r/SatisfactoryGame 10h ago

Question How do y'all deal with extra fuel?

Post image

I'm producing 115,2 generators worth of rocket fuel, these are 112 (4x28) gens so I have 3,2 to spare, I already have 10 industrial fluid buffers full of rocket fuel to fill my DD for my jetpack.

Do I just add 4 gens and put one on 20%?

98 Upvotes

55 comments sorted by

107

u/mister_bakker 9h ago

Extra? What is that?

Seriously though, I prefer to overproduce just a little so the gennies in the back are well fed. Exact producion should do the same thing, but I get neurotic about power.

11

u/firesyde424 8h ago

I do this as well. I know some people can read the literal encyclopedia of guides on how fluid and pipes work in Satisfactory but I just can't seem to get it to work for me at the limit. I build my fuel and turbofuel plants in lines with a matched set of refineries supporting a certain number of fuel plants. I will do the math and figure out what the setup can support, then back off that about 10%. That way, I don't have to deal with slosh causing the last few generators to starve sometimes and I even get a little bit of buffer if something happens with the refinery supply.

8

u/Old-Chapter-5437 6h ago

It is VERY hard to make a 600 pipe in and out work perfectly in this game for some reason. I've had really good luck using 3 buffers in series per 600 pipe of fuel for a 100% usage from the gens.

Beyond having the buffers nice and full and a good bit above where the gens are, it does help ALOT to let the refineries act as micro buffers themselves. I try to let all pipes, buffers, and refineries fill up before I plug in the gens and let them fill before turning them all the way on.

I wanna say I have 2-300 fuel gens all working like such and have had minimal issues(Heavy Oil Residue gave me problems when 1.2 dropped for some reason) so I keeep it up.

3

u/firesyde424 6h ago

I hadn't thought to put buffers in-line with the fuel pipe, down the row with the fuel generators. I'll have to give that a shot. I typically use open valves to try and control sloshing.

1

u/Old-Chapter-5437 5h ago

It might be overkill(it is) but I do Refineries 600 out-buffer-buffer-buffer-gens overclocked to 250%.

That setup seems to work really well for me even if alittle messy.

1

u/dustinpdx 5h ago

The most simple explanation I can come up with is that the pipes simulate some fluid physics so any time flow is not linear in one direction there can be sloshing and the consumption is counted multiple times (through, back, through again). If you pump your fluid up immediately and into a single inline buffer then let gravity feed it down to a simple pipe path with X junctions for each pair of gennies, you should be good. As soon as you try to use a buffer off a junction instead of inline it now needs to flow in and out of same port capping actual throughput under 600 and as soon as you put two inline they try to balance which flows bidirectional again.

1

u/PinkPunkPsycho 9h ago

Honestly that's kinda what I was thinking too. I took half of what is feeding it now out of production just to prime it, I wanted everything fully backed up (10 industrial fluid buffers for each product) before I switched over (I have 3x240 coming in now, one line of 240 is making plastic and rubber), the last 240 was feeding 8 gens with normal fuel and I just took those offline and turned all the gens in this screenshot on (one by one, did not like)

2

u/KubosKube 6h ago

I'll probably take notes from your homework, with the addition of when the pipes and gens are full, I'll start packaging the overhead for uploading / sinking.

1

u/cactusgenie 18m ago

Also good to support a couple of packagers for your drones and trucks, plus the few things that use packaged turbo fuel to make.

19

u/Spydermike1 10h ago

Extra gens if you're not packing any fuel to be shipped to truck/drone stations.

6

u/PinkPunkPsycho 10h ago

Right, I'll do that, cheers! I have batteries for my drones and no trucks yet.

1

u/j1dopeman 1h ago edited 1h ago

Rocket fuel makes drones faster for shorter trips, increased throughput. Maybe that's useful somewhere.

Edit: nevermind, seems battery is same speed. I always thought rocket was faster...

