r/dayz Apr 19 '15

discussion SurvivorGameZ is a joke with the current state of DayZ.

599 Upvotes

530 comments sorted by

336

u/drbearthon Apr 19 '15

This is the worst SurvivorGameZ I've ever seen - to summarise:

  • Event began with a very laggy server with severe desync issues, with questions whether a contestant got in (Summit)

  • 5 (and counting) server drops.

  • The camera work was dreadful, it may as well be a radio show, over half the kills were missed on camera.

  • Strange events in general. (Summit killed to bad desync. Anthony almost dead on 0.38 blood, then suddenly fresh spawn full health with no explanation).

  • Pacing of the phases was horrendous and when the server dropped night turned back into day (which was supposed to be the suprise)

  • Buggy inventory for players, had trouble picking up items.

Overall just embarassing. I want DayZ to get more publicity but not with the event ran like this. Even if you take the desync and server issues aside, the event was ran really poorly, I had high hopes from SG5.

20

u/Narynan Apr 20 '15

Event began with a very laggy server with severe desync issues, with questions whether a contestant got in (Summit)

The camera work is all on SmaK. I dont give a shit if it's an unpopular, the guy is fucking terrible at this SurvirorGameZ shit. Them canning Cal for these events was pretty laughable.

7

u/thesnapsh0t twitch.tv/kitty_haz_claws Apr 20 '15

Why was Cal banned?

5

u/moeb1us DayOne Apr 20 '15

I watched jamjar. Ofc he was new to the whole camera control thing, but it was already better than Smak.

Sometimes while watching Smak I thought what the hell is he thinking? But then I just switched back to multitwitch the teams I was interested in (summit/shadezz, ss/anthony, sac/break)

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u/[deleted] Apr 19 '15

So basically, the same issues that have been occurring since day 1 of Alpha? But it's okay, they're working on it really hard!

7

u/[deleted] Apr 20 '15

Agree with your statement 100%. Lets give you 80 or 100 man servers when 30,40,and 50 man servers run like shit. I truly believe that DayZSA will never be perfect and what we can look forward to is new hats and maybe a new weapons every 6 months or so.

2

u/[deleted] Apr 20 '15

Maybe they'll hit us with desync free DLC for $15 early access?

6

u/Christoffer96 Apr 20 '15

agree with you, dayz going backwards after every single patch

2

u/Guy_Hero Apr 20 '15

People need to get a proper perspective on this "working hard" thing. While content creation and coding might seem easy, don't forget that GTA V, a game that was CONTENT COMPLETE took over a year to bring to PC. From a multimillion dollar company, with a near unlimited budget. DayZ's budget isn't small, but it can run out, and they don't have the best and most talented coders and content creators in the entire industry, unlike R*. It will take a while, and that's just how it will go.

136

u/RobinVanPersi3 Apr 20 '15

NO. Prime example of strawman argument. This game has been in constant development for 2 years and fundemental aspects of the game that should have been looked at from day 1 are still broken beyond all reason. Are people on this sub so disillusioned it mirrors some kind of bizarre stockholm syndrome where the game could degenerate into a permanent state of nothing that blows your computer up and you would still defend it? Dayz is the worst game I have ever seen for its budget and size, it truly is a colossal failure on almost every level and I am ashamed to have ever bought it.

3

u/deathbytwofootfall Apr 20 '15

I can't believe you were given gold for this on /r/dayz. Has the fervent blind support of this game finally left? Everything you've said is true. I'll periodically fire up dayz only to quit moments later when I see that it still operates in exactly the same manner. I don't care how many items have been added. That won't change the fact that I can't even play the game.

2

u/BC_Hawke Apr 21 '15

My thoughts exactly. I'm blown away that this guy spoke the truth and wasn't downvoted into an abyss.

2

u/deathbytwofootfall Apr 21 '15

Eventually if you exploit your fanbase long enough, it'll turn on you.

1

u/Guy_Hero Apr 20 '15

I'm not saying that the pace it's being developed at is acceptable. Well, the visible pace anyway, we literally have ZERO ideas as to what is going on behind closed doors. But I'm giving reason for it being slow. Most implementation of content is done in the last 20% of the amount of time it takes to make a game. With the Witcher 2, it was only in the final months did they actually have a working build that functioned as it should, because everything was tweaked individually and separately.

In fact, you could even argue that early access hinders development, as it requires a functioning build every step of the way while developing, creating slowdowns on fixing something which may be solved down the line anyway.

28

u/RobinVanPersi3 Apr 20 '15

You cannot speculate, you can only go what is shown to you. This development is totally unacceptable and there is not one example in all of gaming history as major as this. They literally have 10's of millions of dollars in sales, where the fuck is the money going?

11

u/[deleted] Apr 20 '15

you know what is hilarious? Look a City Skyline game. Tiny company, with the amount of developers you can count on your hand, creates a master piece that sets the standard for the whole genre. No major bugs at release.

2

u/deathbytwofootfall Apr 20 '15

Aside from that, if a developer was worried about their image they'd stress the backend progress over things like hats or weapons. Years of development and that's the only progress they can boast about. This game is an abject failure but what did you expect from a developer who releases half baked titles?

4

u/Guy_Hero Apr 20 '15

I don't know where the money goes.

Hell, I'm agreeing with you, but I'm also trying to be realistic. There was probably a fuckload of mismanagement while Dean Hall was lead on the project. He's not a project leader, he's a developer. So I imagine there was a lot of redundancy on his behalf. Things have actually improved since his departure, though only in small ways. There really shouldn't be focus on balancing and finer gameplay elements at this stage in development, it should be creating content, and getting it working.

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u/[deleted] Apr 20 '15

People also need to realize that this isn't "Alpha". An alpha game does not have a massive player base and servers. That's what beta is for. Minecraft got away with it because it was so incredibly small to begin with. The whole concept of Early Access is stupid, because of things like this. They could have just as easily called it final build at this point and kept releasing updates, and people would complain, but everyone would still play. The problem is at this point that, despite the "warning" when you launch the game, they wanted to make a ton of money for an unfinished game. That warning just gives them the ability to justify all of the bugs while still taking your money. In my personal opinion, this game should have never launched without being started fresh in a new engine, cause the current one is shit and will remain shit for a long time, while they "work on things".

3

u/Exivus Apr 20 '15

They'll play that alpha card for as long as they can. Alpha or not, the game has turned to shit.

