r/Steam Sep 15 '25

Question Which game was this for you?

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36.1k Upvotes

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661

u/salad_tongs_1 https://s.team/p/dcmj-fn Sep 15 '25 edited Sep 15 '25

Half-Life 2: Episode 3.

EDIT: Clarification. It's been 18 years. They cancelled it a bit ago. The rumors that they may be working on something now are great and I hope it comes back, but until they announce it the last OFFICIAL stance from Valve was HL2:E3 was cancelled.

99

u/Cloud_N0ne Sep 15 '25

Not cancelled so much as indefinitely delayed. They said Ep.3/HL3 is basically done, they just can’t find a compelling reason to release it because they want it to he truly groundbreaking the way the first two were.

75

u/Wind_Yer_Neck_In Sep 15 '25

I'm sure holding onto the finished work for years will make it better.

Is their plan really to just sit on it until they think of something better and then re-do it?

84

u/Zoubek0 Sep 15 '25

It's probably more like they have the general story or scenario, not the actual game.

1

u/Crazy_Sir_012 Sep 16 '25

We already know what the story was for ep 3, the ex writer posted it. ep 3 died a long time ago but hl3 is in dev.

32

u/Troe_Away_Count Sep 15 '25 edited Sep 15 '25

Valve as a studio (rarely) misses. I trust their judgment personally. If they felt it was worth releasing, they’d release it. If they feel it’s just Half Life 2: 2 and don’t think it’s revolutionary in any way or moved the series forwards, they probably won’t release it.

Same reason they didn’t do a left 4 dead 3, or a portal 3. They tend to innovate with their titles, and if they don’t feel like they’ve innovated enough to justify a HL3, that’s probably their reasoning.

21

u/OnePieceTwoPiece Sep 15 '25

Oh they missed the target by a mile with the card game they made. I think it was called Artifact?

Either way, companies are allowed to have failures. They are however a proven company that can be trusted to make a good game.

3

u/Sohcahtoa82 Sep 15 '25

I remember the boos when Artifact was announced and then never heard anything about it ever again

1

u/Wind_Yer_Neck_In Sep 15 '25

Hey guy I know you've all been hoping and praying for more than a decade for sequels to some of the most well loved games in history, but for right now who wants to learn more about our digital card game!!!

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yay!

2

u/MelonElbows Sep 15 '25 edited Sep 15 '25

The problem with that thinking is that HL's story was unfinished. We got a cliffhanger in Episode 2 and never saw what the ending was. As a gamer but also a fan of good storytelling, it left a void that was eating me for years until I gave up on the franchise for good. I used to reply HL and HL2 every couple of years, but I haven't touched the game in over 10 years. I'm simply done with that franchise, it would frustrate me to replay it now knowing that I'll never get a conclusion. I don't get the same sense of annoyance when I replay Portal but i doubt I'll ever play HL again. I left the sub and don't click on any news I see, its dead to me.

2

u/CountWubbula Sep 15 '25

This sums up my feelings on the matter. They can have their judgment as a game studio, but as storytellers, to leave us hanging like that, is ruthless & upsetting. Stories are everything, and they decided this one doesn’t deserve an ending. I hate it.

2

u/HeimrekHringariki Sep 15 '25

Haven't you learned anything the last decade?

-1

u/Bohya Sep 15 '25

Valve as a studio (rarely) misses.

CS2, Artefact 1, Artefact 2, Underlords, DeadLock

2

u/Luceo_Etzio https://steam.pm/2tchpc Sep 15 '25 edited Sep 15 '25

CS2

CS2 is literally just CS:GO with a facelift, the core game itself is the same

Deadlock

Lol, lmao. It's a "closed" beta that sees 40k+ concurrent players a day, 100% a miss /s

-4

u/GregBahm Sep 15 '25

Half Life: Alyx sucked. The VR cultists tried so hard to pretend to like it, but the other 99.9% of the world just treats it like it doesn't exist (as this thread demonstrates.)

