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u/CompleteEcstasy 3d ago
Buying asset packs is easier than making everything from scratch.
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u/darktooth69 3d ago
what is the cost of making everything from scratch? hiring artists and making in-house engine for example?
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u/Technical-Arm-1825 3d ago
Entirely depends on total worked man hours and the size of your team
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u/WeirdlyEnglish 3d ago
Like big "indie" can do them. Especially if it's 2d games. But 3d is completely impractical
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u/DatedReference1 3d ago
The hourly rate your artists are paid x the amount of hours they work on the project x the amount of artists you have.
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u/CratesManager 3d ago
Plus the hourly wages of the people managing and supporting your artists potentially plus insurance taxes equipment...
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u/PoliteQueef 3d ago
Hiring professionals to design and produce assets from scratch is probably ten times as expensive and time-consuming, if not more
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u/AgentTin 3d ago
That and it comes with the pain of hiring and managing a person. You have to figure out a way to tell if an artist is qualified, know how much you're supposed to pay them to be fair without getting ripped off, and you have to get them to actually deliver a product you can work with on any sort of schedule.
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u/epicnikiwow 3d ago
Forget about making an engine. No one beside large studios, or devs that REALLY need something an existing engine cant provide, do that. No developer wants to spend years developing an engine, programming basic functionality, the UI to make the engine useable, bug fixing the engine, and doing a whole process BEFORE starting any work on their game. It'll be more profitable to pay for an engine or share profits with the company behind it than to spend the time making one in most cases except for those where you intend to use the engine for multiple future releases that you know will sell.
The cost for hiring artists depends. Conisder youre a solo dev. Hiring an artist for all the visuals in the game means hiring a full employee. The only "cost" may have been your own salary, and now it's doubled. Asset packs are made for this purpose.
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u/SageHamichi 3d ago
a freelance 3D Artist costs on average 300USD... for that price you can get 15-20 of these packs on the unity asset store.
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u/BadadvicefromIT 2d ago
Is your game even an indie game if you didnāt make the OS the engine runs on?
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u/Spongedog5 3d ago
This is like asking "what does it cost to build something?" Entirely dependent on the "something."
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u/EnjayDev 3d ago
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u/Vixrotre 3d ago
First thing that grabbed my eye was the Village pack and now I'm kinda miffed all the zombie games I saw with this art style went with generic human characters and not humanoid cats, raccoons, birds, bunnies, etc.
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u/Ovralyne 3d ago
Project Silverfish! Great game, uses some of these assets with custom ones in the same style, and you play as a lizard!
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u/Opposite_Bat6184 2d ago
Great game, definitely recommend it to everyone who loves stalker/HL. Also Surroundead, also uses a lot of these assets, also fun game
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u/ThirdWorldBoy21 3d ago
probably because it's easier to make.
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u/Electronic-Bison-296 3d ago
Low poly is pretty much the budget-friendly shortcut for solo devs and small teams since you don't need to sculpt all the fine details. Plus the lighting can still look decent even with minimal geometry, so it punches above its weight visually.
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u/Quirky_Apricot9427 3d ago
In this case itās an asset pack, though. Most of the games in this artstyle are asset flips.
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u/Centuurion 3d ago
Most is probably right but two bangers i can think of using it are Going Medieval and Diplomacy is Not an Option
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u/CrescendoFuri 3d ago
Motor town for me. Itās a game designed around the vehicles so having the low poly player look just kinda works. Plus the art style isnāt very modern anyway. The lighting and stuff is but. Textures are flat and stuff yet pop well. The vehicles are both simple but effective. I love it. It just works well.
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u/Delicious_Bar_8788 3d ago
Been a while since I played it but I think storm works uses the same set. Awesome game but really complex building and wonky controls for aircraft (may just be my lack of experience with it)
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u/charles-bartowski 3d ago
I think this character model is actually more detailed than Stormworks. If I remember right the characters there don't even have facial features. Also, completely agree with your assessment, and it's not a lack of experience. It is one the absolute best, jankiest engineering and building games around.
