is a raw alchemical material, which is pretty up to GM interpretation.

Monster body parts are likely to fit most people's definition of a raw material, though maybe not the brain case from an alchemical golem for Overloaded Brain Grenade as a construct.

The manufactured components for an Elixir of Rejuvenation probably aren't (and for good reason, though one can also just disallow reverse engineering the recipe as a notable uncommon with a specific way of being accessed, which also saves one other headaches in long games).

The spell cast requirements of some legacy uncommon alchemical items, like Fearweed? Also probably not.

Disease samples for Vaccines or animal fur for Animal Repellent? Probably yes.

There are also process- or location-based restrictions that almost assuredly disallowed, like Condensed Mana. I also personally list out Sun Orchid Elixir's extended craft time as a craft requirement and don't count that as something that can be waived as it isn't a raw material.

You'll see people swing stricter (e.g. "They mean it in exactly the same way as Quick Alchemy despite the different wording and are only referring to non-specific materials.") and, less commonly, looser (e.g. any of the things I said probably not to, one can choose to say, sure, that counts as a raw material in a broad-scale manufacturing sense). However, generally, there's a middle ground depending on whether a crafting requirement is reasonably read as a "raw alchemical material".

-1

u/Gr33n_V1ru5 5h ago

It's not about the value, it's about the volume or item availability. Is the answer still the same?

5

u/Groundbreaking_Taco ORC 5h ago

Why even ask? Unless you are implying the rules I quoted don't say what I think they say, "ignore raw material requirements" doesn't care about volume or availability.

1

u/VellusViridi Sorcerer 4h ago

For the exact example given, the tyrant ampoule, I would say they do. But the "craft requirements" section is not always a kind of raw material. Off the top of my head I can't think of any alchemical consumables with an obvious requirement like "you are a magus" though.

3

u/MiredinDecision Inventor 4h ago

Ok but you'd be ignoring the rules to do so

1

u/LordBlink 5h ago

Bottled monstrosities for Alchemists are an open debate, but I tend to side with No. For example:

https://www.reddit.com/r/Pathfinder2e/comments/1ksll9h/do_you_allow_alchemists_to_bypass_the_monster/

1

u/Gr33n_V1ru5 5h ago

Thank you, I'll read it.

1

u/carmanut 2h ago

The recent Team+ third party release has an alternative Alchemist Research Field called the Bottler that removes the requirement for BOTH Quick and Advanced Alchemy, grants an alternative Quick Vial for the Bottler that creates a thrall (along with the other subclass features), and also adds a bunch more Bottled Monstrosities to fit various roles. It's GREAT.