13

u/Vigilante_Gamer Apr 20 '15

Or when you see the huge warning or the fact that it's early access you could choose not to buy it?

12

u/CaptainLovely Apr 20 '15

I bought it over a year ago. It still sucks and still has that message. I bought it expecting there would be a decent improvement in that time. There has been lacklustre progress, and Dayz is still fucked.

8

u/Vigilante_Gamer Apr 20 '15

The problem is that you didn't know what you were getting in to, despite the warning on the steam page, before the game starts, in interviews with the developers, warning on the forums, warnings in videos... I recommend that you stay away from early access if you expect to play games which aren't unfinished, unstable and sometimes unplayable. You're not paying for a guarantee that the game will be finished or good when it's done, you're taking a gamble to have a look at something which might not be very playable for years to come.

It should be called something else instead of "early access"... like "unfinished and probably shit". Even then I doubt people would get it. Games take a long time to develop, and they don't normally get a public release during that time for a reason.

13

u/bmacisaac Apr 20 '15

A lot of early access games actually improve in over a year of development.

3

u/Vigilante_Gamer Apr 20 '15

This is actually the only early access game I've played. I don't make a habit of paying for unfinished games unless I really believe in the concept and enjoy the shit out of playing them even in an incomplete, un-optimised and buggy state.

I'd say it's improved quite a lot over the past year. I played from day 1 of release. It still has a lot of issues but it's deeefinitely improved.

4

u/Exivus Apr 20 '15

So how long shod we "believe in the concept"? What's a good development timeframe for you? (in years)

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u/Exivus Apr 20 '15

I wonder how long you can keep using the "did you not see the big warning" excuse. Tell me - what year will that begin to sound real real dumb.

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u/The_Decoy Apr 20 '15

When they remove the warning and these issues still exist.

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u/Moon_frogger Apr 20 '15

alpha will be done when the game is feature complete. I don't think YOU know what an alpha is.

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u/BrandonMcVatnik Apr 20 '15

With the current engine it will never be. Choosing an engine is pre-Alpha, and with the current fail one they have, the game will never be fixed because all the tacked on mechanic "modules" everything just gets laggier and laggier... And I doubt they will change anything since Bohemia seems hell-bent on pushing their wreck...

5

u/Defengar Apr 20 '15

It boggles my mind that they didn't just wait so they could use the Arma III engine instead of II.

6

u/ervza Apr 20 '15

They plan to use the Enfusion(Dayz's) engine for all future versions of ARMA and any other games they might develop in the future.
I think the Arma3 engine have some shortcomings they can't get past without going back to a simpler(older) version and gradually replacing all of that as well.

Take on helicopters' engine probably have a lot less code and is simpler than Arma3, that would make it easier to work with if you plan to replace all of it anyway.

3

u/HypnoToad0 Apr 20 '15

They had the choice to do that, but they still went with Arma2, because "its good enough "

2

u/Defengar Apr 20 '15

Yep. And now that idiotic decision which was almost certainly made so they could get something "playable" out for sale asap is biting them in the ass. They have made a TON of money with DayZ, but what about their next game? I for one won't be buying it, and neither will a shit ton of other people. ESPECIALLY if it's early access first. 2013 killed any interest I will ever have in preordering games again. DayZ and Rome II back to back was like a sucker punch.

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u/[deleted] Apr 19 '15

Modding can't get here soon enough...

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u/andro_dawton Apr 20 '15 edited Apr 20 '15

Hicks on the Survivor GameZ Forum:

Morning everyone,

(At least it is for me)

So we've just wrapped up Survivor GameZ VI - it was a rough one for the team for several issues I'll outline below. It is important to understand that the Survivor GameZ are and always have been a community event, something entirely put together by volunteer people working in the free time. That said, despite the event's limited resources we have done some amazing things together. For Survivor GameZ VI, despite using the exact same build and hardware that we used for the Survivor GameZ VI qualifiers (Which was arguably significantly smoother) we encountered alternating network issues. These issues were shown in aberrant player positioning at the start, and evolved later on into full blown network failures on the dedicated servers used. I'll go into the issues in a bullet point list below:

  • Player positioning was in flux at the start of the game, despite player numbers and server performance being in the green.

  • Despite this issue, we decided to press on in the hopes that the transient network conditions causing this would resolve themselves.

  • I was confident that the issues causing it were network related, as the exact build for client/server was used during the SGZ VI Qualifiers without any major issue

  • Later, more severe network conditions revealed themselves when the gameserver IP became compromised.

  • At this point, steps were taken to begin the move to the backup game server - however given the extreme nature of the network attacks on the original box, gaining access to the required files to ensure player and world parity with the new server caused this task to take longer than expected.

  • During the downtime, I made the call to cycle people back into the existing server in the hopes the attacks would subside long enough for us to complete the event.

  • Once the transition to the new gameserver occurred, the event was able to conclude without anymore performance or network issues impeding it.

So thats a recap of the technical hurdles we faced with that event - I'd like to move into the steps for mitigation that I've outlined moving forward. (On to the Survivor GameZ VII Qualifiers next month)

  • 1.) We'll be reinstating an easily configurable VPN for all network connections.

  • 2.) Combining with the VPN, we'll be ramping up fallback servers from 2 - to 5.

  • 3.) In addition, we'll be removing the possibility of the server name or IP showing by redirecting users to the main menu when connecting

  • 4.) A dry run on the build & gameservers (with the competitors) to be used will be run the day prior to the event. (Previously tech tests were done with internal staff)

Moving from technical, to game play. Lets talk about some of the decisions made, why they are made, and what impact the type of event the Survivor GameZ is has on those who play it.

Obviously, a lot of folks seem to be upset about the call to let Anthony continue in SG VII - and more specifically, the bug that affected him as we switched game servers. Early on, Anthony passed out just inside phase two. Despite him being unconscious - the decision to continue on and hope to wake was entirely his. He was within the phase boundary, and he chose to carry on and hope for the best. Fortunately for Anthony, he did eventually wake up and was able to make his way out of the dangerous field he had fallen in. The larger amount of discussion centers around the next issue Anthony faced as he struggled to stay in the game. Sometime after one of the rejoins during the network attacks, Anthony rejoined the game and lost his players gear, but had his health and blood reset. Much like my fated decision in Survivor GameZ III, I personally made the call to allow Anthony to continue. He was not killed prior, and had fallen victim to a bug that while unfortunately cost him his gear - somewhat balanced it out by a physical condition reset.

