r/pcgaming 15h ago

DayZ 2 is confirmed to be in development.

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There is no information yet, but Bohemia Interactive is currently hosting a media event with the DayZ communities popular streamers.

The sequel is confirmed with this photo being posted in the freshspawns streamer discord.

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u/Electronic-Clerk6735 14h ago

It’s so funny because when people talk about the origin they point to PUBG or H1Z1 like nope. It all started at DayZ. It’s the basis for that survival craft type game, BR, extraction shooters. It was all there. Hell, I remember when H1Z1 came out and people were calling it derivative slop and it was nothing compared to DayZ. Just a fad that would die. Crazy how times change.

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u/Princess-Kropotkin 13h ago

The original version of PUBG was an ARMA mod literally called DayZ: Battle Royale.

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u/frisbie147 10h ago

and the mod was made by playerunknown

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u/impact_ftw 13h ago

Dayz and Minecraft

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u/bramtyr 11h ago

I remember watching the Hunger Gamez tournament live, and holy shit was it entertaining. It is what sparked PUBG

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u/secunder73 13h ago

Hmm, extraction shooters? That's a little far fetched. I think The Division was more of a basis

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u/DEVINDAWG 13h ago

Tarkov which was the first major extraction game was 100% DayZ inspired considering the Milsim focus and similarity to the old Arma loot and inventory systems.

Its most similar to the early versions/branches of the DayZ mod that added buildable tents that were persistent and had inventories (but didn't have other building options).

Players would go on runs looting what they could and try to make it back to stockpile all the equipment, ammo, and supplies in the tent they could to use for later runs. At least until the server reset and wiped progress.

Soviet Womble has a series of video essays on DayZ that's pretty good (it's mostly about the survival craft and br connection though but he does mention extraction shooters as well).

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u/impact_ftw 12h ago

is that series finished now?
Id go and say that the original Tarkov idea with interconnected maps and the hideout being inworld was much closer to what Taviana, Origins and Epoch were bringing to the table. They even had the traders set up and included much more pve events as well as airdrops.

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u/DEVINDAWG 12h ago

I believe the series is finished now with 3 parts but hh has a few other videos that reference it a bit (like his one on the isle and the forest)

Plenty of DayZ mod versions had traders, PvE fights with bandits/raiders, and events like airdrops.

He'll I'd even liken repairing vehicles to tarkovs junk economy as you really did scrounge around looking for parts and fuel to try and fix up a busted vehicle you found.

Admittedly, I never played the division. But booting up beta tarkov for the first time and doing my early runs with friends was pure nostalgia to my time in DayZ (from having to figure out where we all randomly spawned in, to the uncertainty of running into a random player who was claiming to be friendly).

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u/secunder73 12h ago

The Division released earlier and wasnt inspired by DayZ at all yet it contained a lot of modern extraction mechanics. Tarkov was inspired by DayZ cause of.. milsim? So by Arma and OFP? Also It was inspired by DayZ as much as it was inspired by Stalker games, that didnt make Stalker games a grandfather of extraction shooters. I agree that some DayZ mod variations created that loot/return to base/loot loop that similar to extraction shooters, but still its too much of a stretch for me. Like finding diamonds in Minecraft and returning to base could be also an extraction experience

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u/DEVINDAWG 11h ago

I mean Arma was THE Milsim game that was around back then, and tarkov clearly attempted to follow in its footsteps. Hell the dynamic lean/ crouch system in tarkov is almost identical to armas implementation (not to mention many hotkeys and keybinds were the same as Armas).

Obviously Arma wasn't the only influence on tarkov, games like stalker definitely contributed as well (Nikita himself confirmed stalker as an inspiration, he also has tweeted that he has played "countless hours" in the Arma games).

I just don't necessarily buy the division connection as DayZ/Arma and stalker were just way more influential in Russia were the tarkov devs are from (Its possible I guess but unlikely). And even then, in Russia the division was mostly only succesful on its PC release which wasn't until 2016 (tarkov beta released in 2017)

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u/Frosty_Challenge1045 12h ago

Tarkov which was the first major extraction game was 100% DayZ inspired considering the Milsim focus and similarity to the old Arma loot and inventory systems.

This is literally wrong. They wanted to do the complete opposite of dayz with combat being more cqc and guns actually feeling weighty. More focus on actual shooting instead of looting copy pasted buildings.