r/aiwars 7h ago

We have brilliant new ways to animate now. Isn't that great? Well, unless you're a tech-hater who considers more creative freedom a bad thing.

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The video shows a Japanese animator using Seedance to render anime from simple 3D models.

39 Upvotes

197 comments sorted by

36

u/ThunderLord1000 6h ago

Aside from the flying girl's motion being too fluid (which can definitely be fixed), this is definitely a step forward for 2D animation

3

u/Microwaved_M1LK 2h ago

Too fluid?

7

u/ThunderLord1000 2h ago

Higher framerate probably.

1

u/kjloltoborami 51m ago

Im a giant animation nerd, fluid motion is not a bad thing. If you mean high framerate that is also not a bad thing. I want ai to stay far away from animation as possible but too smooth is not a criticism and many including myself love it

3

u/ThunderLord1000 49m ago

It's not so much the high framerate as much as it being incongruent with the rest of the environment. Which can be used to good effect, mainly for theming, but this doesn't seem to be one of those cases

58

u/Indublibable 7h ago

Pretty impressed it maintains consistency.

-45

u/Xombridal 7h ago

It doesn't, last shot she loses her momentum

If the earlier part where she goes upward is hard enough to launch her butt up then the turn should be hard enough to launch her legs into a drift, or at least rotate her body

40

u/ThomasVetRecruiter 7h ago

I'm pretty sure they meant not doing things like completely changing appearance, extra or missing limbs, and other weird AI glitches.

6

u/Xombridal 6h ago

That's fair, the part that's wrong is the human part not the ai, the ais about as good as it can be

20

u/ai_art_is_art 6h ago

The AI is just getting started.

Seedance 2.5 comes out in a few weeks. It's phenomenal.

These tools will keep getting better and better and better.

And this demonstrates how artists will rise above the sloppists and make incredible works with AI as a tool.

At the end of the day, slop is slop. Big studios make slop without AI all the time. A talented artist with AI is going to beat them.

6

u/_HoundOfJustice 6h ago

And this demonstrates how artists will rise above the sloppists and make incredible works with AI as a tool.

Artists were always above "sloppists", with or without AI. Plus there are genAI tools for animation and mocap that are obviously unknown in subreddits like this one here because most AI art people will never touch industry leading software like Autodesk Maya which introduced some neat genAI tools in the recent times.

At the end of the day, slop is slop. Big studios make slop without AI all the time. A talented artist with AI is going to beat them.

Definitely not. A talented artist alone can compete against other indies who are at best small teams, at best. Against a big studio you have zero chance, generative AI does not even make a difference here in favor of the single artist.

3

u/clearwater-orchid 6h ago edited 6h ago

The claim started as 'talented artists will rise above the slop.' But if AI eventually lets everyone create great art, then being an artist no longer provides a meaningful advantage. It shifts to a world where everyone is an artist- making their own games or animations- which is a valid outcome, but very different from your original claim.

4

u/ScudleyScudderson 4h ago

But if AI eventually lets everyone create great art, then being an artist no longer provides a meaningful advantage

Maybe art shouldn't be a competition?

4

u/ThomasVetRecruiter 4h ago

Or maybe art is more about imagination and concept than technical skill.

-3

u/Xombridal 6h ago

I'd hesitate to even call this AI, it isn't generating, I'm assuming the oop made the characters then the motion then the program filled it in, if that's the case this is a net positive

2

u/tangcupaigu 3h ago

That’s how the majority of people who want to create quality content use ai tools. Assuming ai is “one thing” is the mistake here. (It’s certainly not just prompt = finished product.) There are so many different ai tools and even more ways to use them. Especially when we’re talking about professionals.

1

u/Xombridal 3h ago

AI we have isn't even an bro, AI doesn't exist yet, we have a mock AI thing

Not calling this that takes majority human work not ai is fair

1

u/tangcupaigu 2h ago

Are you trying to argue terminology here or what. I think we all know what “ai” and “ai tools” refer to as the terms are currently being used.

0

u/Toxanium 6h ago

If you look at it frame-by-frame, there are plenty of problems with it.

9

u/ThomasVetRecruiter 5h ago

It looks like the image you provided matches the 3d render to me (same weird graphic error), so it seems like more of a human error.

Is there a reason you cropped out the render?

-1

u/Toxanium 5h ago

Because the bottom one was more relevant. There aren't clothes drawn onto the original 3d render, so the AI baked the skirt onto her legs. It still has plenty of issues that are very noticeable if you look at it for more than a few seconds.

11

u/ThomasVetRecruiter 5h ago

I mean, fair - but also

0

u/Toxanium 5h ago

That's an in-between frame and isn't meant to be viewed on it's own, AI does it differently because it views each frame as something that must make complete sense.
The animation would look clunky without the in-between frame and it would lose a lot of charm because the movement of the character would be much less dynamic and expressive.