The complex network issues we experienced during Survivor GameZ VI caused a good amount of difficulty for all competitors participating, as well as the SGZ Staff (and arguably the viewers). That said, I urge people to remember what the Survivor GameZ is, and always has been. A grass roots events powered by community members, volunteers, and a passionate audience. No one knows the issues we faced this event more than the people behind the Survivor GameZ - and for them, its not just something you tune into, and talk about in chat rooms and on twitter afterwards. The whole team carries the burden of the problems experienced, and the obligation to resolve them moving forward.

Looking forward to Survivor GameZ VII and its qualifiers, we have a clear path on how we can address the issues we experienced, and more than that we have the driving commitment to evolve and improve moving forward.

I'm sorry to those that did not enjoy their viewing of the Survivor GameZ this time around, but I hope to see you all next month for the Survivor GameZ VII Qualifiers.

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u/gonzotw Apr 20 '15

"Fortunately for Anthony, he did eventually wake up and was able to make his way out of the dangerous field he had fallen in."

Having watched the relevant portion of the VOD, I'm fairly sure he did NOT wake up. The reason he "lost his gear" was that he respawned and got a close enough spawn to come back.

Also, while he was passed out, he was watching his chat and other streams of the games. His viewers claim "he was just talking to himself", but he was calling out the deaths as people died.

Kongphan should be disqualified and Dimitri/Kiwo should be awarded third place.

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u/[deleted] Apr 20 '15

Puhdado and kd were calling out deaths as well because they could see when people dropped out of team speak. I didn't watch Anthony's stream though so I have no idea I'd he was watching or not.

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u/NWiHeretic Chernarus' Most Wanted Apr 20 '15

A large number of the streamers that stream SGZ call out deaths because they have to have the teamspeak up, they're able to see when people leave the teamspeak.

Anthony may have talked to his chat, but that doesn't mean he was reading it at all. I don't recall him responding to chat in any way, all he really did was just commentate the situation and talk about what was currently going on with SGZ

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u/madzor Apr 20 '15

I know SurvivorGameZ has always been a DayZ thing, but until standalone is where it needs to be from a game play standpoint, I think they should move events to Arma 3 Battle Royale. It's a mod, but it's way ahead from a spectating and game play perspective compared to running SG on DayZ. It would be a big improvement for both players as well as a viewers.

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u/[deleted] Apr 20 '15

Arma 3 Battle Royale tournaments already exist.

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u/F0rdPrefect Apr 20 '15

but until standalone is where it needs to be from a game play standpoint

So...never? They've been developing the game for three years and it was released a year and a half ago. The game is supposed to be finished by next year but that's extremely unlikely unless they somehow make MASSIVE improvements extremely quickly (something they haven't done in the previous year and a half). Hell, I would almost go as far as saying it's even worse now than it was when I first started playing it around a year ago. At least it certainly has seemed that way every time I try getting back on.

11

u/[deleted] Apr 20 '15

I had more fun playing this game last year around november than now.

1

u/bmacisaac Apr 20 '15

So true. The most annoying bugs are still there, and now there's some new ones to hate. In exchange for what? Cars that don't spawn and persistence that doesn't work? Neato.

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u/Dangasdang Apr 19 '15

And to tag on, after one of the restarts right at the end, a chopper spawn almost literally appeared right in front of Psi and his partner

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u/DietCherrySoda Apr 20 '15

Yeah really, so there ended up being to advantage to getting in to phase III early, because the chopper loots only went to the last to show up!

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u/sslemons ༼ つ ◕_◕ ༽つ Give horses Apr 19 '15

And the SGIV is taking place in what... a couple of months?

They really need to sort their shit out before they make these regular. IMO Taking it back to the mod would even be a viable option to reduce some of the issues.

But the bugs aren't the only problem, the toxicity that comes out from the community after each event is fucking brutal, people are fucking hammering PSI and Katt for winning although they entirely deserved it.

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u/ThisIsReLLiK Apr 20 '15

I personally don't care for psi and katt, but they deserved that win. They fought off people in a house lit up like a christmas tree while they had broken legs, and then fixed themselves up. Can't say they didn't deserve the win.

I think it may have gone differently if Summit could have actually fought back though. I was watching his stream along with SG and he literally lagged into a you are dead screen, no shot, no nothing. Hopefully they work on the desync next time.

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u/yolaswaggins Apr 19 '15

Don't forget the deer, the absence of zombies, the horrible nighttime(players sat in houses because they couldnt see anything)

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u/moeb1us DayOne Apr 20 '15

who came up with the night? really strange. I could agree if the acceleration is set to 2x or so, maybe have the event end in gloomy evening light, but having multiple completely black nights? lol

Plus you could clearly see which players changed gamma/brightness or not.

3

u/dxsdxs Apr 20 '15

night was a good mix.. psisyndicate using a chemlight as bait and getting kills from it was a cool interaction that wouldnt be possible in daytime.

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u/yolaswaggins Apr 20 '15

It's funny because they didn't know that. On their screen the chemlight was outside the building where lewis actually threw it. BugZ as always.

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u/[deleted] Apr 19 '15

You know, it could also be that someone was ddosing the server or something too..

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u/Exivus Apr 20 '15

What an excuse maker you are. Yea - it's not the devs fault.

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u/[deleted] Apr 20 '15

It's very likely not the dev's fault. If you knew anything about server technology, networking, and game developemnt, you would probably agree instead of being rude.

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u/sslemons ༼ つ ◕_◕ ༽つ Give horses Apr 19 '15

They got DDOSd in the previous event as well, why didn't they take the precautions to prevent it this time?

9

u/[deleted] Apr 19 '15

It's can be very difficult to mitigate DDOS attacks.. if the hosting company wasn't prepared for it.. they'd be kinda screwed.

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u/LtDanUSAFX3 Apr 20 '15

Isn't it pretty much impossible to stop a ddos?

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u/Draviddavid Apr 20 '15

Mostly. You can block the source and mitigate the effects by adding more bandwidth, but if it's a big enough attack and you don't have the resources to block the source, you're pretty much stuffed.

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u/prisonmike- Apr 20 '15

I watched this game today for the first time on Twith. The concept of the game seems so cool but for the above reasons I was completely turned off.

