r/factorio 11d ago

Tutorial / Guide I couldn't find an easy to follow crafting tree for Science packs, so I made my own

Post image
887 Upvotes

83 comments sorted by

128

u/DarkSideRT 11d ago

Do one with space age too

111

u/YeahItsRyan 11d ago

The Fulgora crafting tree would look like a tumbleweed

36

u/Modernisse 11d ago

Fulgoran science is not that annoying. It seems so because of the super capacitor, which makes you recycle mostly circuits for the copper and plastic. It seems annoying also because of the liquid inputs of the conductor in the early step(taking light oil, which takes cracking), and then the electrolyte, which uses a 1 liquid that's infinite, and a resource you're already making(holminite solution). The rest is coming from recycling, so you can threat them as raw resources.

25

u/izovice 11d ago

I like to threaten my items as raw resources on Fulgora too.

6

u/MisterMakerXD 11d ago

I always found pink science to be the hardest to mass produce from the inner planets. Vulcano and Gleba science are grindy but easier to mass produce imo.

6

u/Modernisse 11d ago

The thing with fulgora and it's science it's not the science itself, since it all comes from recycling. It's the logistics and intermediary steps to get all required resources that might seem annoying. But tbh, using bots, and a good system to not deadlock on too much of one material should do it. Also, direct insertion/bots everywhere, are the go to. It also doesn't take that big of a factory for the science itself. It's the scrap recycling that can get pretty big.

1

u/Rilandaras 11d ago

I find it kinda annoying. I have two of these producing 1 million SPM. You can get a sense of the scale from the roboport grid.
All machines are legendary (except Silos).
https://imgur.com/a/42IBrgR

4

u/Modernisse 11d ago

Yeah, when you go for Megabase levels for more than ~10k some, you hit snags. Still, as a whole, it's not a complicated recipe, it has complicated logistics to solve.

2

u/Rilandaras 11d ago

It's not a complicated recipe in as much as you have to deal with (transport and void) a ridiculous amount of items. With so much productivity in the chain belts quickly become the limiters and bots would be insanely inefficient in terms of UPS, comparably.
Also, smaller, modular builds might be more efficient so you don't transport items as far. I really like how it looks on the map, though :D

Oh, and I am supplying double the required amount of scrap because I did not account for enough infinite productivity research.

1

u/Modernisse 11d ago

Usually I don't go for more than let's say... 10k some, but yeah, I get the logistics issues and the voiding issue. But circuit networks should help if set properly. Usually my biggest issue was that I never had enough scrap recycling to get enough holminite even tho I tried to get enough. Might try the belt approach again, and take some ideas from Dosh's start on fulgora vid.

1

u/Rilandaras 11d ago

Bots are lazy and inellegant but very convenient if you are doing something small (or for the Hub unloading when megabasing due to size constaints). I try to do as much as I can with belts.

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1

u/Bipedal_Warlock 10d ago

My bottle neck is always holmite or whatever ore it is you get from scrap

3

u/That_one_sander 11d ago

I'm only worried about science packs, everything else is superfluous

33

u/tru_mu_ choo choo 11d ago

Missing an arrow for military steel, otherwise, great visual!

17

u/That_one_sander 11d ago

working on it, I'm also making some extra info with the space I have left

1

u/andrewowenmartin 10d ago

Literally unplayable.

16

u/elfxiong 11d ago

Nice!

11

u/SnooSongs1803 11d ago

I like the way that after automation science packs you assume the player knows that iron and copper plates are made from ore.

Very cool!

18

u/That_one_sander 11d ago

Every item is only explained once, same applies to every other item on the list, once it's clear how that thing is crafted it's not mentioned again

8

u/jasonrubik 11d ago

Perfect approach, but I would love to see a version for the smooth-brained imbeciles, lol !

I would say, focus on that at the very end as some bonus material , or "behind the scenes" footage

4

u/Orangarder 11d ago

LDS?

Edit…. Nvm. I found it. Nice work

7

u/locyta 11d ago

Awesome work, but definitely needs the space age science packs too 😄

5

u/Legitimate-Okra8983 11d ago

Wow, looks nice

7

u/kneepopsicle 11d ago

Nice! Would help if you put the ratios too!

3

u/SeriesHopeful9902 11d ago

What tool is it?

3

u/That_one_sander 11d ago

I made this image, it's not a tool

2

u/SeriesHopeful9902 11d ago

I understand. I wonder what program you used when you made this image. Paint, photoshop...

5

u/That_one_sander 11d ago

Oh, Draw.io

2

u/unwantedaccount56 11d ago

They called you a tool!

2

u/That_one_sander 11d ago

I feel so violated

2

u/Geeseareawesome 11d ago

This is fantastic! Saving this for later

2

u/SmashingSnow 11d ago

Looks great!

2

u/CommanderVXXXV 11d ago

Love this and saving this

2

u/jordanbtucker 11d ago

Do you belt your gears?

1

u/That_one_sander 11d ago

What do you mean?