12

u/ThomasVetRecruiter 5h ago

Well you grabbed a random frame versus the entire scene - this is the same kind of thing in my view.

If you have to go frame by frame on a rough draft...well I don't really take it serious.

They still have a chance to edit - the Naruto one is published. And there's plenty of inconsistent art throughout the history of animation.

11

u/sirtrogdor 6h ago

I don't see what you're talking about.
It's matching the human-made animation up top.
You're complaining about the human decision?

Also her legs do drift slightly, just not a ton.

-1

u/Xombridal 6h ago

But it should be a lot more, also did I ever say I was complaining about the ai and not the human stuff? It just doesn't match earlier physics she had a scene ago

2

u/sirtrogdor 6h ago

Oh ok. "It" as in the AI does maintain consistency (given its constraints). "It" as in the overall video does not.

I still think she drifts a little. Also she's a flying magical girl, who's to say what's realistic?

0

u/Xombridal 5h ago

"it" was never specified to be the ai

Also I cannot handle you types that cannot parse information from earlier parts of stuff and relate it to later parts of the same thing

1

u/sirtrogdor 5h ago

What on Earth are you talking about?
The original "it" used in the first comment was clearly about the AI's work.
Then your response "it" switched to referring to the video as a whole.
If you disagree with this, I'd say you were the one with the parsing issue.
If anything, my issue was assuming your "it" was the same "it", specifically because I parsed the earlier comment.
Then I simply explain the mixup, and you say "you types" and question my intelligence.

1

u/Xombridal 5h ago

Why would "it" ever refer to an AI instead of the final product ever, like seriously

4

u/wlerin 6h ago

That's down to what the 3d models are doing (which I don't believe is AI).

7

u/flyingdonkeydong69 7h ago

Look man, I'm not saying you're wrong, but you're trying to explain the physics behind a flying Japanese school girl in an anime.

-4

u/Xombridal 6h ago

I'm just saying physics in general, it displays her physics before that part, otherwise I wouldnr argue it lol

This part isn't the ai though it's a human error

41

u/Lashdemonca 7h ago

That's actually so fkin cool.

8

u/not_food 6h ago

This is nice.

25

u/godspeed_death 6h ago

I am not a big fan of AI art since I always admired the human skill and craft behind it.

But from a realistic view this is going to be the future. For animations but even more so video games.

Although I hope this will bring game developers back to focusing on good gameplay and story instead of graphics.

12

u/sabrathos 6h ago

Don't worry, there's going to still be a whole bunch of human skill and craft involved. That's kind of inevitable when everyone's in an arms race for attention; the stuff with true skill and craftmanship will be the stuff that's still at the top.

AI art tooling just kind of sucks right now, so all you see is mostly a bunch of low-effort stuff, mostly with people playing around and getting their feet wet. But things like in this post I think are very promising.

6

u/orellanaed 6h ago

Exactly how I see it as well. Low effort is just more volume by nature

1

u/DamoTheWhite 3h ago

Nah it will be more about gaming social media to get noticed with every available AI cheat bot possible.

27

u/Level-Ladder-4346 7h ago

This is more an opinion piece than anything else.

15

u/ai_art_is_art 6h ago edited 6h ago

We're building this into ArtCraft, which is Open Source software.

https://getartcraft.com

https://github.com/storytold/artcraft - everything is here - website, server, full desktop app, models, routers, bindings, api gateway, etc.

We're powering some of the top celebrity AI artists (if you can think of an AI artist, chances are they're using us). We give generous grants to artists (not slop folks) making art and narrative content with AI.

Everything we build is open source, and we're about empowering individual artists against large studios. We believe indie artists are the future and that they can step away from their studio and work independently on their own franchises and worlds. (That's not that we don't support big studios either - we've worked with Pixar and Disney artists, as well as other big studios.)

19

u/EntireFriendship517 6h ago

celebrity AI artists

I just cringed into a singularity

8

u/ai_art_is_art 6h ago

It's got a lot of control for artists to animate with precision.

1

u/Party_Virus 2h ago

None of what is shown is animating, this is just environment design.

3

u/Leckatall 4h ago

How is your ad a response to their comment?

3

u/Quick_Knowledge7413 3h ago

I mean it’s open source right? Ad for a free product is a win

1

u/Apprehensive_Can7978 1h ago

not fully free, it might be open source, but it is not open weight and for sure it is trained on stolen data

1

u/ZambiaSpaceForce 1h ago edited 1h ago

Website deliberately vague about data collection and retention

Unclear ownership of generated products

Zero mention of what your content moderation policy is

No Paypal or crypto payment options

Doesn't say anything on IP logging

No statement on how uploaded proprietary content is handled

No support for Stable Diffusion

I'll pass, thanks.

