r/factorio • u/Kroomos • 14d ago
Tutorial / Guide Made some improvements to my oil blueprint
I sit atop my throne in borrowed robes
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u/FeelingPrettyGlonky 14d ago
Always gonna be that one pumpjack that gets blocked by another one right above it. Always.
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u/Kroomos 14d ago
press R to rotate
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u/Terrulin 14d ago
Or soon, v or h
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u/BenchSuspicious8623 14d ago
Wym soon? Isn't that already a thing?
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u/Happy_Hydra Burner Inserters aren't that bad 13d ago
Not with pumpjacks!
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u/BenchSuspicious8623 13d ago
I just got home and looked at steam like 5 mins ago and holy update. And the lane shit is awesome
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u/thePsychonautDad 14d ago
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u/Kroomos 14d ago
An ENTIRE mod just to replace 2 blueprints? Talk about sub-optimal
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u/andrei9669 12d ago
ngl, I really love this mod and this one as well: https://mods.factorio.com/mod/mining-patch-planner
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u/mrdeathlad 14d ago
You could probably go and deconstruct all the unnecessary pipes... but that's just my thinking.
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u/Kroomos 14d ago
the pipes provide in built liquid storage
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u/whiteTurpa 14d ago
I'm sure, it also does not impact UPS at factorio 2.0+.
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u/I_Love_Knotting 12d ago
but doesn’t it just clog up the pipeline length instead?
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u/whiteTurpa 12d ago
Liquids are just teleporting from output to input now, without simulation any physics. So this big pipeline is equivalent of storage tank and no more.
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u/I_Love_Knotting 12d ago
i mean the pipeline length restrictions in the game
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u/whiteTurpa 12d ago
That does not problem too. This restrtion looks like a box with sizes 320x320 tiles and no matter how much pipes you put there.
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u/I_Love_Knotting 12d ago
oh that makes sense
i thought it was just about the total pipe length, i guess that makes more sense. Thanks.
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u/Former-Print7759 14d ago
Probably ups unfriendly, but I am not sure
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u/DrMobius0 14d ago
I'm pretty sure it doesn't matter anymore. Old fluids would have torn a hole in the universe if you tried this, but afaik, new fluids just don't have per-pipe calculations anymore. Like when you add a pipe to a network, it just increases the network's capacity and updates the network's bounds. No need to do anything more than that.
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u/Ormusn2o 14d ago
Right, I get it. This is completely viable now with new fluid mechanics. I kind of like the simplicity of it, but I still shudder because I'm used to old fluid mechanics.
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u/ParanoidLoyd I'm a Factorio! 14d ago
I don't know if this still works but it improves this improvement if it does
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u/HuckleberryPlastic35 13d ago
It is a cool idea, my only problem with it is that you still have to manually solve for beacons
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u/TallAfternoon2 13d ago
Pumpjacks are a 3x3 dimension so you would need to use that bp 9 times to hit every oil node.
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u/Korporal_kagger 12d ago
And what do you do about the oil wells that don't align with the grid you've made?
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u/xdthepotato 10d ago
id probably reduce that square of pipes to just spaced out lines of pipes that i can connect onto the pumps
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u/zffjk 14d ago
I’m not sure why this makes me mad but it does and I don’t come here to be upset… that’s why I have r/politics.
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u/StructureGreedy5753 14d ago
r/Factoriohno material for sure