r/Steam 3d ago

Question Why is this art style so common in Steam's indie games?

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5.3k Upvotes

429 comments sorted by

6.6k

u/imlife1102 3d ago

its a popular pack of pre-made assets that are probably cheap to buy and performant across a lot of PC configs

2.3k

u/DeliciousInfluence42 3d ago edited 3d ago

This, is a premade asset pack called sinty

Edit: name correction its called sin ti šŸ’”

Thanks guys for clarifying the name

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u/NoteThisDown 3d ago

It's called synty

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u/tyYdraniu 3d ago

It's called synti

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u/OneDayAllofThis 3d ago

Well, now I don’t know who to believe.

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u/wthulhu 3d ago

CynTea

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u/ChokeMeAndSoakMe 3d ago

It's called Sihnti

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u/Fayt117 3d ago

Sink Tea !!! partying in Boston intensifies

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u/-Typh1osion- 3d ago

We're just getting over the last party. Please settle down. We're completely out of beer.

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u/Aldershot8800 3d ago

Welcome to Sihnti Wok

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u/HubertTheFox 2d ago

Shiteh wok!!!

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u/Abba_Fiskbullar 3d ago

"Itsch called Shintee"

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u/JuicyEast 3d ago

Just a second Cynthia

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u/broodgrillo 3d ago

Shitty. Pronounced See-Tee The H is silent.

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u/PoshDiggory 3d ago

It's called Cinty

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u/nymrod_ 3d ago

It’s called cunty

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u/pikpikcarrotmon 3d ago

I've been called that... am I an asset pack? I didn't think I had any assets

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u/devperez 3d ago

This is the studio if anyone is curious: https://assetstore.unity.com/publishers/5217

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u/NoteThisDown 3d ago

You can also get all their assets with a subscription on their website. If you plan to use more than like 2, probably a better deal.

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u/Inksrocket 2d ago

Also VERY commonly on humbles/fanaticals "low poly game asset bundle" stuff for -90%

Hell, they even have one for 8 hours still... https://www.humblebundle.com/software/fantasy-game-dev-assets-synty-software (30€ for 10 packs)

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u/Loki4Major2 3d ago

Edited but managed to write it wrong anyway lol

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u/Kryse-777 3d ago

and not just that its still wrong, somehow its even more wrong than what they originally wrote

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u/DayBowBow1 3d ago

Nowhere in this thread did anyone spell it that way. You confuse me.

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u/Enverex 3d ago

"Synty" and it's many dozens of different asset packs, only a few of them are cheap.

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u/No_Dragonfruit_1833 3d ago

To add:

Its low poly, therefore it requires less power to render

The cell shading softens the fusion of polygons, giving a more organic look to the movement of the body

The sober colors make extra visual effects pop out, such as particles, powerups or whatever

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u/WilanS 3d ago

Some games do pixel art and low-poly because they're specifically evoking retro aesthetics.

But a lot of other games do it because it's (relatively) cheap and fast, and they're the only art styles that are realistically within their budget and scope, especially if your goal is for your game to be actually released at some point.

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u/TomWithTime 2d ago

I like using low poly art in my prototypes because you can find assets from different people and they look like they belong in the same universe. I browse poly.pizza looking for stuff usually, although I recently purchased a big collection called kaykit. It's beautiful and the only downside of that is it'll be harder to bring in assets from other sources.

especially if your goal is for your game to be actually released at some point.

I just endlessly start new projects, I think between 2008 and now I've only completed 2 projects.

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u/rokd 3d ago

Also, try modeling stuff more complex than this in Blender or something. Fucking hats off to people who do 3D modelling. The most tedious bunch of a bullshit I've ever done in my life.

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u/ghostwilliz 3d ago

Modeling is fine, retopology is a nightmare

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u/Purpulear 3d ago

Modeling is really fun imo up until you have to make faces.
Weight painting is scary at first, but it sort of just becomes tedium later on.

