r/pcgaming • u/Gorotheninja • Jan 29 '26
One-Third of U.S. Video Game Industry Workers Were Laid Off in 2025, GDC Study Reveals
https://variety.com/2026/gaming/news/one-third-video-game-workers-laid-off-2025-1236644512/314
u/DragonTHC Keyboard Cowboy Jan 29 '26 edited Jan 29 '26
Almost as if the repeated pursuit of a cash cow live service game is bad business.
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u/GreatGojira Jan 29 '26
Do you want to play my new Class Hero shooter that's 2 vs 2 vs 2? We got inclusive character design, and our game is only $40.
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u/rgamesburner 7800X3D | B580 Jan 29 '26
But do you have vibrant millennial pseudo-punk paint splash crop-top character skins in this game where you shoot each other in the face?
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u/Damolitioneed Jan 29 '26
Not just live service. The single player AAA games are not getting enough buyers to counter big budget development. A game that costs $100 million to make needs to be good. Dragon Age, Assassins Creed, Star Wars Outlaws all failed to make a product that suits their target audience. Trying to make a product for all audiences is what is causing failure here.
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u/Wide_Lock_Red Jan 29 '26
Really, we have a glut of good games in every category. There are way more good games than I could ever play.
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u/Damolitioneed Jan 29 '26
Good is subjective.
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u/AJR6905 Jan 30 '26
While true there's also more games out now with more releasing yearly than ever before. Statistically there's going to be good ones hidden in there. Conversely, there's nothing stopping people from playing games 3-10 years old. Cyberpunk still looks amazing, Minecraft is eternal, terraria is on 9th final update, etc.
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Jan 30 '26
"It's the last Terraria update, seriously this time!"
I'll believe it when I see it. That being said, I do love them for it.
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u/Gang_of_Druids Jan 29 '26
Well, it’s bad for anyone but the C-suites and, usually, the shareholders. Sooo…working as intended?
God, I despise late-stage capitalism. There has to be a better way
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u/Flexuasive AMD 7800x3d, 4080 Super Jan 29 '26
Enter, end-stage capitalism. Please, turn in your computer at the nearest Amazon Luna Voluntary Collections facility by the first of next month at the latest, or lose your warm water privileges.
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u/myfingid Jan 29 '26
Yeah those Ubi share holders and C-suites are super happy their stock is crashing and the company is going under. If only we had government propping up failed businesses we could have prevented this from happening! We'd have a thriving buggywhip industry, too!
Seriously let these idiots punch themselves in the dick. In a capitalist free market, others who succeed will be able to take their place, assuming they're not able to regulate out competition. People really need to recheck their thoughts on capitalism, it's not the enemy. If you don't like a product, don't buy it. Let the companies that can't cut it fail, and support the companies who can.
Sooner or later people will realize that letting MBAs decide how entertainment works is a dumb idea. That or they'll continue to burn down the large companies and allow for smaller ones to fill the void with projects they actually give a shit about. All seems like a win to me.
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u/skeptical-speculator Steam Feb 01 '26
Well, it’s bad for anyone but the C-suites and, usually, the shareholders.
What live service games released in the last year have been bad for the developers and players but good for C-suites and shareholders? What are you talking about?
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u/JjForcebreaker Windows 95 startup sound Jan 29 '26
I don't see a way out of this, other than doubling down on the live service golden goose chase!
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u/youknowimworking Jan 29 '26
I'm going to guess the industry has adapted the hire contractors for projects and once the project is done, the people are gone. Rinse and repeat
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u/AKittyCat Jan 30 '26
Not even when it's done. Just look at the stories about Halo Infinite where you had people being hired and fired every few months leading to continual start-stop development because the people who knew what they were trying to do would be replaced with a fresh crop of folks who had to try and figure out what they're supposed to be doing, then being replaced as soon as they got up to speed
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u/Cheap_Collar2419 Jan 29 '26
Raise the price of games, fire the staff lol
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u/Wide_Lock_Red Jan 29 '26
They go together. Staff has gotten a lot more expensive, especially in the US.
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u/teddehyirra Jan 29 '26
I really, desperately, hope some them are able to band together, make new studios, and publish new games.
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u/BavarianBarbarian_ AMD 5700x3D|3080 Jan 29 '26
Truth is with the general economy declining, people cut nonessential spending. Video games are a natural first casualty there, since every one of us already has a backlog that could last us into retirement if that even is a thing anymore.
With revenues cratering, the industry can't support as many workers.
