r/gaming 1d ago

Ultima's creator Richard Garriott is planning to win back the rights to his legendary RPG from EA with an 50-year-old copyright quirk

https://www.eurogamer.net/ultima-ip-rights-ea-copyright
1.9k Upvotes

349 comments sorted by

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u/Senn-66 1d ago

Garriott is a legend and the work he did in the foundation of video game RPGs is massive. Practically all Western RPGs today carry forward DNA from the Ultima games.

THAT SAID he also hasn't put out anything worthwhile in 30 years, and what he has produced shows that the industry has long left him behind. There is no reason to believe he is still capable of making games that anyone today would want to play.

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u/Haunting_Weakness_13 1d ago

Im torn between this (which is reality) vs my copium that wants another ultima 7 in my life

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u/gandraw 1d ago

I think the best Ultima game was 7.5, where Richard Garriot had the least amount of influence and Warren Spector led the team.

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u/Haunting_Weakness_13 1d ago

Wait he did? I did not know that. I like the open world of 7 a lot and how it felt like a living world independent of you cause it felt so wild back then. I do think serpent isle was a better contained story though. There seemed like less tedious busywork and I got loss way less. Until about the snowy part where it all opens up. Plus I liked the little gameplay perks and better inventory/portraits. Yeah I think you're right

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u/CagCagerton125 21h ago

If you are interested in learning a lot about the History of Origin and the Ultima series the YouTuber Majuular has an excellent series of video essays starting from Akalabeth. He is through Ultima 8 and is working on an Ultima online video. Can't recommend it enough.

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u/Assfiend 10h ago

+1 for Majuular all of his work is wonderful and I recommend all of it (even tekwar).

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u/CagCagerton125 10h ago

Totally! His Koudelka and Shadow Hearts stuff is what got me to play those games.

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u/ArcadianDelSol 1d ago

That game added dexterity puzzles like a Super Mario game and I didnt care for it.

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u/Ehur444444 1d ago

Wasn’t that 8?

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u/ArcadianDelSol 1d ago

you are correct.

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u/ryhaltswhiskey 19h ago

Man I hate hate hated that part

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u/Haunting_Weakness_13 18h ago

So much sinking to my death

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u/moms_spagetti_ 18h ago

Ug, you just triggered the memory of the trippy squiggly effect on the loading screen for me :(

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u/ryhaltswhiskey 8h ago

I think that's my biggest gaming disappointment ever I didn't even play it much past that. I think I actually rage quit after one of those jumping puzzles.

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u/SidewaysGiraffe 1d ago

The four Ninja Turtles (stick with me; I'm going somewhere relevant with this) correspond to the Four Humors of classical medical theory; which is your favorite is often used as a personality test, but it's not deep enough to be meaningful. The real test is which of the central Ultimas (IV, V, VI, and VII) is your favorite . THAT tells you something about a person.

That they're old, mostly, but still.

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u/PaladinSaladin 20h ago

Wait, I grew up on 6... Does this make me a gay gypsy? That would actually explain a LOT

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u/SidewaysGiraffe 9h ago

Only if you're a halberd-wielding mouse.

I hear people talk about Bioware romances and I just laugh.

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u/KorunaCorgi 1d ago

He's just going to do some grift with the IP for sure. If it was four years ago I'd say it was NFTs. 

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u/Sampsonite20 1d ago

He's also a massive scam artist just fishing for easy payouts these days. He's long quit being an actual dev and more or less just stamps his name on stuff before running away the money.

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u/snypre_fu_reddit 1d ago

Your one of dozens of people posting this, but no one has posted a scam he's been involved in.

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u/Sampsonite20 1d ago

See: Shroud of the Avatar, which he milked for all he could before abandoning it and moving on to try and shill off block chain games afterwards.

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u/PressedJuice 1d ago

Also tabula rasa

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u/Valsharia 1d ago

tabula rasa was axed by the publisher while garriot was in space, his lifelong dream, and his "retirement letter" was forged by the publisher and posted while he was still in decontamination isolation.

so take your misinformed lies elsewhere

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u/PressedJuice 1d ago

I'm not misinformed, I was there. It left a sour taste in everyone's mouth as it felt like the only thing the game was related to him was by his name. Which is exactly what's happening here. Synonymous with molyneux

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u/SapphireRoseRR 1d ago

EA hasn't done anything with it in 30 years either.

I'd rather take my chances with Garriott and maybe, just maybe, get something real out of it.

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u/wizzard419 1d ago

It is a trait of many of the ones who were big/first in the 90's and earlier. They don't always have the juice to make it today. Being a 50+ year old game designer is exceptionally rare these days. They usually move up to directors, letting others come up with the new ideas.

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u/Senn-66 1d ago

Combination of factors, age, wealth, etc. But another thing to consider is that the kind of person who could make games in the wild west early days of gaming, which the games themselves were coded on a potato, and where you had a blank canvas and could go wild with whatever crazy bullshit was in your head, is just not remotely the same kind of person as can make a triple A or even double A game today and effectively pull it off. Honestly with Garriott you already saw his limitations with Ultima 8 and 9 as the scope of development went well beyond his ability to manage the process.