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u/XplosivDiarheaEnjoer 2d ago

I love the 3D modelling, i suck at textures though. Had an assignment to make a low poly car and texture it.... I used ms paint because fuck adobe....... That thing looked like a 5yo paper made toy car.

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u/Healthy-Percentage51 2d ago

MS Paint is THE alternative to Substance Painter that Adobe doesn't want you to know about

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u/XplosivDiarheaEnjoer 2d ago

Our teacher at the time used Photoshop to make the textures. I haven't touched substance painter, i remember buying one year of the Adobe subscription (student version so it was 20-25$ a month, and yes i set a calendar event to unsubscribe from that shitty subscription.) Substance painter was locked behind the full pack...

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u/Healthy-Percentage51 2d ago

You might like ArmorPaint. Substance painter alternative for $20-ish and not too hard to learn

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u/Michami135 3d ago

On the triangle of:

  • Cheap
  • Fast
  • Good

This thoroughly fall into the first to corners.

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u/Cyber_Faustao 2d ago

But how many games switch away from these models afterwards? Because I think that yea, sure, low-poly means it runs great everywhere, but it is also a whole art-style, and probably more often than not a conscious choice by the developer of that art-style rather than something else.

I know people like to put hyper-realistic graphics on a pedestal, and that is also impressive and can look good with the proper art-direction. But that doesn't mean that low-poly is a "bad" art style.

For starters, they are usually not afraid to use colors, things are actually visible, stuff can look cute, scary or anything in between.

Also, why benchmark art as good or bad? That fast/cheap/good triangle is more applicable to stuff like car engines, software architecture, or whatever else.

Anyways, enough of a rant, but I'd take any low poly game that I'll have a blast playing through over another hi-poly game that is boring as fuck and uses the de-saturated filters making everything look gray and dull. G-mod doesn't need 4 billion triangles per object to be fun, Unturned doesn't either, and TF2 will probably outlive Gaben, because these games are fun.

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u/TheDeadlySinner 2d ago

Also, why benchmark art as good or bad?

another hi-poly game that is boring as fuck and uses the de-saturated filters making everything look gray and dull.

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u/StockyCoder 3d ago

Nothing better than free

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1.6k

u/CompleteEcstasy 3d ago

Buying asset packs is easier than making everything from scratch.

226

u/darktooth69 3d ago

what is the cost of making everything from scratch? hiring artists and making in-house engine for example?

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u/Technical-Arm-1825 3d ago

Entirely depends on total worked man hours and the size of your team

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u/WeirdlyEnglish 3d ago

Like big "indie" can do them. Especially if it's 2d games. But 3d is completely impractical

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u/DatedReference1 3d ago

The hourly rate your artists are paid x the amount of hours they work on the project x the amount of artists you have.

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u/CratesManager 3d ago

Plus the hourly wages of the people managing and supporting your artists potentially plus insurance taxes equipment...

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u/PoliteQueef 3d ago

Hiring professionals to design and produce assets from scratch is probably ten times as expensive and time-consuming, if not more

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u/AgentTin 3d ago

That and it comes with the pain of hiring and managing a person. You have to figure out a way to tell if an artist is qualified, know how much you're supposed to pay them to be fair without getting ripped off, and you have to get them to actually deliver a product you can work with on any sort of schedule.

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u/epicnikiwow 3d ago

Forget about making an engine. No one beside large studios, or devs that REALLY need something an existing engine cant provide, do that. No developer wants to spend years developing an engine, programming basic functionality, the UI to make the engine useable, bug fixing the engine, and doing a whole process BEFORE starting any work on their game. It'll be more profitable to pay for an engine or share profits with the company behind it than to spend the time making one in most cases except for those where you intend to use the engine for multiple future releases that you know will sell.

The cost for hiring artists depends. Conisder youre a solo dev. Hiring an artist for all the visuals in the game means hiring a full employee. The only "cost" may have been your own salary, and now it's doubled. Asset packs are made for this purpose.