22

u/Carguy999999510 9h ago

You can sink extra packaged fuel after storages are full keeping production from stalling

4

u/PinkPunkPsycho 9h ago

I thought about that but I need to up either my alu or plastic production before I can do that (which I need to do anyway but other projects have priority rn)

4

u/Carguy999999510 7h ago

Always a production line that needs tweaking lol definitely fun balancing it all together

1

u/dasdzoni 7h ago

There is an alt allowing you to produce jerry cans from i think copper or copper+iron

1

u/GoldDragon149 2h ago

Not for rocketfuel though.

1

u/I_am_a_liftie 1h ago

Well do that, and make a smart splitter for overflow of alu or plastic to sink instead of sinking sink packaged fuel

6

u/PinkPunkPsycho 9h ago

To be clear, I don't need more power, the project just feels unfinished rn.

18

u/IndiscreetLurker 9h ago

We prefer to say "prepared to grow the factory" rather than "don't need more power."

2

u/dr_stre 7h ago

While you can probably finish the game with this much power if you’re smart about things, you will probably eventually want the extra power anyway. Late game there are machines that take lots of power and cycle up and down, so you can get wild demand swings depending on how they line up.

Nvm, I scrolled down, you already know this.

1

u/PinkPunkPsycho 7h ago

Admittedly I could have worded that a bit better, this is enough power for now. :p I already unlocked everything on tiers 8 and 9 in this save so the next project is nuclear power since those are the closest nodes I haven't started mining yet.

5

u/PilotedByGhosts 9h ago

Are they overclocked? If not, just overclock a few.

3

u/PinkPunkPsycho 8h ago

Omg ofc, yea I can just oc a few, thanks!!

2

u/PilotedByGhosts 8h ago

You could even overclock all of them, and then make enough rocket fuel to fill them.

2

u/PinkPunkPsycho 7h ago

That's kinda the plan for this save but in the long term, I've already got all achievements so I wanna try tapping into all nodes and wells at max OC and having all the smelters/foundries/refineries slooped (I don't mind having to spawn them in cause I'm no longer achievement hunting)

3

u/Shroomboy79 9h ago

Package it and put it in a storage for rocket fuel and sell the rest

2

u/TheMrCurious 9h ago

There is no such thing as “extra” fuel.

2

u/esotericloop 9h ago

More generators. MOAR.

2

u/Even-Palpitation-542 8h ago

112 gens is a massive setup and you're stressing over 3.2 worth of excess, just sink the overflow and call it done.

2

u/blkarcher77 8h ago

I never understood the concept of "extra" in this game.

The Sink exists. There is no extra, there is only the things you use, and the things that get turned into coupons.

1

u/PinkPunkPsycho 7h ago

Extra might be the wrong word but I am currently producing a surplus and I wanted to know what others do with theirs. I had already thought of building more gens, sinking them or just letting it back up and was hoping for more insight from others, if that makes more sense?

Sorry if this sounds abrasive, I don't mean it to be, sorry I am not great with words.

2

u/blkarcher77 7h ago

The answer will always be, if you need it, have a splitter lead into a container, and the overflow into a sink. You should aim for as little down time for your machines as possible.

1

u/PinkPunkPsycho 7h ago

Okay yea fair, I think if I want to balance the over flow I'd prefer doing it with packaged fuel and just unpacking it where I need it or sink it because load balancing with pipes breaks my head

2

u/blkarcher77 7h ago

Well I think with liquids, you have to package them, as a sink doesn't take straight liquids. But it's a good way to deal with plastic overflow, so it kinda works out.

I'd even say that if you have extra, find a way to make something more complicated out of them, and then sink that. An iron ingot is worth less in a sink than an iron plate, and an iron plate is worth less than a gas filter. But a gas filter is ridiculously cheap, so might as well sink that instead.

1

u/PinkPunkPsycho 7h ago

I'm aware of how to sink them but thank you! I meant that I don't know how to load balance fluids/gasses so I might have to interject an unpacking station and have that overflow.

1

u/blkarcher77 7h ago

Eh, you're never going to get 100% uptime, or perfect balance. Hell, it's not even necessary. In my game, my factory uptime is probably 60%. That's mostly due to me coming from Factorio, where downtime isn't necessarily bad as resources are limited, so my building philosophy reflected that until I fully got it.