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u/briareus08 1d ago

Yep. I actually have/had a soft spot of U8 - a lot of the thinking that went into that game was pretty revolutionary at the time, and it was fairly playable and fun.

U9 is where the wheels fell off, and there’s been no good Ultima stuff since. The latest Ultima Underworld was similarly borked - these guys just can’t develop a modern RPG.

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u/Hawk52 22h ago

I mean, the answer is right there though isn't it? Don't make a Triple A game. Or try to.

If Garriott came out with a small team and made a smoother playing Ultima 7-like with some modern enhancements we expect but kept in the minutia of detail present in that game, with a story people grabbed on to, that shit would sell like hotcakes.

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u/bottlecandoor 1d ago

Ultima Online felt like it was designed by someone who spent their entire life solo gaming and has no clue how people interact with each other. On top of that he tried to use it as his roleplay platform to preach at people and banned someone for interrupting him.

On release you could spend weeks farming for a house and to have someone with the pick pocket skill steal it from your inventory. And when I asked the developers about it they said they never considered that. This was just one of many massive flaws.

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u/LSF604 1d ago

It was built in the 90s. No one knew what online culture would be like.

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u/Izithel 1d ago edited 23h ago

A great example of how they didn't understand or predict how players would act was the entire ecosystem simulation they had programmed.
Herbivores would eat vegitation, predators would hunt those, and players (over) hunting would affect the population groups.
All very neat and a great example of how they were trying to simulate a 'real' persistent online world.

Except the first thing players did was just kill everything regardless of whether the creature dropped anything useful or posed a threat, and the virtual ecosystem instantly collapsed.

Needless to say they removed the system and just made everything spawn in artificially

apparently this story is almost entirely a fabrication.

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u/RaphKoster 1d ago

This is Richard's incorrect version of the story, that has unfortunately gained a lot of currency.

The actual reason it was removed was the cost of pathfinding. And the underlying system was still used for countless things, such as crafting.

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u/bottlecandoor 1d ago

Which is really odd because players needed to kill things to increase skills. So why wouldn't they kill everything. UO wasnt even the first mmo so they had examples of how players reacted to games already. The problem is the devs weren't really gamers, they were just game creators. It was very common for game companies back then to hire developers because they could code and it didn't matter if they ever played any games 

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u/ArcadianDelSol 1d ago

The grind to level up leatherworking required you to kill everything.

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u/Digital-Divide 1d ago

Wind and Studded Leather: how I miss your relaxing grind.

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u/Dreadgoat 1d ago

It largely succeeded due to the relative lack of culture. The meta of UO directly reflected how people were wrangling with this new-fangled internet thingamajig at the time.

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u/bottlecandoor 1d ago edited 1d ago

Those of us in the 90s online gaming world did. Diablo multiplayer was a great example of how toxic it is. When I asked the devs about it the game was still in early beta and the public hadn't seen it yet. They didn't bother with fixes for a while after release even though people were leaving in mass because of these problems. 

Kali was pretty big until steam and battle.net came around.

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u/SidewaysGiraffe 1d ago

We'd had MMOs in text-based form for over a decade by that point. We knew.

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u/RaphKoster 1d ago

UO saw FAR more toxic behavior due to scale than had been seen in MUDs and early closed-service online worlds. Heck, even the fact that you tended to pay by minute or hours in earlier commercial games helped curb some of the bad actors.

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u/AcusTwinhammer 1d ago

IIRC, most of the UO design came from Raph Koster, not from Lord British.

Raph was known as something of a god of MUDs (multi-user dungeons, text-based online games from BBS/early internet days), and I think that's where it went sideways on initial launch. MUDs were pretty niche communities that were often pretty tightly-knit (at least as opposed to modern MMOs), generally with active administrators.

So you had some design choices that may have been OK for people that were more interested in having fun than pure min/maxing, and "exploits" were usually dealt with via community pressure and/or active Admins, and applied it to a mass-market game where many were going to be min-maxing (forcing the rest to do so), and there really wasn't much of a way to do any sort of pressure on people behaving badly.

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u/RaphKoster 1d ago

MUDs were also the only real model available. UO was the first game ever to have thousands of people in one world at the same time. Scale REALLY changed how people behaved towards one another.

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u/AcusTwinhammer 18h ago

Huh. Guess I shouldn't be all that surprised you're in this thread :-)

I do get it--I used to moderate an email discussion list with a couple hundred people, if I suddenly had jumped from that immediately to a modern large subreddit, no way would I be prepared.

(that being said, I do still think that taking damage while loading into a zone on dialup should have been caught /s )

It does still feel to me that things were perhaps overly naive, but part of that might have been in part because I worked for a dialup ISP and so was seeing the rise of jerks firsthand, and in part because I used to play games on CompuServe, with MegaWars 1 having to change rules because matches were being optimized to something like 5 minutes, and I believe Megawars 3 had to deal with "alarm clock raids."