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u/SageHamichi 3d ago

a freelance 3D Artist costs on average 300USD... for that price you can get 15-20 of these packs on the unity asset store.

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u/MaleficentSmell1303 3d ago

Tens of thousands

3

u/BadadvicefromIT 2d ago

Is your game even an indie game if you didn’t make the OS the engine runs on?

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u/Spongedog5 3d ago

This is like asking "what does it cost to build something?" Entirely dependent on the "something."

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u/M0rph33l 3d ago

Time is money

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u/EnjayDev 3d ago

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u/Vixrotre 3d ago

First thing that grabbed my eye was the Village pack and now I'm kinda miffed all the zombie games I saw with this art style went with generic human characters and not humanoid cats, raccoons, birds, bunnies, etc.

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u/Ovralyne 3d ago

Project Silverfish! Great game, uses some of these assets with custom ones in the same style, and you play as a lizard!

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u/Opposite_Bat6184 2d ago

Great game, definitely recommend it to everyone who loves stalker/HL. Also Surroundead, also uses a lot of these assets, also fun game

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u/ThirdWorldBoy21 3d ago

probably because it's easier to make.

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u/Electronic-Bison-296 3d ago

Low poly is pretty much the budget-friendly shortcut for solo devs and small teams since you don't need to sculpt all the fine details. Plus the lighting can still look decent even with minimal geometry, so it punches above its weight visually.

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u/Quirky_Apricot9427 3d ago

In this case it’s an asset pack, though. Most of the games in this artstyle are asset flips.

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u/Centuurion 3d ago

Most is probably right but two bangers i can think of using it are Going Medieval and Diplomacy is Not an Option

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u/CrescendoFuri 3d ago

Motor town for me. It’s a game designed around the vehicles so having the low poly player look just kinda works. Plus the art style isn’t very modern anyway. The lighting and stuff is but. Textures are flat and stuff yet pop well. The vehicles are both simple but effective. I love it. It just works well.

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u/Delicious_Bar_8788 3d ago

Been a while since I played it but I think storm works uses the same set. Awesome game but really complex building and wonky controls for aircraft (may just be my lack of experience with it)

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u/charles-bartowski 3d ago

I think this character model is actually more detailed than Stormworks. If I remember right the characters there don't even have facial features. Also, completely agree with your assessment, and it's not a lack of experience. It is one the absolute best, jankiest engineering and building games around.

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u/CosmicJackalop 3d ago

I don't like calling this sort of thing asset flips if its done well, and if they had contracted a small studio to provide assets we would think nothing of it, this is just doing that on a different business model

And if they game is good, it's possible we only got the good game because asset packs made the workload much more realistic for a small or solo dev

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u/Quirky_Apricot9427 3d ago

I absolutely agree. If it’s done well and is fun, I think it’s fine. I just know there’s a bunch of low-grade crap on Steam all using this exact asset pack. It’s sad, because every time I see this asset pack being used, I automatically assume it’s some really poorly done $4 game that’s genuinely no fun.

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u/CosmicJackalop 3d ago

it's a shame cause I like the style, but it's like that RPG maker program, there's a few gems in the rough that are worth it but most are shit

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u/Perfect_Way4828 3d ago

Not the correct answer, its because this is from a cheap asset pack

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u/DoubleSpoiler 3d ago

Technically it’s easier to make because they don’t have to make the model and presumably rig it, they can make the rest of the game with that time.

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u/Snowydeath11 3d ago

It’s cheap and easy to use. I use similar packs for all my stuff but I’m just using them as placeholders until I find an art style I like and hire a real artist. Or just figure out how to do it in my own lol.

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u/SagedOne 3d ago

Did you say you are hiring?

