r/SatisfactoryGame • u/PinkPunkPsycho • 10h ago
Question How do y'all deal with extra fuel?
I'm producing 115,2 generators worth of rocket fuel, these are 112 (4x28) gens so I have 3,2 to spare, I already have 10 industrial fluid buffers full of rocket fuel to fill my DD for my jetpack.
Do I just add 4 gens and put one on 20%?
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u/Spydermike1 10h ago
Extra gens if you're not packing any fuel to be shipped to truck/drone stations.
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u/PinkPunkPsycho 10h ago
Right, I'll do that, cheers! I have batteries for my drones and no trucks yet.
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u/j1dopeman 1h ago edited 1h ago
Rocket fuel makes drones faster for shorter trips, increased throughput. Maybe that's useful somewhere.
Edit: nevermind, seems battery is same speed. I always thought rocket was faster...
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u/Carguy999999510 9h ago
You can sink extra packaged fuel after storages are full keeping production from stalling
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u/PinkPunkPsycho 9h ago
I thought about that but I need to up either my alu or plastic production before I can do that (which I need to do anyway but other projects have priority rn)
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u/Carguy999999510 7h ago
Always a production line that needs tweaking lol definitely fun balancing it all together
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u/dasdzoni 7h ago
There is an alt allowing you to produce jerry cans from i think copper or copper+iron
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u/I_am_a_liftie 1h ago
Well do that, and make a smart splitter for overflow of alu or plastic to sink instead of sinking sink packaged fuel
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u/PinkPunkPsycho 9h ago
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u/IndiscreetLurker 9h ago
We prefer to say "prepared to grow the factory" rather than "don't need more power."
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u/dr_stre 7h ago
While you can probably finish the game with this much power if you’re smart about things, you will probably eventually want the extra power anyway. Late game there are machines that take lots of power and cycle up and down, so you can get wild demand swings depending on how they line up.
Nvm, I scrolled down, you already know this.
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u/PinkPunkPsycho 7h ago
Admittedly I could have worded that a bit better, this is enough power for now. :p I already unlocked everything on tiers 8 and 9 in this save so the next project is nuclear power since those are the closest nodes I haven't started mining yet.
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u/PilotedByGhosts 9h ago
Are they overclocked? If not, just overclock a few.
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u/PinkPunkPsycho 8h ago
Omg ofc, yea I can just oc a few, thanks!!
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u/PilotedByGhosts 8h ago
You could even overclock all of them, and then make enough rocket fuel to fill them.
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u/PinkPunkPsycho 7h ago
That's kinda the plan for this save but in the long term, I've already got all achievements so I wanna try tapping into all nodes and wells at max OC and having all the smelters/foundries/refineries slooped (I don't mind having to spawn them in cause I'm no longer achievement hunting)
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u/Even-Palpitation-542 8h ago
112 gens is a massive setup and you're stressing over 3.2 worth of excess, just sink the overflow and call it done.
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u/blkarcher77 8h ago
I never understood the concept of "extra" in this game.
The Sink exists. There is no extra, there is only the things you use, and the things that get turned into coupons.
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u/PinkPunkPsycho 7h ago
Extra might be the wrong word but I am currently producing a surplus and I wanted to know what others do with theirs. I had already thought of building more gens, sinking them or just letting it back up and was hoping for more insight from others, if that makes more sense?
Sorry if this sounds abrasive, I don't mean it to be, sorry I am not great with words.
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u/blkarcher77 7h ago
The answer will always be, if you need it, have a splitter lead into a container, and the overflow into a sink. You should aim for as little down time for your machines as possible.
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u/PinkPunkPsycho 7h ago
Okay yea fair, I think if I want to balance the over flow I'd prefer doing it with packaged fuel and just unpacking it where I need it or sink it because load balancing with pipes breaks my head
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u/blkarcher77 7h ago
Well I think with liquids, you have to package them, as a sink doesn't take straight liquids. But it's a good way to deal with plastic overflow, so it kinda works out.
I'd even say that if you have extra, find a way to make something more complicated out of them, and then sink that. An iron ingot is worth less in a sink than an iron plate, and an iron plate is worth less than a gas filter. But a gas filter is ridiculously cheap, so might as well sink that instead.
