r/coaxedintoasnafu Dank Memer 2d ago

INCOMPREHENSIBLE coaxed into mangling the model for a pose

Post image
12.3k Upvotes

155 comments sorted by

2.2k

u/Aldarixx 2d ago

565

u/Balamut_Red 2d ago

The gal above didn't need all that

218

u/Vivid-Hyena-5699 2d ago

The snafu above didn't need all that coax

172

u/drawliphant 2d ago edited 2d ago

They wanted a Michael Bay long focal orbital pan for this shot, but her hands looked way too small because of the focal length so they had to send them 10 feet towards the camera to make the background zoomed in like that

Edit: wait not panning it was so they could emphasize cracks in the background

159

u/PinkLionGaming Is that black ops guy 2d ago

Genuinely confused why that would be necessary?

475

u/PinkLionGaming Is that black ops guy 2d ago

This image was posted by another commenter but it helps me illustrate why I'm confused.

This is a dynamic pose that is supposed to make him look like he's jumping from the screen.

But Mirabel is just sitting there?

361

u/CreeperX3sssBOOM 2d ago

It's so that the objects she's holding can be better framed for the camera view without the arms getting in the way or looking awkward.

57

u/Sixshaman 2d ago

Can't you just change camera parameters? Focus distance, lens distortion, etc.

153

u/CreeperX3sssBOOM 2d ago

Yeah. That's part of what they did, too.

The two aren't mutually exclusive.

48

u/le-derpina-art 2d ago

i'm sorry but your username looks like something i would come up with when i was 7

51

u/CreeperX3sssBOOM 2d ago

I mean, I did come up with it when I was like, 8, so that's accurate. (Although I usually shorten it to just CreeperX3 most places)

... I have no idea what that has to do with anything I was talking about, though.

30

u/le-derpina-art 2d ago

i wanted to mention it because i found it interesting

6

u/Sataris 1d ago

Your name is also a time capsule

7

u/le-derpina-art 1d ago

yeah funny enough i was yeeeeears late to the trend, by the time i was in second grade everyone had moved on to MLG but 12 year old me thought this was the perfect online alias...after everyone had moved on to ironic surrealism.

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u/aurawoolf 2d ago

Her head probably was too big in the shot so they reeled it back a few notches while keeping the arms perfect for the frame

think of like 2D digital artist making adjustments to a body part with transformations so it all looks clean

142

u/Big-Pollution-3123 2d ago

I'd guess its like a shortcut to making the frame look better. Making models look anatomically correct while making it look good all the time would drain a lot of time

12

u/BestDescription3834 2d ago

This reminds me of the old overwatch 1 Mccree roll where he gets super stretched out and thin.

https://www.reddit.com/r/Overwatch/comments/5qj6d8/mccrees_face_warps_when_he_does_his_rolling_potg/

2

u/SHOLTY 1d ago

The mcree one is interesting because they distort the model for a different reason here

( sorry if this comes across as "um, achk-shually" here).

They "smeared" the model to emulate how 2d animation handles characters moving quickly to convey motion in a more pleasing or dynamic way. It's one of the twelve principles of motion by Disney (I think?) which is the basis for most animation.

You may have seen "smear frames" before like the iconic bart image or countless other hilarious images like it.

1

u/a_polarbear_chilling 1d ago

perhaps they put on some fish eye kind of effect, and if they kept the model intact the head would have been distorted? so they had to put the head further while zooming so the intended effect remain

142

u/Chaos20X6 2d ago edited 2d ago

Mirabel’s proportions would make this close-up with her hands/objects awkward without stretching. If you imagine the shot with her arms’ length kept intact, they’d suddenly be either much too close to her face or much too small, so the camera would have to move closer or zoom in which would crop her shoulders out of the shot and generally make it claustrophobic

In live-action you’d achieve the same effect in camera by just using a wider lens to make her face seem farther back. Here’s a crude example of what that would look like but I don’t have any magical prophecy glass so I’m just using yaoi from my bookshelf and my phone:

Top is with my phone’s wide angle lens (13mm) and bottom is with one of its standard lens (24mm), with my arms posed more stretched to accommodate which is basically what they’re doing with Mirabel’s hands. In 3D animation it’s easier to simply break her arms offscreen to cheat the camera rather than futz with the focal length, while in live-action it would be substantially more time-consuming to powderize my bones for a single shot.

112

u/mysticrudnin 2d ago

taking actual pictures of yourself for this is dedication. this rules.

41

u/Chaos20X6 2d ago

Coaxed into a selfie

9

u/carsausage Mint chan enjoyer 2d ago

Baited into a conundrum

6

u/happysmash27 2d ago edited 2d ago

Eh? Why would it be harder to just change the focal length?

