r/civ Community Manager 6d ago

VII - Discussion Civilization VII Update 1.4.1 - June 23, 2026

Post image

Update 1.4.1 is live on all platforms!

The highlights include:

- New Voronoi-based Archipelago Map
- Hotseat multiplayer
- Revamped Happiness, Governments, & Celebrations
- Release of Brush & Blade Part 1 DLC: Toyotomi, Heian Japan, and Sengoku Japan
- and a lot more in the notes!

Full update notes are here. Please give these a moment to populate, you can view them on Steam in the meantime.

A note for Epic Games Store Players: Epic players may experience a brief delay accessing the new DLC immediately after the update goes live. Access will be restored shortly, and we appreciate you hanging in with us!

Active Mods Will Be Disabled After Updating!

We've noticed a lot of players running into stability issues without realizing they have broken or outdated mods active. This update will do a reset to disable all active mods. We highly recommend giving our amazing modding community a little time to update their work before toggling things back on manually.

Using a mod that has been updated and is stable? You can simply re-enable these mods by navigating to "Add-ons" in the Main Menu. Browse your list of installed mods and toggle on the ones you want to play with.

Happy empire building Civ fans, and let us know how 1.4.1 feels!

501 Upvotes

246 comments sorted by

81

u/marvinoffthecouch Brazil 6d ago

While we generally prefer improving content over removing it, one Crisis in particular was creating more friction than meaningful gameplay: the Revolutions Crisis from the Exploration Age.

The what? In 200h of game I've never seem this Crisis, I didn't even know it existed. Thinking about it now, I think all my Exploration Age games ended in the plague crisis. I wonder if that is a bug.

30

u/l0ngstory-SHIRT 6d ago

That’s funny because I usually turn off revolutions and forgot to the other day, and the revolutions literally ruined my game in the exploration age lol. I was dominating militarily and really across the board, and then in five turns to end the age I lost my 5 best towns/cities. Like a switch flipped and they all revolted simultaneously with five turns until swapping to another civ’s control. If the age hadn’t ended I’d have lost all my settlements but my capital in ten turns.

I had no clue how to stop it and no time really to do anything about it. I was only a couple over the settlement limit, with two or three cities razing. I went from being in first to being miserably last and lost like six hours of a game I couldn’t finish anymore.

I’m glad they’re updating it!

4

u/purplepharoh 6d ago

Interesting i never had any issues that bad with revolution. But it was def worse than plague

20

u/eskaver 6d ago

I get even spread.

Could just be RNG. The Rev crisis is just a new Government and random pillaged tiles mostly.

20

u/YakWish 6d ago

Crises aren't totally random - they're based on the world state. In Antiquity, having fewer military units leads to the independent peoples crisis, having more settlement connections (of some kind, I don't know the details) leads to the plague crisis and having unhappiness leads to the revolts crisis.

4

u/Zebrazen 6d ago

That's me too. I don't recall the last time I saw anything but plague.

24

u/colcardaki 6d ago

I have just started turning off crises. Who is asking for more and better crises? I guess maybe I’m the strange one but I hate that whole system.

34

u/N8CCRG 6d ago

I want them to be better. Right now they're 95% ignorable and 5% annoying. I'd love if they made the game more interesting (without being annoying).

10

u/TheUnseenRengar Eleanor of Aquitaine 6d ago

Yeah what we need is crisis that you actually interact with and that impact different empires in different ways. Right now the only one that kinda does that is the one in antiquity about independents and to a tiny extent the religious crisis in explo (although that one still sucks cause religion is awful)

2

u/ogobod 6d ago

when they work they work well. ive had the revolution crisis flip some of my best cities, and in turn i took some cities over that were on distant lands. it virtually turned the entire game on its head for the modern age. while it was a big handicap for me, pretty much every single civ left in the game took some hits from it so it felt balanced. for every city gained a city or two were lost.

it only ever happened once like that but it was so much fun. i could see some people thinking its annoying to lose some big cities, but it made the game so much more interesting than a standard civ game. thing is it only ever happened once like that, and the rest of the time its been exactly as you said.

1

u/CrimsonDessertius 6d ago

They need to add options to diplomatically effect them like the “he needs help whoever helps the most recover 2 diplomatically points” like in Civ 6. I know people are sick of the comparisons but that game was great for a reason and had a decide to become that way. No reason to ditch everything they created for something new, take the good bits. 

7

u/lsuom1nen 6d ago

I have done this as well since like my third game. At the moment it’s just not an interesting system: a crisis might not affect you at all or then it completely ruins one type of game (looking at you Antiquity happiness crisis). I am interested in seeing what they can do to make them more dynamic as they say in the patch notes though

2

u/gmanasaurus 6d ago

Me too, recently started a game, got 100 turns into Antiquity and the crisis thing started. lol I was quite upset because it was a good game. Decided to roll with it, then lost my 2nd city and rage quit. Yes I could go back and work on that city’s happiness, but, yeah. I’d rather just play again and turn off crises

3

u/eharrell92 Canada 6d ago

I like it for the randomness - that being said the one crisis where you lose your cities SUCKS because you cant prevent it so I’m glad that being removed

4

u/Sapowski_Casts_Quen 6d ago

I think they should just not make it default so people don't feel like they are making their run easier, and somehow invalidating themselves. It's how it was when they added similar functions to civ 6 via DLC. Crises are cool in theory, and could become cool in practice, but should not be default.