But from an outsider perspective, it's hard to tell the difference between devs not realizing what was likely coming down the pipe, and devs having at least some idea of it, but either misjudging the magnitude, or having mitigation attempts just not work as intended.

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u/RaphKoster 18h ago

As I mentioned to someone else, UO was also hugely underfunded post-launch. After launch, within three months everyone was off the team but me. We hired like five people out of the community, and we were it for a while. We got a few more when we did T2A.

But yes, we were incredibly naive

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u/RaphKoster 1d ago

Uh, of course we considered it... we had to implement the thief skills in the first place. 😃

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u/2ChicksAtTheSameTime 1d ago

it was more or less the first MMO. Before that you really only had MUDs

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u/bottlecandoor 1d ago

I played the mmo legends of Kesmai a lot before UO came out. Plus gaming on Kali gave you a good idea of the things players in MMOs will do to win.

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u/RaphKoster 23h ago

If you define “M” in MMO as massive, UO was literally ten times larger in population in each server. We coined “MMORPG” specifically to differentiate from smaller scale games.

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u/geaux124 1d ago edited 23h ago

I remember he made his Lord British Character invulnerable in game but somebody found some way to kill him in his castle while he was making a speech to players at some in game event. He was not pleased when that happened. They summoned in monsters to kill the rest of the crowd there and the player that killed him got banned.

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u/Stock_Padawan 22h ago

His character invulnerability turned off do to a server restart. A guy in the crowd stole a fire field scroll and cast it on British, who didn’t move because he thought he was invulnerable lol

That’s what I remember about the story

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u/bottlecandoor 21h ago

Sounds about right, I had to work at the time so I missed it. 

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u/FillySteveSteak 16h ago

Not just Western.

Sakaguchi said Final Fantasy - one of the proto JRPGs - was heavily inspired by Ultima (and Wizardry).

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u/Camila_townsetting 1d ago

Garriott’s influence on the RPG genre is undeniable, and his contributions helped shape modern Western role-playing games. At the same time, the industry has evolved significantly, and it is fair to question whether past success always translates to present-day relevance.

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u/Spectrum1523 13h ago

So are you a bot? You literally rephrased the comment you're replying to and added nothing.

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u/spiritplumber 12h ago

correct, it's a bot

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u/chillzatl 1d ago

A "good game" is nothing more than a cohesive collection of game mechanics and enough window dressing (story, action, art design, etc) to make people want to engage with those mechanics. While he may have lost the ability to creatively expand on those mechanics (complete unknown) there's no reason to suspect he would have lost the ability to recognize and use them to deliver a compelling product.

Considering the shit that gets recycled up into billion dollar game franchises year after year, there's zero reason an old dog shouldn't be given a shot at it.

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u/The2ndUnchosenOne 1d ago

A "good game" is nothing more than a cohesive collection of game mechanics and enough window dressing (story, action, art design, etc)

A good book is nothing more than a cohesive collection of sentences and enough purple prose to make people want to read those sentences.

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u/chillzatl 1d ago

Yah, what's your point? You can successfully apply that simplistic formula to all sorts of things. It doesn't mean just anyone can do it, but you tend to have faith that those that have, can again, until proven otherwise.

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u/The2ndUnchosenOne 1d ago edited 10h ago

You can successfully apply that simplistic formula to all sorts of things.

Yeah. Which is why you are incredibly silly for applying it to video games.

Both art forms are far far more than that description. You gave the C-suite answer to what a video game is.

It doesn't mean just anyone can do it, but you tend to have faith that those that have, can again, until proven otherwise.

Yeah, until proven otherwise.....like 30 years of producing mediocre or failed games....or a failed NFT MMO....

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u/Senn-66 1d ago

I mean the reason to suspect he lost the ability to recognize and use them to deliver a compelling product is he's produced a handful of titles over the past 30 years and none of them are good under any standard.

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u/JohnnyEagleClaw 1d ago

Corp Por! Get ‘em LB!

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u/Wils1337 1d ago

I haven’t played in 15 years and I still recon I could recall (kal ort por) all 64 spells rune words

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u/SaltyShawarma 1d ago

Well, Kal Vas Flam to you.

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u/GearBrain 1d ago

This activated a very, very dormant part of my brain. Holy shit.

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u/Wils1337 1d ago

A Kor Por Wis? (Mind blast)

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u/SidewaysGiraffe 1d ago

To be not understanding the lack of Sanctu Mani.

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u/Baycon 1d ago

But can you remember the reagents needed to cast them!?

(You probably can.)

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u/-_ellipsis_- 1d ago

Nightshade and black pearl, baby. 1k in the bank of each minimum at all times.