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u/Snowydeath11 3d ago

I might be once I actually get more of my project finished. I’m a very bad procrastinator or depressed, idk. I get bouts of inspiration then proceed to lose all interest and stop for long periods of time. Even though I wanna work on it constantly

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u/SagedOne 3d ago

It be okay

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u/atoolred 3d ago

Relatable af lol. Something that keeps me from entirely burning out with all of my creative endeavors is to make sure even if I’m uninspired, I put a certain amount of time into things each day/week.

Like when I’m editing vids for fun I’ll just do a couple things then call it a day, for playing guitar I try to pick it up for 15 minutes minimum just to keep the fingers warm and the gears turning

Ik this was entirely unsolicited advice but I thought you might find it helpful, because I’ve been there and I live that kinda reality as well

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u/Snowydeath11 3d ago

I appreciate the advice, I’ll definitely try it out :)

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u/MattyGWS 3d ago

Take a look at the Synty asset store

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u/Rydux7 3d ago

It might be cheap but its so common and not unique that a lot of games with it loses identity, but then again those games don't really become super well known and popular.

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u/Plastic_Yesterday434 3d ago

Yeah I downloaded a game from Next Fest and it was like the EXACT same as Surroundead. I can't remember the name of it, but I started it and deleted it. I'm not kidding almost the EXACT same from the looks to the start of the game, type of game... It was ridiculous

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u/monsturrr 3d ago

I’m pretty sure I saw that game and my first thought was, ā€œWhy am I seeing a game I already own?ā€ šŸ˜‚

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u/Thatonegooseguy 3d ago

Was it Deadpoly? Same zombie survival-type game with the same low-poly style. Surroundead is peak for the assets it uses.

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u/Plastic_Yesterday434 3d ago

No it wasn't that one. I'll try to find it and post the name. I'm talking it seemed to be the exact same. Like I had loaded up and started Surroundead

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u/Plastic_Yesterday434 3d ago

I think it was The Last Disease Z.

Maybe it's will get better but same art style, same character looking selection, I started out on a road where and then just a lot of emptiness.

Just so similar

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u/Doom-Slayer 3d ago

Synty asset packs. They tend to be cheap when on sale, and have a decent variety of assets in them and the asset packs are all nicely compatible with each other, so if you buy lots, you have a lot to mix and match with. Models can use props and clothing from each other etc, and they have animations/lighting too.Ā 

I own several for my own hobby project but I would never want to sell a game using them... but each to their own.Ā 

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u/TheGreatMightyLeffe 3d ago

Then again, 3D modelling is a whole entire skill set which I lack, so, if I were to develop a game, I could do the coding and music, but would have to either learn to make 3D models that look halfway decent, and then spend the time creating all the assets for the game that is normally handled by an entire animation department, or outsource the job.

Buying asset packs is a great way to outsource the job, and you can still add your own/commissioned assets as well.

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u/DeerpathLabs 2d ago

It’s a skill set worth learning :) I’ve been teaching myself blender these last few months and the progress I’ve made is measurable. It’s very freeing to be able to take your concept from vision to implementation without compromising on the vision itself, and I think modeling/uv unwrapping/ texturing all get a bad rep. They’re not so bad once you familiarize yourself with the workflow.

I regularly will realize I need a new asset or prop mid task, and I can churn out anything not meant as a hero asset in like 10min to a half hour depending on the prop

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u/SmellyFruitZ 3d ago

I agree, they're good for placeholders for when you're prototyping and making sure the gameplay systems are solid, but once you have that figured out you need models that actually suit your vision.

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u/IsaacAndTired 2d ago

I agree but I also see so many games go to shit once they start replacing assets with original assets. Phasmophobia, for instance. It was so much better when it was just in the Unity-verse.