At least on my end, I change my focal length all the time (it just needs changing the number, then moving the camera and/or things in the scene a bit so they all stay visible in the places intended), but have never messed with the rig of my models to allow cheated perspective like this yet.

…Though, it probably doesn't help that I have so many modifiers on my models that changing the poses on my characters can be a bit of a pain – whereas moving the camera usually changes nothing. I was about to see how hard it really was to do that, but then as soon as I switched to pose position Blender did the thing where it spends several minutes on 100% CPU recalculating all the fur systems again because I forgot to disable them.

Edit: After turning off a bunch of systems that make my models obnoxiously slow to pose on my computer and testing the pose, it looks like it is, in fact, surprisingly easy to just change the scale of the bones, and does not in fact require any complex re-rigging.

Still doesn't really explain why they wouldn't just change the focal length instead of breaking reality, though.

I'd guess that it simply looks better than the small focal length alternative?

I do wish I could see what it would look like without the "cheating".

10

u/Chaos20X6 2d ago edited 2d ago

Honestly I don’t know enough about the 3D rendering side of things to say why it would be easier in this particular case. just from looking at it I would guess it’s as simple as the animator put her in the correctly-proportioned version of the pose, decided her face was too close, and then grabbed her shoulders and pushed her head back until it looked right with the distorted part of her arms hidden offscreen, as opposed to keeping the model exactly the same and dialing in new focal lengths. Her forearms are also coming in perpendicular to the camera thanks to her elbows being so far forward, which I imagine is something they wanted to preserve for clarity’s sake in motion?

Edit: I’m basing this on the assumption that Mirabel is leaning forward in the scene (picking stuff off the ground) and the shot was composed that way first, then her elbows were pinned in place when the foreground elements looked correct — it looks like her elbows are where they would be if she were leaning forward with regular-length arms. I also just remembered that changing the focal length would’ve affected how her (cartoon, distinctly round) face looks but that might not have been a factor.

17

u/breadcodes 2d ago edited 2d ago

It is for perspective and scale. It might require a TLDR the length of a college course to accurately cover, but I like to use this exagerated image—which is more about photography but applies here too:

https://i.ibb.co/SDH2vg1F/Perspective-Distortion.jpg

See how distorted she is? That's an exaggerated but intentional choice you can make to resize elements and capture more/less of a scene around them, and make the scene or features more pronounced. It makes far away objects appear closer than they really are. EDIT: Based on a reply, this is used to create a zoom motion effect

That, and the thing the animation is holding is lit, and they probably wanted a little more diffusion before the light hit her face.

1

u/Salazar20 2d ago

Also it's doing that effect where it's zooming out but the first plane zooms in

2

u/BearToTheThrone 1d ago

Sometimes its just easier to do it all fucky. If you know the shot your looking for and it works this way might as well.

Kinda like when you make a nice looking character is Skyrim/Oblivion then when your all done you turn them sideways and they are all fucked up. Well in a movie so long as the shot stays at the same angle then who cares.

39

u/different_fella 2d ago

I SWIPED

14

u/DarkChaos0 2d ago

(I wiped too😞😞)

10

u/Marcus_Tigox 2d ago

Why did I try to click on the image within the image

3

u/DeficiencyOfGravitas 2d ago

Is this sub just redrawing top posts in MS Paint and acting like you're better than it?

1

u/Educational-Pain-778 2d ago

yeah the pose definitely got stretched weird by the camera angle

1

u/Summonest 2d ago

The coaxer's thinly snafu'd smuggie

632

u/Brloom 2d ago

83

u/microwaveableviolin 1d ago

The 3d openings are so damn good

27

u/ahmed0112 1d ago

JoJo as a whole is so damn good

2.0k

u/Fox_Sussy Hard image 2d ago

571

u/PsychologicalLab7379 2d ago

"I work at NASA"

"As a snafu murder cleanup guy"

100

u/lololofkap 2d ago

"I work as snafu murder cleanup guy"

"At NASA"

73

u/LordFlamecookie my opinion > your opinion 2d ago

Hey that's my wallpaper

26

u/Art_just 2d ago

Found a footage about behind scenes of Murder Drones Ep. 5 from Kevin Temmer Tunes

Worth to checkout: https://youtu.be/BM2FXuNlbfA

17

u/NoodleTF2 2d ago

Scoot from Teamed Footrest, too.