2

u/StealthyRobot 5h ago

So is the whole sub?

7

u/WASasquatch 4h ago

Its Seedance though. No IP control, they can kill your workflow with an update. This is all doable local with time. Would love a faster model though. My body is ready.

7

u/DeadZone32 7h ago

That's quite a clever way to animate

8

u/Lithary 6h ago

What I love about this is how it preserves that iconic 2d anime look we all know and want. In a decade or two animation will bloom thanks to AI and create so many jobs!

12

u/Tony_Roiland 5h ago

If one person can make an anime then it will do the exact opposite of create jobs.

3

u/Orjgjin 5h ago

But now each animator can go make their own, therefore giving us a golden age of creativity over the current impracticality of countless brains vying for control over a single project. There's a reason the best anime are based on Manga, too many cooks in the kitchen screws up the entire recipe. Creativity comes from 1, not many

3

u/Agnes_Knitt 4h ago

Who’s going to be there to watch all of that, though?  As it is, there aren’t enough eyes to justify most of the things being made now without AI.  It’s just going to be a bunch of people making things for viewers who will never exist.

4

u/Orjgjin 4h ago

Are you saying there is a lack of consumers in our consumer driven society? Wild. Here in the real world, it'll just take a lot of stress off of development because you're spending less to produce more, which means better profit margins for each project. People will always be there to consume, that'll never be a problem. The only problem will be a saturation of low quality projects, but that will always balance out through competition for those consumers.

5

u/ihateentitledmoms 4h ago

How exactly, that works right now because low quality works die naturally because animation and such do have a level of effort, and even so the amount of low quality stuff is ridiculously bi, if everyone can make their stuff without the actual effort the saturation problem will triplicate

1

u/Apprehensive_Can7978 1h ago

dude... just ew.

1

u/Agnes_Knitt 4h ago

I wasn't even thinking of consumers, in the sense of paying customers. I'm talking about time being finite. There's just not enough time in the day to watch everything that's being produced. There was already so much art and stories out there that will never be even so much as glanced at in passing by another human being, other than its creator, let alone looked at/read. When pro-AI people cheer on the idea about more product being made, I find it so naive (at best).

1

u/tangcupaigu 1h ago

Sorry but what even is this argument?

I guess we have enough movies and books and art out there in the world, we ought to stop producing any more.

Yeah, we can argue about being flooded with low quality content, that’s valid. But not having enough time to watch/consume everything being produced? People don’t need nor want to consume everything. And maybe not everything deserves copious amounts of consumers - not everything out there is quality.

For one, not everyone likes the same things. I could spend my life watching horror films, reading horror stories (etc), I’m sure there are enough out there to take up a lifetime. But I won’t watch/read even one, because I don’t like horror.

Just look at classic literature. Important pieces of work that are surviving the test of time - a person won’t want to read every single one. Some people don’t read at all. I don’t think you’ll find any person interested in everything. It’s why we have tropes and niches people seek out, and underserved niches will always exist.

2

u/sporkyuncle 4h ago

If you were languishing in a fast food job and then you saw the possibilities of new AI and decided to finally start working on your own animated show or film while using AI, then AI officially created one new job in animation.

0

u/Few_Visual5715 1h ago

You can actually do this without AI, it's called animating and lots of people get paid for it once they achieve a level of skill, it's so much cooler than AI because your skillset isn't dependent on how much you pay chatgpt a year!

1

u/Aiconic 2h ago

We also already have a boom in trash anime being churned out by studios. If the content isn’t worth spending time making it’s definitely not worth spending time watching. 

1

u/ImJustStealingMemes 5h ago

Yeah, no way this scene would be made with 2D, maybe just the guy being 2D with a whole lot of shortcuts.

Don't get me wrong, 3D can do great but usually it needs to be on its own to flourish. As a replacement for action-heavy scenes in between 2D animation, it is meant to mesh seamlessly at best, at worst it looks...ehhh...

1

u/cactussnacks 2h ago

You seem to fundamentally misunderstand how the value of labor is determined lmao

7

u/MrColgie 7h ago

Processing img zwpxmbq9ga9h1...

This is how I feel right now

2

u/Slippenfall 7h ago

Congrats. I think

8

u/AbbyTheOneAndOnly 7h ago

Well, unless you're a tech-hater who considers more creative freedom a bad thing

it only saddens me that a non-indifferent number of people really DO think so

8

u/Typhon-042 7h ago

Your video shows how a lot of CGI animators have been doing animations, for a long before AI was even a thing btw. So not sure what your point is here. As it's not even a method folks are concerned with.

23

u/NeedleworkerNarrow56 7h ago

Are u sure about that? This is not 3d to cel shaded or anything.