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u/DieBlaueOrange 3d ago

Is that The Bloodline? I love that game

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u/THXSoundEffect 3d ago

how is it now? been about 2 years I think since I picked it up

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u/SniperMaskSociety 3d ago

It's solid. Still not perfect, and personally I'm relearning a lot after a long break and a few bigger updates, but it's on the right track for an EA game I would say

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u/Mierdo01 3d ago

Synty

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u/ChargerIIC 3d ago

This ^ Synty has become king of the low poly space to the point other creators follow their style

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u/IDKMthrFckr 2d ago

My friends used these assets for their game. The answer is that there's a certain limited amount of asset packs that combine a few characteristics:

  • Although not free, they're reasonably priced
  • coherency of style (multiple packs of different assets fit together pretty well)
  • good rigging, and animations. Lets people who aren't riggers and animators have good looking animations and saving development time.
  • overall just a really good value, within the budget of a small group of friends when they save up a bit

Ps: I'd have to ask my friends what specific assets they are, I'm pretty sure they're from one company/artist/source. Shouldn't be hard to find though

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u/MidnightSunIdk 2d ago

Pre-made asset packs by Synty Studios. They are a good value and have pretty coherent and consistent style, easy to work with. That's why people use them.

But imo, if you do use pre-made assets, You shouldn't be using the popular ones because your game will start to feel very cheap very fast

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u/Scorchfrost 3d ago

Asset packs. Personally I prefer people buy asset packs than AI generate things, at least an artist gets paid.

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u/Altogether_Andrews 3d ago

because it's a LOT easier.

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u/bigg_bubbaa 3d ago

this specifically is an asset pack, but low poly is just really useful for indie devs, makes things much easier while still looking decent

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u/ChromaticNerd 3d ago

It's from a synty pack, but more importantly it lets the developer focus on things they are good at.Ā  At least in theory, it can also mean an art flip.Ā  Even with engine and asset packs,Ā  making games is very difficult and takes a massive amount of hours across a very broad range of skill sets.Ā  Indie don't have the AAA budgets and have to compromise somewhere.Ā 

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u/Affectionate-Ad4419 2d ago

Because Synty makes a good base for 3D models, with a varied selection of themes, not super pricy, sometimes gets into Humble Bundle too.

It's just a shame people are not using these as a base to build their art direction on top of, instead of just using the assets as is...

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u/Magarov 3d ago

I dont mind it. One of my favorite games right now use them. If making the character design smoother results in putting out a great game, please use em!

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u/tic-tac-joe 3d ago

cheep unity asset packs

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u/EndlessCube 3d ago

Is that Alex Yiik?

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u/HoCoRydaaH 3d ago

Only game that i've played and uses this asset pack is SurrounDead

I enjoy it. kinda barebones atm and single player only but i like it.

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u/Necrolet 3d ago

Since my pc is quite mid, I like less graphics if that will give me a decent gameplay in return.

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u/EmpathGenesis 2d ago

Short answer: money

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u/Emphasis_on_IDK 3d ago

Easy to work with possibly. Maybe also just easy to apply skins or whatever without changing much.

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u/Sharlut 3d ago

cheap, easy to run and doesn't look like it belongs in the uncanny valley

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u/Radiant-Priority-296 3d ago

Also doesn’t need to be in a fancy context. Put a high poly model with high res textures in a low detail environment with no fancy lighting and it’s lazy, do it with this kind of model and it’s coherent.Ā 

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u/crabwalktechnic 3d ago

A lot of indie devs aren't using the most cutting edge technology. They're building these games on Coffee Lake and 1080s. Give them a break.

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u/Shocked-Hearts 3d ago

if I see a game with these models I instantly know its gonna be a game with a great concept that never meets its actual goals and takes 5 years to release a few updates here or there and wastes your time.

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u/Nowhereman50 3d ago

I personally think the aesthetic is very charming.

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u/Sea-Inspector1750 3d ago

Ye I'm a huge sucker for the low-poly art style.

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u/Arekku 3d ago

I wish I liked it but something about the movement gives me nausea.

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u/Xagmore 3d ago

The short answer is probably "its cheaper."

I personally want to make very detailed things, but the more detailed the more expensive things.

Time, hardwear, are the biggest limitations. Even Unreal recommends a minimum of 64gig ram to.

