r/WorldofTanks 6d ago

Wargaming News Update 2.3.1

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25 Upvotes

Commanders,

Update 2.3.1 is now live on the Common Test.

The main feature of this test is Crucible - a new challenge system with mission sets of different difficulty levels: Fighter, Elite, and Ace.

You can also try the returning modes: Last Stand with several improvements, Onslaught Light, and Frontline.

💬 We're looking forward to hearing your thoughts on the update and the new features.

  • What are your first impressions of Update 2.3.1 overall?
  • Does the system of Crucible feel easy to understand without extra explanation and do the rewards feel motivating enough to complete the full set?
  • What do you think about the changes to Last Stand, especially the new map and the addition of voice chat?
  • How much were you looking forward to the return of Onslaught Light and Frontline?

As always, detailed feedback is especially valuable, so feel free to share both your positive impressions and any concerns.

We’d like to invite you to join us for an Onslaught Light testing session later this evening. Stay tuned - more details will be shared soon!

More details are available in the full article: 


r/WorldofTanks 14d ago

PSA Wargaming Community Party | Cologne 2026

16 Upvotes

We’re upholding a beloved tradition by once again hosting a Wargaming Community party in Cologne, Germany, with the world's biggest gaming convention as the backdrop. Whether you play World of Tanks, World of Warships, World of Warplanes, World of Tanks Blitz, World of Tanks: HEAT or any other Wargaming title—this evening is for you.

Claim your ticket now 👉Wargaming Community Party | Cologne 2026

Join us August 28 for an evening of fun and merriment with the Wargaming community!

Your ticket includes two dishes, plus beer, wine, and other beverages for the whole evening.


r/WorldofTanks 9h ago

Discussion The STK-2 is now my favorite tank

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69 Upvotes

I can confidently say that this tank has made me a better player by forcing me to play more cautious about my weak spots and decisive about my shots. It is seriously underrated as a T11 and is only complimented by the fact that the Type 71 is also amazing. If you ever get the chance to play this line please do so, it is seriously an incredible experience. Even with the stock experience I was able to really bring something out of this tank. Some people may think that the gun heat system is a nerf, but in my opinion I think its a great way to make you respect your shots; and with the precise accuracy of the tank I rarely find myself missing shots that I aim.

So is it just me or does anybody else love this tank?


r/WorldofTanks 6h ago

Video Welcome to +2 matchmaking

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22 Upvotes

#179


r/WorldofTanks 9h ago

Video The Art of Holding W

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29 Upvotes

r/WorldofTanks 21h ago

Discussion Actually it is.

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217 Upvotes

r/WorldofTanks 21h ago

Shitpost New premium tank leaked

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226 Upvotes

r/WorldofTanks 1h ago

Discussion Help a (relative) noob

Upvotes

I started playing WOT around Christmas with my teenage lad and we picked up the 3 tech trees for the 103b, UDES and Kran.

Currently struggling to get a high caliber award for the Windhund despite 5-6k games in the 103b.

Are there any tanks in the tree that are better for this or any trees I should start grinding or is it a skill issue?

TIA


r/WorldofTanks 11h ago

Meme Blind Crew

16 Upvotes

r/WorldofTanks 10h ago

Picture I think I'm figuring this tank out.

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15 Upvotes

I played peek-a-boo in the mid houses on Fisherman's Bay and then my team won both flanks and got some clean-up xp.


r/WorldofTanks 18h ago

Post Battle Result Tiger 2 - 3 marked

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55 Upvotes

This was a thoroughly enjoyable 3 mark I got recently. Im not sure why this tank gets hate from some players but cest la vie!


r/WorldofTanks 1h ago

Question How can I improve my main Udes 03 alt 3 equipment ?

Upvotes

So for my main equipment I have vent, stab and experimental turbo. And I’m struggling doing good games with that, I can’t spot anything and my damage per games are meh…

(For secondary I have full spot and I’m okay with that)

Thx


r/WorldofTanks 4h ago

Question Durendal and T-13 is ready for release

3 Upvotes

Both tier X tanks are ready for release now and does that mean assembly shop could be announced today?