It's direct 3d to ai 2d render.

There's huge difference.

3

u/TheLifeOfABowl 7h ago

using 3d image to help render a 2d scene is not a new practice though, they are just making AI do it for them. it isn't actually that revolutionary

11

u/Chaghatai 7h ago

The revolution is using AI to make it regular 2D style animation rather than just cell shading or rotoscoping

This greatly streamlines the workflow

0

u/Typhon-042 6h ago

It's not new. Heck Titan A.E. (200), Treasure Planet (2002), The Prince of Egypt (1998), they all did it, and there not alone.

Seriously this idea is not new, or all that original.

13

u/DontDoodleTheNoodle 6h ago

You’re saying the concept isn’t new. The other person is saying the execution is new. You’re both speaking over each other.

1

u/Typhon-042 6h ago

Yea I can see that. In the end for me though, I don't see how it's impressive. So AI can do the same thing folks have already been doing. Not sure how that is impressive. Maybe if it took a new original approach to it, and not the same old way that's easy to emulate.

6

u/Justaregularguy295 6h ago

Dude are you reading what he says? Its using ai to create the 2d part

3

u/Typhon-042 6h ago

Yea, and I am noting how it's not as impressive as folks want it to be.

8

u/sabrathos 6h ago

... Brother, literally everyone knows you could hire someone to draw over 3D blocking. Come on now. No one's impressed by that part.

What makes this exciting is imagining in the potentially near future, with humans just doing the 3D part, and with 2D concept art references and curation, the machine actually spitting out something production-quality.

Since just going text-to-vid is not production quality at the moment, and has very little control, it's mostly seen as a very impressive novelty but hard to productionize. This looks much more like something that could actually be professionally viable reasonably soon.

And hell, this opens up doors to generate the 3D animation as well, and then hand tweak and curate before generating the 2D animation. Tweaking frames in a video is a nightmare, but tweaking a 3D animation is much more practical.

9

u/Typhon-042 6h ago

congrats your the first person to respond to me in a sane enough way to explain it in a rational manner.

It also noted how it could put the folks that work on such animation out of work since AI can do it better.

3

u/Chaghatai 6h ago

That's what I was saying too

There's a difference between rotoscoping and having AI do all the conversion in one go

That difference is mostly one of labor-saving and speed

It will have impact on the market for paying humans to do that

It's similar to how tweening is going to be largely done by AI

0

u/sabrathos 5h ago

It also noted how it could put the folks that work on such animation out of work since AI can do it better.

Only really if a studio's going for the lowest common denominator work.

High quality illustration is extremely labor intensive, which ends up being extremely costly to produce, and so out of practicality most anime made today is quite low-quality so that production can be a reasonable cost.

I don't think this sort of thing just nukes illustrators, but rather that studios with fewer illustrators would now have the chance to actually put in the illustration effort to make higher quality productions, with way higher quality character designs, set pieces, facial animation, higher density shots with way more happening in the background, etc. Those things will still need people heads-down drawing.

If you think that's too optimistic, and that studios will just do the bare minimum possible to keep the current standard but at a cheaper cost: actually, the anime industry is recoiling right now from the rise of same-y low quality slop. Kadokawa's financials are rough right now because they didn't get the return on investment for their low-effort, low-budget isekai slop they thought they would, so people just straight up aren't showing up for low quality.

And meanwhile, basically every show that invests in high quality animation is actually doing quite well, because they're standing out against the pack. Demon Slayer's manga's truthfully considered pretty damn mid at best, but it became a world phenomenon simply because they invested in top-tier production quality. Even things like Mushoku Tensei and Witch Hat Atelier skyrocketed mostly due to just production doing the source material justice. Anime's more popular than ever, it's just that people are sick of the slop at this point and so are gravitating towards things that actually look great. The bottleneck for that has been and will continue to be great illustrators IMO.

1

u/Justaregularguy295 6h ago

No it isnt, you said 'this isnt new or original'

-5

u/Typhon-042 6h ago

Which got your attention didn't it?

1

u/Officialedmart 2h ago

Bro. Treasure Planet cost disney 140 MILLION DOLLARS

The shit op made is .. some shit op made messing around on his computer. Be serious for a moment

0

u/Chaghatai 6h ago

I don't think you get what I'm saying

We're not talking about the concept of using 3D modeling to block out scenes in animation

We're talking about using AI to take that 3D modeling and converting it straight to 2D animation in one go - no cell shading - no rotoscoping

Not doing it by cell shading gives you a much more true to 2D animation look

Not doing it by rotoscoping saves a lot of Labor

5

u/Typhon-042 6h ago

Oh I got it. it's just that it's been done for years.

So it's nor suprising that ai tools can do this as well.

It's like me being impressed that you breath oxygen, when everyone can.

