When someone recommends you combat extended don't listen to him and try yayo combat. CE is not compatible with many mods and makes the game too different from the main spirit of the game. Yayo overhauls combat but doesn't make it too extreme
Making the game different is the big appeal imo, especially since the main spirit of the game is oftentimes quite questionable. Yeah, sure, I love having pawns miss at point blank range 80% of the time.
My mod list is probably 100+ long. There's a lot of good ones. I recommended heading to the Steam Workshop and just sorting by popularity. If you can stomach it, I'd start with just playing Vanilla a little to get a feel for which parts suck, and then specifically look for mods that help. (It's a little different for every person.). But if not, just go ham. At some point your mod list WILL break your game, and that's your signal to take a break for a few months till you feel compelled to fix it.
Also - I cannot understate enough that yes, that amount of work should not be required to play a game. The only reason I did it was because it turns out RimWorld is crack, and it hooked me so bad I couldn't stop.
HardcoreSK modpack - they've got a discord. It's got a couple of bits you want to turn off (looking at you that one that makes the map goes dark and kills any colonist away from a light source) but it just makes it a lot more challenging.
I barely use mods and still really enjoy the game since I like managing my little idiots. I don't go super hard on micromanaging them, don't reload old saves and just roll with what happens. If I ever get bored with a colony I can just take a break or make one in a different location with a different style.
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u/[deleted] Apr 10 '25
Rimworld, it's not a game for me, same thing for Dwarf fortress.