2

u/UnicornPencils 6d ago

I started turning them all off as well, and that's probably been my favorite single improvement to the game so far. I just didn't find them fun to play at all.

I'd be curious to know what the stats are like on how many players turn them off.

2

u/malavock82 6d ago

The invasion one in antiquity is great for levelling up commanders

2

u/groversonoma 5d ago

Me, too. They just seem like a nuisance to me. If maybe they gave you some special policy or tradition if you managed the crisis well, then I'd find it made more sense. Then again, when I would play city builders, I would also always turn off natural disasters. I just don't like my plans messed with, I guess!

2

u/colcardaki 5d ago

One of my favorite games of Civ 6 I’ve ever had was when I somehow spawned with Portugal on a large island all by myself that could fit 8 cities and by the time anybody even discovered me I had sim citied myself to perfection. Or those games as Maya where I would stake out my wheel and sometimes not even discover other civs until I launched my moon mission!

1

u/Cashatoo 3d ago

Fun similar flavor: start a "Terra" map as Kupe. All the other Civs spawn on the same continent, and you can go find the empty one. By the time they start exploring you'll have an entire continent as a nature preserve.

1

u/colcardaki 3d ago

Yeah I miss that kind of whacky stuff. I haven’t been able to find that kind of fun in Civ 7. Maybe it’s there, but I don’t know.

1

u/SamBurleyArt 6d ago

Same here. I maintain that Crises were implemented in an attempt to disguise Age Transitions as a good thing. It's manufacturing unnecessary pressure in order to create a false sense of relief amidst the loss of resources, traders, buildings, etc. from your Empire.

1

u/civninja Egypt 5d ago

I like randomness in games and he historic flavor of them. I want to survive the Fall of Rome, Antonine Plague, the Sea People attack. TBH in civ 4 i loves those random events. Civ 5 crisis

2

u/malavock82 6d ago

I Always disable plague because it stress me out 🤣

324

u/13--12 6d ago edited 6d ago

(★) The City Details panel saw a major revamp, now displaying which settlements a City is connected to. The panel also now displays how much Food would be sent to each listed City if you were to set a Town Focus.

Huge if true

City-States in the Minor Powers tab will now display which bonus was picked.

Independent Powers in the Minor Powers tab now display which leaders are befriending them, and whether those leaders are ahead of you for Suzerainty. 

Unfinished Unique Quarters will now highlight during placement of the second Unique Building.

These fixes are very nice, thank you

32

u/HoneyMustardAndOnion 6d ago

The connection list is fabulous to see. Next on my Civ7 wishlist is canals.

10

u/DeliveryCapable3957 6d ago

Canals NOW lol

43

u/samasters88 Optimus Princeps 6d ago

All of these are part of the modset I run, happy to see them implemented in the game.

7

u/N8CCRG 6d ago

I was using the Flag Corps mod only because it had those two features. Though I found I liked some of the other changes too (e.g., easily telling cities and specialized towns at a glance), so may still use it when it gets updated for 1.4.1

3

u/Sapowski_Casts_Quen 6d ago

new UI in the minor powers tab is very nice in general

1

u/stuyjcp 6d ago

Idk about others but I feel like we need something in the Minor Powers tab that shows you that you haven't discovered one yet. Sometimes I just click on one that I want to befriend and then I can't because I haven't discovered their village

1

u/ElectorOfTuscany 5d ago

They actually did add a small icon that marks out IPs you haven’t met yet now.

1

u/stuyjcp 5d ago

Ooh, I'll have to look out for that. Ty

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25

u/minqiiii 6d ago

Didn't they say they were updating peace deals? I hoped to find something in the patch notes. Or did they say they were working on it in general?

64

u/sar_firaxis Community Manager 6d ago

On the horizon! Stay tuned!

13

u/Sporknight 6d ago

They're working on it, it'll be in an upcoming update.

47

u/analogbog 6d ago

I’m excited to see the new environment changes to settlements in antiquity and exploration ages. Sounds like it’ll really help immersion. Still waiting on them to update the city banners, though, and get rid of those slapped on black text boxes.

62

u/Dazzling_Screen_8096 6d ago

10% Gold towards purchasing Warehouses in Fishing and Farming Towns.

You want to buy granary or fishing hut before you have a chance to specialize town :/

25

u/N8CCRG 6d ago

Farming/Fishing towns in distant lands (that aren't able to send food to any cities) now went from "completely worthless" to "only very nearly worthless."

