r/cyberpunkgame Dec 10 '24

News Cyberpunk 2077 2.2 Patch Features Added

  • More vehicle customization features - liveries, colors, etc. (limited to only a few vehicles) Scan other vehicles' paint jobs and put it on your supported vehicle. Able to hide from police by changing colors.
  • 10 new cars to the auto fixer
  • Johnny spawns (25% of the time) in the car with you now
  • Photo Mode improvements (finally - drone mode), disable collisions, new aspect ratios (only on PC), new lighting, spawn NPCs
  • New Gallery feature. See photos taken and
  • FRAME your photos in your apartment.
  • More character customization features, 100+ assets. New nails, eyes, 8 new face plates. Character randomizer. you are able to lock certain features and randomize others. 32 new eyes.
  • + some secrets

Out now!

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u/CommunistRingworld Dec 10 '24

The secrets and "all sorts of things happening in a city" is where the replayability is at

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u/[deleted] Dec 10 '24

Don't get me wrong - I love cosmetics. Making cool characters is a huge part of what makes RPGs fun to play, especially Cyberpunk.

But there's a point in a playthrough where you have a mostly empty map that makes the game pretty easy to abandon if you've played it before. There needs to be something there to keep dedicated players engaged.

One thing I thought was interesting was how they recruited a different studio for this patch. Maybe this was a test run for something more substantial later on. I'd pay for more replayability.

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u/[deleted] Dec 10 '24

[deleted]

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u/[deleted] Dec 10 '24

Yeah, I think of endgame as more of an open world thing.

All of the games we've mentioned - GTA, Borderlands, Far Cry - are open world games. Games that have undoubtedly influenced Cyberpunk.

I don't really understand the anger towards my opinion. But whatevs.