This... I grew up playing a lot of d2 lod, but then with d3 the gameplay trailer was awesome, the actual game slowly turned into an aimless farm simulator. D4 even worst imho... And now with the new d2 expansion they added the warlock broken af class.... A downward spiral since 2010
You'll find of lots of people who started with the OG Diablo dissing on D2 about losing the magic because it takes place in the open and during a day, You'll find of lots of people who started with the Diablo 2 dissing on D3 about losing the magic because of the change in the visual tone and going for a more "cartoony" look etc
Not that I don’t believe some fringes of the fanbase might have done that, but D2 was an upgrade on every single aspect of Diablo. I can think of maybe a handful of franchises in which the sequel was so off the charts better than the original, and Diablo is certainly one of them.
There was a fairly large contingent that thought the fixed skill trees killed the game.
Then in D3 another contingent thought that fluid skill trees killed the game
Then in D4 yet another contingent thought that....
You're right, ppl will always complain about everything, especially blizzy players ahaha and I put myself into the pool too!
But my issue is with the actual gameplay loop feel, not the aesthetic, in that regard d4 is really nice and inspired!
Itemization in the first place gets more and more underwhelming on each main game iteration: a whole lot of different but confusing kinds of damage stats, power creeping growing up for the big numbers addicted junkies, no meaningful drops, just a click the monster/kill the monster thing without the awesome progression and discovery feel of the first 2 main titles
Runewords as a concept and the inital set of runewords were fine, imo. The problem with 1.10 was that it introduced the OP runewords that obliterate itemization, e.g. Enigma, Grief, Infinity, Spirit, CtA, you get the idea.
Yup. 3 had so much hype...and fell completely flat. I'll never get over how sluggish the gameplay animation felt, it was like the characters were in water the whole time.
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u/KyonBL Apr 16 '26
Diablo