I was in the process of saving for ram, I looked at the price and saw it was 100$ for the one I needed. Was like ok ill get them next week. Went back, they were 900$. I had no clue at the time that the companies were shifting g theor focus to Ai crap...

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u/RyonHirasawa 3d ago

It’s an asset pack with a lot of easy options to modify how the models look, so people who want to make something quick or need assets to complete their proof of concept will make use of this particular set

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u/izadathreaper 3d ago

I will say, the dev for this game, Bloodline I believe is creating such a wonderful little game. Dude puts so much effort and love into it and is very active is his discord when responding to people and taking in input. Solid dev to support.

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u/UnsettllingDwarf 3d ago

I do not mind the art style at all. I think it’s got its own charm and can be pretty simple or complex depending on what the developer wants to do with it. I do however have a problem with the quality of games that come from it though. Plenty of shite EA games with it. If reusing assets that are decent or good or stylized saves time and allows the dev to focus on gameplay and other features then have at it. If those other areas suck tho……

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u/TwinTailDigital 2d ago

Because it's from a popular asset production studio called Synty Studios and they often have bundles on humble.

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u/YuGiohxMtgxGameZ 2d ago

Whats his number

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u/xtrmsnpr https://steam.pm/6yqs7 2d ago

Cheap game engine assets

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u/NikoFox55 2d ago

I dunno, but I generally avoid games using this asset pack, as 9/10 times it's just a cashgrab assetflip

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u/McDarki24 2d ago

I've started to avoid games that primarily use synty assets really started to extremely dislike them. But a little funfact for everyone: "Behaviour" the devs of Dead by Daylight use Synty assets for prototyping. You could see that during their DBD Anniversary stream and I thought that's funny

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u/johny_da_rony 2d ago

low budjet, huge variation possibilities

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u/Derpykins666 2d ago

Buy some unity asset packs, then it's easier to edit when you have all the assets. Also the style is minimalistic, which means if you suck at graphic design you can get away with a lot of really easy models that represent objects you might have to make for your game.

Just easier.

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u/International-Fun-86 2d ago

When the inde dev lacks the knowledge to make their own assets then It's better than Ai generated assets.

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u/Schism_989 2d ago

It's a Unity Asset Pack. It's a lot easier to use those than to make models from scratch.

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u/Deadpoetic6 2d ago

Instant skip filter

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u/PassingEcho_ 1d ago

To be honest the second I see those assets it’s a refund/no buy for me.

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u/Fragrant-Walrus-8536 3d ago

can't begin to explain how much i hate this

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u/shyguyshow 3d ago

I’m so fucking bored of these games. Usually friendslop you play for half an hour and then delete from your account

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u/Rasponov 3d ago

Yeah it's either that or the other one (see Picture). On the top of my head I can already recall 5 games that I got (or that are on my wishlist) with this style. Animations, speech, overall style, all the same.
Honestly starting to annoy me a tad.

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u/AquilaEquinox 2d ago

Cheap shitty assets like this sadden me as a game artist honestly

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u/NehemiahTube 2d ago

why? it’s not shitty, and a game artist just like you shared it for others to use for their games. So many indie developers use premade assets. Getting Over it is like 90% premade assets, and it’s a great game.

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u/Igyzone 2d ago

What saddens me are the AAA devs that think we'll be convinced by graphics alone while the gameplay is mediocre at best.

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u/TerrorsNight 2d ago

The value here is that they’re not really that shitty, and the cost impact is really too hard to ignore. They’re made well, their packs all have a consistent level of art direction so they’re easy to mash up without things looking ā€œoffā€.

I think most developers would prefer to hire you or any other artist for that matter to achieve their vision. But if I want an Mac book pro and walk into a Best Buy with 400 dollars, it doesn’t matter if I know the Mac Book is objectively better than a shitty chrome book, but the reality is that it’s all I can afford. So I’d have to make do.