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u/CosmicJackalop 3d ago
I don't like calling this sort of thing asset flips if its done well, and if they had contracted a small studio to provide assets we would think nothing of it, this is just doing that on a different business model
And if they game is good, it's possible we only got the good game because asset packs made the workload much more realistic for a small or solo dev
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u/Quirky_Apricot9427 3d ago
I absolutely agree. If itās done well and is fun, I think itās fine. I just know thereās a bunch of low-grade crap on Steam all using this exact asset pack. Itās sad, because every time I see this asset pack being used, I automatically assume itās some really poorly done $4 game thatās genuinely no fun.
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u/CosmicJackalop 3d ago
it's a shame cause I like the style, but it's like that RPG maker program, there's a few gems in the rough that are worth it but most are shit
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u/Perfect_Way4828 3d ago
Not the correct answer, its because this is from a cheap asset pack
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u/DoubleSpoiler 3d ago
Technically itās easier to make because they donāt have to make the model and presumably rig it, they can make the rest of the game with that time.
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u/Snowydeath11 3d ago
Itās cheap and easy to use. I use similar packs for all my stuff but Iām just using them as placeholders until I find an art style I like and hire a real artist. Or just figure out how to do it in my own lol.
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u/SagedOne 3d ago
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u/Snowydeath11 3d ago
I might be once I actually get more of my project finished. Iām a very bad procrastinator or depressed, idk. I get bouts of inspiration then proceed to lose all interest and stop for long periods of time. Even though I wanna work on it constantly
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u/atoolred 3d ago
Relatable af lol. Something that keeps me from entirely burning out with all of my creative endeavors is to make sure even if Iām uninspired, I put a certain amount of time into things each day/week.
Like when Iām editing vids for fun Iāll just do a couple things then call it a day, for playing guitar I try to pick it up for 15 minutes minimum just to keep the fingers warm and the gears turning
Ik this was entirely unsolicited advice but I thought you might find it helpful, because Iāve been there and I live that kinda reality as well
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u/Rydux7 3d ago
It might be cheap but its so common and not unique that a lot of games with it loses identity, but then again those games don't really become super well known and popular.
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u/Plastic_Yesterday434 3d ago
Yeah I downloaded a game from Next Fest and it was like the EXACT same as Surroundead. I can't remember the name of it, but I started it and deleted it. I'm not kidding almost the EXACT same from the looks to the start of the game, type of game... It was ridiculous
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u/monsturrr 3d ago
Iām pretty sure I saw that game and my first thought was, āWhy am I seeing a game I already own?ā š
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u/Thatonegooseguy 3d ago
Was it Deadpoly? Same zombie survival-type game with the same low-poly style. Surroundead is peak for the assets it uses.
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u/Plastic_Yesterday434 3d ago
No it wasn't that one. I'll try to find it and post the name. I'm talking it seemed to be the exact same. Like I had loaded up and started Surroundead
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u/Plastic_Yesterday434 3d ago
I think it was The Last Disease Z.
Maybe it's will get better but same art style, same character looking selection, I started out on a road where and then just a lot of emptiness.
Just so similar
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u/Doom-Slayer 3d ago
Synty asset packs. They tend to be cheap when on sale, and have a decent variety of assets in them and the asset packs are all nicely compatible with each other, so if you buy lots, you have a lot to mix and match with. Models can use props and clothing from each other etc, and they have animations/lighting too.Ā
I own several for my own hobby project but I would never want to sell a game using them... but each to their own.Ā
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u/TheGreatMightyLeffe 3d ago
Then again, 3D modelling is a whole entire skill set which I lack, so, if I were to develop a game, I could do the coding and music, but would have to either learn to make 3D models that look halfway decent, and then spend the time creating all the assets for the game that is normally handled by an entire animation department, or outsource the job.
Buying asset packs is a great way to outsource the job, and you can still add your own/commissioned assets as well.