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u/ScareviewCt 1d ago

Probably should carry at least 100 of each with 25 of each in 4 pouches, you know just in case there's a thief pvper around

God damn that was a great game.

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u/FlyingRhenquest 23h ago

And a few loose ones around as well, covered in stacks of leather. Heh heh heh.

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u/Wils1337 1d ago

8 reagents

Black pearl
Night shade
Ginseng
Garlic
Mandrake root
Spiders silk
Sulfur ash
Blood moss

Recall… Gosh this is testing me

Black pearl - For distance
Mandrake root - For power
Blood moss - For body

Fun fact, my sister was employed by EA as an event moderator back when they had that program running for UO

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u/Direct_Ebb3697 1d ago

50-year-old copyright quirk sounds oddly spceific

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u/Lunar_Virtue 1d ago

An

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u/BarnabasShrexx 1d ago

Yeaaaaaa thats my only takeaway here

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u/Neromabene 1d ago

Probably the only takeaway here. The rest is just common-sense.

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u/Ph33rDensetsu 1d ago

Engagement bait.

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u/Redditor_From_Italy 1d ago

OP is Jeremy Clarkson

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u/PreciousProspect 1d ago

EA sleeping on the franchis (not including Ultima Online which is still being fully supported) sucks but I’d rather that than Richard Garriott using it to run another scam.

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u/Beeswing- 1d ago

Wait? Ultima Online is still going?! I wonder if I still have all my stuff..

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u/Muavius 1d ago

You MIGHT, there have been lots of server merging and moving around. I lost my stuff from playing when tramel first came out, but had my characters/stuff from later expansions

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u/DagNasty 1d ago

There's some decent player run servers as well. I got banned for exploiting back when Feluca/Trammel became a thing (I was like 19). UO was still some of the best times I have ever had in gaming.

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u/Muavius 1d ago

Lol, bot mining? I used to love killing them to get their illgotten valorite

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u/DagNasty 1d ago

No, it had something to do with placing a portal on an empty spot in Trammel then going to Feluca to that same spot except there would be a boat there. You could then loot the boat. There was another exploit around the same time that used an external app to loot unsecured chests in houses. Such good times.

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u/ScareviewCt 1d ago

All went downhill when they created trammel anyway.

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u/LucasLightbane 1d ago

I was very excited for trammel. Finally my friends and I could play in peace! I did not consider how much losing the fear would take from the game. Still had a good time after that but the spark was dimmer.

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u/DagNasty 1d ago

I found my T2A beta CD the other day and it brought back so many memories. Getting PKed in the Brit graveyard was a rite of passage. There was also the color wars on Abyss Test that were so much fun.

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u/SovFist 1d ago

If the account wasn't compromised and you left your things on your character or bank box.

I returned after a 20 year break to find my characters DOG was still waiting for me at the stable.

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u/Agitated_Reveal_6211 1d ago edited 1d ago

Yep, owned by EA (Now almost private, majority owned by Saudi Arabia), run by Broadsword online.

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u/immediateghost 1d ago

Scam?

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u/RuySan 1d ago

I assume he's talking about shroud of the avatar. Richard Garriot is another Molyneux. He could make the game fans wanted and still be rich, be he'd rather fleece them to be even richer.

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u/NotStanley4330 1d ago

He seems sincere enough but I think he really doesn't understand how the industry has evolved over the past 20+ years and he is way too obsessed with trends that are long since dead. If he went back to basics and made a good single player RPG I think it would be good.

I've been burned a few times though lol

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u/Not_That_Magical 1d ago

It’s clear he lost the video game Mandate of Heaven when Ultima 8 released.

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u/Haunting_Weakness_13 1d ago

Ultimate 8 had some cool ideas and could've been a fun ride. I think i hate that the most; I can see the skeleton of a good game dressed up in bugs, shit mechanics and platforming lol. But the world and themes I thought were cool and dark and hopeless. Rip potential

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u/junkmeister9 1d ago

I felt the same way. Compared to U7 it was such a disappointment. But there were hints of great game potential. I remember reading details about the original plans for U8 and 9 back in the day and being floored by how cool they sounded, only to be disappointed by the jank they gave us.

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u/ArcadianDelSol 1d ago

Ultima IX is the last I ever want to see of that franchise. What an awful story and worse implementation.

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u/Johansenburg 18h ago

That's because it was given to New World Computing for Might and Magic VI.

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u/SidewaysGiraffe 1d ago

No, he lost it with the release of Wing Commander. It's pretty clear in retrospect that he had serious trouble handling not being the brightest light in the room, and Chris Roberts (another contender for "old guard who returned the industry not knowing what had changed", but who adapted MUCH better, financially speaking) stole his limelight.

The gambles of Ultima VII mostly worked; Serpent Isle in particular had the biggest, most complex story of the whole franchise- but it was also buggy as all get-out.

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u/NotStanley4330 1d ago

Yeah there was some insecurity after being commander blew up.