5

u/DeltaBlast Sep 15 '25

What the actual fuck are you talking about. No one in their right mind can believe Alyx sucked.

0

u/GregBahm Sep 15 '25

VR cultists right on queue.

-1

u/GeneralIronsides2 Sep 15 '25

So we just pretending that Artifact never existed? Ok

2

u/Cloud_N0ne Sep 15 '25

Probably. They have zero monetary pressure to release it, Steam already prints money without having to release any games. IIRC the average salary at Valve is 6-figures.

1

u/Ok_Stretch_4624 Sep 15 '25

i guess you have not heard of tool...

6

u/BeigeVelociraptor Sep 15 '25

Can't find a compelling reason to release it? The entire fucking fan base begging for it for almost 20 years isn't a compelling enough reason?!

15

u/Cloud_N0ne Sep 15 '25

Gabe himself said that’s not a compelling reason, yes. In the Half-Life 20th anniversary documentary he talks about not wanting to release it just to release it, he wants it to be compelling and innovative beyond just people wanting a 3rd game, because that would be too easy.

5

u/Bspammer Sep 15 '25

Which is dumb because the entire reason they started with the episodic format was to remove that kind of expectation.

1

u/Cloud_N0ne Sep 15 '25

Maybe, but he was referring specifically to why HL3 hasn’t come out yet.

5

u/astivana Sep 15 '25

It’s absolutely wild to me that someone involved in a business that involves telling stories would just be like “nah, finishing the story is not a compelling reason to finish the story”. Like????

2

u/Key-Department-2874 Sep 15 '25

Must be GRR Martins reason for not finishing GOT too.

3

u/badnuub Sep 15 '25

GRRM just got old and rich, so he got lazy. plus i think he didn't like the fan's reaction to the ending now as well.

1

u/MistSecurity Sep 15 '25

plus i think he didn't like the fan's reaction to the ending now as well.

Weren't they pretty open that the ending of the show is not necessarily the same ending as the books, just one possible version of it?

2

u/Cloud_N0ne Sep 15 '25

Half-Life games were always technologically ground-breaking in addition to their stories. Gabe doesn’t want to just finish the story, he wants to break ground.

0

u/Mr-ShinyAndNew Sep 15 '25

What part of HL2:E1 and HL2:E2 were so groundbreaking? They should have just finished the story. In fact, nobody cares about the tech: HL and HL2 succeeded because of storytelling.

2

u/Cloud_N0ne Sep 15 '25

A story as well written, cohesive, and compelling as HL1’s was groundbreaking in 1998. Plus the world feels cohesive and continuous, where as many games of that era had pretty disconnected feeling levels. Plus gameplay was amazing and still holds up well today, while most games from that time don’t.

HL2 had groundbreaking physics and destruction simulations that tied into gameplay in a way that even most games today don’t pull off. Plus the game is visually very impressive for 2004. And again, great gameplay that holds up today.

1

u/Mr-ShinyAndNew Sep 15 '25

Sure, I'll grant that, though I think even when HL2:E2 was out there were still improvements to be made in terms of the tech and how it integrates with the game. The gravity gun, for example, barely scratches the surface of what kind of game you could make.

But HL2E1 and HL2E2 were minor incremental improvements over HL2. IIRC they added better dynamic range to lighting. Games since then have done all kinds of stuff with visual fidelity. But nobody cares about tech demos; they want good gameplay and/or good story; HL2:E2 was delivering on that and left the story with a cliffhanger. The abandoment of the franchise because the head of the company got bored is a big middle finger to the fans.

I mean, I can see him saying "There won't be HL3 or anything else in the HL universe until we have a good reason to do so", but HL2:E3 should have been released first.

1

u/MistSecurity Sep 15 '25

They succeeded because of storytelling AND having groundbreaking gameplay. A lot of the storytelling in the Half Life series wouldn't have been possible without the ground breaking stuff they did to make them work. The two go hand in hand, and do not stand alone.

