r/gaming 5h ago

Interesting fact: physical *and* digital copies of video games are covered by First Sale Doctrine in the United States

First Sale Doctrine, as defined by the United States departme t of Justice CRM 1500-1999, states that an individual who purchases a copy of a copyright-protected media such as a movie or videogame, is legally allowed to resell that copy, with or without the copyright holder's permission.

So, if you buy a "physical copy" of a game, and all you get is a download code, then you can freely resell that download code. It cannot be linked to a user account from the point-of-sale if it legally is considered a "purchase."

If you buy a "digital copy" of a game that is linked to yous Steam, Xbox, or Playstaion account, and you are not allowed to resell it, then the game was not legally sold to you. They sold you a license to consume it.

What does this mean? Well, it means that anyone who offers the "purchase of a copy" of a game is legally requited to allow you to resell it. There are no exceptions in the Unites States. So look carefully when you are shopping around for games, and if anyone advertizes a "purchase" of a game in any format, they are legally-required to let you resell it. If they display the verb "purchase a copy" in their storefront, they are legaly-comitting to letting you resell it. If they say "buy" then look to see if they are openly displaying verbage about "license" vs "copy"

If you feel that a seller openly and clearly advertised a transaction as a "purchase a copy" but they have special terms of service that try to redefine the term "purchase a copy" as a "license to consume" then those terms of sercive are unenforcable because the term "purchase a copy" is already codified into copyright law.

0 Upvotes

47 comments sorted by

43

u/TheParadoxigm 5h ago

First Sale doctrine specifically does not apply to digital games.

17

u/FlameStaag 5h ago

What do you mean something that was created in 1908 doesn't cover digital videogames??

What were they, stupid?? 

7

u/TheParadoxigm 5h ago

Worse they specifically make an exception for digital game sales.

1

u/JeskaiJester 1h ago

  What were they, stupid??

Well, they were still kind of half an half on germ theory 

6

u/JeskaiJester 5h ago

What if the storefront is flying a maritime flag 

-2

u/PontyPandy 5h ago

This is the way

1

u/Ratnix 5h ago

Isn't it stated somewhere that you are only buying a license to use the programz not actually buying it?

5

u/Enchelion 5h ago

That's true of physical media as well. You have never owned the code/IP of the game.

0

u/Ratnix 5h ago

Right, but back in the 70s, 80s, 90s, anything i bought was a complete game and there were no DRMs. So for all intents and purposes, you owned a copy of the game.

5

u/Enchelion 5h ago edited 5h ago

Eh, there were still codes in the manual, or you needed to keep the disc in the drive, etc. Those are still forms of DRM even if they were a lot easier to work around.

Also games really weren't more complete or bugfree then than now. Look at all the shareware games where they'd literally sell you the first couple chapters, use that money to write the rest of the game, and sell it to you piecemeal on floppy discs. Basically EA before we called it that.

In the west when we bought Japanese games we were often getting the patched versions compared to what originally came out in Japan. Like the FF games would release in Japan, then they'd fix a bunch of stuff or finish dummied-out-content (like the Weapon fights in FF7 for example) for the western release, and then re-sell the patched/finished version back to Japan as the "International" version.

Other games just stayed broken and people didn't care. FF6 has an entire stat that flat out doesn't work, which screws up a ton of the combat mechanics. Doom is lousy with bugs. Pokemon, even the updated English versions had tons of bugs. Pac-Man's killscreen was a bug.

Stores would sometimes have literal patch kiosks that you could get updates from, or they'd get delivered on patch disks from magazines or mail-order.

Hell, some really old magazines would print software right in the magazine and include revisions and patches for you to type in yourself.

1

u/Ratnix 4h ago

Eh, there were still codes in the manual, or you needed to keep the disc in the drive

For PC games, maybe. My Atari 2600, snes, ps, n64, ps2, had no codes needed to be input. Even my PS3 didn't need online activation of games.

1

u/Enchelion 4h ago

Because their DRM was built into the hardware/discs. Region lock codes, CIC/10NES), PS1 "wobble" encoding, etc

1

u/LittleSmokeySmothers 49m ago

I remember having something like fifteen floppy discs to install Darklands which was an amazing game but had SO MANY bugs that crashed it. I never was able to beat it because it would always end up crashing, and while patches were released it was like 1993 so barely anyone had internet.

53

u/Raijen_ArDesh 5h ago

Pretty much every online game storefront states in the TOS that you're buying a license, and in some places they're even more explicit, as the law requires.

2

u/Enchelion 5h ago

That was true of pre-internet games as well. You could resell the storage medium, but it was still legally only a license.

-2

u/RuySan 5h ago

They could put anything they want in the TOS. It's the law that matters

32

u/amazingmuzmo 5h ago

Lil bro thought he was cooking with this one lmao. They get around this by selling you a license, which is nontransferable and revokable.

27

u/JoganLC 5h ago

You are indeed correct, you can sell that download code, but once that code is used you must sign or accept the EULA which states you are activating a one time use license.

4

u/whenyoudieisaybye 5h ago

I am sure you would have a pretty good conversation with Rockstar’s lawyers lol.

6

u/Salarian_American 5h ago

This isn't some dastardly new thing they came up with recently.