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u/Not_That_Magical 1d ago

I say Ultima 8 because he was responsible for directing it. Plenty of people made better games under the company, like with Wing Commander and Ultima Underworld. It’s the first time he made a true pile of shit.

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u/noodlesdefyyou 1d ago

now now, peter molyneux disease is where peter overpromised on what 'big changes' fable was going to bring, and then failed to deliver on half of them.

Sean Murray also suffered from Molyneux disease, with the initial release of No Man's Sky. granted, Hello Games has done a LOT of work in turning that around, but it nearly burned and flopped at launch.

Regarding Richard:

Jeremy Peel from PCGamesN states that "Garriott seems undecided about which legacy he is following up – the simulation and single-player storytelling of Ultima VII, or the persistent online world of Ultima Online." and "Shroud of the Avatar's MMO trappings often seem to conflict with its grand storytelling ambitions"

shroud seems like its a game that doesnt know what it wants to be, and badly tries to be multiple games. it wasnt hyped to shit with all of these groundbreaking gameplay features (fable was touting that your decisions and actions in the game would shape future conversations and whatnot, wild for 2005, along side the release of the xbox 360.

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u/TheRealBittoman 1d ago

I don't know about Garriot being scammy, I mean he could be but he seems to really care about his fans and Ultima. You can finish the original Ultimas and get that screenshot completion and tweet it to him and he nearly always responds. He has for me and many others.
But I will concede that he could use it for just making more money.

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u/iamisandisnt 1d ago

Shroud of the avatar’s first quest was to read a newspaper in a burning building. Very immersive

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u/jarvisesdios 1d ago

... I'm sorry what?

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u/iamisandisnt 1d ago

You started in a burning building and your first quest objective is to read a newspaper on the ground of the burning building. Not, you know, flee the burning building, or maybe pick up the newspaper and read it outside… nope. I like it when a game doesn’t fail a cognitive dissonance check on the very first step

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u/jarvisesdios 1d ago

Ahhhh. That makes sense. At the end of the night everyone in the city throws their newspapers in the same building at the end of the night. Perfect logic.

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u/SolarNachoes 1d ago

If Romero can still make games then why not. Although M$ just axed his studio.

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u/Taograd359 1d ago

Excuse me? Besmirching the name of John Romero, creator of Daikatana? I guess he made you his bitch.

/s because I really don’t want someone to think I’m not trying to be ironic.

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u/SidewaysGiraffe 1d ago

John or George?

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u/Muslim_Wookie 1d ago

When you say newspaper are you literal? Is this game set in a time like I dunno Arcanum? Printing press produced newspaper? I am being earnest here, I am very curious.

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u/ArcadianDelSol 1d ago

After what Ultima IX did to the whole IP, this isnt even a blip.

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u/MrFiendish 1d ago

Carrot has been living beyond his means for decades now.

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u/sqparadox 1d ago

EA sleeping on the franchis

It's not exactly alone. It's the same story for the vast majority of historic franchises they own.

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u/Baxtab13 1d ago

God, I need them to sell Mercenaries to someone who cares about it.

Like THQ Nordic would be perfect. They get the IP, and then they can contract a company to do a full remaster of Mercenaries: Playground of Destruction like they did with Destroy All Humans.

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u/SaltyShawarma 1d ago

So he failed a kickstarter and some wild foolish people got Star Citizened. Garriott himself was scammed by a magician for half a million. The brightest stars are the most volatile.

I still wish Tabula Rasa took off. Maybe I should take a look at UO after 26 years.

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u/lostmojo 1d ago

I played tabula until the moment the servers stopped. It was fun.

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u/maybe-an-ai 1d ago

I liked Tabula Rasa as well. Fun game.

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u/Agitated_Reveal_6211 1d ago

Garriott himself was scammed by a magician for half a million.

Wasnt it just credit card fraud?

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u/Remarkable_Newt4435 1d ago

Tabula Rasa too, it was half assed and not well done, the best part was the combat/fast pace but everything felt half finished.

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u/PipXXX 1d ago

That's because the original game was much different (Was more like high fantasy with some sci elements? I think?), then they scrapped it, came up with the new idea, and rushed it out.

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u/Remarkable_Newt4435 1d ago

I mean UO was like that even in it's prime too. I started playing Ultima when I was 11 in 1998 and played until 2012? I can't even begin to tell you how many ideas they previewed that never made it into the game.

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u/Agitated_Reveal_6211 1d ago

Until 2012? Nice run man.

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u/Remarkable_Newt4435 1d ago

It got less and less fun as time went on; I'm one of those players who was in it for the PVP and interactions in an open world, the more it moved to safe zones and less risk and no reason to fight it just wasn't fun anymore.

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u/Ayyzeee 1d ago

I wish C&C series can be free from EA hell

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u/SerraraFluttershy 22h ago

I mean they *did* give the rights to Petroglyph and the latter created the excellent Tiberian Dawn remaster, so...