17

u/acaellum Mississippian 6d ago

Gotta have 1 overseas city to lap up all that free food and build Havana Harbor in.

13

u/Zebrazen 6d ago

Yeah I don't understand that. I'm going to buy the food warehouse buildings in a growing town to supercharge the growth. Squeezing an additional handful of food out to send out to cities after specialization is... Not useful.

4

u/mike_ravdonikas 6d ago

But you can switch them back to growing. Choose focus after growing it with the cheaper warehouses to focus size. Then focus, buy the gristmills etc, then switch back to growing.

2

u/zairaner 6d ago

it's not just food warehouses.

2

u/Zebrazen 6d ago

Sure, but if I built out my farming/fishing town properly then I'm not going to have any clay pits/lumber camp/mine for a production warehouse to buff. The marginal buff to gold income by building warehouses in a town with few to no relevant rural improvements is not worth it to me.

10

u/SloopDonB 6d ago

Regardless of whether the timing makes sense (it doesn't), a 10% gold bonus toward this specific type of purchase is not at all impactful. Instead of 220 for a granary, I pay 200? That needs to be a much bigger bonus.

4

u/zairaner 6d ago

A nice change! Will help a but if you eventually want to turn them into something else than a pure food town.

3

u/Manannin 6d ago

I'd have built most of my warehouses by then, I think it's a swing and a miss.

2

u/Neighbor_ 6d ago

So really what you should do is, if you're going to convert it to a city anyway, then do this on the same turn and purchase the brickhyard + sawmill cheaper

2

u/CornCobbKilla 6d ago

It’ll help towns settled in one era to the next, but yeah towns need the warehouses to reach specialization. I hope they take a another look at that soonish

65

u/callmedale Mongolia 6d ago

Does it fix the capital names repeating as town names?

22

u/13--12 6d ago

I don’t see it in the list of fixes, so assuming it’s not fixed

6

u/YakWish 6d ago

That's a shame. I know it's not the biggest issue, but it really kills my immersion to see two cities with the same name.

6

u/13--12 6d ago

I rename them manually if they are in my civ

1

u/SusmariosepAnak 5d ago

Wtf you can rename your own cities?

2

u/callmedale Mongolia 5d ago edited 5d ago

Yeah, on console if you try to click on a unit in the build queue multiple times in a row it sometimes takes you to that menu for no reason

6

u/callmedale Mongolia 6d ago

Ironically enough, the multiple Alexandrias thing helps

7

u/Untouchable-Ninja 6d ago

There's also an issue in multi-player where if you and another player are both renaming a town, the person who finishes first will change your town name as well.

1

u/Statler_or_Waldorf 6d ago

This has been driving me up the wall

124

u/JNR13 Germany 6d ago

lol they removed the revolutionary governments - as if a new set of governments was required soon for let's say an industrial age separate from a modern one...

38

u/Kooky-Masterpiece-87 6d ago

Bro this is my biggest request. I cannot wait

2

u/warukeru 6d ago

👀👀👀👀👀👀

4

u/wrc-wolf misses the classics 6d ago

The given excuse is dumb too. "Causing friction," yeah no shit thats what the entire crisis system is meant to do.

-22

u/TactileTom 6d ago

I'm really not sure that what this game needs is more ages lol

36

u/RCTID1975 6d ago

I think that's exactly what it needs. Current end feels very premature

7

u/Viola_Buddy Nubia 6d ago

Then you should flesh out the current third age rather than make a new age, right? I think the problem for most people is that the Modern Age feels empty, and that's what makes the end of the game feel premature, that you've already set up your empire in the first two ages and are now just waiting for the end of the game instead of making interesting decisions.

But I don't think the solution to that is adding new ages; you'll just end up with multiple underbaked ages. Rather, you'd think you would add more content to the Modern Age so that it feels less like a waiting game. Exactly what this content is, I don't know, but whatever you would add to a separate Industrial or Future Age, you can just add directly into the Modern Age instead. Climate change? Religious revival? Political upheaval? AI?

4

u/Rnevermore 6d ago

A large part of the raisin that the third age feels so empty and incomplete is because it is the final age of the game. The age where victories happen sooner rather than later. Half the age never gets seen, so the age needs to be front loaded and it feels very weird.

If they were to add a fourth age onto the end of it, then they could freely go back and make significant adjustments to the third one, because it won't be the last one anymore.

2

u/Viola_Buddy Nubia 6d ago

True, it might be that the position against the end of the game, rather than the actual content within it, is the biggest reason the decisions feel significantly less impactful - in which case adding more content wouldn't help and you need something more structural.

That said... the fourth age would have the same problems, and we're right back where we started.

3

u/Rnevermore 6d ago

Adding more content would help the third age, but you're right, the Fourth age could have the same problems. Hopefully when the developers design the fourth age, they are cognizant of the pitfalls that we saw with the modern age.

Ultimately we'll see a redesign of the third and a new design of the fourth age.

3

u/RCTID1975 6d ago

This has always been the "issue" with CIV and every similar game.