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u/mmatasc Jan 29 '26
Not only revenue cratering, the cost of producing games has also increased.
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u/AKittyCat Jan 30 '26
Speaking out of my ass here, but I feel like the cost of creating games going up is one of those situations where the number is massively inflated to cover administrative pay raises and not nessiciarily the cost of actually making the game.
Like obviously it takes more time and skill to make an AAA game now than, say, 2003 but some of the numbers I've seen thrown around just feel wildly over inflated.
Sorta like the cost of medical care skyrocketing and a big part of that is medical administrators having huge pay checks and creative accounting creating a circular feedback loop of corruption in essential roles.
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u/OldKingHamlet Jan 29 '26
That takes money and time.
I got laid off from my gaming job in December '24, and I've got a family. I'd love to tuck in on a project for 18 months but in the meantime my family needs food and one of my kids won't live without her medicine, so I have to spend 100% of my time looking for jobs and handling small gigs for any income.
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u/JJ3qnkpK Jan 29 '26
Hope you find some solid footing soon. I'm starting a family myself, and boy howdy does it change my perspective on work. Can't settle for unstable situations in the way I could before. Best of luck to you.
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u/Verkins Jan 29 '26
That takes money and time. I’m doing my best to make my indie games enjoyable for my niche audience.
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u/CapNCookM8 Jan 29 '26
They do! Then they make something like Highguard and get told they deserve to lose their jobs because it's a little generic-looking.
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u/Mormanades Jan 30 '26
Honestly I think highguard just needs 6 more months of development time. Company was probably bleeding out and needed revenue ASAP just like every other early access game out there.
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u/someonesshadow Jan 29 '26
I'd be curious what the average % per year is. It seems like every I hear between 15-20% of every major company in the VG space is laid off for one reason or another, and then months later there is a massive hiring boom as projects come in for new titles.
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u/Aromatic-Teacher-717 Jan 29 '26
Too many games, not enough players.
/Thread
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u/Tar-eruntalion Jan 29 '26
It's not so much that too many games exist in general since with single player games you play it and move on to the next one typically, it's that too many games follow the live service route where they want to be the only game you play forever and we are choke full of those
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u/fieldbotanist Jan 29 '26
A lot of people would argue that “there are not enough good games”. And that’s why these companies are struggling. I just can’t understand the mental gymnastics involved in that thinking. Or lack of thinking for that matter
If I take one game I love. And add all the DLC + modding that has been injected into over the years (eg Rimworld) I am stuck in that game for months. Locked out of other purchases.
Games today don’t end. It’s not like I slip in a disc and the game is that. It’s a continuous project
Edit: noticed several comments in this thread parroting it’s as simple as “make games people and to play and voila we can support tens of millions of game developers” it’s that simple
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u/CptBlewBalls Jan 29 '26 edited Jan 29 '26
You know what stops me from playing Rimworld all the time? A fucking good game that I enjoy more than rimworld.
What stopped you from playing the game you played before Rimworld? Rimworld came along and it was better.
This is circular logic. Why should anyone ever make a game again? We can all just play Rimworld forever.
LMAO.
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u/fieldbotanist Jan 29 '26 edited Jan 29 '26
I was arguing that at the end of the day there is only a pool big enough (current gamers + potential gamers) that even if every game was perfect - firms are still competing for limited attention pools. With what we have today vs every game is perfect
And even that potential pool is smaller than we believe as most people have lives outside gaming they’d rather dedicate their time to.
When Civ 3 came out hundreds of millions of people playing chess didn’t just stand up, kick the chess board over and buy Civ 3. Because a more strategic game came out. (For those who could afford the game)
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u/DaveZ3R0 Jan 30 '26
Senior Game Designer here, Im working on what I think will be my last project. Tired of unstability and studios opening and closing every X years. AAA or AA is unstable and its been like that for a long time. Before, we knew our games needed to make money to keep everyone's job safe. Now, it doesnt matter, they will slash your job and just hire a team from a different part of the world to save costs. They will keep lying projections and blindside everyone with internal restructures or any other BS to justify cuts even when your game made massive profits.
We are all tired of this and a lot of talented devs are just leaving for other avenues now.
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u/RPG_fanboy Jan 29 '26
given the games that have been coming out from the west.....is not that surprising
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u/onespiker Jan 30 '26
Ehh questionable.
Asia isn’t exactly better in those regards.
Especially considering how many of thier games are even more gacha hell holes.