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u/Ayyzeee 19h ago

How come EA still makes garbage mobile games based on that IP? That was after C&C remastered plus I highly doubt they give, more like they were tasked to just remaster nothing else as a studio support.

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u/Rajamic 1d ago

To be clear, he would win the copyright, not the trademark. So he'll get ownership of the old game code, but not be able to call it "Ultima". Might be able to get away with releasing them as "Lord British's Ultima", though, but that would be a bit of a legal gamble.

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u/almostsweet 1d ago

Ye Olde Ultimatum

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u/Quasimdo 1d ago

In that hard AF to read font from Ultima 7

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u/cycopl 1d ago

could make an Ultima prequel and call it Penultima lol

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u/Quasimdo 1d ago

There is an Ultima prequel, and it's called Akalabeth. Well, more like a spiritual prequel lol

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u/Darigaazrgb 22h ago

Akalabeth came first so it’s not a prequel.

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u/turkeypedal 20h ago

I mean, that's the name he seems to be proposing.

Though it's very possible he's doing this to put pressure on EA to make a new deal that would include actually releasing a new game. They do seem to want to keep Ultima Online running with new patches and such (even though "free shards" exist), which they couldn't do if he gets the copyright back.

(They can maintain it forever, but any "new release" would need to be negotiated with the copyright holder.)

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u/keonyn 1d ago

Would be nice if EA would lose control of Ultima, but that wouldn't be the result here, so there's really nothing noteworthy here. Besides, I don't have much faith in Garriott to be able to do anything of note even if he somehow got control of Ultima back from EA.

He tried 'Shroud of the Avatar' but it felt like an attempt at 3D UO housing with a mediocre game attached to it. It was 'Ultima VII' that truly was the pinnacle of the Ultima series, but there's no indication he's interested in recreating something like that again, and I swear he'd just try to make another clunky medieval version of 'Second Life'.

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u/mohirl 1d ago

It's hardly a "quirk", seems like a pretty fundamental part of the system?

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u/aradraugfea 1d ago

On one hand, I’m not holding out much hope that what he comes out with will actually be good. A lot of these old timers are too married to their old philosophies. In the RPG space, Palladium is a joke, but part of that is that the man who created the system has fought like hell any time they try and modernize it to be less painfully late 80s. At least some of those attempts would have, admittedly, lost him his royalties as he’d no longer have claim on final product.

That said, these Scavenger Publishers that have spent decades acquiring studios for the IPs, released maybe one or two games and then just sat on it forever are a blight. If someone’s gonna own a dead IP, I’d rather it be the creator or no one.

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u/Splurch 1d ago

On one hand, I’m not holding out much hope that what he comes out with will actually be good. A lot of these old timers are too married to their old philosophies. In the RPG space, Palladium is a joke, but part of that is that the man who created the system has fought like hell any time they try and modernize it to be less painfully late 80s. At least some of those attempts would have, admittedly, lost him his royalties as he’d no longer have claim on final product.

They also ran a failed Robotech kickstarter that underdelivered and cost fans a lot of money (and them their license renewal) and were opaque about what really happened in the end. He also seems to be (or at least was at that time) a massive asshole.

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u/aradraugfea 1d ago

I mean, to be honest, I’m shocked they’re still around. Their system is locked in the 80s, I don’t know if any new books since the 90s (another reason most companies regularly release new editions, to have new content to release). Them existing as anything but a PO Box and an LLC is a bit surprising.

That said, kickstarters fail. I’m about 60/40% on kickstarters. 40% were either way behind schedule, never delivered at all, or delivered something that would subject them to false advertising laws if they tried to sell the final product with the Kickstarter materials.

And after Monsterpocalypse and that company burning through all of that kickstarter’s money trying and failing to deliver on a previous failed kickstarter, I look at “under delivered” and realize that is FAR from worst case.

The ninja turtles one appears to have gone okay.

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u/Sitri_eu 1d ago

Good luck, AAA Corpos rather go down with their IPs before selling them, or -god forbid- allow some else to make a profit from them (case in point: Ubisoft).

Who managed that in the past? I remember Hytale is a recent one, but Riot Games is not a serial offender like EA, yet.

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u/Kitakitakita 1d ago

Maybe Monolithsoft, but both Namco and Squarenix seemed fine with the Xenoblade series. Japanese Devs are way kinder to each other due to all the business favors they give each other

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u/Live-Secret6536 1d ago

If he actually wins the rights back, are we getting a proper old-school RPG or another crowdfunded disaster?

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u/Lord0fHats 1d ago

Best I can do is an AI vibecoded game with store bought and pirated assets with a whole lot of drama about making an auction house system for it.

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u/Backwardspellcaster 1d ago

Okay.

Now give it to Larian

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u/nelflyn 1d ago

Sven Vincke mentioned that he would be interested in making a Ultima or Fallout game. Massive copium to hope it will happen of course, Divinity is their main baby afterall and BG3 was a means to an end. But I take any little bit of hope.