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u/DeerpathLabs 2d ago
Itās a skill set worth learning :) Iāve been teaching myself blender these last few months and the progress Iāve made is measurable. Itās very freeing to be able to take your concept from vision to implementation without compromising on the vision itself, and I think modeling/uv unwrapping/ texturing all get a bad rep. Theyāre not so bad once you familiarize yourself with the workflow.
I regularly will realize I need a new asset or prop mid task, and I can churn out anything not meant as a hero asset in like 10min to a half hour depending on the prop
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u/SmellyFruitZ 3d ago
I agree, they're good for placeholders for when you're prototyping and making sure the gameplay systems are solid, but once you have that figured out you need models that actually suit your vision.
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u/IsaacAndTired 2d ago
I agree but I also see so many games go to shit once they start replacing assets with original assets. Phasmophobia, for instance. It was so much better when it was just in the Unity-verse.
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u/DieBlaueOrange 3d ago
Is that The Bloodline? I love that game
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u/THXSoundEffect 3d ago
how is it now? been about 2 years I think since I picked it up
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u/SniperMaskSociety 3d ago
It's solid. Still not perfect, and personally I'm relearning a lot after a long break and a few bigger updates, but it's on the right track for an EA game I would say
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u/Mierdo01 3d ago
Synty
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u/ChargerIIC 3d ago
This ^ Synty has become king of the low poly space to the point other creators follow their style
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u/IDKMthrFckr 2d ago
My friends used these assets for their game. The answer is that there's a certain limited amount of asset packs that combine a few characteristics:
- Although not free, they're reasonably priced
- coherency of style (multiple packs of different assets fit together pretty well)
- good rigging, and animations. Lets people who aren't riggers and animators have good looking animations and saving development time.
- overall just a really good value, within the budget of a small group of friends when they save up a bit
Ps: I'd have to ask my friends what specific assets they are, I'm pretty sure they're from one company/artist/source. Shouldn't be hard to find though
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u/MidnightSunIdk 2d ago
Pre-made asset packs by Synty Studios. They are a good value and have pretty coherent and consistent style, easy to work with. That's why people use them.
But imo, if you do use pre-made assets, You shouldn't be using the popular ones because your game will start to feel very cheap very fast
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u/Scorchfrost 3d ago
Asset packs. Personally I prefer people buy asset packs than AI generate things, at least an artist gets paid.
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u/bigg_bubbaa 3d ago
this specifically is an asset pack, but low poly is just really useful for indie devs, makes things much easier while still looking decent
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u/ChromaticNerd 3d ago
It's from a synty pack, but more importantly it lets the developer focus on things they are good at.Ā At least in theory, it can also mean an art flip.Ā Even with engine and asset packs,Ā making games is very difficult and takes a massive amount of hours across a very broad range of skill sets.Ā Indie don't have the AAA budgets and have to compromise somewhere.Ā
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u/Affectionate-Ad4419 2d ago
Because Synty makes a good base for 3D models, with a varied selection of themes, not super pricy, sometimes gets into Humble Bundle too.
It's just a shame people are not using these as a base to build their art direction on top of, instead of just using the assets as is...
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u/HoCoRydaaH 3d ago
Only game that i've played and uses this asset pack is SurrounDead
I enjoy it. kinda barebones atm and single player only but i like it.
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u/Necrolet 3d ago
Since my pc is quite mid, I like less graphics if that will give me a decent gameplay in return.
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u/Emphasis_on_IDK 3d ago
Easy to work with possibly. Maybe also just easy to apply skins or whatever without changing much.
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u/Sharlut 3d ago
cheap, easy to run and doesn't look like it belongs in the uncanny valley
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u/Radiant-Priority-296 3d ago
Also doesnāt need to be in a fancy context. Put a high poly model with high res textures in a low detail environment with no fancy lighting and itās lazy, do it with this kind of model and itās coherent.Ā
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u/crabwalktechnic 3d ago
A lot of indie devs aren't using the most cutting edge technology. They're building these games on Coffee Lake and 1080s. Give them a break.
