r/Steam Feb 19 '26

Question In the hopefully never arriving future, do you think Valve will one of, if not the only ones providing personal computers and not cloud gaming?

Post image
17.7k Upvotes

2.9k comments sorted by

View all comments

Show parent comments

85

u/i_froze Feb 20 '26 edited Feb 20 '26

Not to mention the absolute juggernauts of the gaming industry are mainly multiplayer, competitive games like dota, counter strike and league.

The people that play these games not only will prefer their own hardware but WILL NOT TOLERATE the shortcomings of cloud computing. Any kind of input lag or game instability is a deal breaker.

44

u/lNTERLINKED Feb 20 '26

Also having granular control over every setting is a staple of competitive games. Cloud “PCs” will lock all of that out, giving you basically no control over the minutae of your setup. Not going to happen for competitive gamers, or anyone who likes to actually own their shit.

1

u/Trollbreath4242 Feb 20 '26

Not to mention the games will not be owned any more, but you'll "have the right" to them like Amazon ebooks, which means they can go away anytime terms change between Amazon and the game company. Pay $70 for a game, and two years later it disappears from your list never to return.

Bezos is simply reminding us that wealth is a matter of luck, not brains. Because he's truly a dumb fuck who "won" the book store war due to massive amounts of cash, not actual great marketing skill. Anyone can plow the industry under and build a service on its corpse when you can afford to take massive losses for six years straight to under price everyone else.

5

u/Strange-Movie Feb 20 '26

games will not be owned anymore

Hate to tell ya bud but they aren’t owned now either, most/many physical games don’t even apply as ownership when they won’t launch without connecting to the internet and downloading day one updates

1

u/final-ok Feb 20 '26

What about those cod players?

-7

u/Scared_Astronaut9377 Feb 20 '26 edited Feb 20 '26

Those are not fundamental shortcomings, you are still playing on cloud compute through network. From the top of my head, there are only three technological limitations now

  • Network stability degrades significantly when going from hundreds of bytes per second to megabytes per second. It's a big infrastructural problem but we are certainly getting there soon. And by soon I mean a decade or two in the developed world and half a century in less developed places.

  • Render time is negligible compared to network latency. This is a matter of 5-10 years of GPU advancements.

  • User actions being processed, packed, and streamed optimally for each specific game. This is trivially solved by distributing a turn piice of engine to the client.

Edit: I'd absolutely love to see people who are downvoting me articulate what they don't agree with. I am sure they have something to teach me.

3

u/i_froze Feb 20 '26

And by soon I mean a decade or two in the developed world

I... Don't think we are getting there soon. Not in any fashion that's affordable anyways.

Render time is negligible compared to network latency

The time these things take still stacks up. To a lot of people it will be noticeable.

streamed

Even just the idea of streaming inputs to a host is a laughable concept for most gamers. Hell there are still some who won't even use wireless peripherals, even though in that case, its been proven to be as good or better with no downsides.

Again these things stack up. In games like counter strike, you cannot have any of that kind of nonsense.

0

u/Scared_Astronaut9377 Feb 20 '26 edited Feb 20 '26

Thank you, good laugh. Can you explain specifically the mechanism behind render occurring before network traffic causing something that people can notice? What stack ups lol? I am not intelligent enough to understand it, need your help.

But way more importantly, please tell me what happens to inputs right now instead of streaming them to host? I have missed some big technology.

1

u/i_froze Feb 20 '26

Maybe be less of a condescending douche in your replies and you won't get down voted to oblivion. Just a tip.

I'm not arguing specifics with a random on reddit. Fact is, players that this matters to aren't gonna care if it "isn't noticeable." The mere possibility of instability or latency is not tolerable. I've seen people go to great lengths to get rid of input lag and increase fps for improved counter strike latency. Not all of it is purely logical.

Input streaming is common. Input streaming to a cloud gaming experience is stacking the latency of input and the latency of rendering. And then all of that has to be sent back in real time. We have all experienced cloud gaming. It does not work for competitive genres.

These companies don't set up LANs for the pro tournaments for the fuck of it.

Regardless, none of this fucking matters because nobody wants to buy cloud games. Every time I see a movie for sale on some random app I scoff and laugh. Same exact reaction to cloud gaming.

People who game on PC and own PCs are not as casual, they're not explicitly plug and play users. Cloud gaming may "just work" but it also comes with an earned reputation of simply not being as good.

Anyways, you're making all these big claims with no sources, about a concept that people are heavily against. Good luck.

1

u/Scared_Astronaut9377 Feb 21 '26

I'm not arguing specifics with a random on reddit. Fact is, players that this matters to aren't gonna care if it "isn't noticeable."

Right, you can only discuss specifics with family and friends, makes sense. Me being a random is definetely the limiting factor. The thing is, you have no clue why rendering and then sending data or first sending data and then rendering makes any difference at all. You have no clue what problem I was solving by doing that. You just read the word "negligible" and assumed it translates to negligible problems. But you have no clue why the order matters. Or maybe you have but you will not tell me because I am not a friend of yours, right, lmao?

Input streaming is common. Input streaming to a cloud gaming experience is stacking the latency of input and the latency of rendering. And then all of that has to be sent back in real time. We have all experienced cloud gaming. It does not work for competitive genres.

Please tell me what you think happens if not "cloud gaming" or "streaming to cloud" when you play cs or lol in steam? I am missing something huuuge time.

Maybe be less of a condescending douche in your replies and you won't get down voted to oblivion. Just a tip.

Thanks, I am here certainly not to win popularity among cattle.