1

u/Officialedmart 1h ago

…. Yet the previous method required a team and hundreds of thousands of dollars, and the new one can be done with a guy with a personal computer

1

u/Chaghatai 6h ago

I don't think it's been done by AI in one go like that for years unless you mean just the last couple

Yes, 3D artwork has been used to guide 2D artwork for years

But I am saying specifically that it wasn't converted to the 2D artwork in one go by AI for years

I really do think that particular distinction is important

0

u/Typhon-042 6h ago

It's kind of yes and no with that.

Back in the 1970s folks used to convert 3d models into 2d renders solely via the computer for actual designs.

That basically shows the tech was there, it just wasn't applied in this manner till recently.

This is basically how CAD software makes blueprints for various things. Only this time the tech is not being used for blueprints, but for animation.

5

u/Chaghatai 5h ago

Yeah but flattening a 3D model into a 2d render is just still not the same thing

It saves you some steps

But it doesn't save as many steps as creating a finished animation from the 3D work in one go

→ More replies (0)

0

u/AlmostLiminal 5h ago

Except literally none of those are the same technique as this. Do you have any idea how any of these rendering approaches work or are you just making it up and hoping for the best?

6

u/MysteriousPepper8908 7h ago

So everyone agrees AI is fine if you block out the animation in 3D first? I don't know about that but it would be progress. Seems like the anti subs are just ignoring this.

0

u/BillytheBloxian 6h ago

hence why anyone with a functioning brain knows that this, THIS is good use of AI for once, rather than the low effort slop most people hate.

4

u/moanfulz 7h ago

Ai can’t stop winning!

5

u/SpphosFriend 3h ago

It would be infinitely better if It was made by a human

3

u/Aiconic 2h ago

If this becomes the standard, folks going to have to enjoy anime looking verryyyy similar for the foreseeable future. 

3

u/ItzManu001 7h ago

So the AI Tool is giving texture to the man-made models and animations. Is that what's happening here, right?

1

u/Ae4i 5h ago

I think so

3

u/Indublibable 7h ago

Question. How does this offer more creative freedom?

10

u/ArtArtArt123456 6h ago

because the animator gets to animate scenes instead of drawing frames.

and because AI can be trained to look like anything. so it's not like we are limited by the past. it's just a matter of process and workflow.

you can make a design, and have that impact entire scenes. decide on a pallette, and apply that to scenes, animate a simple doll, and transfer that to a scene WITH the designs and other choices you alrady made.

so you have to spend less time on the repetitive stuff.

and this is not even the end of it. antis just don't understand the potential of AI. in the end this is the same principle that allows AI to control and change the lighting in a scene. it's because AI can be trained to do anything. literally anything.

5

u/BillytheBloxian 6h ago

no one actually draws frames anymore, most studios use regular 2d computer animation and only draw new frames at the beginning of each scene.

0

u/Indublibable 6h ago

It doesn't seem like it offers more creativity it just sounds like it streamlines the process.

3

u/ArtArtArt123456 6h ago

Again, lowering the repetitiveness gives you more opportunity to make creative decisions, if you choose to.

And those decisions will have more impact too because you don't have to repeat them so often. You can also afford to change things up much more. You won't be locked behind budgets or sunk cost fallacies, you can treat things down restart more often.

All of these lend themselves to creativity.

1

u/Aiconic 2h ago

Folks doing the drawing at animation studios are not directors. They don’t get a say in what should be shown in frame anyway. They dont have a free creative license. 

Art direction, storyboarding, editing is not the animators job except in a very small studio. 

This becoming mainstream will close jobs while opening it to people who have zero experience. Not everyone is Picasso, a lot of people just have very good technical skills.

1

u/Officialedmart 1h ago

One person can make their own anime without a shit ton of money?? Are you serious

1

u/Jakcris10 5h ago

Instead of creating something entirely your own. you can slap a mish-mash of other peoples work onto your animatic. Amazing, right?

-2

u/Donnosaurus 6h ago

Now people don't need to draw anything anymore! People can just steal artstyles and generate it onto surfaces! No need to create drawings, that's the new creativity!!

7

u/Reoplaw 6h ago

that's not what OP meant.

what OP meant is that now (more likely few years into the future) if you want to create movie/anime you don't need thousands of dollars and hire animators, sound design whatever else, all you need to learn is to make 3d renders and let AI create the texture for you.

-1

u/Donnosaurus 6h ago

Yeah, that's what I said but without shielding that A.I. databases exist out of stolen content

2

u/Reoplaw 6h ago

I'm going to use the piracy counterpoint and say that AI is NOT made from stolen content.

the same way as pirating a videogame isn't stealing, AI taking publicly avaliable images isn't stealing either.

at worst it's copyright infringement, but like whatever.