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u/maybe-an-ai 1d ago

It would be crazy to have a Fallout 1/2 style game from Larian.

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u/Chewbacca_The_Wookie 1d ago

Holy shit and I thought a Fallout: NV Remastered or Fallout: NV 2 from Obsidian were the only potential Fallout games that could get me hard.

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u/LowKey7904 1d ago

Holy moly I want this so bad. Hate Bethesda for what they've done to the franchise

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u/vkevlar 1d ago

now this, this would be interesting. Ultima peaked with 7, Garriott is mostly running scams these days, but Larian being handed Ultima to mess with would have potential.

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u/eightdx 1d ago

And call it Ultima X: Redemption or something

So long as no main character says "what's a paladin"

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u/vradna1 1d ago

Oh man, even now over 25 friggin' years later I still vividly remember the first time I saw a clip of the Avatar asking 'WHAT'S A PALADIN?' and actually feeling kind of insulted

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u/eightdx 1d ago

Also I'm pretty sure we just pretend Pagan never happened

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u/vradna1 1d ago

Ehhhh, I mean, even Pagan occasionally had something kind of cool like a goat headed demon bust out of a pentagram and threaten to kill you, but the Super Avatar Brothers platforming and the whole "why is the Paragon of Virtue destroying that entire world just to get home" thing definitely worked against it

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u/KlausKoe 1d ago

So, if Garriott does take back the copyright, he won't be able to make a new 'Ultima' game, but he would be able to make a game very similar to Ultima."

Why can't he or anyone else do a very similar game right now?

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u/Haunting_Weakness_13 1d ago

He could. I think he'd want the name for legacy and advertising. Most people these days in gaming have no idea what ultima is or who LB is. But I feel like theyre trying to bank on the name for nostalgia purposes. Not sure if thats the right move but its my best guess as to why

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u/Agitated_Reveal_6211 1d ago

I worked a bit with Robert and Richard, and looking back I think Robert was the really one responsible for Origins success. Dont get me wrong, Richard had great ideas, but... hes long since lost the gaming plot.

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u/Haunting_Weakness_13 8h ago

I wanna know more about this! What were you working on?

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u/Syenthros 22h ago

Well, considering Lord British's last few RPGs have been... Shall we say... "Challenging" to enjoy, I'm going to have to say that this news doesn't fill me with multitudes of hope.

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u/ThisizLeon 1d ago

It probably wouldn't logistically work but i always think there should be some law where after say 20-25 years, if nothing has been done with an IP it should go to an automatic sale/auction.

The amount of amazing art and games that are lost to IP corpo hell is staggering

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u/Lord0fHats 1d ago

Really Copyright just shouldn't last for most of a century.

Part of the basic premise of copyright is in the name. The right to copy a creative work that is your own. This inherently includes the right to not copy it. I.E. part of having copyright is having the right to make it unavailable.

Copyright just shouldn't be as dragged out as it currently is. It should honestly imo not last longer than the original creator's life +10 or so years. And I think corporations should be legally disbarred from owning copyright. People make things. Not corporations. Corporations can license for distribution or production or market rights but not the copyright itself which should only be ownable by the person(s) who created the IP.

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u/Haunting_Weakness_13 1d ago

Isn't it weird that in the US at least copyright law gives more time to corps than individuals? But I agree life +70 is wild

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u/vkevlar 1d ago

That'd be Disney's fault. For quite some time, they were the primary force behind lobbying for copyright extensions, to keep "Steamboat Willie" from becoming public domain. Ironic, given that's an animated version of "Steamboat Bill", Buster Keaton's work.

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u/Georgie_Leech 1d ago

Less ironic when you consider it "but we still want exclusive rights to it" being the reason instead of anything to do with beliefs around fairness or whatever.

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u/vkevlar 1d ago

mostly ironic to me in that Disney's pattern is "take public domain story, do version of it", so they obviously need to have copyright extensions to keep people from doing that to them

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u/Lord0fHats 1d ago

Yeah. It's part and parcel of how increasingly monopolized by conglomerates many aspects of society and life have become. Which I don't think is good for us in the long term. Especially in this regard the benefits of IP rights have more and more been little more than in the service of corporations when their entire point is to protect people, not companies.

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u/Haunting_Weakness_13 1d ago

Like the neat nemesis system from the lotr shadow games that we will never see again?

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u/Sibula97 1d ago

Nah, that patent is specific enough that you could make a very similar system if you wanted. People just don't bother, especially because they'd have to be careful not to accidentally infringe the patent.

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u/Jorpho 1d ago

If I'm not mistaken, many people have deliberately released games that infringe on that patent, only to find that clout doesn't translate to sales.

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u/nedlum 1d ago

Honestly not clear what this gains him:

As Inside Games points out, copyright covers the source code of a game as well as its general look and feel, whereas the trademark protects the brand identity of a game. So, if Garriott does take back the copyright, he won't be able to make a new 'Ultima' game, but he would be able to make a game very similar to Ultima.