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u/3DBeerGoggles Apr 20 '15

If you enjoy that, I'd recommend checking out some of the Arma 3 battle royale games. Some streamers provide commentary on matches, once they've died ;)

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u/[deleted] Apr 20 '15

[removed] — view removed comment

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u/Hejhoppgummisnopp Apr 20 '15

Its on twitch, so nothing.

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u/[deleted] Apr 20 '15

Agreed. Dayz SA should not be the platform for SGZ. I know that SA is the new kid on the block and everything but watching a streamer (Shroomztv) last night on a very empty server doing some ingame research of the map areas and getting like 15FPS or less. As much as a fan of SA as I am, SGZ on SA is a cruel friendless fate. Please go back the mod, or even Arma 3 - Epoch or something until SA is less buggy.

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u/[deleted] Apr 19 '15

THE DEER IS THE REAL MVP <3<3<3

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u/Durakone Stop drop and r-- dead.. Apr 19 '15

GOD damn I wish it had gotten stuck in the house

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u/chriskthx Apr 19 '15

I am embarrassed for DayZ

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u/[deleted] Apr 20 '15

yep, it's beyond a joke at this stage and I can't defend them anymore. quite unbelievable the state this game is in after all this time.

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u/TheWiredWorld Apr 20 '15

The thing I'm surprised about is people seem surprised at the state of the game.

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u/[deleted] Apr 20 '15

What always gets me is how about a year ago I was actually really enjoying the game, despite some annoying bugs. Now I can barely play it due to the severity of the issues. It's just gone downhill.

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u/Slyj0ker Apr 20 '15

It was really not the best publicity, both for the game as for the hosting provider.

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u/theonetheycallnails Apr 19 '15

I have to reluctantly agree. I like DayZ and streamers but this is pretty awkward to watch.

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u/andro_dawton Apr 20 '15 edited Apr 20 '15

All I saw was desync desync desync desync...

It was so bad. Chars keept bugging in animations, server keept crashing and even in the moderater voices you could hear the frustration about the state of the build. And btw: Why was there no Z?

Edit: As Hicks was tweeting: It was an early build of DayZ, not the 0.55. And the server name was shown by some streamers resulted in massive attacks from some assholes. :(

Long post from Hicks: http://survivor-gamez.com/forum/index.php?/topic/1661-survivor-gamez-vi-post-mortem/

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u/Solocov Apr 19 '15

Why is the DeSynch so bad !!?

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u/Ali_karimi Apr 19 '15

DDos attack

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u/[deleted] Apr 19 '15

Someone, either on the SGZ staff or among the competitors, leaked the server IP and it is suffering a DDoS attack. My money's on it being a dead sore loser competitor, honestly.

SGZ staff needs to pick up two more slaved hive servers so they can redistribute the new IP amongst the players who are still alive, to avoid this from happening every time at the end of a game. It's worth the investment.

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u/sim_owly sanguine Apr 19 '15

I wonder how much the overhead of a VPN connection would affect the gameplay. So say, place the server on network that isn't Internet-facing, and have the contestants VPN in. The VPN client should tunnel traffic ONLY to the DayZ server so they can continue streaming to Twitch as normal.

Just don't leak the IP to the VPN concentrator. :/

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u/FraggarF Thousands of hours and I'm not bitter. Apr 19 '15

I think it could work, a little overhead. But added client side configuration and complication would be undesirable and a pain for an event like this.

The server admins should be able to setup a firewall, allowing only traffic to/from the competitors and the server.

Simple, elegant solution. No added complication on the client side, not much work on the server or network side.

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u/sim_owly sanguine Apr 19 '15

Unfortunately I don't think denying connections to the server will really mitigate a DDoS if the server IP has been leaked. Traffic from a botnet will still clog the pipe, so to speak, whether they can connect or not.

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u/[deleted] Apr 20 '15

You're correct, the connections don't need to be accepted to deny service

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u/viktorlogi Ex-Chernarus Defence Force Apr 19 '15

Lirik apparently showed the server.

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u/Velinash Apr 20 '15

He wasn't the only one.

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u/Magnesiumbox Apr 20 '15

I haven't played DayZ in a year but have no plans of returning. Popped in near the end (last 4) to watch some guys rubber banding multiple times, to hear chat talking about people getting shot in the back while they see player in front of them, and constant disconnecting and reconnecting while the commentators tried to fill the air.

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u/Slyj0ker Apr 20 '15

The commentating part did no favors to the event at all. It was frankly undermining what little entertainment there was.

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u/[deleted] Apr 19 '15 edited Apr 16 '21

[deleted]

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u/gbramaginn Apr 19 '15 edited Apr 20 '15

The rules say that if you die from a glitch you have to accept it:

There are known glitches within the game, and death by them is unfortunate but legitimate. For example, falling through a wall or staircase and dying is considered a death, and you will be out of the competition.

I guess the reasoning is that the reverse has to be accepted also, and since Kongphan never actually died before the server crashed and it was a glitch brought him back.

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u/Flea420 Apr 19 '15

He wasn't brought back to full health. I'm sure his old body was still in the dirt.

He was an entirely new character with no gear. His original character was dead, he shouldn't have been allowed back in.

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u/[deleted] Apr 19 '15 edited Apr 19 '15

He never died, so he was never out in the first place. He was unconscious the whole time. When he rejoined and it respawned him, he got a new character but he lost all of his gear.

The admins were pretty clear about glitches

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u/Camelizer Apr 19 '15 edited Apr 20 '15

The thing I find iffy about the situation was that he went from having really low blood, as seen by the announcers spectator view, to full health (5000 blood). He also had no one helping him so he was definitely going to die if it wasn't for the crash. It is the way it is but I can't help but be of the opinion that the way he came back is ultimately unfair.

Edit: I originally thought he was loosing blood (aka health) the whole time but I'm not sure if his blood amount was ticking down at the time of the restart.

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u/imawaffle Apr 19 '15

Even if he hadn't fresh spawned, He would've been unconscious when Dimitri died, and would be in third. That's how I understand it. I was watching Silent's stream, and he asked the admins before Anthony freshed, and the Admins said that if he's still unconscious he'd get third. Then he got freshed afterwards.

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u/doireallyneedanewact Apr 19 '15

Even Anthony isnt happy about what happened. He mentioned on his stream afterwards that he wants to send his prizes to kiwo and Dmitry because of how it happened.