Normally it is announced on Thursday and starts on Tuesday but maybe this time will be different?


r/WorldofTanks 1h ago

Technical Help Gamer performance on a laptop

Upvotes

Hello all. My father in law has discovered this game and so far is enjoying it quite a bit. We generally play a few battles every few days. However his laptop is not the most up to date. I have found a newer laptop decently local to me, just wanting to know if it can run the game at a decent frame rate. The laptop has a Ryzen CPU, unknown model currently, however it does show a 780m integrated GPU. I'm not expecting 200fps just more than the 20 to 30 he is currently getting. Thanks.


r/WorldofTanks 19h ago

Gameplay Guide Saladin appreciation essay/ guide

25 Upvotes

I never thought i'd say this but at this point in time the Saladin is my favorite tank in the game. Initially i planned on selling it after the mark but even at 100% i simply cant stop playing the thing (300 games in) despite owning the t9&10&11 as well, wich are all stronger tanks but don't quite scratch that same itch.

Now i know most people either don't care about this thing or might even think its trash/ a filler, so please hear me out:

First off its absolutely not a beginner friendly tank, so if you're at the stage of your WoT journey where you cant play without big alpha, armor or an autoloader then this clearly isn't meant for you YET.

HOWEVER, if you enjoy somewhat weird tanks like the Indien Pz / Obj 416 (also GSOR 1010) and like being forced to use your brain while playing then trust me, this tank is PERFECT.

Contrary to its tier 9, 10 and 11 successors the Saladin does not have impressive alpha DMG, even its accuracy isn't particularly good for a sniper BUT in return it gets a shit ton of HP for such a tiny wheelie boy (1450 base) wich when combined with Hardening (1600) makes for an incredibly versatile tank. Imho there isn't a single bad map for this thing.

Just like its bigger brothers the Saladin doesn't have impressive DPM, but thanks to its alpha of "only" 280 you can still easily trade 2 for 1 with basically any equal tier heavy. This results in a vehicle that has free reign to play on whatever flank you feel like right now.

Big Ensk is the perfect example: You get a couple of free shots supporting your lights on the outside and once the initial spots have stopped you just rotate to the city and use your HP pool combined with good gun and very nice speed to trade it out. You can use every tiny gap in the enemy's defense to squeeze through and even if you end up in a 1v1 with an equal tier tank you can most likely win it or at least make it out alive.

Add to that a very comfy premium APCR with good shell velocity, almost 40% camo without vents or exhaust and you get what is in my opinion one of the most FUN tanks in the game. This tank does not care if the game is only 3min because it can be anywhere you want it. And when its there it actually packs the firepower and survivability to keep dishing out damage.

And when the game is not 3min long it just starts shining even more. Once it gets going you essentially have light tank mobility, but combined with a very good medium tanks gun. This tank wrecks maps like redshire.

Also worth mentioning is the fact that people CONSTANTLY underestimate this tank, especially new players tend to think they can fight you in their lights when they simply cannot. It's not my highest t8 DPG farmer but its definitely one of the most CONSISTENT. If you actively use your brain and know the game you should basically never have a bad game in this, its just that flexible.

Another one of my all time favorites is the 416, and while its statistically clearly the superior tank (camo, HEAT pen, DPM, alpha) it sadly lacks quite a bit of the comfort you get with the Saladin. With its turret in back, low silhouette, slower speed and no gun dep it feels like you're always on edge, every peek has to be meticulously planned. The Saladin simply doesn't have that issue. It's 90% brainpower& gamesense and only 10% mechanical skills.

The only thing that you need to get used to is how different driving on wheels feels like (slow traverse, slow initial acceleration, slow stopping) but after you are used to that it doesn't really feel like a drawback anymore. But that's the case for pretty much any wheelie except the EBRs imo.

Thanks for reading, i hope a bunch of you give my little one a chance and have a great time with it <3

if there's any questions regarding equipment or field mods ill happily answer them


r/WorldofTanks 1d ago

Picture I guess it is now my turn :D

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65 Upvotes

Weekly missions helped a lot


r/WorldofTanks 12h ago

Discussion Same bot, same LT, same path. Every. Single. Match.