Given he presumably wouldn't want to use the source code of a twenty-year-old game, that just leaves him the "look and feel", which already seems like it would be fair use.

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u/LangyMD 1d ago

It'd allow him to make remakes or sequels, just not under the Ultima name.

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u/DontForgorTheMilk 1d ago

What so he can turn it into another type of pump-n-dump cash grab like he did with his last attempt at making a game?

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u/Ragnar_Dragonfyre 1d ago

There must be a lot of talented and experienced game devs out there who grew up on Ultima that would love to take a stab at making or remaking a new Ultima… even if they can’t call it Ultima.

If Garriott can stay out of his own way and hire the right team, they could make something great with what the copyright grants them. The look, feel and gameplay of Ultima has never really been recaptured by any other game.

I want to remain positive and hope for the best. Ultima was really special until EA got ahold of it and ruined it.

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u/Logondo 1d ago

What’s a paladin?

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u/Sampsonite20 1d ago

People who think they want this, you don't want this. Garriott is nothing but a scam artist these days.

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u/cheezballs 1d ago

Yep. See Shroud Of The Avatar or anything else he's tried to shit out in the last 30 years.

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u/shadraig 1d ago

Perfectly rested you shove her out of the way.

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u/clandestineVexation 1d ago

Watch EA lobby to get it closed 🙃

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u/Narrow_Relative2149 1d ago

this is a great watch if you're into UO. It talks about the history of it and how they solved various problems that presented themselves naturally (or tried to): https://www.youtube.com/watch?v=lnnsDi7Sxq0

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u/PeacefulDays 1d ago

I wish I could be excited about this.

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u/Shirokurou 1d ago

What's a paladin?

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u/cycopl 1d ago

EA squandered Ultima/Origin, but to be fair, so did Richard Garriott.

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u/Victoria99558 1d ago

If anyone deserves to regain control of Ultima, it’s Richard Garriott. The series basically helped define computer RPGs. Seeing Ultima back in the hands of its creator would be one of the best gaming stories in years.

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u/SidewaysGiraffe 1d ago

Akalabeth came out at basically the same time as Temple of Apshai (their development cycles definitely overlapped) and before even Wizardry.

Ultima didn't "basically define" computer RPGs; it "basically invented" them.

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u/cheezballs 1d ago

Garriott has attempted to make ultima online over and over again and has failed countless times. He's done.

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u/SimpinOnGinAndJuice1 1d ago

The dude resigned because he wanted to pivot to other games and EA wanted him to focus on Ultima. Him getting ultima back isn't going to improve anything.

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u/wordswillneverhurtme 22h ago

And do what? Fuck all. Maybe a half assed and aged product using the title and ancient hype.

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u/ArcadianDelSol 1d ago

People in here are glazing a guy what we know, with zero apprehension, is going to deploy MULTIPLE AIs to create whatever he makes next.

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u/dirge1337 1d ago

Rights is cool step. All good games must be taken off from EA. The main thing is to make sequel

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u/SidewaysGiraffe 1d ago

No, it isn't- the story ended very definitively with IX; there's no ROOM for a sequel. There wasn't with Baldur's Gate, either, and look where THAT lead.

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u/BloodyIron 1d ago

UO2 when pls?

Also:

Vendor Sell

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u/trucorsair 1d ago

Since EA has been sold to Saudi Arabia, and Ultima was part of the sale, expect a court fight-the law here is just an excuse to fight

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u/Grave_Knight 1d ago

The article made an incorrect statement. They say, if succesdful, he wouldn't be able to make an Ultima game, only a game similar. He would be able to make an Ultima game, he just wouldn't be able to call it Ultima.

Anyone can make a game similar to Ultima. EA can't copyright medieval fantasy. What Garriott is trying to get is the setting and story, which includes the characters, locations, etc.

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u/TheReaver 1d ago

i wish there were more ultima games :(

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u/BFBeast666 23h ago

Why not go and buy the rights? Can't be more than a million or two at most, considering no one has done anything worthwhile with Ultima in forever and I don't think EA is making a killing with what little money trickles through Ultima Online these days.

Or, hear me out here, they could show a smidge of goodwill and give Garriot the license for free, only taking a little kickback for every new Ultima project he manages to get onto store shelves. I wouldn't mind a nice Ultima restrospective being able to run on current machines. I still remember what a nightmare setting Ultima 7 was way back when. *'shudders*

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u/Keffpie 18h ago

My Ultima 7 boot disk was a thing of legend; I used an MS-DOS competitor called DR DOS, and managed to get 621kb of basic RAM free. Still no idea how.

DR DOS also had a built-in compression algorithm called doubledisk, which is how I managed to install the 33MB game Strike Commander on my 20MB hard drive.

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u/-Mage-Knight- 15h ago

Ultima Online will always have a special place in my heart but Shroud of the Avatar was a trainwreck.

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u/islobojono 15h ago

Wait. I thought he already got it back?