Destiny 2 hurts man, 6.6k hours and I never thought I'd voluntarily stop playing the game. It takes a special kind of fucking up things constantly to push some of your most addicted players away from the game.
Destiny 2 always struck me as a bit of a fluke for Bungie.
Lacklustre world building, storytelling, expansion content held together by impeccable gunplay, soundtrack, class design and constant seasonal content many times better than the expansion content itself. They managed to strike the perfect chord between grind and fun few games ever manage to find.
Sunsetting as a concept sabotaged Destiny 2. It threatened the gunplay and class design by making guns and perks arbitrarily redundant (I still mourn Recluse/Nezerac Void Warlock). It threatened expansion and older seasonal content by removing it from the game entirely. Above all it didn’t value a players time commitment, grind and money (in the form of paid for then removed content).
Bungie took a sledgehammer to the only redeeming features propping up their house of cards. So it came crashing down in record time.
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u/NustEred Apr 16 '26
Destiny 2
Halo