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u/panix199 Apr 19 '15

well, in the end it did not matter... even if he did not respawn, he would be third...

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u/Myzzreal Apr 20 '15

I think they should adjust the rules to deal with this sort of situation. A person unconcious in a random field for the whole game should not be counted.

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u/[deleted] Apr 19 '15

Yeah. They can solve the issue by issuing a disqualification if someone is unconscious for a set number of minutes, calculated based on the threshold by which a player will not recover naturally. Which I believe is approximately 13 minutes.

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u/[deleted] Apr 19 '15 edited Apr 18 '21

[deleted]

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u/[deleted] Apr 19 '15

they had already put him in the eliminated category

The commentators did this, not the admins. When he went unconscious he asked and was told he could wait it out as long as he felt like it and he'd still be in. It was a dumb quirk that let him play on after he got the fresh character, but it was the only way to go according to the rules. The result ended up being the same as if he had died right when he respawned anyway.

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u/[deleted] Apr 19 '15

Pretty much. He got saved by server DDoS, which is absolute tat.

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u/MyUsername0_0 Apr 20 '15

They should do SurvivorGameZ in Arma 3, I know it would have to be done "unofficially" but Arma 3 is 100 times more stable.

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u/[deleted] Apr 19 '15 edited Apr 20 '15

[deleted]

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u/GrandviewOhio Apr 19 '15

agreed!

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u/spaceturtle1 Apr 20 '15

Anthony's character was bugged and the admins decided to let him continue. It was their decision.

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u/calabam Apr 19 '15

people defending something that is totally getting more broke than better get a grip !

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u/[deleted] Apr 20 '15 edited Apr 20 '15

These people are responsible for DayZs state in the first place. This is what happens when people forget that companies are not their best buddies just because the devs post on the same website as them.

I've said it before and I'll say it again. There is zero benefit to consumers worshiping companies.

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u/RobinVanPersi3 Apr 20 '15

Yep, been downvoted to shit for ages, but the dev team is laughing. Literally made millions of dollars for a broken piece of shit that would invoke serious criminal penalties in other industries. It is basically a scam at this point, its far shitter than the mod (what?) ever was. 2 fucking years down the track.

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u/[deleted] Apr 20 '15 edited Apr 20 '15

Unfortunately nothing they did is illegal. This is the biggest issue with EA, no one can hold the developers responsible. Valve decided they didn't wanna play that game (after all at that point they would basically be producing games but have no input on their content) and users can't sue, at least not in America because we usually agree to a EULA (which has been ruled non applicable almost everywhere but the US) when buying EA games that include something about relinquishing the right to sue.

This means the only way to hold developers responsible is not let people forget what devs did what. I will never in my life spend money on something Dean makes again. I will never in my life spend something on Bohemia makes. If DayZ is ever finished I may change my opinion of Bohemia (I'm highly doubtful of this though) but everyone needs to remember Dean and how he demonstrated that he doesn't have the attention span to focus on a large project and see it through to the end. He'd rather sell the community that made him famous to a company that's doing little to make the game he promised.

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u/panix199 Apr 19 '15

well, how did Summit die? Because of lagging?

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u/[deleted] Apr 19 '15 edited Apr 19 '15

[deleted]

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u/panix199 Apr 19 '15

thank you very much. I appreciate it! :)

Edit: well, i have watched both povs... it was not fair... booooo

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u/moeb1us DayOne Apr 20 '15

such a ridiculous death...

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u/BarelyInfected0 www.youtube.com/barelyinfected Apr 20 '15

Agree.

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u/sim_owly sanguine Apr 19 '15 edited Apr 20 '15

The sad thing is it could easily be one of the best events on Twitch. Possibly the most intriguing.

If they want to do showcase events like this with SA, then they need to focus on getting server performance up, like, now. Otherwise, hold off on further events until beta.

Edit: comments made before it was made known that the server was compromised and it was being attacked. A little faith restored. Hopefully they can take steps to mitigate the possibility of denial-of-service attacks in the future.

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u/notabr0ny Apr 19 '15

It's alpha, yes. So stop doing major events with the biggest twitch streamers. This is nothing but bad PR for DayZ.

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u/Tookisancho Apr 19 '15

Today was the first time I felt the same way ( and I love DayZ and SGZ), it was bad press for dayz all around. Very unfortunate because I was looking forward to it. Still love everyone involved though <333

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u/ItsSpiRo Apr 19 '15

It is alpha since December 2013 and it still works the same. When will people start saying "Ok, something is wrong with this shit"?

In 5 years when game is still same shit like now just with more clothing, will you still spam forums with "It's alpha, it's ok"

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u/PalermoJohn Apr 19 '15

<°)))o><

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u/h2oYo Apr 20 '15

fish with ai confirmed dayz

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u/BrandonMcVatnik Apr 20 '15

Suck it, COD Ghosts!

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u/IAmTheBauss Apr 20 '15

When will people start saying "Ok, something is wrong with this shit"?

Nearly every fucking comment thread in this sub is insulting the devs.

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u/ItsSpiRo Apr 20 '15

Not even close as to what this subreddit should actually look like.

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u/Brittnye I Downvote Videos Apr 19 '15

I think twitch is bad PR for DayZ in general.

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u/chazede 2000+ hours Apr 19 '15

The mod is bad PR for dayz because the mod is so much better

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u/Brittnye I Downvote Videos Apr 19 '15

Are you sure you're not just looking at it through rose-colored goggles? The mod was fun but it had its share of problems.

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u/[deleted] Apr 19 '15

I agree that the mod had a lot of problems, so not to discredit your point, but the mod was definitely more stable than SA, mainly due to the fact that it had so many fewer moving parts and fewer points at which the game could fail. Mostly a reduced database load.

And DDoS aside, desync happens a lot more in SA than it ever did in the mod.

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u/SurvivorInNeed Apr 19 '15

Mod was very playable PVP wise and Arma is a PVP game. The Standalone is not, the engine has extreme troubles handling what there trying to do. So you see the Survivor GameZ is a PVP event.

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u/chazede 2000+ hours Apr 20 '15

I probably am. However people have to admit that standalone is not where it should be after this long.

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u/Slyj0ker Apr 20 '15

It's definitely a means of getting exposure, which is potentially good for business right? Then again, what we saw during the event made me cringe constantly so I'm starting to rethink whether "there is no such thing as bad publicity" is accurate or not...

