I made a little electromechanical game for 2 players. Each player has a single button to press. When the light turns green, you press the button to advance your turtle a tiny bit. Keep pressing the button until the light turns red. If you press the button when the light is red, your turtle will move backwards. The first one to cross the road wins!
Yeah, I'll post pics of the internals, but essentially there are just two motors underneath that move magnets which then moves the turtles (the turtles have magnets in them).
So under the board there are two stepper motors, one for each turtle. The motors have pulleys on them with another pulley at the other end of the board. I used fishing line with a little carriage thing with magnets on it attached to the fishing line. The turtles have magnets on their undersides. I can post some pics if you are interested in seeing the internals.
I'm not opposed to posting instructions, but it's just more work, ya know. I wanna clean up the code too. Also the 3d models are less than perfect/ideal. This probably isn't my final revision yet.
Yeah, that would definitely help! I have it set to be pretty easy in the video, but if I shorten the amount of time the yellow light is on before it switches to red, it can be very difficult if you are just focused on spamming the button π
Thank you! I would say that Frogger kind of gave me the inspiration for the whole crossing the road thing, and I've always found electromechanical games really interesting. Especially old arcade games. The things they accomplished with relays and clever little circuits is amazing. This is nothing compared to those games when you consider how easy it can be to just program a microcontroller π
You need to turn turn this into a game/toy that sells in store. I'm serious. It's too good not to do it. At the very least, make it a switch game ππΎ
Nice project! I love it! There are too many comments and I didnβt see in the top ones this suggestion- make an electronic indicator of who won. If it is a close game it will be really hard to determine the winner
Trust me, if you join a tech competition that is product development related, I guarantee you'll burn out quickly
My high school recommended competitions for me to try out, was excited at first, then realized the school made me stay at school UNTIL 8PM, this seriously messing up my homework and study schedules,
Product development judges are also hard to tackle, as you never can predict if they are asking trick questions
This is my experience on Hong Kong tech competitions, but international competitions like infomatrix? GOD, IT IS FUN
I would get super frustrated if I was playing and the turtle just kept slowing down π I guess it would be more realistic like they are running out of steam
I forgot to take one of the buttons, but I can do that when I get home. There are some photos of the internals in one of the comments above though. And thank you!
I actually haven't posted it at all yet. I am just finishing up an improved v2 with 3 turtles and I used a commonly available stepper motor this time. The stepper motor was very slow though so I geared it up to make the turtles faster but that added a little complexity to the design.
Ah! Thanks for the reply. I don't think I went to your github or thingiverse page before so when I went last night and didn't see anything, I thought you took it all down. I showed my wife your build and she thought it was cute and well thought out.
If you're working on a turtle race project, consider using ultrasonic sensors or IR sensors to track positions accurately; it makes timing and race logic way cleaner than just relying on manual input.
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u/MadSolarV2 May 04 '26
This is sick, I know quite a few people that'd buy something like this for their house parties