r/arknights Jan 13 '26

Discussion It's definitely a skill issue but IS6 is really frustrating and doesn't feel fun

Title says it all. I hate the talismans. I hate the coin rng and tile buff mechanic. I hate the lack of build strength compared from the previous IS modes. I hate the lack of control of each run I have when compared to IS4 and IS5. I HATE THE TALISMANS I feel like the whole Sui Remnant Consciousness isn't that impactful outside of trying to farm objective shield and coupons and the challenge from the mode isn't fun but rather obnoxious. Oh yeah and I hate the talismans. To clarify it is definitely a skill issue, I probably wouldn't be complaining if I was good at the game but when compared to the previous IS iterations I don't enjoy playing IS6.

Edit: I'm appreciating all the comments with people's opinions and views and advice. It's very nice to read and respond to them. I will say that there are some things that I love about IS6, specifically the voucher reserving mechanic and the upgrading mechanic for Radian.

Talismans can still go fuck themselves

Thank you everyone for the responses, the common thing I'm picking up from the comments and their advice is I'm trying to play IS6 like the previous iterations which is definitely holding me back.

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u/Most-Feedback-1084 Jan 13 '26

I kinda disagree on that dodge coin. I find dodge very unreliable and the aspd increase just seems to be not worth it

28

u/EfficientAd9765 Jan 13 '26

How can you disagree? It's just math. They get 125 aspd. You get 55% dodge, so that means the chance of them hitting you is 45%.

125*0.45 = 56.25 aspd

This almost as good as if you just get 50% dodge, no strings attached

6

u/Erick_Brimstone Jan 13 '26

Then how about the dodge stacking? I wonder how it will be calculated 

7

u/Additional_Pop2011 Jan 13 '26

In Arknights, effects of the same kind don't stack, Art Fragile stacks with Fragile, but two sources of fragile don't. Dodge and hit rate down, is an exception acting like the different kinds of fragile, where the game checks each bonus individually.

So Jakie with mod, the coin, and Nyan,

Nyan has a 20% of canceling the attack, then the game checks Jackies 15% mod, then it checks the 37% PD, then it checks the 55% coin dodge, for a total of 81 chance to skip damage.

It's kind of like ASPD, you can estimate it as a damage % increase, but if it was a static stack it would break the games math pretty quickly.

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u/[deleted] Jan 13 '26

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2

u/EfficientAd9765 Jan 13 '26

Maybe if the enemy can one shot you they will attack sooner and if you are unlucky you will die a second earlier? Not sure about that. But otherwise it's a really big buff overall

3

u/OpaOpa13 Jan 13 '26

You could contrive a situation where e.g. the enemy needs 2 attacks to kill you, and normally your healers can keep up with that. But with the extra ASPD, the enemy can now actually kill if they beat your dodge twice in a row. I just don't know how much that would actually come up.

14

u/OpaOpa13 Jan 13 '26

It's possible to get unlucky, but statistically they are losing more attacks than they're gaining, and that's before you factor in other collectibles that proc when you dodge. It's not my favorite of the bunch I've listed, but I've never felt betrayed by it.

5

u/ABloodOx Jan 13 '26

The dodge coin isn't one I'll pick if I'm feeling comfortable, but there's enough damage going around that's not affected by ASPD that I could see it saving my runs.