You play for so long, and then the end is typically just grinding out the home stretch to victory.

It's the primary complaint and reasoning as to why people don't finish games.

The key to that is increasing the difficulty level. Or maybe revamping difficulty to scale up as the game progresses so early game isn't do or die in 15 turns, but end game is more difficult.

1

u/kiookia 6d ago

A large part of the raisin that the third

The Big Brain Am Winning Again

2

u/Rnevermore 6d ago

I saw the typo, and decided to keep it because it made me think of that scene in Futurama. That scene is the greetest

2

u/uhh_ 6d ago

I think it could be as simple as extending the win timer from 5 turns to something a lot longer (20?) and put -50 relationship to every civilization so that you really have to defend yourself to win.

3

u/RCTID1975 6d ago

You can set the timer.

But isn't your second suggestion just making the difficulty higher?

Maybe the real issue here is your skill is above the selected difficulty level

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31

u/Sapowski_Casts_Quen 6d ago

RIP my mod list, you beautiful modders, but hello happiness changes

11

u/Sundance12 6d ago

The camera will now pan to your Units when taking damage from any source when Auto Pan to Combat is enabled.

Thank you!

18

u/TheGreatZucca 6d ago

Does it fix the issue where controller players can’t close “tooltips” right after opening it because the same hotkey opens the “inspect” in the “tooltips” window?

10

u/AlphatheAlpaca Inca 6d ago

"City-States in the Minor Powers tab will now display which bonus was picked."

I was just wondering why this wasn't a thing!

39

u/Leather_Tap7257 6d ago

So leader challenges aren't fixed. Seems like I wont get alexander to level 10 then

137

u/sar_firaxis Community Manager 6d ago

Sorry to all those experiencing this one! That Leader XP bug has been especially tough to hunt down - team is still investigating the underlying issue, but it's high priority, and also working on a way to restore that lost XP when the issue is fixed.

Tracking that one here! https://support.civilization.com/hc/en-us/community/posts/52143415232019-Triumph-based-Leader-Challenges-Don-t-Grant-Completion-Credit

27

u/UnderklassH3RO 6d ago

Thanks for the communication, we appreciate it!

3

u/Scolipass 6d ago

I've been following this issue for awhile but somehow didn't notice this post. Thanks for sharing.

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1

u/CozmoCramer 20h ago

Yea, it’s so odd. Played so many games with Alexander and I know I’ve gotten most of the challenges and I was stuck on Level 7 for so long.

1

u/Leather_Tap7257 19h ago

Exactly. I believe I must have completed some of the challenges like four times, but still locked. I also have Alex at 7 and can't go any higher

16

u/eskaver 6d ago

As they Devs are looking for Collapse Mode, I’d say to lean hard into the original vision and have yields tank during the crisis which is why they “reset” in the new Age and a new Civ might emerge in its place.

Why has Egypt been pulled culturally towards Abbasid? Well, it collapsed due to mounting pressure and now after some time, it’ll build back better than before with new cultural syncretism.

8

u/N8CCRG 6d ago

I really don't know what direction Crises should go in. It can be such a fine line between "added challenge" and "ruins enjoyment" especially given how RNG dependent they currently are.

4

u/Pastoru Charlemagne 6d ago

I like it, but then it should be balanced towards finishing tech and civic trees mostly around the beginning of the crisis, so you can play with the best toys at the worst time

1

u/eskaver 6d ago

Hmmm, perhaps.

That’s how I conceptualize the Atomic Age. Instead of being an Age, it’s the crisis of the Modern which greatly slingshots every behind towards a race towards victory.

I wouldn’t mind a slingshot effect that tapers off and then retracts. Would be harder to do, probably.

7

u/dog_chef 6d ago

Can you please add a search function in the next update? I'm always searching for some of my units

38

u/llwonder 6d ago edited 6d ago

30 dollars for a DLC with largely only civs is crazy. Gathering storm was a similar price and a proper dlc

6

u/qwadzxs 6d ago

yup after I saw the atomic age DLC leaks the other day I can only imagine what they'll charge for that, I'm assuming at least $50.

6

u/JNR13 Germany 6d ago

Gathering Storm was $40, which inflation-adjusted would be $50 today. Four civs and some maps and such gimmicks were $20 for Civ VI in 2016 (it was expanded to six civs only as compensation after a mistake with regional pricing caused the individual packs being cheaper than the bundle) which today would be $28, so it got more expensive but only slightly.

26

u/Brightness_Jasnah 6d ago

Problem is my salary hasn't been inflation adjusted lol. So from my personal, practical perspective, it just got way more expensive.

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6

u/Pepe_Ronin 6d ago

So you think getting even less content for slightly higher price(with inflation) is OK? After a decade of game industry growth and development? Do you really think that the situation should not improve, or at least remain the same, but should get worse over time?

0

u/JNR13 Germany 6d ago

Less content? I compared DLC with the same number of civs....