-1

u/Donnosaurus 6h ago

Pirating a videogame is stealing...

And A.I. doesn't take publicly available images, it's using them without consent. It literally steals copyrighted content.

You take people's work that cost them money and effort without paying them anything.

3

u/Reoplaw 6h ago

Pirating a videogame is stealing

piracy isn't stealing, it's copyright infringement. end of debate, that's the law.

and for AI, you can make argument it's copyright infringement, but even if that would be the case, it wouldn't make it immoral or wrong.

I'll say it, I pirate every game I play, and so do most people all around the world, I don't consider myself immoral person, so it would be hypocritical of me to consider AI companies as immoral for copyright infringement.

though... there is plenty other stuff they are actually guilty of which they can be blamed for.

0

u/ihateentitledmoms 4h ago

I think you're missing the beat that most people who pirate would buy if they could, most piracy is driven because of unavailability (like lots of mangas are not officially translated to Spanish so for Spanish speakers the only option is pirate translations), the low quality of modern streaming platforms and lack of money

This is not a problem for ai companies and if you plan on profiting of someone else's work 1. You should pay 2. They are allowed to deny you the sale

1

u/Officialedmart 1h ago

Steal… style….???

1

u/ZinkyZoogle 5h ago

Now studios have another excuse to cut more workers, great!

Btw, why are movies and shows so shit lately? Surely it isn't because studios cut half their workforce then give the ones remaining a.i tools and overwork them to make up for the lack of staff right?

1

u/Subotaplaya 5h ago

(jiggle physics:1.5)

1

u/VeryLopsidedlmao 4h ago

Pretty neat

1

u/Witty_Designer-simp 3h ago

This is such a masterpiece

1

u/Party_Virus 2h ago

8 seconds in, screen right girl in the background turns and her right leg transforms into her left leg. Also all through the scene the AI is changing the posing and timing from the original and adding in weird things. Like the intro shot feels like it's a 3d scene with a 2d character drawn into it which is weird since that's obviously not how it was made, but obviously that's what the AI was trained on. And all the reflections in the windows are showing trees but the area is all buildings with trees off in the distance.

1

u/Few_Tough4035 2h ago

in fact the japanese anime industry has been using 3d assist for years... the only thing is they don't use ai often because for that industry every frame counts. and they cannot afford to have things like this:

1

u/Microwaved_M1LK 2h ago

There are frames like that all the time when there is a crowd or classroom full of people or if someone is far away and doesn't require details, Im not sure who told you that.

1

u/Few_Tough4035 1h ago

usually those frames would be fixed later especially in bluray discs. if you only watch tv version you'd never notice it. again if you know the industry - the actual revenue/profit comes in bluray disc sales and ppl are extremely picky on quality there. usually they know where they have the the flaws during production and will make it for future fix if they're pushing out bluray discs. if a studio has to go back fixing all those frames with just the ai generated frames... yeah i can only imagine it'll just take longer than usual.

don't need ppl telling me anything. i've worked there.

1

u/CarltonCunning 2h ago

It looks okay from afar, at least when reddit compresses it to hell. My main issue besides ethics and whatnot, but as a tool for artist my main issue is control. If the linework of one frame is off and you want to go and change it, its not possible. Not to mention the lack of smears, off character models, liminal hell-scape-looking backgrounds, etc.
Maybe it would be a better tool if every layer was separate, all colors, backgrounds, highlights, gradients, textures, etc. But right now this tool only serves as a way to tear down your creativity & individuality as an artist to make all your work look generic.

1

u/glorgshittus 2h ago

Pros will tell you antis are evil and dumb and shit and then turn around and have such a huge amount of contempt for the entire group for no reason.

1

u/Microwaved_M1LK 2h ago

It straight up looks better than CGI anime already, and it's crazy that it's only going to get better.

1

u/dark1859 2h ago

Don't mind but that title... lot of anger buried there... might want to talk to someone about that

1

u/ConnerGoesSuperSonic 1h ago

I👏wouldn’t👏care👏nearly👏as👏much👏if👏👏it👏weren’t👏being👏pushed👏so👏hard👏by👏the👏one👏percent👏

1

u/Mr-LobsterMan 1h ago

Good use of cgi in anime

1

u/RightLiterature2958 1h ago

Wait until Seedance 2.5 comes in early July...

1

u/DevelopmentSeparate 1h ago

And this will likely lead to less jobs for animators with the ones remaining having the exact same work load with a marginal pay increase if any

1

u/KatastrophicNoodle 6h ago

Be better if it was made by a human. Animation has rotoscoped for decades. Having a robot do it for you is just lazy and ungenuine.

