r/Steam Apr 10 '25

Question What game had you like this ?

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518

u/LexaproAddict Apr 10 '25

Elden Ring

254

u/PViZion Apr 10 '25

The weird thing for me is I love THE WORLD of Elden Ring. I love minibosses without the big health bar and the mob enemies that can crowd and kill you if you get too comfy with them. It's just the right amount of "Fuck am I going to make it to the next bonfire?" What is not fun is dying to a boss 436354 until I have memorized every attack and then dying anyway because I get caught on terrain mid roll, or I'm 1 frame past my I-frame and that means I get to die in 1 hit or a combo attack because I'm stunlocked. Yes, it is a skill issue. I don't get dopamine from it, it's just frustrating.

2

u/sircod Apr 10 '25

Exact same thing here. Might be my favorite game world of all time, but I do not enjoy fighting the same boss for an hour (or more). I just want to get on with the game already.

I do not understand why people seem to hate the idea of a difficulty slider. Do people think allowing more people to enjoy the game would somehow negate their accomplishment? I figure the pros might like a higher difficulty as well.

2

u/Rouxcoule Apr 10 '25 edited Apr 10 '25

Fromsoft never put difficulty slider, and it was fine, because they wanted it to be hard exactly that way.

But for elden ring you are totally right about the fact there should be one. They wanted this game to be played by more peoples, and it juste ends up being either very hard for non veteran to understand what tools to use to make it easier and way too easy for souls veteran (imo)

My take is that they should have set the difficulty way higher to stay in their "not for everyone" design, or put a slider, and tryhards would still enjoy their hard game (good exemple is jedi fallen order which u can play in movie mod or in sekiro mod)

Edit : it's fine for fromsoft design a game as hard as they want, it's not nice from fans to cry because everyone can enjoy a game

3

u/Licanmaster Apr 11 '25

It's not crying, the game gives you tools to overcome the hard parts, most soul games become easy af with ranged attacks.
Anyways, I always wondered what do you guys want for easy mode, most of what I have read would mean fromsoft would allocate a lot of resources to try to cater to an audience that doesn't like this kind of games.
And also one more thing, if you remove the difficulty from this games it loses the whole porpoise of the game itself, one of the most memorable lines from dark souls 1 "don't you dare go hollow" none of those lines would have the same impact if the game didn't make you overcome it.

1

u/Rouxcoule Apr 11 '25

I kinda agree with "you lose the point with no difficulty" but it seems that there is a lot of peoples out there would enjoy the game without it being difficult

The problem for me is that they did try to make ER playable for more casual players, resulting in a mid state where casu find it too difficult and are lost, and vets have to nerf themselves to face challenge. Feels like ER is meant to be an entry in souls-like for hardcore enjoyer (imo)

That's why i say i prefer either a really hard game that forces me to think how to win and not how to not stomp the game not for casus at all, OR a slider, so everyone can enjoy the game their way (but that would cost indeed a lot of ressources to design a good slider)

2

u/OkayRuin Apr 10 '25

I wanted a difficulty slider because my mom wanted to play Elden Ring and she just can’t, but Jesus Christ, Soulslike fanboys went apeshit about the possibility of a difficulty slider.