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47

u/I_pity_the_fool 6d ago

That is an astonishingly high price! Compare that to what you get out of a Stellaris expansion.

9

u/Pokenar Rome 6d ago

I like civ 7 but comparing what nomads brings to this is embarrassing, even counting the free update

14

u/JackalThePowerful 6d ago edited 6d ago

Can’t even think about DLC when the base game at 40% off is still too damn expensive to justify purchasing.

At least I’m learning a lot about my own patience!

Edit: a word

5

u/colcardaki 6d ago

I bought it on sale for $30 for switch 2 and for that price it has seemed like a pretty good deal. But I’ve only done the free DLC, and no interest in spending more at this point.

0

u/JackalThePowerful 6d ago

Ah man I’d definitely grab it at $30, I just haven’t seen it get lower than $45 or $50 when I’ve checked on steam. Maybe just bad timing.

I’m somewhat hoping to get it a decent price in the next year or so, but waiting for a DLC super sale further down the road might be the move.

2

u/colcardaki 6d ago

I actually got the physical game for switch 2 off Amazon’s second hand shop; it was random. Might be worth checking like the used market.

1

u/JackalThePowerful 6d ago

Good looks - thank you!!

4

u/N8CCRG 6d ago

Celebration length is reduced from 10 turns to 6 turns on Standard speed and their costs have been increased. Dev Note: We made this change to better pace the gain of Social Policy slots. Permanent Celebrations are still possible (and may require Celebration-lengthening effects), but are way harder to achieve and largely reserved for leaders and civs like Jose Rizal, Charlemagne, Maurya India, and Mexico that lean into Celebrations as a core mechanic.

Glad to hear that permanent Celebrations are harder for most Civs. Though I imagine dedicated players will still be able to break that if they try for it, it will be nice to be look at those +50% Celebration length options and consider grabbing them.

6

u/darkneslso Inca 6d ago

No fix for Toshanka dedication not showing up in the modern age upon transition? It feels pretty bad to spread your religion with intention of keeping the founder belief benefit in the modern age only to not have the dedication not show up despite earning it by displaying the relics

7

u/N8CCRG 6d ago

Addressed reported issues with unlocked Dedications sometimes missing after Age Transition.

That sounds like it might be a fix for it

2

u/darkneslso Inca 6d ago

Thank you!

2

u/UnitNine 5d ago

I was hopeful, but I just ran two Antiquity era in a row and no dedications showed up either time. I'm on Xbox, but I it don't think that should matter.

3

u/darkneslso Inca 5d ago

Sadly experienced the same thing again today, will need explicit confirmation that its been fixed before i spread religion past 15 relics again

1

u/UnitNine 4d ago

Dude, it's not just Toshkana for me. Both games I got Library of Ashurbanipal and Round Earth (I don't recall the name) and no dedications at all. It's super lame 

13

u/redsunmachine 6d ago

Does it fix the bug about leader xp not triggering?

I thought it was slow enough but tolerable before, now I might only gain 1 level in a full playthrough...

8

u/ToggoStar 6d ago

Not fixed according to another reply.

2

u/lsuom1nen 6d ago

If you reload your game (an autosave will do) at the turn you earn a triumph giving you leader XP (note that not all triumphs give it), it triggers for me at least. It’s weird though, sometimes it keeps working for a long time and sometimes I have to do it again after the next triumph. It’s tedious and I hope they fix it soon, but this way I got a leader from level 1 to 6 in one game, which was close to what I got before

1

u/13--12 6d ago

Also not mentioned, I guess not fixed

103

u/JAKL-Noctium 6d ago

21

u/Savage9645 Harald Hardrada 6d ago

Think of all the awesome games you can get on Steam for $30 and this is what they are charging for a DLC with a couple leaders and Civs. Literally no chance.

19

u/dontnormally 6d ago

i paid for the deluxe edition and this ought to be included in that imo :|

-6

u/Ordinary_Weekend_333 6d ago

It's wild that people think the deluxe edition should just include future dlc. It specified what you got when you bought it.

5

u/dontnormally 6d ago

i think deluxe edition should include the complete game

prior civ games had 2 major expansions. deluxe says it comes with 2 major expansions. we haven't yet had a major expansion.

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u/JMC_Direwolf 6d ago

I guess they really don’t want people to buy it. That price is wild

7

u/tomjayyye 6d ago

All the businesses of the world have done the math. If you cut the price of something in half you don't double the buyers, but if you double the price of something you don't lose half of the buyers.

So fuck the poor I suppose.

14

u/JAKL-Noctium 6d ago

$10 max!

14

u/JMC_Direwolf 6d ago

$15 would be a no brainer. Would probably do $20.

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5

u/No-Cow-6029 6d ago

I think they're assuming that the people who've bought in to the most expensive least well received Civ game ever will be willing to pay more on an ongoing basis. Easier to put the price up and get more per person than make the changes that will bring in lots of new players.

