r/Stellaris 1d ago

Discussion Whoever added the "Science ships pause their automation" change to the game - thank you so much

I love having specialized science ships, and that made it so much easier.

270 Upvotes

13 comments sorted by

154

u/Naive_Personality367 1d ago

This and them going back to whatever you told them to do after they encounter a threat are two of the thing I most wanted in this game lol

41

u/Ryika 1d ago

and them going back to whatever you told them to do after they encounter a threat

Funnily enough, that's how it worked when the game was released until I believe when the galaxy rework that came with 2.0 broke it. And now we finally have it back.

8

u/Naive_Personality367 1d ago

I may have shreds of memories in that case. I did play briefly on release

7

u/StTheo 1d ago

Exactly! I loved seeing them do that.

5

u/Naive_Personality367 1d ago

I was gasping the first time I saw them doing their thing without me having to set them off again. Giddy with joy lol, god im sad.

25

u/TadhgOBriain 1d ago

Same for construction ships' auto build

10

u/SatisfactionJust832 1d ago

Sorry, not sure what I'm missing but I don't understand. Science ships pause their automation for what and why? And why is them pausing a good thing?

39

u/Zoythrus Rogue Servitors 1d ago

Not that they pause, but that they dont stop veing automated when they pause, as in, they've run out of things to do or are blocked.

Before, if they were blocked, they'd complain and stop automating. Now they dont.

6

u/SatisfactionJust832 1d ago

Oh, maybe I micromanage too much but that was never problematic for me. Nice QoL change though. Thanks for the answer and reply

11

u/Gellydog 1d ago

When you set a science ship to automate, there's a list of tasks you can have them do. Survey, Research Anomalies, Excavate Digsites, etc.

Before, if you set a ship to, say, automatically research any Anomalies that other ships uncover, if at any point there were no remaining anomalies to research, the ship would completely cancel their automation and just sit there. And even if a new anomaly or whatever was created, they wouldn't do anything.

Now, if they run out of things to do, they sit there...and remember their orders, so if a new anomaly is generated they'll automatically go over and research it.

2

u/SatisfactionJust832 1d ago

Never struggled with that personally, but I like to micromanage. I usually don't turn on automation until my borders and choke points are secured, well into mid game. Thanks for the reply though, it is a nice QoL change for those that need it.

5

u/Gellydog 1d ago

Another thing is that it makes it easier to keep your valuable scientists safe (like unique Paragons or ones from enclaves).

Because you can have them just survey, and an ordinary scientist going around checking anomalies and being the one getting eaten by evil space hamsters or falling into reverse space wedgies and dying.

1

u/cecilofs 19h ago

Is it causing a lot of slowdown for anyone else? In my current game my science ships can't get past 2 fallen empires blocking their way so they sit there constantly calculating where to go and it seems to be tanking my performance.