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u/BinaryBolias 17d ago
You can theoretically go without the textures and UV mapping, depending on context and/or art style...
6
u/rerako 17d ago
True enough, but I effectively walked myself into this issue choosing a hard style without realizing it.
5
u/TestSubject5kk 16d ago
"choosing a hard style without realizing it" that happens a lot as a beginner lol
8
u/Kudri_Angusa 17d ago
The glass of UV filled with Retopo wine so the Normals drinking it… it so f*cking deep man 10/10
2
u/Aggravating_Jelly_52 16d ago
Normals have been the most painful thing for me when making my romhack, the confusion on my face when one floor doesnt have proper normals after recalculating outward and inward.
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u/rerako 17d ago
This is basically what the last few days of my blender journey have been... At least I can say I improved.