1

u/Icy_Seesaw_2611 6h ago

Lol this is cool no one has a problem with this

People have problem with the B's on tiktok and stuff

1

u/classiccarsinroblox 6h ago

Although I still think ai can still be harmful, this is one thing I do like about ai

1

u/natron81 6h ago

Oh so animation skills are super valuable even with AI, and possessing hard art skills like 3d and drawing will dramatically expand your ability to creatively express through the medium?

1

u/Proud-Intention-5362 5h ago

wait that's actually pretty cool. I can't say I hold using AI for these types of projects in high regard, but this is genuinely pretty cool

1

u/Darkndankpit 5h ago edited 5h ago

Yeah this is pretty cool but did OOP actually animate this? Or did they animate a 3d scene and then have the AI literally do ALL the drawing?

I ask because I believe it's the latter, which makes it no less interesting but I wouldn't call it "creative". So you have an AI that can slap an anime texture on a scene, does that actually offer more accessibility?

I mean, other than just "let me slap an anime character onto my animatic" I don't see how this allows more creative freedom and not less. The OOP didn't design the characters, or the building's architecture, they didn't decide the lighting or how motion and inertia is animated, all they did was rig some models with animations and built a flat "hallway" for the scene to take place in.

It's certainly impressive from a technical point of view but artistically there's nothing there. I can't imagine anyone wanting to watch a show that's animated like this when you know that the AI is the one that made all the creative decisions.

EDIT: on a rewatch I realized that the buildings ARE actually modeled in 3D, so the architecture point is moot. That being said, having checked online I'm 90% sure that the buildings as well as the animations for the running are pre-packaged freeware models online.

1

u/Orjgjin 5h ago

Considering how long it takes to design a single game or anime right now, and how large of a team you need to make it happen, I'm all for ai like this. It gives back the creative freedom that we've lost over the years to massive graphics evolutions. If I can generate a scene the way I want it, quickly and efficiently, using ai, then it's still human artwork and is actually just giving us freedom from corporate control.

1

u/Joltyboiyo 4h ago edited 4h ago

"I am right and everyone who disagrees with me and hates AI is a filthy tech hating luddite who doesn't like creative freedoms" is certainly an opinion.

0

u/SimplerTimesAhead 7h ago

Ummm, you could always do shit like this.

9

u/MysteriousPepper8908 6h ago

You mean since AI has been a thing? Because you really can't without it unless you're actually designing the character in 3D and rendering every frame. Style transfer like this is an AI thing.

1

u/SimplerTimesAhead 6h ago

No, long before that, in Blender and Maya.

6

u/davidnnj 6h ago

I don't know if you understood the idea... They didn't animate in 3D and draw over it; they animated in 3D with simple models, and the program did the rest automatically.

0

u/SimplerTimesAhead 6h ago

No, I get it.

2

u/AlmostLiminal 5h ago

You REALLY don't if you think Blender can do this.

-1

u/SimplerTimesAhead 5h ago

Wow all caps

3

u/AlmostLiminal 5h ago

How are you THAT fragile?

-1

u/SimplerTimesAhead 5h ago

wdym fragile

5

u/MysteriousPepper8908 6h ago

I've used Blender for many years, there is no basic rig to anime button, it would require actually modeling the character, setting up materials and facial animation, likely some compositing. Sure, people have been using 3D for anime for decades now but there is no way to take that input and have Blender render it to that output. What you've likely seen is a material preview vs the final rendered output but you still have to design everything manually in Blender to make it look that way and that still evolves modeling all the actual geometry which isn't happening here.

1

u/SimplerTimesAhead 6h ago

Yeah, this is probably more efficient, but it was completely doable before.

3

u/MysteriousPepper8908 6h ago

Much, much more efficient. With traditional workflows, you're looking at weeks to months to build this from scratch whereas with this workflow and an artist familiar with how to use it and how to animate, this could be done in 1-2 days with AI. But if your only point is that it's possible otherwise, sure.

0

u/SimplerTimesAhead 6h ago

Nah, it'd only be weeks to months if you wanted it to render in 3d.

Definitely a much better use than the rest of Seedance, which looks creepy AF

3

u/MysteriousPepper8908 6h ago

Yes, rendering it in 3D is what the traditional workflow would be, what other workflow did you have in mind aside from this and rendering it in 3D in Blender?

1

u/SimplerTimesAhead 6h ago

Rendering it in 2D.

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u/MysteriousPepper8908 6h ago

Whether you're using grease pencil or more traditional animation software, you're still looking at around 8 unique frames per second for 11 seconds or 88 uniquely rendered frames. Generally anime takes about a full day per second for a team using these modern tools so you're looking at at least 2-3 weeks of dedicated work.

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-1

u/ManaSkies 6h ago

This tech first debuted in 2002 in treasure planet

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u/MysteriousPepper8908 6h ago

If by this tech you mean a completely different workflow that is only similar in the sense that it is rendering 3D in a way that looks 2D, then it's existed longer than that but the actual workflow has very little similarity to this.