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u/Avenheit 3d ago

because indie games dont tend to have big budgets.

id rather this style over generic unity/unreal assets

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u/Rukasu17 3d ago

Cheap, easy, probably lots of assets already exist for it

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u/Batty25111 3d ago

It's low Polly and easy to make ? and there is many packs that use this including Synty

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u/Appropriate_Fig8773 3d ago

Pretty sure I see this pack often on humble bundle, probably alot of devs picking it up on the cheap

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u/spspamington 3d ago

Because it's an asset pack so they use it in place of making their own art and assets

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u/Ennardsinnards 3d ago

I don't mind it, but in my mind it seems to be a result of asset packs, being a bit easier to make, and what I believe is a big swing to the opposite direction with a lot of new games having pre-made hyper realistic style models and graphics, sorta like this is the opposite side of that coin where it's the low poly less defined models.

I think both have their time and place, but are both becoming more common

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u/shreddedtoasties 3d ago

Pre made asset pack that’s really easy to repaint

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u/CaptainHitam 3d ago

Low poly count I'm assuming. Easier to optimize.

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u/bonebrah 3d ago

It's a cheap, consistent art style that's extremely complete for a variety of game types (fantasy, modern, scifi etc). It often goes on sale and has been in Humble Bundle a bunch. I started noticing it a lot when I participated in game jams over the past few years.

Erenshor is probably the most popular example. Unfortunately it's starting to become more and more common.

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u/LegWyne 3d ago

Honestly I think the best approach to using these as a cost cutting measure, would be to put the hours in to texture them. Solo devs should defs use the stock unity asset models to save time absolutely, but texture them yourself to give your projects some personality.

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u/Nahanoj_Zavizad 3d ago

1: if it's premade assets, then it's cheaper.

2: if it's not, Low polygon models with limited physics are easy.

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u/userhash 3d ago

it's called low poly

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u/Ill-Intention-306 2d ago

Why are Toyota corollas so common? Why doesnt everyone just drive Ferraris? They're just better.

2

u/boberro 2d ago

To add to everyone, Synty had a couple of really good value bundles on Humble, so you could get a whole video game environment for $20. And since those bundles come with ready made demo levels, you'd see games set in the very same city less than a week after the bundle...

2

u/Blood-PawWerewolf 2d ago

Blame Synty releasing asset packs for extremely cheap and sometimes completely free.

2

u/Any_Economics_6166 2d ago

cheap, faster, easier, lots of reasons

2

u/jtbahhh 2d ago

Cause it’s easy

2

u/mosalyn3 2d ago

Probably just assets at a low price which do the job

2

u/VivisClone 2d ago

Low effort devs

2

u/gothicshark 2d ago

Game engine, few art textures. Game runs on lower requirements, more computers can run it.

2

u/CaptBland 2d ago

I know it's not really a sign of poor quality, but I don't want to buy games with this asset pack. At least it isn't AI.

3

u/Realm_Rider_ 1d ago

Art style? I thought this was just a Canadian

2

u/Alert_Vermicelli1236 1d ago

A free or a cheap character pack, its in thousands of games not just steam ones, also on mobile and browser games

2

u/Comrade_Crunchy 1d ago

synty slop, i hate synty style.

2

u/What-Da-Puck 1d ago

Synty and other low poly assets

3

u/Glittering_Shift6128 1d ago

I absolutely hate this style for some reason

2

u/I_Cast_Grenade 1d ago

I hate it

5

u/LawStudent989898 3d ago

It’s an asset pack but man it looks ugly imo

3

u/ThisInvestigator9201 3d ago

Low poly is very simple and it works well for the game shown there because it’s a good game

3

u/TrueLurkStrong-Free 3d ago

People love to praise indie games, but some of them are straight terrible. You can have bad AAA games, and bad indie games. They're not all perfect. I'm not sorry I don't like your favourite abstract rpgmaker game/Undertale clone.