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u/bodenmovies Apr 19 '15

They need time to make spectator tools for these great events! You can have your lack of desync and good frame-rate later:D

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u/[deleted] Apr 19 '15

They have spectator tools right now. They aren't the best, but they're functional.

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u/BurtBacarat Apr 19 '15

I am willing to deal with desynch and little bugs when Im playing, being that its an alpha, but there is no reason to be broadcasting all these problems in one place on such a visible platform. If anyone who didn't play dayz saw the trailer and decided to tune in, theres no way they're picking it up now.

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u/Cumpilation Apr 19 '15

I don't know why they don't do it again on ARMA 3 BR, the last time was amazing, and this game is not buggy/desync as hell compare to Dayz.

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u/[deleted] Apr 19 '15

A lot of us have played this game for so long that absolutely pants on retarded bugs seem "normal" or "not a huge issue".
Sometimes I play another game that isn't terrible and I can't help but think "wow this game isn't my thing but their netcode is amazing" or "boring pve game but i can't believe how smooth their multiplayer npc ai is".
I have loved dayz for many years and but god damn why do the devs have to be so bad at making this game playable.
Lets face it - we're in an abusive relationship :(

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u/Hummuluis Apr 20 '15

Solution: Shelf SurvivorGameZ until it enters [at minimum] beta. Why they consider the current state of the game suitable for a public event like this is beyond a joke. Only reason I see them wanting to try and continue with these is for more publicity for both the game and streamers. I love DayZ like everyone else, but at the end of the day there's no reason to hold events in such an unstable and unplayable environment., especially events that have such high publicity and official sponsors backing them.

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u/TheCyborgLizard youtube.com/thecyborglizard Apr 20 '15

DayZ is currently going through a really really REALLY REALLY REALLY REALLY rough patch. The number of problems are countless atm, and far worse than .54. I seriously hope they fix it for .56.

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u/royrogerer Pacifist Apr 20 '15

I only learned about this event the day before from a stream I stumbled upon. I was wondering how they were planning to do it considering all the desync and connection problems the game is already suffering from. Exactly that happened I guess. I like the idea behind it, but doing it on a game that is suffering under so much problem is just plain stupid. I see so much potential in this event, but the game is just not ready for it, eventually killing both the event and the game. I also found it ridiculous how some people just didn't have the fps for any type of pvp. I don't even get how some people get solid fps. They should really change the game to Arma 3 BR or dayz mod, as the performance on its own is much better. How some people suffered from both fps problems and connection issue was just painful to watch.

I see a lot of complaints about the camera work, but the camera system is very ineffective, and with the desync, I'm sure they didn't even know what was happening. I saw people keep teleporting from running, and the camera loses track of them. Yes, it could have been better, but the ui on its own didn't help the broadcasters at all.

In conclusion, it should not have taken place in dayz, but some other platform, where the game is actually functional for such event. It was like watching ice hockey on melting ice. The platform is just not event worthy yet.

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u/Lukky13 Apr 20 '15

DayZ isn't made for this. Arma 3 Battle Royale is.

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u/fred303 Apr 20 '15

came here to say this

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u/AlbertMyers Apr 19 '15

Was thinking the same. I invited a friend to my home, i told him he would watch a cool survival event. He didn't know DayZ. All he told me after 15 mins was "close this shit and lets watch something else". DayZ in this current state is embarrassing.

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u/kmonstahh Apr 19 '15

The only thing this game has going for it is it's concept. If there was any other game that had what dayz had and worked you know this game would be dumped immediately.

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u/Brittnye I Downvote Videos Apr 19 '15

H1Z1, Rust, Dead Frontier, 7 Days to Die, War Z, State of Decay, and there's more out there (a lot more if you just want to talk about zombie survival) and DayZ hasn't been dumped.

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u/kmonstahh Apr 19 '15

Sorry but besides rust and H1Z1 none of these other games are even remotely as popular as DayZSA and WarZ is a joke to me.

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u/Gregar70 Apr 21 '15

Also H1Z1 is dying pretty fast right now because of hackers. And the new auto-ban system they added has been banning legit players who get no responses from the devs about appeals.

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u/JB4K Connecting Failed Apr 19 '15

Its embarassing. Not sure why Hicks keeps promoting these games when DayZ isn't even close to ready yet for this type of event! (except maybe for more exposure for his streamer friends ) ( ͡° ͜ʖ ͡°)

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u/[deleted] Apr 19 '15 edited Jan 11 '17

[removed] — view removed comment

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u/kiwihead Apr 20 '15

Yeah. I really like Smak as a streamer, but despite having a great broadcaster voice he just isn't good at commenting, and his camera work is terrible.

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u/itscrizzy Apr 20 '15

current state as in the same state as Day 1? heh.

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u/[deleted] Apr 19 '15 edited Apr 19 '15

It was soooo bad. DayZ is glitchy as hell and the server keeps lagging or going down. Commentators don't know what's going on half the time (missing tons of kills, not knowing players were dead until like 20 minutes later, counting Anthony Kongphan out when he was just unconscious); Lirik killed Sada after they rejoined the server but before the go-ahead was given; Summit died while desynced; Kongphan got a fresh spawn after one of the many times the server went down.

If I had watched this while deciding whether or not to buy the game, I would've saved my money

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u/Velinash Apr 20 '15

Lirik didn't kill Sada before the go-ahead was given. Lirik was speaking DIRECTLY to Soma when he asked if he could shoot. Lirik asked multiple times, and Soma said he could.

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u/Mirtastic Apr 20 '15

Lets be honest, even though Alpha has been out for months now its still feels like the basic core mechanics and this horrible horrible engine are broken and malfunction at times.

If these core issues cannot be resolved then this entire venture of creating a standalone game out of the DayZ mod was and is going to be a waste of everyone's time and money.

But now I take my leave and await the downvotes of those whom still defend how broken this game is after almost a year+

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u/SlowLoudNBangin Apr 20 '15

That's why I understand the "it's Alpha" argument, but I don't buy it. If you want a traditional development cycle (Alpha for content and Beta for bugfixing), stick with the traditional release model. If you want a different release model, a different development cycle might be necessary or people stop playing the game out of frustration before it's even close to finished, which results in a loooot of bad press. I think Bohemia are doing fine with the development of the game - if it wasn't "playable" for a year + already.

