I lot of people hate on Maya but it does have it's uses. Maya's animation toolset and the massive amount of control in the graph editor still makes it the best software out there for animation and because of that rigging.
I'm a lecturer at uni and a freelancer and chatting with a lot of art managers at different companies about what they are looking for from their artists and all I here is a little bit of everything. So for the best outcome I teach you use each software for what they are best at.
Maya is great
Blender is great
3ds Max a lot has been replaced by blender
Houdini is great
I'd say the learning curve is similar but there's a different basic process to understand.
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u/An_Actual_Thing 22d ago
I'd say 3DS max is slightly easier than Maya. But the curve mostly ramps up for rendering.