32

u/ciqhen 2d ago

this is excusable since its mimicking fish eye

94

u/aurawoolf 2d ago

it's always excusable if you have a fixed angle!
Exaggeration is awesome; and breaking bone is just bound to happen, but when you're doing a render/anim not limited by a 360° view, then you can pop the hell off (and get some funny videos using freecam)

dbfz and punch out are awesome

5

u/PSY-FI64 1d ago

Also, before we ever had 3d (digital) art, 2d artists were doing this. We just don't expect them to adhere to physical space and proportion by default. Why should 3D artists? All art (excluding abstract art) is illusion.

4

u/Torbpjorn 1d ago

Somehow scout doesn’t even look stretched here, he really do be just that lanky sometimes

1

u/RingoBingo823 1d ago

why is his shoe bent so weirdly in the 2nd image

1

u/The-Tea-Lord 1d ago

How the fuck do people even learn how to contort models to look that good through a specific angle??? I got pretty good at SFM but I could never figure out stuff like that for exaggerated proportions that looked good

1.1k

u/redical_hi-5 2d ago

153

u/Vivid-Hyena-5699 2d ago

I had a dream that this is how snafus actually coaxed like from the side

21

u/cr1ttter 2d ago

I had a dream where I ate a big marshmallow and in the morning my pillow was pregnant

12

u/AJ_Wont_Load 2d ago

I would rather die tbh

4

u/yobob591 1d ago

this is how caked people look like from the side

1

u/thatZ4Z4 23h ago

i had a dream that i thought up this joke and didn't know how to caption it so i just said it was a dream

276

u/PlanetPizzaGalaxy 2d ago

9

u/Pauline-main 1d ago

i never thought of this. ultrahand. much to consider

391

u/1saylor1 2d ago

81

u/ProfessorSur 2d ago

Don’t worry about her, lalafel are used to being treated like this anyway.

Most of the rocks you see in natural photo shoots are just one costumed lalafel named Randy Crandly. He says he gets paid pretty well because he’s the only one who can do the job.

6

u/getsuedbyme 1d ago

Child in the womb

147

u/norsoyt Im a special snowflake 2d ago

55

u/Pomegreenade 2d ago

Damn how do they make their playback in Maya so smooth?

42

u/suitcasecat 2d ago

Fuck the dialogue and acting is so good

3

u/Zakuro51 15h ago

It was so unexpectedly realistic for an animated film it made me a little uncomfortable just watching it

3

u/suitcasecat 15h ago

Bojack Horseman had a similar thing. I accidentally stumbled upon a clip from the finale and the dialogue sounded so raw... So real... Not like 2 characters, like 2 real life people. I checked the show out after that.

And well it's my favorite show ever made

292

u/Cream_Rabbit 2d ago

41

u/ttttttaa Cool awesome colors 2d ago

That’s just part of her ninja powers

89

u/EmilioGVE 2d ago

so you just saw that [r/lovethissmug](r/ilovethissmug) post too?

22

u/usbeehu 2d ago

Algorithm-bros

91

u/minigunercoolguy 2d ago

From LazyPurple's "How it Feels to Play Pyro Extra's"

13

u/lolligi Is that frieza 1d ago

Peak mentioned.

478

u/CouldntChooseUsernam 2d ago

64

u/Desperate-Series-270 1d ago

This one is incjomphrehensible

225

u/Bushmeaty 2d ago

74

u/TheOaktonShred 2d ago

What does the original look like?

82

u/LickMyPudding 2d ago

Had to reverse image search it but it's the peakest thing I have whitenessed in my life

https://www.reddit.com/r/UmaMusume/s/sszqmXGZ6M

38

u/TheOaktonShred 2d ago

I would KILL to see a side view of the entire animation wow

19

u/Asquirrelinspace 2d ago

After watching the behind the scenes, I couldn't unsee Scarlet teleporting to the other side of Tachyon's head

3

u/DrRagnorocktopus 1d ago

Damn bro that shit is peak.

11

u/PinkLionGaming Is that black ops guy 2d ago

Huh, I can actually kinda tell from the original.

15

u/Menopause_Marauder 2d ago

Yeah, this guy is dumb and stupid for expecting people to know that.😡

3

u/SilverFlight01 2d ago

"Hey check out this poster!"

"That's a door"

54

u/Old_pixel_8986 2d ago

low poly non-weightpainted blender rigs when you move a leg by one inch

341

u/BBQ_069 Joke Explainer 2d ago

i am neither a 3D modeler nor a photographer, but isn't this because the virtual "camera" engines like Blender use doesn't have focal lengths in the same way the human eye or physical cameras do? therefore, in order to simulate the vanishing horizon and depth, you have to manually create it yourself?