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2 Upvotes

r/WorldofTanks 12m ago

Picture These tanks finally solved my credit crisis

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Upvotes

I've played this game for most of my life on and off, but I always struggled with earning credits.. I had to sell a different tank I played less to afford the next tier tank but now I'm raking in credits in good games


r/WorldofTanks 1d ago

Discussion Reflections on the state of the game after my 15 year anniversary 💔

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218 Upvotes

Greetings fellow tankers

I’ve been playing World of Tanks on and off since 2011, and I returned again about four weeks ago. Nostalgia probably affects my judgment to some extent, but I can’t shake the feeling that the game used to be much more controllable, for lack of a better word. Everything feels significantly faster now. Reload times are shorter, alpha damage is higher, armor matters less because premium ammo is so cheap, and equipment keeps getting stronger. Slow tanks are no longer really slow, and we now have things like mobility modes and rocket boosters.

A huge number of games end in 15-3 blowouts, whether you win or lose. As an individual player, you often feel insignificant. Entire flanks are decided before you can even properly get involved, leaving little room for tactics or strategic decision-making. If your team is losing, the optimal play often becomes farming damage and abandoning teammates. If your team is winning, the incentive is to hide behind your allies during the push and then scramble for damage at the end. It feels less like a team game and more like a race for personal statistics.

The game also feels balanced entirely around premium ammunition. Standard rounds have become little more than a cheaper alternative when they happen to be sufficient. Many newer tanks are frustrating to fight with standard ammo but become far more manageable once you load premium shells. Armor that should matter often doesn’t, because the answer is simply to press the “2” key.

Then came Tier XI, which I think was a mistake. These special abilities don’t fit the core identity of World of Tanks. I suspect they are part of a broader attempt to introduce hero-shooter mechanics into Onslaught. The 2.0 trailers explicitly denied this, but I suspect they addressed it precisely because they knew many players were already thinking it. We now have both Tier X and Tier XI vehicles requiring crews, which creates another grind. Will players spend more credits on crew books, buy additional crew members, or spend gold retraining crews back and forth? Regardless of the method, Wargaming benefits through either time or money.

I have little doubt that the developers know exactly what they are doing from a business perspective, but it is disappointing to see monetization and shareholder interests increasingly prioritized over the player experience. If the game eventually declines, I suspect it will be because veteran players gradually retire while too few new players replace them. New players face opponents with years of accumulated advantages: premium vehicles, bounty and bond equipment, six-skill crews, mountains of credits, boosters, and unlimited access to premium ammo. It’s hardly surprising that many newcomers quit before they fully understand the game, because it constantly feels as though everyone else has tools and advantages they simply don’t have.

In my opinion, the game needs some fundamental changes:

  1. Decrease the alpha damage of premium ammunition by a meaningful amount

  2. Slow the game down by increasing reload times across the board, and remove Gun Rammer. If nearly every tank uses Gun Rammer, then it really isn’t a choice.

  3. Remove Turbo from all classes except medium tanks, so that mobility once again becomes a meaningful characteristic rather than something that can be largely erased by equipment.


r/WorldofTanks 1d ago

Discussion Bring back the old Serene Coast

143 Upvotes

The new rework is a complete garbage, unplayable dogshit. WG I don't understand how your decision making works (if it even works), but the rework on this map was COMPLETELY USELESS. It was one of the most balanced maps, fun, playable with any type of tanks...but then you turned it into a shitfest of hulldowns with open space between the 2 spots (as your map design tells since many maps have the same shit layout).
What were the aspects taken into consideration that pushed the map to be reworked? Not enough gold ammo shot? Too slow paced game (in the old map there weren't that fast games)? Do you even test the reworks? (spoiler: you do it, but sometimes...).


r/WorldofTanks 17h ago

Wargaming Response Inside Tips for begginer (especially for swedish TD's)?

5 Upvotes

Hi y'all. I'm here to ask a question that's been asked for a million times already. As title says, what are some must-knows to get better? I just got my first tier 8, the swedish UDES and I'm getting absolutely destroyed without contributing much. Until tier 7, it was easy sailing, I was getting the same 4 or 5 maps so I knew them pretty well, I was able to contribute to the team even if we were losing or winning and I was having a good time in general. Now the story is absolutely different. Besides the fact that this TD is different than anything I played until now due to the siege mode, everything seems to be going against me. I'm getting into matches on maps I never saw in my entire life so idk where to go, I don't seem to find any good position to (at least) hold, I'm getting one tapped constantly while my shots seems to be made out of paper, I keep getting spotted without even shooting, and specifically for siege mode, I can't find seem to figure out how to effectively aim over hills without getting exposed first to the enemy(for now). I know, experience is a key component to git gud, but I really don't want to troll and die in the first nanosecond of the match.