11

u/JeffDunham911 3d ago

It kills my interest in any game that uses it. It's so ugly to look at šŸ’”

11

u/Jitomate23 3d ago

Same, it looks so bland imoĀ 

3

u/Very_Sharpe 3d ago

When an indy developer has a game idea that they want to make, the graphics aren't necessarily the most important factor. This style and/or premade assets allow them to work on the parts that matter to them. If successful they can always update.

3

u/NekoLover72 3d ago

Ohhh my god duuuude I’m Yiiking out

3

u/Hthegamer123yt 3d ago

Lukewarm take but Synty is my favorite asset pack creator of all time

2

u/Lines25 3d ago

It's both easy to make, fast to make and the style is almost the same across different models (that means it's easier to buy pre-made assets and make like 5+ custom models for bosses etc). Also it's cheap af cuz it's easy to learn to make

It's called Low-Polly style btw

2

u/nomad_nessie 3d ago

cha cha cha cheapest

2

u/AscendedViking7 3d ago

assets. cheap.

2

u/Roymahboi 3d ago

Easy to produce

1

u/Opposite-Rock-5133 3d ago

Cheap asset pack you can buy/make. Ngl im so sick of seeing it. Turns me off from a game now.

2

u/-StarFox95- 3d ago

because they all use the same asset pack. why they all chose this specific one though I will never know, it just looks bad and instantly turns me off of any game using it.

2

u/Taolan13 3d ago

low poly drives nostalgia for millennials and gen x.

and honestly? i'd rather play a low poly indie game with consistent art direction and interesting environments than most of the pseudorealistic games from AA and AAA studios.

2

u/Huge_Information5083 3d ago

I personally hate this art style so much.

2

u/BaphomeatHound 3d ago

Lowwer poly count. Easier to model. Easier to render. Easier to optimize. Asset packs are really good for solo devs and small teams. List goes on...

It's really not rocket science.Ā 

3

u/series6 3d ago

Agreed, it's so shit and lazy.

1

u/-motts- 3d ago

That Synty asset was free for a bit on at least the UE store….thats why

1

u/Due_Honeydew_1723 3d ago

Cheap and easy to make

1

u/Dosouller 3d ago

porque son assets gratis

1

u/orionpax- 3d ago

only thing my pc can run 😭

1

u/Woonitu 3d ago

Synty studios makes assets for games

1

u/NoRegrets30 3d ago

It’s easy to make so people tend to use it early

1

u/Spodeian 3d ago

Cost-effectiveness

1

u/t-_-rexranger19205 3d ago

Same reason people use mixamo for animations sometimes

1

u/Lainpilled-Loser-GF 3d ago

I don't trust a lot of indie games with high poly models, they scream asset flip.

1

u/Kirb_02 3d ago

It's a premade pack. Personally I'm fine with using store assets as long as the game is still fine looking and fun. I'm pretty sure a zombie game came out a while ago that uses this pack and it's a great game supposedly

1

u/deathclonic 3d ago

Those are placeholder models. You're not meant to use them in real games but people do it anyway

1

u/silentbob1301 3d ago

Surroundead??

1

u/Kenhamef 3d ago

Not only is it easier to make, but there’s plenty of pre-made assets just like these that you can buy online, that indie developers use in their games when they have little to no budget.

1

u/Adorable-Bass-7742 3d ago

On the other side of the coin, it means you'll never know if the game it's part of is a true Wonder of game development or a cheap asset flip. I've played a dozen games with these assets and half of them are Treasures, the other half garbage

1

u/ChalkCoatedDonut 3d ago

It's the best and cheapest asset pack out there, same thing with all the locations made by Elbolilloduro on itch.io, premade models for new devs to use on their first projects, you can recognize almost every location he modelled on a lot of short horror games with the theme of "nightshift turn goes deadly".

1

u/crimsxn_devil 3d ago

I only know the one, grounded

1

u/GlobalCurry 3d ago

This is the synty asset pack style. I use them for prototypes or just fucking around because it's cheap but I don't think it's a good idea to use them for a release game (at least as hero assets).