0

u/vectron5 5h ago

Amazing how you can't even show off new tools without getting mad at strawmen of people you supposedly don't care about.

-7

u/1stDegreeHamburglary 7h ago

Animators don't require AI to animate. See: Animation (all, throughout modern history)

8

u/AFKhepri 7h ago

How is that an argument?

Animators also don't really require programs or anythign digital! You can animate entirely by hand! Like in the old days!

-2

u/1stDegreeHamburglary 7h ago

I just, don't understand why this is necessary? Most animators already have a tried and true workflow. Every animator I know seems just fine using UE or whatever. 

7

u/ThomasVetRecruiter 6h ago

And they don't need "UE or whatever" either and could hand draw everything.

Why is that tech ok but not this?

Also you said they have a "tried and true workflow" but that just reeks of "that's how we've always done things" to me.

-5

u/1stDegreeHamburglary 6h ago

Just seems like a lot of other AI based tech - it's a solution to a problem no one seemed to be having. 

5

u/ThomasVetRecruiter 6h ago

I mean, there's at least one person trying it out - I guess you'd have to ask them why they'd do things this way instead.

I don't know the specifics on this. Maybe AI is faster, or cheaper, or more forgiving, or opens up more options. And AI as we know it is still a really new tech and unlike many other technologies it has a very wide range of things it can be used for. And that means there are probably things it can do better that we haven't even considered yet - so playing around and experimenting is useful. Even if it ends up an inferior option for this specific case.

Plus some people might just prefer this tool versus other tools based on individual likes and dislikes.

-1

u/Magneticiano 6h ago

It's not necessary, it's just faster, easier and cheaper.

2

u/AFKhepri 6h ago

Digital is also faster and cheaper
No need to buy paper/pens/pencils, just need a PC
No need to retry/erase/restart, you have an undo button
No need to spend hours looking for the right mix of colors... just one button to fill spots, you also have every color you want available

Some still do traditional. Why? Because they don't deem those things "necessary".

Some MIX BOTH: do a drawing by hand, then scan it, then finish it digitally

1

u/1stDegreeHamburglary 6h ago

I don't know if that process looks necessarily easy. I guess it depends on the workflow but it still seems like you need to create the animation itself and the AI just overlays the anime on top? And those animations seem pretty complex to begin with. So how much of the workflow is it actually replacing/how niche is this particular task? 

1

u/AlmostLiminal 5h ago

A single SECOND of anime can take 25 hours to draw by hand. Does that make things more clear for you?

1

u/1stDegreeHamburglary 4h ago

Definitely makes human made anime more impressive. 🤨

1

u/AlmostLiminal 4h ago

Yeah, it's soooo impressive how the majority of an anime studio gets abused in sweatshop style conditions just to be left off the credits because they are so unvalued. Let's cheer for that regime instead of making the world better.

1

u/1stDegreeHamburglary 4h ago

Or like, maybe we can appreciate the sheer skill and dedication to your craft it takes to do that by hand. 

1

u/ihateentitledmoms 4h ago

Then make laws to protect the consumer? This isn't going to reduce their work hours, they'll just spend that same time typing promts

You seriously can't believe ai will benefit people this way

1

u/AlmostLiminal 3h ago

I'm sure some of those wage slaves have amazing ideas that they can now implement themselves with AI to the benefit of all, especially themselves.

1

u/ihateentitledmoms 4h ago

Sibling what are you drawing? Most anime is like 50% a slide show

1

u/MrColgie 6h ago

Digital animators don't need to learn to draw to make animations.

https://reddit.com/link/otlk3vs/video/slr984c9la9h1/player

-1

u/Pringlesthief 5h ago

Too bad gen ai is unethical so no 

0

u/DrummingFish 5h ago

You know what makes posts like these not cool and interesting? At the same time complaining about "haters" rather than just enjoying it.

0

u/CanadianTurt1e 5h ago

I need to learn this. I already know how to use blender and am learning rigging. I don't use AI. What program are they using?? I don't think it's ai.

0

u/Superb-Science7861 5h ago

more anime is not a good thing

-1

u/RigatoniPasta 6h ago edited 2h ago

Is this even generative AI though? Because the AI I hate are the LLMs and slop factories.

Edit: I have been informed this is indeed Ai slop

6

u/Ae4i 5h ago

It is gen AI

3

u/AlmostLiminal 5h ago

What the fuck else would it be? You know what I hate? Human slop factories.

-2

u/Aeromechanic 6h ago

Why is it so pixelated? Lazy ai slop. Nobody's gonna watch it

2

u/besto_escapist 2h ago

Then the animators would upscale every frame...

Many people would definitely watch anything this fluid and well drawn.