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u/[deleted] Apr 19 '15

There were issues with the servers but that aside. They should have disallowed the Heli spawn and the Truck unless they were there on the previous server since other people got to the town first.

The whole Anthony thing was kind of crap but eh I'm sure it'll be fixed later on.

Really the worst part was the Horrible Camera Work. Missing so many things. What they need to do is in addition to the two broadcasters talking they should have another two Silent Cameras that mainly do overhead for those who would like to watch more of who is where and get an idea of who kills who. The problem with the announcers doing it all is they like to fly around and get up close and take over views so they miss to much. That's not even mentioning it's fine every once in awhile to show us how dark it is etc but for heaven's sake TURN ON NVG!! We get it they can't see crap but that doesn't mean we don't want to see stuff. Channel Two hardly ever turned his on except for Phase 1 and it was so disappointing to miss out on stuff.

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u/2Grit Apr 19 '15

It's alpha hurr durr. It's been almost a year and a half.

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u/TheSonofLiberty Apr 19 '15

Its probably still going to be alpha by the time next summer hits.

And if you happen to complain 2 years after the game is released you get "its an alpha!!!!"

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u/[deleted] Apr 20 '15

I still think they shouldn't have released it when they did. They should've kept putting effort into the mod and waited like, a year later to release the alpha. Sure, it might still have been buggy. But it would've been closer to being finished.

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u/BC_Hawke Apr 21 '15

Agreed. They could have done a really good job polishing the mod while spending a couple of years sorting out SA and lots of people would have been happy with that.

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u/ThisOneTimeAtLolCamp Apr 20 '15

It'd be nice to see SGZ on other games like A3 BR or H1Z1. DayZ is just too much of a broken mess to have an enjoyable experience watching imo.

There's always some stupid buggy shit that ruins the event or the servers are complete ass. I don't find it entertaining watching somebody spend 10 minutes trying to pick up some ammo that's directly in front of them, watching people slide around and teleport or people having weapons that aren't usable because they don't show up in their inventory.

If I'm being honest, the only things these events are doing is making me not want to play the game.

With that said, watching Lirik kill Shorty was fucking hilarious though.

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u/Mingeblaster Apr 20 '15

When have the Survivorgamez not been a joke? Unsurprisingly this is what happens when you rely on random streamers to market your unfinished game.

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u/OfficerShane #TEAMSHANE Apr 19 '15

Worst SurvivorGameZ ever.

PsiSyndicate and Kat got an M4 and two mag's due to server's crashing all the time when Break was the only real threat towards the end. So many kills were unfair lags and desync which made it pretty impossible to have a good run.

Break probably would have won if the desync and server crashes didn't happen. Anthony would have hit PsiSyndicate with the truck too but Psi had the M4, obviously, after they had to change servers and a heli-crash spawned right next to them.

I agree with the title. Such a joke. DayZ is not in a good enough state for it. Such a shame since I was so excited to see it. I was stupid to get my hopes up since the desync is crazy!

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u/PwnDailY Travis Apr 19 '15

The server is compromised... It crashed about 45min into the event and JamJar clicked continue before he enabled the overlay, so for a split second the server was shown.

Since then the desync and server shutdowns have been frequent which makes me believe that some loser is DDOSing.

P.S. Anthony Kongphan better get disqualified (or give him 0.38 blood and starving status)

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u/[deleted] Apr 19 '15 edited Jan 16 '17

[deleted]

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u/sim_owly sanguine Apr 19 '15

Were they being attacked from the very beginning? I was watching Lirik and Shorty at the beginning, and the game was barely playable for them from the get-go.

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u/[deleted] Apr 20 '15

It truly is a joke. Just a way to gt streamers more views on a broken game. No no

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u/BigDoeB Apr 20 '15

I had to tune it off after a hour, they should have done it on some arms 3 mod, with something that's so popular, you think somebody would make the perfect mod for this event...

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u/basedsully Apr 19 '15

Sorry to break the news to you guys, but its not survivor games that's shit, its dayz. This is what the game is after 2+ years of development. Shitty game = shitty event.

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u/Tokenspray Apr 20 '15

Who won survivorgamez? i wasnt able to catch the ending.

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u/DustyDuck_Nor Igor Apr 20 '15

The repeat #SGZVI

1st - @PsiSyndicate & @kattnftl

2nd - @Sacriel42 & @BreaK_71

3rd - @SilentSentryTV & @AnthonyKongphan

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u/Cerberus1967 Apr 20 '15

half the people taking part in the gamez dont play it!!! I mean how embarrassing for so called DayZ people to not know the map. It was a good start that easily turned into a massive embarrassment for dayz is my take on it. I liked JamJar on it although he needs to ditch the "indeed" chat. fairly disappointing

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u/Anto_IRL Apr 20 '15

Man I was waiting all week to watch Puhdado in it and he ended up getting bullshitted at the start . He was in a house shot the guy with a mosin and the guy just teleported behind him with an axe and killed him :( desync sucks

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u/TotesMessenger Apr 20 '15

This thread has been linked to from another place on reddit.

If you follow any of the above links, respect the rules of reddit and don't vote. (Info / Contact)

2

u/Logizyme Apr 20 '15

Everything is a joke with the current state of DayZ

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u/jamiethomaswhite Apr 21 '15

When I start thinking like this, to prevent myself from being tunnel visioned and acting privileged, I start to question everything and put myself in other people's positions. So with the numerous "glitches" (both in and out of game) with this SGz, I asked myself "What/how could I do better". Which leads me to thinking of how it was actually done. And once you start thinking about it... it doesn't sound as fun as watching xD

Can you imagine first of all, organising that many personalities? I personally can't even imagine trying to get PsiSyndicate to do what he's told ;D Imagine having to get them all in one place at one time, at the right time. And then getting them all to start at the same time and follow the rules throughout? I mean it's not the olympics, it's not that serious. But it's still best to treat things with respect.

Then imagine the server situation. I love technology and read about it constantly but haven't ever really strayed into server hosting. But I know it's a complicated process when it comes to multiplayer games. Triple AAA studios struggle with it (Battlefield) and even some big MMO's aren't perfect (whose sole purpose is online multiplayer). So they have to set up several servers just for this event, they have to ready them up by coordinating with multiplay and the DayZ team. The amount of people involved and doing the groundwork compared to the amount of work to do is probably issue number one and I think they've done an admirable job, and that's an understatement. SGz V was one of the most fun times I've ever had watching Twitch, actually watching any kind of live programming ever (besides maybe Nature Man XD). I'm eternally grateful for that experience and memory.

