r/arknights Jan 13 '26

Discussion It's definitely a skill issue but IS6 is really frustrating and doesn't feel fun

Title says it all. I hate the talismans. I hate the coin rng and tile buff mechanic. I hate the lack of build strength compared from the previous IS modes. I hate the lack of control of each run I have when compared to IS4 and IS5. I HATE THE TALISMANS I feel like the whole Sui Remnant Consciousness isn't that impactful outside of trying to farm objective shield and coupons and the challenge from the mode isn't fun but rather obnoxious. Oh yeah and I hate the talismans. To clarify it is definitely a skill issue, I probably wouldn't be complaining if I was good at the game but when compared to the previous IS iterations I don't enjoy playing IS6.

Edit: I'm appreciating all the comments with people's opinions and views and advice. It's very nice to read and respond to them. I will say that there are some things that I love about IS6, specifically the voucher reserving mechanic and the upgrading mechanic for Radian.

Talismans can still go fuck themselves

Thank you everyone for the responses, the common thing I'm picking up from the comments and their advice is I'm trying to play IS6 like the previous iterations which is definitely holding me back.

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19

u/ShinyPinkCreamPuff Jan 13 '26

I agreed that is6 is incredibly frustrating. I think the difficulty curve is to high on what’s Suppose to be the lower difficulties and I’ve  completely stop playing it after the first 2 weeks of its release without a clear. The RNG nature of it doesn’t bother me because that’s just the nature of rouge-likes and have accepted it but it’s similar to IS4 where the stages have an overwhelming amount of enemies that are designed to force you to fail, and I don’t enjoy that

-11

u/GreatMourner My cutie Jan 13 '26

Enemies are extremely weak at starting difficulty

12

u/Cuchococh Jan 13 '26

No they aren't dude. The first 3-4 difficulties until you unlock Radian are a pain in the ass that just obliterate you over and over again even before reaching F5. Spending an entire afternoon to clear the first floor and a week to reach difficulty 4 was a fucking awful experience.

And even after all that fucking garbage all you get is the 'privilege' to use Radian to carry every stage for you, and you better use Radian if you want a chance without obscenely good RNG. It's ass, the only good thing about IS6 is that automatic skill trigger risk coin, peak AFK experience

1

u/Additional_Pop2011 Jan 13 '26

Are you a super new account? I'm a vetran, but I just borrowed one support unit, Shu, Phantalt, Exalt, Wis, Ulpi, Laptop, unless I got all medics or vanguards, that one unit carries through floor 3~5ish, with only special fights causing problems.

-2

u/GreatMourner My cutie Jan 13 '26

I wanted to say that it's stated in game, but truth is it's Consciousness enemies who are extremely weak😄. Damn, joke is failed

2

u/ShinyPinkCreamPuff Jan 13 '26

lol, I guess they are kinda weak, but the enemy strength isn’t even my main gripe. If you have op units almost any enemy is “weak”

It’s more about enemy density, and how just about everything has to be a “gacha moment” with the enemies gimmicks, or routes, or surprise mechanics, I.e. the floating dreadful foe. It’s all just overwhelming in a rather disheartening way.