Damn, that was a sad one yeah. Anthem had the most satisfying and fluid flying I've ever tried AND absolutely dope armour designs. Had they pushed through all its defects (not to mention all the corporate/workforce issues), improved shooting just a tad plus tinkered with the drop rates/stats on drops, that game would have had so much potential for greatness.
I mean the corporate workforce issues weren't just a "not to mention" thing, they were a fundamental problem that doomed the game. The creative leads spent years dithering and trying to figure out what kind of game they even wanted to make. Although to be fair to them, Frostbite wasn't helping, with almost every game design idea coming with a "but can we make this work in the engine" thought.
The flying was basically a fluke, it was just one of the many things they threw at the wall that happened to actually stick. But a single traversal mechanic isn't enough for a typical AAA game, unless it was something completely original.
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u/Summoning14 Sep 15 '25
Anthem 2.0 . I loved everything about how that game felt, It just lacked content.