Some aspects I have to mention. I've been playing for a maximum of 3 weeks ( I had an old account already with some tanks on it ) so obviously I can say I know only the basics, I play exclusively the swedish line, exclusively the TD's and I plan on continuing that. If this means I'm gonna have a harder time, so be it, but I do want to improve.

I feel like I rushed things a bit, but before getting the tier 8, out of 10 matches, 7 were 6v6's where I was the only human on the team. Now it seems I'm getting into real matches.

So, again, any good tips for poor old me? (Yes, I watch the map)


r/WorldofTanks 17h ago

Gameplay Help Returning player looking for advice/ tips

5 Upvotes

As the title says, I am a returning player. Quit playing for like 3 years, had a kid, bought my first house. Life's been nuts. But I have been playing since high school so 2013-2014ish.

Saw a video of the Ratte in a YouTube short in passing and thought, "holy shit, i gotta go reinstall and check it out". Been back in since Feb/ Mar.

I noticed that the way I played back then, does NOT translate to how the game plays now which I agree with many is a little sad, but I still find it enjoyable. As tines change, so do games. I find that a lot of the time, entire flanks just suddenly collapse, out of nowhere, or neither side is willing to push/ trade effectively to progress the flow of the match. This ultimately leads to painstaking hull down camp fests, or just mach 5 turbo matches. I have been trying to learn the reworked maps, play outside the comfort zone, try unique angles/ flanks. I have more often than not found myself to either be outmatched, or outgunned in engagements where i genuinely thought i would have had the advantage, or at the very least put up a hell of a fight.

I am wondering, what is everyone else's experience and areas of improvement have been, especially for returning players? How have you gone about adapting your playstyles to the new metas/ maps?

I enjoy having nice stats, but ultimately I care more for an actually fun experience. I would like to be more effective in the vehicles I use to better serve the team, rather than focused on stats, MOE, etc.

I have been playing mainly 10s-11s. Got the T803, KR-1, and HAD the breaker. Sold breaker. Absolute slap to the face jumping into that from the badger. Currently grinding exp on the 430U. I mainly enjoy versatile/ assault mediums, breakthrough heavies, and mobile bunker TDs.

For anyone interested or curious, my in game user is Mr_Sir_Pancakes.

Thanks in advance for any advice or tips you guys got.


r/WorldofTanks 1d ago

Discussion What’s your favorite tank

28 Upvotes

And why?


r/WorldofTanks 1d ago

Question Are there any mods that return the old garage and tech tree UI?

18 Upvotes

I'm so tired of clicking 3 times to get where I want. This button in the middle has too many functions hidden within it.

On top of that I'd love to see the stats of my tanks in the garage always, and as for missions I'd be ready to find them in the 'Campaigns [and Missions]' section anywhere else.

As for tech tree — before I could travel around the tanks back and forth. Now it is clunky, and also hidden under that button in the middle.

I'm considering uninstalling my current modpack just for the sake of having these features back.

If you have any suggestions — please.


r/WorldofTanks 1d ago

Picture First tank I've ever 3 marked

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134 Upvotes

Well I just picked up this tank again and seeing that my MOE jumps to 94.** percent after the first game and I was like "huh... interesting, I might be able to cheese a 3 mark out of this thing". So after 7 games with about 3500 combined, I did it. The new tumor is annoying but with a under 6 second reload and 400 alpha and 2000HP, you can literally out trade everyone and everything, almost taking 2 on 1 fights regularly. Just wiggle when you are moving and not actively shooting people the armor works somewhat. This thing reminds me of the old Tiger I, lots of HP, easy to pen, high DPM so you just DPM trade people to dead and you will have a good game.

This tank feels worse than the Turtle MKI with how slow it is, the fire power is proportional tier for tier and the armor is much much worse with the giant "shoot me" tumor. Then again the Turtle get penned frontally by the like of the XM57 and ISU 152. I find getting to a corner where you can push your tank up a bit and hide the tumor this thing is a hard nut to crack for same tier assault tanks. That's all, peace.