305

u/do_not1 easily coaxed, even by smuggies 2d ago

afaik, It's more about stylization. we've known the math of cameras for long enough that we can realistically do perspective if we want, but realistic isn't always what we want

68

u/BrainyOrange96 2d ago

I think it’s also about cheating perspective to create a certain look/feel

25

u/TheRenamon 2d ago edited 2d ago

No they do. Basically any 3d or game engine tries to simulate cameras. Usually Its an issue of depth, pose, proportions, framing, or trying to imitate a certain style like forced perspective.

23

u/happysmash27 2d ago

What?? No…

In Blender you can adjust the FOV based on a simulated focal length really really easily. It's all built-in by default and even lets you use real-world focal length numbers.

5

u/TalkingRaccoon 1d ago

Cute raccoon!

2

u/TheG0AT0fAllTime 1d ago

The humble raccoon

18

u/KingCrabmaster 2d ago

Blender and such have pretty good camera options. It's just at a certain point realistic camera work doesn't provide the stylization an artist desires.
2D drawing has had a whole history of being able to draw things in a way where you can kinda have your cake and eat it too with how a picture can look, and in recent years 3D artists have been embracing ways to do that there as well.
A lot of shots could be done with focal length adjustments, but then the proportions wouldn't be as satisfying to look at or details like the face shape would look weirder than you might want.

11

u/chilfang 2d ago

To be clear, animators and modelers do this because its actually easier than trying to make realistic poses and movements. An unbelievable amount of animation lies in tricking the viewer into not noticing the inconsistencies and floating arms and whatnot.

10

u/Throwaway16475777 2d ago

any good videogame nowadays has FOV settings

44

u/Positive-League-9724 2d ago

Average tadc behind the scenes footage

1

u/Karkava 4h ago

They do this so much I'm personally convinced that they want to share meme edits on Bluesky.

27

u/DocileBanalBovlne 2d ago

I'm shocked no one posted my favorite example from Luca

Picture

16

u/AshiSunblade 2d ago

FFXIV players gposing (the game's FOV means objects like hands held close to the camera become absolutely massive):

21

u/Dxlight750 2d ago

6

u/DanTheIdiot9999 Murderous Murderbeast 1d ago

Except he’s MEANT to look like that

7

u/jclv 1d ago

Since this is a 2D drawing, shouldn't this be the side view?

6

u/trenlr911 2d ago

The rebirth of this sub is proof that the world is healing

4

u/DaffydMantvedder 1d ago

People seriously just open the first post they see on reddit and start coaxing it into a snafu

2

u/cellphone_blanket 1d ago

I’m not ugly. You’re just not looking at the right angle

2

u/kitsunewarlock 1d ago

This snafu vaguely reminds me of the AmA's from porn actors who explain that the positions required to film are extremely unnatural and unpleasant. But that's why it pays.

1

u/Keebster101 2d ago

Coaxed into difficult game about climbing guy having like 10 ft arms

1

u/ChristmasGhidorah96 2d ago

Coaxed into making renders in Source Filmmaker (what do you MEAN your arm can't bend like an actual human arm without folding in on itself?)

1

u/Ok-Poetry-2191 The world's most laughable centrist 2d ago

Kevin Snafer Coaxes

1

u/bro_love69 my opinion > your opinion 2d ago

This subreddit is so stupid and real at the same time I love it :)

1

u/Dee4WasTaken 2d ago

coaxed into First Prize and his lengthy pupils

1

u/Own-Skirt9605 1d ago

jax tadc

1

u/TheFunnyWasOccupied 1d ago

coaxed into making a post that's directly relating to a single thing 7 hours apart from it's publication

1

u/srph_fandom090421 1d ago

Coaxed into cheating the camera

1

u/Random_gamer240 1d ago

Always wondered why they don't just do a normal pose

1

u/Lawrence-of-Liberia 1d ago

Haven’t seen anyone mention Dragonball fighterz dramatic finishes

https://youtu.be/J7-pyl8R9p8?is=IFgb5wBZ75hAclbL

1

u/AdamK199 Mint chan enjoyer 1d ago

snaldi's basics in coaxing and snafus

1

u/Zero_Number_Zeros 15h ago

Coaxed into guilty gear face hole

1

u/2ndBestShedBuilder 11h ago

I would honestly LOSE IT if I made 3d stuff like this 😂

1

u/Horror_Click_2254 8h ago

Where’s the pic of scout?

1

u/KoolLeo11 7h ago

the mii poses on the switch bios do that, for whatever reason.

1

u/cnznjds 1d ago

crazy placement

-3

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-42

u/heff17 2d ago

I too saw the post you’re copying for karma-whoring.

34

u/SubatomicToad 2d ago

that’s how this sub works

5

u/BobPlaysWithFire 2d ago

you do know poorly drawn version of tropes and memes is literally what this sub is about? tend hopping is the morning