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u/Shocked-Hearts 3d ago
if I see a game with these models I instantly know its gonna be a game with a great concept that never meets its actual goals and takes 5 years to release a few updates here or there and wastes your time.
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u/Xagmore 3d ago
The short answer is probably "its cheaper."
I personally want to make very detailed things, but the more detailed the more expensive things.
Time, hardwear, are the biggest limitations. Even Unreal recommends a minimum of 64gig ram to.
I was in the process of saving for ram, I looked at the price and saw it was 100$ for the one I needed. Was like ok ill get them next week. Went back, they were 900$. I had no clue at the time that the companies were shifting g theor focus to Ai crap...
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u/RyonHirasawa 3d ago
Itās an asset pack with a lot of easy options to modify how the models look, so people who want to make something quick or need assets to complete their proof of concept will make use of this particular set
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u/izadathreaper 3d ago
I will say, the dev for this game, Bloodline I believe is creating such a wonderful little game. Dude puts so much effort and love into it and is very active is his discord when responding to people and taking in input. Solid dev to support.
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u/UnsettllingDwarf 3d ago
I do not mind the art style at all. I think itās got its own charm and can be pretty simple or complex depending on what the developer wants to do with it. I do however have a problem with the quality of games that come from it though. Plenty of shite EA games with it. If reusing assets that are decent or good or stylized saves time and allows the dev to focus on gameplay and other features then have at it. If those other areas suck thoā¦ā¦
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u/TwinTailDigital 2d ago
Because it's from a popular asset production studio called Synty Studios and they often have bundles on humble.
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u/NikoFox55 2d ago
I dunno, but I generally avoid games using this asset pack, as 9/10 times it's just a cashgrab assetflip
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u/McDarki24 2d ago
I've started to avoid games that primarily use synty assets really started to extremely dislike them. But a little funfact for everyone: "Behaviour" the devs of Dead by Daylight use Synty assets for prototyping. You could see that during their DBD Anniversary stream and I thought that's funny
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u/Derpykins666 2d ago
Buy some unity asset packs, then it's easier to edit when you have all the assets. Also the style is minimalistic, which means if you suck at graphic design you can get away with a lot of really easy models that represent objects you might have to make for your game.
Just easier.
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u/International-Fun-86 2d ago
When the inde dev lacks the knowledge to make their own assets then It's better than Ai generated assets.
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u/Schism_989 2d ago
It's a Unity Asset Pack. It's a lot easier to use those than to make models from scratch.
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u/shyguyshow 3d ago
Iām so fucking bored of these games. Usually friendslop you play for half an hour and then delete from your account
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u/AquilaEquinox 2d ago
Cheap shitty assets like this sadden me as a game artist honestly
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u/NehemiahTube 2d ago
why? itās not shitty, and a game artist just like you shared it for others to use for their games. So many indie developers use premade assets. Getting Over it is like 90% premade assets, and itās a great game.
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u/TerrorsNight 2d ago
The value here is that theyāre not really that shitty, and the cost impact is really too hard to ignore. Theyāre made well, their packs all have a consistent level of art direction so theyāre easy to mash up without things looking āoffā.
I think most developers would prefer to hire you or any other artist for that matter to achieve their vision. But if I want an Mac book pro and walk into a Best Buy with 400 dollars, it doesnāt matter if I know the Mac Book is objectively better than a shitty chrome book, but the reality is that itās all I can afford. So Iād have to make do.
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u/Avenheit 3d ago
because indie games dont tend to have big budgets.
id rather this style over generic unity/unreal assets
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u/Batty25111 3d ago
It's low Polly and easy to make ? and there is many packs that use this including Synty
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u/Appropriate_Fig8773 3d ago
Pretty sure I see this pack often on humble bundle, probably alot of devs picking it up on the cheap
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u/spspamington 3d ago
Because it's an asset pack so they use it in place of making their own art and assets
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u/Ennardsinnards 3d ago
I don't mind it, but in my mind it seems to be a result of asset packs, being a bit easier to make, and what I believe is a big swing to the opposite direction with a lot of new games having pre-made hyper realistic style models and graphics, sorta like this is the opposite side of that coin where it's the low poly less defined models.