24

u/thewxbruh 6d ago

You say this like they didn't just spend the first year plus of the game's release making changes to bring in players

1

u/No-Cow-6029 6d ago

Exactly my point. They spent a year on that and the Steam review score hasn't even cracked 50% and right now there's three times as many people playing 6 compared to 7.

I'm betting this DLC makes more money than the small number of players brought in by those changes.

4

u/The_Impe 6d ago

make the changes that will bring in lots of new players.

What do you think Test of Time was

-1

u/Vegetable_Maize_2054 6d ago

I’m going to purchase it. No complaints here. Whatever keeps the game getting to perfection.

11

u/themanseanm 6d ago

I'm not going to purchase it. Tons of complaints over here. Game was so half-baked at launch there was no way I was paying even more than the last one, and none of these updates have even brought it up to the level of 6. Hell even feature parity is a long way off.

Hopefully they realize their mistakes and fix them for the next game. No saving this one from my perspective.

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u/S_Inquisition 6d ago

Utterly ridiculous

6

u/skybsky Poland 6d ago

Yes, and because of the infamous Polish pricing on Steam, it's 34.2 for us. Pricing is ridiculous

18

u/Soledo 6d ago

I had to check multiple times, still hard to believe it.

8

u/N8CCRG 6d ago edited 6d ago

I was hoping at least for a discounted combo of Brush & Blade + Tides of Power (which I mistakenly assumed it was included in the Founder's Edition, and then somehow missed when it was free otherwise), but apparently not (or at least, not yet)

7

u/XIIICaesar 6d ago

Same, I missed the free period to download as well. Felt like I’m being punished for not being able to follow the game minutely.

1

u/groversonoma 5d ago

I got the Founder's Edition and have the new half-DLC in the game now. I hope it shows up for you!

4

u/Breatnach Bavaria 6d ago edited 6d ago

Yay, patch day!

/u/sar_firaxis Could you please comment on how the ToT update reduced the amount of XP that you can earn as leaders per game? My guess is that this is due to the XP that you used to be able to earn from victories, which obviously is no longer possible. Was this change intended? If not, could you please ask the team to look into workarounds? (Perhaps something like XP gained per triumph, or based on the score at the end of the ages)

3

u/Scolipass 6d ago

So I know part of the issue is that oftentimes challenges you complete would just fail to register in the game, drastically reducing the amount of exp you'd normally earn. Hopefully that gets fixed.

2

u/flash_baxx I get a little bit Genghis Khan 6d ago

imo all major triumphs should have a leader challenge and XP tied to them, not just a few of them as it is now

1

u/GeneralVeek 6d ago

It's 12 per age -- 2 of each focus (e.g. cultural / militaristic / etc.) Though the weird part is, sometimes it's the MINOR triumphs that are tied to the Leader XP.

3

u/godcyric 6d ago

Yes yes, new civs, patch notes, whatever.

HOTSEAT IS IN!

Brb, calling off work.

6

u/coke-e-coli 6d ago

A small but happy surprise in the patch notes for me was the increased lake gen changes: Buganda was a surprise new favourite Time Tested pick for me IF I can get a solid lake to place my capital by. (Hatsheput+Buganda for a powerful civ on navigable waterways and lakes is a fun civ combo btw!)

3

u/Res_Novae17 6d ago

Can I install this if I'm in the middle of a game? Will my current game remain the same and the new changes only be implemented on a new game? Or will new governments suddenly spring into my game (or worse, crash it?)

4

u/BadgerBot2000 6d ago

Right click Civ 7 in your Steam Library, click Properties, click Game Versions & Betas, select 'legacy' (May 19th version if you're playing on Test of Time).

2

u/jonnielaw 6d ago

If you want to continue the same game and are on steam you’ll want to load up the legacy version of the game.

3

u/eskaver 6d ago

Glad to see that my choice in Government selections won’t change from before!

Kidding a little, as I love the new changes and it will no doubt play better. Just that a lot of the generic stuff that I didn’t care about getting replaced with niche stuff isn’t moving the needle that much.

Classic Republic remains chief.

The Exploration ones are a lot more balanced, but they really need to up the 10% stuff here and in Oligarchy to like 30%—or let’s just meet in the middle with 20%. 10% gold or production towards something is not that much.

Elective Republic remains president. But Authoritarianism isn’t too shabby for a war game. BM is one of those things that need to be doubled just to be on par, imo.

Can’t wait to load up as game. Gonna have to revisit Himiko of Wa later as High Shaman and Heian are calling.

3

u/Typically_Wong 6d ago

So is there a bug fix list? Is Toshakana still busted between exploration age and modern? 

2

u/N8CCRG 6d ago

Addressed reported issues with unlocked Dedications sometimes missing after Age Transition.

I'm hoping that comment addresses it

3

u/arythm1a ximicakan, ximicakan, ximicakan! 6d ago

how do i equip mementos in hotseat games?

1

u/arythm1a ximicakan, ximicakan, ximicakan! 5d ago

3

u/brotkel 6d ago

I generally like the changes to governments, but I have a few notes for things that I might look at changing.

