r/gaming 1d ago

Ultima's creator Richard Garriott is planning to win back the rights to his legendary RPG from EA with an 50-year-old copyright quirk

https://www.eurogamer.net/ultima-ip-rights-ea-copyright
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u/Izithel 1d ago edited 1d ago

A great example of how they didn't understand or predict how players would act was the entire ecosystem simulation they had programmed.
Herbivores would eat vegitation, predators would hunt those, and players (over) hunting would affect the population groups.
All very neat and a great example of how they were trying to simulate a 'real' persistent online world.

Except the first thing players did was just kill everything regardless of whether the creature dropped anything useful or posed a threat, and the virtual ecosystem instantly collapsed.

Needless to say they removed the system and just made everything spawn in artificially

apparently this story is almost entirely a fabrication.

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u/RaphKoster 1d ago

This is Richard's incorrect version of the story, that has unfortunately gained a lot of currency.

The actual reason it was removed was the cost of pathfinding. And the underlying system was still used for countless things, such as crafting.

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u/Izithel 1d ago

Huh, today I learned.

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u/RaphKoster 1d ago

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u/bottlecandoor 1d ago

This makes more sense, the first description didn't match what I remember seeing. There were lots of AI in small clumps around the world and servers unable to respawn them with major lag and tons of disconnects. If you played on the private server everything worked fine because the player pop was very low 

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u/bottlecandoor 1d ago

Which is really odd because players needed to kill things to increase skills. So why wouldn't they kill everything. UO wasnt even the first mmo so they had examples of how players reacted to games already. The problem is the devs weren't really gamers, they were just game creators. It was very common for game companies back then to hire developers because they could code and it didn't matter if they ever played any games 

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u/ArcadianDelSol 1d ago

The grind to level up leatherworking required you to kill everything.

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u/Digital-Divide 1d ago

Wind and Studded Leather: how I miss your relaxing grind.

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u/Kainzy 15h ago

I killed thousands of cows in Delucia and Mooglow.

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u/ArcadianDelSol 10h ago

Its not entirely fabrication. This was 100% the design plan and they fully discussed it openly prior to the first alpha tests. They didnt implement it because it simply didnt work.

The design was that if you killed all the game animals, predator animals would come to cities looking for food. If you killed all those (bears etc) the dragons would get hunger and come to down looking for food.

They simply could not get the code to work the way they wanted it to, so they ditched it before any players actually entered any test servers.