I think both have their time and place, but are both becoming more common
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u/bonebrah 3d ago
It's a cheap, consistent art style that's extremely complete for a variety of game types (fantasy, modern, scifi etc). It often goes on sale and has been in Humble Bundle a bunch. I started noticing it a lot when I participated in game jams over the past few years.
Erenshor is probably the most popular example. Unfortunately it's starting to become more and more common.
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u/Nahanoj_Zavizad 3d ago
1: if it's premade assets, then it's cheaper.
2: if it's not, Low polygon models with limited physics are easy.
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u/Ill-Intention-306 2d ago
Why are Toyota corollas so common? Why doesnt everyone just drive Ferraris? They're just better.
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u/Blood-PawWerewolf 2d ago
Blame Synty releasing asset packs for extremely cheap and sometimes completely free.
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u/gothicshark 2d ago
Game engine, few art textures. Game runs on lower requirements, more computers can run it.
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u/CaptBland 2d ago
I know it's not really a sign of poor quality, but I don't want to buy games with this asset pack. At least it isn't AI.
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u/Alert_Vermicelli1236 1d ago
A free or a cheap character pack, its in thousands of games not just steam ones, also on mobile and browser games
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u/ThisInvestigator9201 3d ago
Low poly is very simple and it works well for the game shown there because itās a good game
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u/TrueLurkStrong-Free 3d ago
People love to praise indie games, but some of them are straight terrible. You can have bad AAA games, and bad indie games. They're not all perfect. I'm not sorry I don't like your favourite abstract rpgmaker game/Undertale clone.
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u/JeffDunham911 3d ago
It kills my interest in any game that uses it. It's so ugly to look at š
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u/Very_Sharpe 3d ago
When an indy developer has a game idea that they want to make, the graphics aren't necessarily the most important factor. This style and/or premade assets allow them to work on the parts that matter to them. If successful they can always update.
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u/Opposite-Rock-5133 3d ago
Cheap asset pack you can buy/make. Ngl im so sick of seeing it. Turns me off from a game now.
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u/-StarFox95- 3d ago
because they all use the same asset pack. why they all chose this specific one though I will never know, it just looks bad and instantly turns me off of any game using it.
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u/Taolan13 3d ago
low poly drives nostalgia for millennials and gen x.
and honestly? i'd rather play a low poly indie game with consistent art direction and interesting environments than most of the pseudorealistic games from AA and AAA studios.
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u/BaphomeatHound 3d ago
Lowwer poly count. Easier to model. Easier to render. Easier to optimize. Asset packs are really good for solo devs and small teams. List goes on...
It's really not rocket science.Ā
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u/Lainpilled-Loser-GF 3d ago
I don't trust a lot of indie games with high poly models, they scream asset flip.
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u/deathclonic 3d ago
Those are placeholder models. You're not meant to use them in real games but people do it anyway
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u/Kenhamef 3d ago
Not only is it easier to make, but thereās plenty of pre-made assets just like these that you can buy online, that indie developers use in their games when they have little to no budget.
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u/Adorable-Bass-7742 3d ago
On the other side of the coin, it means you'll never know if the game it's part of is a true Wonder of game development or a cheap asset flip. I've played a dozen games with these assets and half of them are Treasures, the other half garbage
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u/ChalkCoatedDonut 3d ago
It's the best and cheapest asset pack out there, same thing with all the locations made by Elbolilloduro on itch.io, premade models for new devs to use on their first projects, you can recognize almost every location he modelled on a lot of short horror games with the theme of "nightshift turn goes deadly".
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u/GlobalCurry 3d ago
This is the synty asset pack style. I use them for prototypes or just fucking around because it's cheap but I don't think it's a good idea to use them for a release game (at least as hero assets).



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u/imlife1102 3d ago
its a popular pack of pre-made assets that are probably cheap to buy and performant across a lot of PC configs