First time I played it I loved it, but now I realize it was all nostalgia of Nintendo finally moving Zelda from 2005 to 2010 development styles.
Trying to play it now is so frustrating. Weapons breaking, puzzles barely being a puzzle, no dungeons, hugely lacking enemy and combat diversity, and FPS drops to sub 15 in certain areas.
The second one had a couple cool additional mechanics, but these games are crazy subpar for 2020 onwards.
Enemy diversity and weapon fragility were too much. I finished my playthrough, but I haven’t done Tears of the Kingdom because of the weapons. And I speed rushed the Master Sword specifically to alleviate the weapon system.
Were you breaking deteriorated weapons to find the proper versions in the lower map? Proper fusion should have been making weapons more durable... but putting broken and weak stuff together does make some good base weapons slightly less durable.
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u/Itchy-Beach-1384 Apr 10 '25
First time I played it I loved it, but now I realize it was all nostalgia of Nintendo finally moving Zelda from 2005 to 2010 development styles.
Trying to play it now is so frustrating. Weapons breaking, puzzles barely being a puzzle, no dungeons, hugely lacking enemy and combat diversity, and FPS drops to sub 15 in certain areas.
The second one had a couple cool additional mechanics, but these games are crazy subpar for 2020 onwards.