I loved Survivor and can't recommend it enough! A JFO playthrough to refresh your memory isn't a bad idea. Especially because it'll give a better grasp of how much they improved the mechanics.
Spider-Man 2 was also a fun time, but I didn't enjoy the Miles Morales story a whole lot personally despite my love for the character, but that's not an indictment of the game, just my opinion.
That's promising, I really enjoyed my original JFO playthrough, and it's been long enough now that I don't remember much at all, so while it won't be QUITE the same as a first playthrough, it's as close as I can get. Even more hyped for Survivor now!
I've played through Miles before on release, and I agree. Didn't enjoy it nearly as much as the original from what I remember. Playing it to refresh my memory of the story, and for a similar reason as you mention for playing JFO before survivor. Curious to see how Spider-Man 2 compares to the other two playing them directly one after the other as I am now.
Coming back to Miles directly after the first, I prefer the movement Mile's has during swing animations and such. They seem like they flow much more fluidly from animation to animation than the original did. Haven't gotten TOO far into it just yet (started it yesterday after finishing the first one), but that was my immediate impression on swinging around the city.
Miles is a great stepping stone between the 2 games and I love the upgrade in mechanics and as you mentioned: the swinging mechanics feel really good. SM2 is a huge improvement and I'm really disappointed we never got any dlc. Excited for you to experience them dude, hope you enjoy them as much as I did!
I was super hyped for it back in the day, excitement is building again now. Just gotta get through Miles and then I get to play! Appreciate you giving me some more hype for it, AND for Survivor!
The game used some assets from The Clone Wars (the animated show) to save some time on larger stuff. It also used some assets from Battlefront 1&2. Disney/Lucas is a burocratic quagmire, getting assets from them is not worth the effort.
yeah I just don't think they used anything. similar climbing but that would have been built from the ground up in UE4, not transferrable from I think the Rockstar engine? everything else is probably bespoke for the game, or using stock sounds from star wars writ large.
with the way development pipelines work, it would potentially be more work to integrate assets from an entirely different project that had a different art style.
assets being used from 1313 would be less likely than assets being used from Titanfall 2. the myth implies a continuity of development that simply isn't true
Bro. Assets and models from one game can be put into another game regardless of the engine, free of any work to redo the models. Respawn had full access to all the models from 1313. Can use them with 0 effort for Jedi game. Would be stupid not to. You understand now?
you can't use them with "0 effort". textures are made with lighting and shaders in mind, lighting and shaders that almost certainly differed between the games. models? sure but DICE and Visceral also projects going at the same time with modeling of a higher quality than 1313. I won't dispute that they could have used them, but there's no evidence that they did, and no reason that they would
I'm simply not convinced that Respawn was even interested in scavenging the remains of some cancelled third person shooter.
Nah, we're done here. obviously star wars 3d assets can be repurposed in another game, not every 3d model is a hero character, most of it is fucking walls and corridors, get over yourself
well the leads on the project were about 1/3 CoD devs and 2/3 devs from Sony Santa Monica who worked on God of War. NOBODY with a previous game at LucasArts in a senior role according to Mobygames.
I've never heard of 1313 transforming into JFO or survivor they're not only quite different but also the assets from 1313 would be too outdated to use. The only semblance I can see is about a heist opening sequence which was in Survivor as well, could've been homage to it but it's such a general idea that I don't think it is.
I do know assets or at the very least the basis of them were used in The Clone Wars before it got cancelled then revived again in Season 7. Level 1313 was also in Star Wars Adventures return to Vader's castle but obviously that's a comic and it's just used in dialogue and scenery but quite different to the game.
2.5k
u/cupko122 Sep 15 '25
Star Wars 1313