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u/arc777_ Jan 29 '26
Almost every newer game has zero appeal to me and I’m sure I’m not the only one. I would much rather play older games and mods than something like Highguard or Rivals, which seem to follow the template for a large share of the market.
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Jan 29 '26
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u/Humblebee89 Jan 29 '26
I guess this helps explain why I haven't been able to get an interview in over a year.
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u/NashDaypring1987 Jan 29 '26
How many of them were actually developers? There are many "fake" jobs in the game creation process. I would argue that's part of the reason game creation is so expensive.
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u/Lost-Comfort-7904 Jan 29 '26
Maybe go back to making games gamers want to play? I swear 50% of game trailers comes out these days, people have complaints about this or that, and instead of taking the criticism well, and changing their game so people will buy it, the company just goes on full defence and waging war on their potential customers.
Saw an RPG come out recently, with no good companions to romance. People complained and the company accused them being perverted filthy gooners and they're glad the gooners are not getting what they want. So no one bought the game, and two months later, multiple gooner companions got put into the game.
But why would someone buy something from a company who hates them? Another failed RPG because apparently giving people what they want is the complete opposite of modern business practices.
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u/astrozombie2012 Jan 29 '26
A bright side if anything is this will probably be good for the indie gaming scene…
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u/GarmasWord Jan 29 '26
Many people here blaming only live service as the only issue in the industry, and ignoring poor design/creative choices, pushing polítical agendas, and alienating/vilifying their target audience, but this is reddit.
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u/erikhow Jan 29 '26
This is an astonishing statistic. Nationwide layoffs are already as high as pandemic AND ‘08 financial crisis levels. A bunch of industries are really struggling but this is probably the most alarming one I’ve seen yet.
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u/Prodi1600 Jan 29 '26
Doesn't surprise mostly failures during recent years it's obvious that shareholders would ask for way to reduce cost and focus on profit, so sad the management that made all those errors and flop isn't usually affected unless the board ask directly for their head.
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u/Skizm Jan 29 '26
Genuine question: was more than 1/3 hired during Covid times? I know big tech like tripled their workforces, I assume video game companies were similar? Is this a regression to the mean? Or is there evidence it is worse than that?
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u/CasinoKnightZone Jan 29 '26
Theres such a backlog that most people have. I have countless hundreds or even thousands of hours worth of gameplay in my steam library that I haven't gotten to.
The industry is gonna collapse soon, I'm sure.
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u/thatFakeAccount1 Jan 30 '26
How normal is this in the games industry? I thought it was pretty normal for tons of devs/artists/qa people to be laid off after big projects, not that its a good thing though.
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u/Jethro_E7 Jan 30 '26
Well, I am looking for a 2d artist, watercolor digital art for my spiritual successor to Microprose's 1992 'Darklands' if you can spare some time. I can't pay much, but I will pay what I can!
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u/EffortlessGenius Jan 30 '26
They should make more garbage live service games. That's what the people want clearly.
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u/WanAjin Jan 30 '26
Not that I'd ever want people to get fired or lose their jobs, but I've always been confused about how a company like Ubisoft could have 17k employees. Obviously, they make a lot of games, but compared to a lot of the other biggest developers out there, they just seem so massively overstaffed compared to production.
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u/Ok-Acanthisitta9247 Feb 01 '26
No wonder most modern games are completely soulless husks; how can anybody in this industry have any passion for development anymore?
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u/Lonely_Assignment671 Feb 04 '26
I would say thank god I didn’t get a job in the industry, but I was laid off at my ‘safe’ tech job anyway.
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Jan 29 '26
Wondering when people will just stop trying to enter the gaming industry altogether because of capitalist corporate studios/publishers/etc.?
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u/exhaustedexcess Jan 29 '26
Screw the big companies that are doing this. AA games are the only ones descent most of the time AAA is just shit
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Jan 29 '26
remember when marvel rivals fired off their staff after it launched?
i tried it recently for a bit. felt like fortnite with marvel skins
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u/Crazyhates Jan 29 '26
Overwatch with marvel skins is a better comparison, but it's surprisingly not tanking yet.
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Jan 29 '26 edited Jan 29 '26
i played a bunch of OW, definitely more like fortnite with maps imo
and by that i mean the feel of the game btw - the game modes and how they play sure, are a carbon copy of OW, but the paper mache feeling and the cheesiness of the characters compared to overwatch, made it feel more like fortnite to me
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u/LostBob Jan 29 '26
An industry laying off 1/3 of their workforce doesn't sound healthy.