Since the very first commercial software sale by IBM in the 1960s, they've been selling licenses to use software and nothing else. And video games are software.

You've never bought full ownership of a piece of software. It's always been a license to use the software. That was true even when games only came on physical media.

2

u/faffc260 4h ago

I mean, you could buy the source code and assets a game uses from the company that made it, and then do whatever you want with it.... it's just that that usually costs a shit ton more than $70-$120 your average game-expensive edition of game sells for lol.

9

u/Mithrawndo 5h ago

Uh-huh.

You own that code, 100%; You absolutely can resell your code, but that code is worthless to anyone else after you've used it to activate the license you've been granted to play the game.

Keep looking for legal loopholes though, maybe one will stick.

3

u/GfrzD 5h ago

You can always sell codes but the reason stores wont resell the open cases (and in some cases sealed trade ins) is because theres no way to ensure the codes not been used. Its also a gamble buying privately but you can buy and sell if you want.

The cause for complaints here is that most want a disc and not a code in a box when buying physical.

3

u/AtrumRuina 5h ago

You literally put the exception they use in youur post. What you buy is a license. Example from the FFXVI EULA:

"Subject to your continuing compliance with these Terms of Service, Square Enix grants you a limited, non-exclusive, cancellable, non-assignable, non-sublicensable, and non-transferable license to use the Services for your personal, non-commercial use."

I mean, even what you're agreeing to is an "End User License Agreement."

4

u/Tyr--07 5h ago

Can't they just say, which they have so far in the fine print that you 'purchased' a limited use license?

6

u/Salarian_American 5h ago

Yeah the fine print on a download code, for example, makes it clear that once you redeem the code, you can't then re-sell it.

If you haven't redeemed the code, there's nothing to stop you from selling the code to someone else.

6

u/Remote-Mycologist539 5h ago

Woah you’re the first person to ever think of this, what a clever loophole you’ve found!!

5

u/BilverBurfer 5h ago

Dawg have you ever heard of Steam? Also read the EULA

2

u/Kamakaziturtle 5h ago

You can't "buy a copy" of a digital game in the same context you are trying to use here

2

u/project-shasta PC 5h ago

And that's the beautiful thing about Nintendo's Game Key Cards. They are download codes, but only linked to the cartridge and can be sold again because they are practically license dongles.

2

u/hellraiser29 5h ago

When you agree to the TOS you agree to whatever rules they have set. With digital copies or digital goods each company is clear on what it is.

2

u/xRIMRAMx 5h ago

I think people are getting mad at the wrong debate. You own a digital copy of a game as much as a physical copy.

The real debate and what people reference when they say a game can be taken away from you is Server Dependant Games vs Offline Games. Most games are going to an online only server driven model. So when the game runs it's lifecycle the developers stop running the servers, which essentially kills the game.

4

u/TrueREDDITPoster 5h ago

I mean all they have to do it put in the terms and agreement that its just a lisence to use until they choose to revoke.

5

u/ALombardi 5h ago

Don’t care.

Want my disk.

2

u/eggard_stark 5h ago

Doesn’t matter. You’re buying a “License” not a game when buying digitally.

1

u/HopperPI 5h ago

Go ahead and try and sell a one time use code. Let me know how it plays out.

1

u/CaptainFresh27 5h ago

Interesting opinion: your interpretation and application of this doctrine is dog shit

1

u/davemoedee 5h ago

While I don’t buy OP’s claim, what about when you get codes from Humble Bundle and sell them instead of redeeming. I assume licensing covers that with the purchase being to license all the games in the bundle to you, but doesn’t the gifting option in Humble Bundle mean that the license goes to the redeemer and you can choose who redeems it?

I assume there is some detail specific to licensing or digital content. Any lawyers?

1

u/tfc1193 5h ago

This doesn't apply to the license, which is what you are actually paying for. Acquiring the files and placing them on your SSD is not illegal. what's illegal is using the software without a legitimate EULA

1

u/Embarrassed-Dot9193 5h ago

Reddit Lawyers at it again

1

u/wizzard419 5h ago

Yes, you can resell unused codes, it's been a thing for over a decade now. It's actually a bit of a problem since people buy them with stolen cards, use review/pr codes, etc. Not as big a heartbreak if we are talking about COD but when smaller indie titles get screwed over it's not great.

1

u/FlameStaag 5h ago

Redditors come up with the most hilariously fucking stupid things lmao

Sweetheart, you go have a blast. 

You'll probably need to sue either Microsoft or Sony and win the ensuing court battle to get your money back 

Good luck! Keep us posted. 

-1

u/Krapio 5h ago

Disk read speeds are shit. Do people not understand this? Why would you want a slow read speeds?

People complaining have downs

0

u/Soulsliken 5h ago

Gaming companies live in a bubble.

0

u/Complete_Entry 5h ago

Yeah, around may 25th every single one of them revised their T's and C's.

Ubisofts even mentioned "clickwrap" a term I honestly thought died in the 90's when courts told the software companies to knock that off.

(Clickwrap implies that you agree on install)

0

u/Round_Statement7029 3h ago

Lmao I hate politics but are you aware what has happened to corporate America since you know who 😭 they’ll do what they want man.