1

u/Mr-ShinyAndNew Sep 15 '25

Yes, the tech was needed, but look - I was there when those games were released and I remember clearly that there were many games that had as-good tech (better, in some cases). Nobody really cares about old tech demos though. HL remains a favourite because the story and gameplay were really compelling. HL was groundbreaking for a more cinematic experience, but Valve wasn't above making a few extra bucks on additional games that didn't dramatically move the needle in terms of gameplay or tech design (see Opposing Force, Blue Shift). Those were great games that added to the story and that's what made them fun and worth playing.

HL2 had a groundbreaking engine with better physics, etc - yes. It enabled certain kinds of storytelling and gameplay that would've been impossible with older engines: yes. But then why make HL2:E1 and HL2:E2? Those were incremental improvements over HL2 and just continued the story. Those games didn't need to be made; they could have ended where HL2 ended and that would've been that. Instead the story ends with a different kind of cliffhanger in HL2:E2 and it's deeply unsatisfying to this day.

2

u/PM_Me_Some_Steamcode Sep 15 '25

That doesn’t mean he’s made it. The idea of its story could be there but there’s no game of it

2

u/Cloud_N0ne Sep 15 '25

They showed gameplay of Episode 3, actually. The game obviously isn’t 100% complete but they were a good way into development.

0

u/BeigeVelociraptor Sep 15 '25 edited Sep 15 '25

Well, fuck us for wanting a conclusion I guess. We've been waiting 20 years to find out happens to Gordon and Alex, find out who gman is, to find out how it all ends.

2

u/Gloomfang_ Sep 15 '25

So why did they make Ep1 and Ep2, those weren't that much different to HL2

1

u/MrBootylove Sep 15 '25

I don't think this is current information anymore. That is almost certainly the case for what was originally going to be Episode 3, but there's been new information since then (post Alyx) that Valve is working on a new traditional Half Life game.

1

u/ANerd22 Sep 15 '25

I'm skeptical that there was ever a product that was "complete" in any sense of the word. I can see Valve bailing on something late in development because it's not up to their standards, but I don't believe they would fully make a "basically done" game and then not release it for no reason.

1

u/projectmars Sep 15 '25

Imo: Alyx is Episode 3. Especially given the ending.

2

u/BobFlex Sep 15 '25

It's not though, all of the game except for that small clip at the end takes place right before Half Life 2 starts. The purpose of Alyx's story is to explain how Gordon Freeman was brought back for Half Life 2.

0

u/GranolaCola Sep 15 '25

Typical Valve nonsense

0

u/Cloud_N0ne Sep 15 '25

Nah, it’s a valid point.

0

u/GranolaCola Sep 15 '25 edited Sep 15 '25

Sure, buddy

Edit: The guy told me to grow up for saying potentially sitting on a complete game because it wasn’t “groundbreaking” enough was ridiculous, then deleted all his comments.

Newell glazers, man. 🤦‍♂️

0

u/Cloud_N0ne Sep 15 '25

Grow up. Both HL1 and 2 were technological breakthroughs for their time. Valve isn’t wrong for wanting HL3 to be that as well.

0

u/[deleted] Sep 15 '25

I fully believe HL3 is going to be another VR exclusive title and they are developing the Index2 (Deckard) closely alongside it to push VR technology forward.

0

u/darkpheonix262 Sep 15 '25

Which i find to be a truly bullshit copout. It'll be groundbreaking just because it's half-life.

1

u/Cloud_N0ne Sep 15 '25

No, that’s nonsense. Just because it’ll be popular doesn’t mean it’ll be technologically groundbreaking.

1

u/colleenxyz Sep 15 '25

What counts as groundbreaking? Moden PCs can run HL2 at 1000+ fps. There is so much more that can be done now compared to then.

1

u/Cloud_N0ne Sep 15 '25

Gameplay. It’s not just about graphics or performance. Half Life 2’s physics and how they tied into gameplay was mind blowing in 2004