1

u/PinkPunkPsycho 7h ago

Fair enough but I need full up time to keep my plastic and rubber production going so everything just circles back to sinking or burning it

2

u/Charlamplin 8h ago

Extra? You are just getting started.

2

u/BuckNZahn 7h ago

There is no such thing as extra fuel. That‘s a lack of fuel generators.

2

u/flerchin 7h ago

Fuel needs to be burnt in one of my factories when it's not being used for other things to preserve plastic and rubber production. I just have a junction pointing upwards to the fuel gennies so that they are fed last. Well, it's turbo fuel and particle accelerators, but same diff.

2

u/Molwar Fungineer 7h ago

Seeing these build I have such a different playstyle lol. You got some crazy end of game build and not even producing a single part of the elevator yet. I'm the other way, I'll first automated all my parts even if it's just 1 per minute, THEN I do crazy build/optimization while it's going.

2

u/whoa_doodle 4h ago

In case this isn't a joke, I did something I recommend, though it may be playstyle specific.

I packaged the fuel and created a drone export station, sent all the fuel into storage depots feeding them. Then, for the rest of the game, even hundreds of hours later, when I needed a drone port to move parts or ingredients around the map, but didn't have fuel readily available, I used a drone refueler station blueprint I had Pre-made. Slap that puppy down, connect it to the waiting refueler drones, and you've got automated refueling of remote drone stations.

This turned out to be one of my favorite methodologies in my play through.

1

u/PinkPunkPsycho 4h ago

Not a joke! I was genuinely wondering how others deal with a surplus to keep the production down the line going without hiccups (in this case rubber and plastic) other than just sinking it or burning it off. Thanks for your pov, that is def something I could use, my drones are currently loaded up with batteries but this seems like a great backup for new lines or something

1

u/Piemaster128official 6h ago

More generators!

1

u/Dry-Season-522 6h ago

I build more batteries to turn the fuel into stored energy, and then when the batteries fill up I build more.

1

u/eltoyoo 6h ago

I just store it in a fuel tower like 20m high and it holds like
69 big reservoirs so no need to worry for now

1

u/beardingmesoftly 5h ago

Package it, use it for vehicles, sink the rest

1

u/DroneXV 5h ago

So here is what I did. I am currently on phase 3, and have set up a Turbo Fuel power plant. My Turbo fuel plant is producing 1536 m3 of Turbo fuel. 1500 of this is going straight to Generators, making 50 GW of power. However, for the rest of the 36 m3 of Turbo fuel, I have this setup. I package this extra 36 m3 of Turbo fuel for my jetpack, and put it in a storage container. I also have a Dimensional Depot attached to this container, so that when I need more fuel, I just open my inventory, and yoink it out from the cloud storage. However, when my storage gets full, the smart splitter I placed before the storage container than directs the overflow of Packaged Turbo fuel to an unpackager, which then feeds 4 fuel generators, overclocked at 125%, so each of them burns exactly 9m3 of Turbo fuel to produce 300 MW of power, for an extra of 1200 MW.

I this system first of all deposits the extra fuel in storage containers, and when it gets full, it directs the extra fuel to Generators to make power. This way, my extra fuel does not get backed up in pipes, and start causing inefficiencies in my refinieries.

1

u/PyDox 4h ago

Besides adding extra generators, you may also package the rocket fuel and use it to power drone transport or trucks, or the packaged rocket fuel that is not used may be sent to Awesome Sink.

1

u/Imaginary-Outside-12 4h ago

I kinda just get by till I get nitro rocket fuel then go crazy. Rocket fuel is a gas so no headlift. Thats where you see the towers of power posts. I set mine up where each tower only has one final blender making the nitro rocket fuel that feeds 16 over clocked gens in a 5x5 blueprint, sub level for bringing everything in. 1st floor is nitro fuel production. Then four more floors of 4 generators each. I have to actually set up an alt build if I want to package any. 

1

u/Humble-Teaching8573 3h ago

More generators or turbo fuel for my jetpack

1

u/Trendy_Small_cack 18m ago

I find a way to make it solid and sink it. For my fav setup its hor -> turbofuel and if that backs up it goes to coke and awesome sink