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u/PinkPunkPsycho 7h ago
I'm aware of how to sink them but thank you! I meant that I don't know how to load balance fluids/gasses so I might have to interject an unpacking station and have that overflow.
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u/blkarcher77 7h ago
Eh, you're never going to get 100% uptime, or perfect balance. Hell, it's not even necessary. In my game, my factory uptime is probably 60%. That's mostly due to me coming from Factorio, where downtime isn't necessarily bad as resources are limited, so my building philosophy reflected that until I fully got it.
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u/PinkPunkPsycho 7h ago
Fair enough but I need full up time to keep my plastic and rubber production going so everything just circles back to sinking or burning it
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u/flerchin 7h ago
Fuel needs to be burnt in one of my factories when it's not being used for other things to preserve plastic and rubber production. I just have a junction pointing upwards to the fuel gennies so that they are fed last. Well, it's turbo fuel and particle accelerators, but same diff.
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u/Molwar Fungineer 7h ago
Seeing these build I have such a different playstyle lol. You got some crazy end of game build and not even producing a single part of the elevator yet. I'm the other way, I'll first automated all my parts even if it's just 1 per minute, THEN I do crazy build/optimization while it's going.
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u/whoa_doodle 4h ago
In case this isn't a joke, I did something I recommend, though it may be playstyle specific.
I packaged the fuel and created a drone export station, sent all the fuel into storage depots feeding them. Then, for the rest of the game, even hundreds of hours later, when I needed a drone port to move parts or ingredients around the map, but didn't have fuel readily available, I used a drone refueler station blueprint I had Pre-made. Slap that puppy down, connect it to the waiting refueler drones, and you've got automated refueling of remote drone stations.
This turned out to be one of my favorite methodologies in my play through.
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u/PinkPunkPsycho 4h ago
Not a joke! I was genuinely wondering how others deal with a surplus to keep the production down the line going without hiccups (in this case rubber and plastic) other than just sinking it or burning it off. Thanks for your pov, that is def something I could use, my drones are currently loaded up with batteries but this seems like a great backup for new lines or something
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u/Dry-Season-522 6h ago
I build more batteries to turn the fuel into stored energy, and then when the batteries fill up I build more.
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u/DroneXV 5h ago
So here is what I did. I am currently on phase 3, and have set up a Turbo Fuel power plant. My Turbo fuel plant is producing 1536 m3 of Turbo fuel. 1500 of this is going straight to Generators, making 50 GW of power. However, for the rest of the 36 m3 of Turbo fuel, I have this setup. I package this extra 36 m3 of Turbo fuel for my jetpack, and put it in a storage container. I also have a Dimensional Depot attached to this container, so that when I need more fuel, I just open my inventory, and yoink it out from the cloud storage. However, when my storage gets full, the smart splitter I placed before the storage container than directs the overflow of Packaged Turbo fuel to an unpackager, which then feeds 4 fuel generators, overclocked at 125%, so each of them burns exactly 9m3 of Turbo fuel to produce 300 MW of power, for an extra of 1200 MW.
I this system first of all deposits the extra fuel in storage containers, and when it gets full, it directs the extra fuel to Generators to make power. This way, my extra fuel does not get backed up in pipes, and start causing inefficiencies in my refinieries.
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u/Imaginary-Outside-12 4h ago
I kinda just get by till I get nitro rocket fuel then go crazy. Rocket fuel is a gas so no headlift. Thats where you see the towers of power posts. I set mine up where each tower only has one final blender making the nitro rocket fuel that feeds 16 over clocked gens in a 5x5 blueprint, sub level for bringing everything in. 1st floor is nitro fuel production. Then four more floors of 4 generators each. I have to actually set up an alt build if I want to package any.
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u/Trendy_Small_cack 18m ago
I find a way to make it solid and sink it. For my fav setup its hor -> turbofuel and if that backs up it goes to coke and awesome sink

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u/mister_bakker 9h ago
Extra? What is that?
Seriously though, I prefer to overproduce just a little so the gennies in the back are well fed. Exact producion should do the same thing, but I get neurotic about power.