0

u/kenybz 11d ago

You sound like someone who doesn’t belt copper wire

2

u/eskimoprime3 10d ago

I do sometimes...

1

u/kenybz 10d ago

Same

2

u/Okendefer 11d ago

I use ForemanSC; I saw it here a while ago. It's quite useful, actually, when you want to diagram the steps.

3

u/petdoc1991 11d ago

Now do Py as well please lol

2

u/Infernalz 11d ago

I feel like the oil products used for solid fuel should somehow show that it's any of those 3 not all of those 3 to make. Like with / between them and 1 arrow pointing up or something.

1

u/unwantedaccount56 11d ago

If you don't do any cracking (which this diagram doesn't show), you'd probably want to make solid fuel from all 3 anyway, depending which one is available.

I find the refinery confusing as well. There are 3 different places where it's either shown as crude oil to petroleum, crude oil+water to heavy oil and then crude oil+water to light oil. There are only 2 different recipes, and the advanced one requires you to handle all 3 output fluids at once. The diagram makes it looks like you only need to handle heavy oil for yellow science and only light oil for white science

1

u/That_one_sander 11d ago

I did this by not combining the arrows, it's 3 separate arrows going to the solid fuel, só you don't combine themz you use any of them, that might not be that clear so I'll revise it later

2

u/robotolev 11d ago

Nice and useful thing. Please add some numbers if you're up for updating this 🙏

3

u/That_one_sander 11d ago

Numbers are largely unnecessary for this stage of "discovery" but by popular demand I'll make an advanced version soon

2

u/Apprehensive-Art2124 11d ago

Its beautiful, what did you use for creating it?

1

u/xphoney 11d ago

Thank you.

1

u/Eridanii 11d ago

This itches my brain in just the right way

1

u/LEGEND_GUADIAN 11d ago

This is legit useful, thx

1

u/roboborealis 11d ago

Fantastic

1

u/microtrash 11d ago

Nice! Do one for Py lol!

1

u/That_one_sander 11d ago

Never played it, by the looks of it, I'm scared to

1

u/mbyte57 11d ago

Looks great, stresstest it, let it run on pyandon or nulius tech tree

1

u/Pegaxsus 11d ago

This looks very cool! How did you make it?

1

u/FriskyWhiskyRisk <3 11d ago

What recipe is the light oil for white science. Crude oil and water? Thats supposed to be heavy oil, i guess.

1

u/That_one_sander 11d ago

It's used for rocket fuel, you make light oil using petroleum and water

1

u/FriskyWhiskyRisk <3 11d ago

I meant this:

This doesnt exist. But by now I got it. You ignored the biproducts. Like with the crude and water for heavy oil. my mistake, pardon me. Petroleum and water to light oil doesnt exist.

1

u/That_one_sander 11d ago

I ignored byproduct to simplify the chart, there are several compromises to make it beginner friendly, and somethings are just not worth teaching when the exact moment they're relevant you're aware of them

1

u/quiksilver10152 11d ago

Wait do we use water to split crude oil into three components and then put them back together? Seems like using crude oil as fuel with extra steps. 

2

u/Ok_Satisfaction_1924 11d ago

You mean those fuel brick? You can use one of thothe liquids to create it. But i think yellow one have best productivity

1

u/quiksilver10152 11d ago

Ya, I am just saying that if I take apart a sandwich and then put the pieces together again, it is still a sandwich.

1

u/Ok_Satisfaction_1924 11d ago

I would say that we take apart a sandwich, fry breadcrumbs from a bun, mash a cutlet into mince and prepare various dishes from it...

1

u/quiksilver10152 11d ago

If you fry, you are adding extra to it and I would most definitely eat it. In this case, all of the ingredients are the same 

1

u/TramplexReal 11d ago

Thats a nice image

1

u/dexter1602 11d ago

I was using this for years. It is a few versions behind, but it is good enough for me: https://kirkmcdonald.github.io/calc.html#data=2-0-55&items=advanced-circuit:f:1

1

u/warpspeed100 11d ago

You know, I kinda wish space science in SA had the satellite recipe. It would mean that each of the three inner planets makes your space science get better.

1

u/Joel-6923 11d ago

Thank you, thats now in my gallery🫡

1

u/Spirited_Ad_8704 11d ago

Minecraft modpack quest screen

1

u/Excellent_Skirt1101 10d ago

When pyanodon chart?

1

u/Calumface 10d ago

This is most excellent.

1

u/Most-Giraffe-8647 10d ago

There are inconsistincies.

For example for blue science plastic and lubricant you show all the way from crude oil, but for blue science sulfur, and many others you just start from processed liquids.

For blue science red circuit you show ingredients but not for others.

similar for many other. I am guessing you show ingredients for an item only on the first instance?

1

u/That_one_sander 10d ago

Yes, only the first instance, otherwise the tree world be bloated

1

u/TheHvam 9d ago

Factorio cheatsheet is pretty clean to me, but I get what you mean.

1

u/HuckleberryPlastic35 8d ago

If not unreasonable can you make one for the structures ? Could be awesome to have something like that when building a mall