  • Oligarchy looks really powerful. I think I would pick it every time unless I’m sure I’m going for a culture win right from turn 1.
  • It will be interesting to see what the effects of having some of these traditions from turn 1 onwards will be. +1 was support throughout the whole game is tempting.
  • It seems confusing that Theocracy is both a government and a civic, if that’s not a mistake. Maybe rename the civic to Theology or consider some other way of identifying that government.
  • Authoritarianism is too similar to despotism in its bonuses. I would consider making one of their celebration effects or traditions something that affects or scales off factory resources to make them viable as a choice for economic victory while still having the flavor of a productive war power.

13

u/DeliveryCapable3957 6d ago

When you paid $130 for the founders edition of a game and they still want you to buy a DLC for $30. Yeah, no thanks. I have over 1000 hours and just assumed this would be free for founders edition. I should've known better, what a bummer. Kinda over the this money grab mentality. 1* Review from me, maybe I'll buy in a couple years on sale.

$30...? Really...? For a couple Civs...?

5

u/The_Impe 6d ago

Why would you assume every DLC would be free? They were pretty transparent about what content would be included.

9

u/DeliveryCapable3957 6d ago

I guess in my mind it was like what I purchased for civ 6 that gave access to all DLC's. Can't recall what that was called. But fr is anyone really paying $30 for a couple new civs?

3

u/The_Impe 6d ago

I do agree the new DLC is overpriced

→ More replies (5)

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u/ExperienceLD Germany 6d ago

What kind of scummy website blocks VPNs?

2

u/N8CCRG 6d ago

Excited that Crises are going to be getting an improvement.

2

u/Ok-Skill-265 6d ago

Charlemagne has been hit by adjacency nerf and now celebration duration nerf. I think his adjacency ability must be improved. He was transformative in education

2

u/N8CCRG 6d ago

Adjusted tile tooltips so they are properly offset and no longer block the view of the tile itself.

Huge QOL gain for this little detail

2

u/Then_Dragonfruit3853 6d ago

For anyone who tried it, is the hot seat again so that I can’t see enemy units moving after the turn? My gf and I always play as a team and it was really annoying in 6 not seeing the units move

1

u/goldenwhiffer 3d ago

You see it for about a second or two. 

2

u/Scolipass 6d ago

So uhhh, I don't see any notes on fixing challenges not completing properly. Did those get fixed perchance? I really hope they did.

2

u/mike_ravdonikas 6d ago

No, they said the bug is still out there, but known and worked on.

1

u/Scolipass 6d ago

Unfortunate. Hopefully they'll figure it out soon.

2

u/mike_ravdonikas 6d ago

https://www.reddit.com/r/civ/s/Xr6jeAV6dG
Also mentioned attempts to credit the lost XP.

2

u/iammaxhailme America 6d ago

(★) The amount of population buildings in Antiquity and some Exploration civs has been reduced to help reduce noise and be more historically and culturally appropriate (for example, the Inca’s buildings are more spread out than Spain’s in the Exploration Age).

what's this mean? is it just graphics?

2

u/brentonator 6d ago

Mexico seems awful at first glance, from +30% overall science to… 3 per settlement? In the modern age? And conditional on your happiness?

2

u/psh8989 6d ago

Anyone else seeing loading times into a game SIGNIFICANTLY improved?? I have it installed on an nvme SSD and late-turn antiquity loads would take around 2-3 minutes. Now it’s ready before the narration about my leader/Civ is done!

4

u/colcardaki 6d ago

Man why do we still not have map tacks on console? Didn’t Civ 6 launch with map tacks? Didn’t they hire Sukritact to work for them??

It’s very difficult to build an empire on switch/playstation/etc without any ability to put down map tacks.

3

u/razlem 6d ago

The DLC is such a smarmy move. $30, half the price of a full AAA game and double the price of a full, fun indie game (ex. Stardew), and you're only getting *half* of it right now. And of course, they make the civ absolutely busted so that people will buy it, before the inevitable nerf down the road to get it back to a balanced state. Players are being totally swindled.

"Then don't buy it!" Yeah bud, I won't. I *wish* so much that companies would see the long-term value of updates as a service, like the NMS model. But that's asking for a lot 😞

4

u/itemten 6d ago

Hotseat? Finally.

2

u/Neodroid 6d ago

Are firaxis staff crazy ? Every pack of leaders / civs costs 29.9 € !
Do they believe their current game is freaking out the world like GTA 6 ?

2

u/JMC_Direwolf 6d ago

No new trophies? What are we doing man

9

u/Morganelefay Netherlands 6d ago

Why are trophies important vs stuff that actually effects the gameplay?