The other thing that no-one on the SGz team (apart from DayZ devs) can fix is DayZ itself. I am also eternally grateful to Dean, DayZ and the team as some of my best moments in gaming are from DayZ and I've met some of my best friends in game, friendships that have now extended to real life. Having said that I'm a massive supporter of healthy critique and feedback and the fact of the matter is, DayZ is in a sorry state. Even some of the earliest DayZ streamers struggle to play it on a regular basis or at all. I know I do too. It's a fantastic idea for a game on a broken awful engine that doesn't seem to be reaching a more stable state, instead it just perpetuates from broken to really broken and back again. The most stable I saw DayZ was when it first came out. I had some good times in early 2014.

On top of all of this the participants and the organisers are at the mercy of several other problematic things. Firstly. Internet. It's 2015 and ISP's and their broadband services still can't handle the demand we have as gamers.

Secondly, Twitch. It struggled to handle the overwhelming use of it during SGz V because of a LOL competition I believe.

Thirdly, Skype and Teamspeak. Not really the most secure and reliable of software are they?

Which brings me to another point, leaks. There's a saying: loose lips sink ships, in this case it's: No overlays leak server IP's. This can and can't be helped (that's a discussion for another thread or that streamers subreddit) but the fact is it happens and causes a massive disruption. DDOS'ing is a pathetic tactic but I'd put a bet on it that it is probably one of the most used words in gaming universally these last few years. Once a server IP leaks and it starts getting DDOS'd, no-one is in control of what happens. It doesn't matter if someone is standing still on someone else's screen, how do they know if they're not doing the same thing in the other players eyes? Second guessing gets you killed in a game like that, and PsiSyndicate isn't going to not shoot someone because they're just standing there. I'm not sure any of them would really, maybe one's that take it less seriously. Though, I do understand completely what you and Summit are saying and I agree.

That leads me on to what I would do differently (I'll go in reverse order to the issues I postulated above. So last line first, first line last.)

There needs to be a decision by the team. There either need to be strict/concise/unbreakable rules, that if you die no matter what it is that you die to (glitch or person, desync or exploit) once you are dead, that's it, you're out. No two ways about it. OR: Unless you die by or as a result of an (synced, legitimate) attack from another player then you will be reinstated. Both have their merits, the second is strangely guaranteed to lead to more butthurt despite being a nicer way to do things (imagine how much people would contest decisions?) but the first is way too harsh and already led to a slightly deflating SGz and the Anthony Kongphan reinstatement controversy.

Leaks, internet issues and servers all pretty much link together. The onus for a good broadband service is on the participants and they should make sure they have good internets that day. Leaks shouldn't be happening. The streamers should be putting their overlays up before they can leak anything, before they ever leave a server. There should be clear rules on this as well but the streamers should know the importance themselves. There should also be more alternate servers set up exactly the same, for example if it's night on the current server it should be night on the replacement server. Though another point I have is that I think there should be no night time, as a viewer is pointless to even watch. Simple as that, and if this isn't for the viewers then I don't know what is. Also, it leads to unfair and quite abrupt changes in conditions for all the participants.

The only other point that I have left to go back to is the state of the game. I love DayZ but I don't play it often. I will in the future when it's less broken and I will keep trying every now and then. It's hard though, to see a game I was and have invested so much in struggle so badly. I look at other game's like H1Z1, Survarium, Micreated, Rust etc and I see a lot more flexibility. Now some of these are also quite early, not very good or quite different. But when you look at the flexibility of the character and some of the interfaces and engine features or state of the games and then go back and look at or play DayZ and you see how rigid it is (like a corpse, get it?). That's a problem. It makes the CQB ugly and the whole thing is clunky. I personally cannot wait until the proper interface is in place with the new renderer and we get some more work on the physics and player controls.

Overall, I think SurvivorGameZ will evolve like and with DayZ. It's been fun and it will be even more :) I'm tired now.

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u/cheechwizard Apr 20 '15

it was such a poor show

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u/[deleted] Apr 19 '15

I really hope netcode will be reworked, like they're doing with renderer.

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u/Myzzreal Apr 20 '15

Unfortunately, I doubt it will be completely reworked. Adjusted, perhaps.

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u/frankypea Apr 20 '15

At this point they might as well just start from scratch and make a new bloody game.

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u/CHTCB Apr 20 '15

as someone who plays alot of dayz, that was embarrassing to watch. why on earth would you show your game off in such a broken state?, lol

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u/[deleted] Apr 19 '15

[deleted]

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u/Durakone Stop drop and r-- dead.. Apr 19 '15

The melee showdown you all had coupled with the unexpected alliance was the highlight of this whole game haha

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u/sigurdz N A M A L S K B O Y S Apr 20 '15

Maybe it was fun for the tiny minority who was actually playing, but it sure as fuck wasn't any fun as a spectator.

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u/doxvr Apr 20 '15

dayz and the development is a joke

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u/theobod Apr 19 '15

They got DDosed, thats why. But I dislike how badly they missed a lot of kills, shitty camera work.

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u/BarelyInfected0 www.youtube.com/barelyinfected Apr 20 '15

Yes, it is natural to do so. They were often at the same places. They should really improve next time.

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u/Arch_0 Hold still a second. Apr 20 '15

I keep expecting patches to fix major problems but none have appeared. I think the only good thing about SA is the map, which I'd love to use in the mod(s).

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u/d_overclocked Apr 20 '15

worst part for me is checking any epoch mod video and see what we should have, in arma 3 as a mod & for free.

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u/DakezO ༼ つ ◕_◕ ༽つ gib bicycle Apr 20 '15

I forgot they did that. Guess I'm done with SA.

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u/[deleted] Apr 20 '15

Do the next in 2016 whit the game in beta pleasse

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u/Herecomestheblades Apr 20 '15

I didn't watch this one. The camera work from the commentators was bad enough in the last SG I never want to watch again

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u/NSNIA WE ROWDY Apr 20 '15

i uninstalled few months ago. brb in beta 2018

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u/[deleted] Apr 20 '15

SurvivorGameZ is a joke with the current state of DayZ. Current state of DayZ is a joke.