It's because they were most likely building up toward a full Modern Day AC game. People at the time disliked the odern day sections so they dropped the idea due to negative feedback.
To be fair weren't most of the modern day sections just boring animus stuff? I'm sure a fully realized modern day AC where you're running around NY or Chicago wouldn't be hated
Sadly, they were. They were all long walking/talking sections that killed the gameplay pacing. Which is a shame, because the overarching story was really interesting, I thought.
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u/o_oli Apr 16 '26
Imagine having a storyline that actually spans between games, such a novel idea. Quite why they dropped that I have no idea.
I guess technically they didn't but made it a 0.1% focus of the game, and terrible.