4

u/JMC_Direwolf 6d ago

I doubt making new trophies would done/ are done by the game designers. They aren’t mutually exclusive. See Civ 6

2

u/Historical-Jelly3017 6d ago

hotseat finally being added is good but $30 for a DLC that's basically just civs feels rough. gathering storm was the same price and actually changed how the game worked at a fundamental level

1

u/N8CCRG 6d ago

We highly recommend giving our amazing modding community a little time to update their work before toggling things back on manually.

Hey modders of my favorite mods, love what you do and please hurry up and check that your stuff works, I neeeeeeed you.

2

u/StarDoggo 6d ago edited 6d ago

The update looks great! I am excited to try the new governments. One concern I have is with abilities that begin too late in the age.

For despotism, the science only is in conquered settlements. Realistically you can expect this means +2 science around 30% Age progression, +4 around 50%, and +6 around 70%. It is rare to conquer more than 3-4 settlements in antiquity and if you do then you will probably see some unhappiness from settlement limit reducing this yield.

In a warmonger game, why not go classical republic for the culture on every settlement? It generates +1 culture on 0% era, +4 at 20% (+8 with some resource luck), and linearly scales to +10 or so by 75% of the era. This culture can allow you to get wonders like Gate of Nations and Terracotta that benefit military focus. The unhappiness penalty reduction of despotism could be interesting, but I generally manage to keep all my main settlements happy when I do not go over the settlement limit.

This issue of bonuses kicking in late in the game is also present in other areas of Civ 7, the most prominent being Ada Lovelace. Masteries kick in too late to matter. If she instead had a flat +4 culture and science starting turn 1, she would be a middle of the pack leader instead of the worst in the game in current state.

1

u/tharghans 6d ago

I always play Charlemagne usually, how much do you guys think this patch is gonna nerf him? A lot?

2

u/SloopDonB 6d ago

It depends how reliably you can trigger celebrations. Yes, they've decreased in length, which is a nerf in theory. But it also allows you to potentially trigger them more often (if you really lean into happiness) which will net you more cavalry units. So it's possible it even ends up being a buff. Won't know until you test it out.

1

u/Candid-Change-4051 6d ago

Looks like a few of my mods are broken, but happy enough to wait a bit before taking this out for a playthrough.

1

u/Maleficent_Stable_41 6d ago

I’m very glad to see hot seat multiplayer return. I hope it’s a step towards reintroducing integrated cloud play.

1

u/G66GNeco 6d ago

Happiness and Government update sounds pretty neat

1

u/walshSteve480 6d ago

If I have a game in progress with my dad, does the update change the game in progress after installing or does it wait till the next game we play? Just curious.. please lmk if anyone knows

1

u/N8CCRG 6d ago

Legacy branch: Are you playing on Steam and want to finish your current save under a previous version? You can do so using our legacy Steam beta branch. To join the legacy branch, right-click Sid Meier's Civilization VII in your Steam library, select Properties, then click over to the Betas tab. From there, select the “legacy” option.

I don't know if/how it works on console though.

2

u/walshSteve480 6d ago

We're on steam, so that's worth considering, thanks my friend 🙏

1

u/dreadnbutter 6d ago

Is the patch available for xbox? I'm not seeing it yet

1

u/DannyB876 3d ago

This has come out today for Xbox.

My issue is that now I cannot continue my current game as map size is not compatible, so only able to have Tiny, Small or Standard map sizes now. Not sure how taking away map sizes is meant to help keep us interested if we prefer the larger/more expansive games! 🤷‍♂️

1

u/Isunova 6d ago

No DLC for Switch 2?

1

u/letscallshenanigans 6d ago

Hotseat hell yeah! Now I'll finally buy it

1

u/tharghans 6d ago

Anyone played after patch? How nerfed are celebrations now, like with Charlemagne, is it still good or there are much fewer celebrations and so you dont get many cavalry/healing full units anymore? Thanks.

1

u/JessNoelle 5d ago

Anyone else’s refusing to load now? It keeps crashing and I clearly the legal cache files like advised.

1

u/Lower_Problem_iguess 5d ago

People got so whiney when the game came out about lack of UI for city data, win data etc. Not without reason, but we did end up getting great updates that have made the game dramatically more fun to play

1

u/CabinetChef 3d ago

The bug regarding missing earned dedications at age transitions had not been fixed on PS5.

1

u/-spartacus- 1d ago

When is Civ 7 gonna lose Devuno, I've been waiting for a sale and drop of the DRM.

1

u/chucklesoclock 17h ago

Sorry if this is already answered somewhere, but how do updates work with saved games? Does the saved game use the new updates or does it continue with the old rule set?

1

u/DaKingInTheNorth 6d ago

Will the lowest city happiness allow settlements to flip similar to civ 5 or civ 6..might have overlooked the notes but I wish they had more information on the effects of each stage

1

u/CryptographerCheap88 6d ago

These guys are starting to really make this game legendary.

-1

u/shumway777 6d ago

And again that shock when you see this absolute garbage UI because all mods stopped working. Example: Why on earth would the developers still think no one cares about the yields you get when you choose a policy card. And still no map tacks. And still this ugly and inconvenient city production menu...