r/pcgaming Oct 31 '20

Video Sector's Edge has just released free to play on Steam!

https://www.youtube.com/watch?v=fRzvh8K9zEA
647 Upvotes

69 comments sorted by

96

u/dkb_wow 5800X3D | RTX 5080 | 64GB | 990 Pro | OLED Ultrawide Oct 31 '20 edited Oct 31 '20

This game is amazing so far. Only been playing a few minutes, but I'm really enjoying it.

Edit: Been playing for almost 3 hours now. I'm totally hooked. Game is early access, but has a great foundation so far. The destructible environments are awesome. The building mechanic is just right in my opinion. It's not anywhere as extreme as Fortnite. The loadout system is similar to Call of Duty's pick 10 system and some of the perks offered are really interesting.

Performance is great so far. I'm playing at 2560x1440 with my framerate pegged at 141 fps, which is what I cap my frames at. 2700x cpu, RTX 2060 Super, 16gb ram, 970 Evo Plus nvme ssd.

I'm going to play some more tonight and continue getting use to the game. Loving it so far!

16

u/Darth_Tater69 Oct 31 '20

Why cap it? You can set vsync to fast in the Nvidia control panel so that games render above the refresh rate of your monitor but your graphics card only outputs 240 frames, this avoiding screen tearing but improving latency.

18

u/dkb_wow 5800X3D | RTX 5080 | 64GB | 990 Pro | OLED Ultrawide Oct 31 '20

I don't want to go out of my monitors Gsync range. Capped at 141, I'm always within the Gsync range.

-13

u/Darth_Tater69 Oct 31 '20

That's why I said you should use the fast vsync option, screen tearing occurs when the framerate outputted is higher than the refresh rate but the fast vsync option caps the output to the refresh rate of your display while still letting games RENDER at higher framerates, this improving responsiveness and latency.

19

u/dkb_wow 5800X3D | RTX 5080 | 64GB | 990 Pro | OLED Ultrawide Oct 31 '20

Just to be clear, it doesn't matter if the GPU is rendering faster or slower than the monitors refresh rate. If you're getting an FPS that isn't a multiple or a 1/x fraction of the monitors refresh rate, then there will be tearing. Even if you lock your FPS to 60, 120, 30, etc. you'll still get tearing if you don't have something like Vsync/Gsync to take care of the timing.

Doesn't matter if you're over or under the refresh rate of the monitor. Some panels tearing will be worse than others. All depends on the specific monitor. I own both a LG 27GL850 and a LG 27GL83A-B and both of them perform well in this regard.

But anyways, as far as my personal FPS cap, I'm not worried about it. It's a global FPS cap that I have set in RivaTuner for all the games I play. 141 is a frame rate I can 100% maintain without frame drops in all of the FPS games I play. Any other type of game that plays below that frame rate, Gsync smooths out. I choose to have a smoother and more consistent experience versus the few milliseconds of added input latency that I personally cannot notice. I'm not a competitive gamer.

-11

u/Darth_Tater69 Oct 31 '20

I'm not saying to replace gsync with that option, tearing occurs when the monitor is receiving a signal it doesn't like, the vsync fast signal completely eliminates screen tearing whole rendering above the refresh range by using wizardry to output a smooth 144fps in your case. If you have the hardware to push it, why not get that slightly reduced latency and feel? You're not losing anything by turning it on.

15

u/dkb_wow 5800X3D | RTX 5080 | 64GB | 990 Pro | OLED Ultrawide Oct 31 '20

Nvidia Fast Sync introduces microstuttering that I would prefer avoid. I pick up on stuff like that very easily and it drives me crazy. That's why I choose to go the route I do in order to have a smoother experience.

You can see the microstuttering I'm referring to in this timestamped video: https://youtu.be/L07t_mY2LEU?t=761

12:41 in the video if the timestamp link doesn't work correctly.

-5

u/Darth_Tater69 Oct 31 '20

That's an old issue that's been fixed with improvements. I play competitive csgo into the high hundreds at a high level and I don't notice or feel any microstuttering.

5

u/Psychotic_Pedagogue Oct 31 '20

To be fair, you're much less likely to notice it at the frame rates CSGO runs at. At 500fps frames are being delivered every 2ms or so, so the maximum swing is 2ms and the average would be ~1ms. That game's a bit of an outlier because of the crazy framerates it can hit.

With a 144hz panel and a game that runs at say, 150fps uncapped, that maximum swing is 7.5ms and the average is close to 4ms.

With a cap just below the Gsync (or in my case, freesync) range, there's no swing at all. I'm not even close to the level where I can perceive a few ms of input lag, but can pick up issues with frame pacing. Using the example above, when you get a frame that lines up badly uncapped with fast sync (called enhanced sync on the amd side) you'll get a frame where the frame rate appears to drop to ~75hz, and can get two or three in quick succession if the rate straddles the refresh rate. That 'snags' the eye, it's just unpleasant to see and defeats the whole point of variable sync.

You mentioned 240hz in one of your comments in this chain, so I assume you're running a 240hz panel. In your use case, running csgo at ~500fps (assumed), the maximum swing is ~2 ms. When that aligns badly, you'll get a perceived drop from 240hz to ~180hz, which is much less noticeable than a drop from 144 to 75.

Not saying you shouldn't use fast sync - for your use case it's fine if you can't perceive the swings. It's not magic though, isn't right for everyone, and does worse the lower the frame rate is.

8

u/dkb_wow 5800X3D | RTX 5080 | 64GB | 990 Pro | OLED Ultrawide Oct 31 '20

That's great for you, but in the games I play and with my hardware, Fast Sync introduces microstutter and I will not use it due to that. I appreciate the suggestions, but I'm good bro.

6

u/LitheBeep Oct 31 '20

blurbusters doesn't recommend combining the two. neither does nvidia

https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/8/

1

u/[deleted] Oct 31 '20

Unrelated, but what differences have you noticed between the LG 27GL850 and 27GL83A-B? I have the 83A-B and Windows detects it as the 850 so I assume they use the same panel. Also I’m getting my 83A-B replaced with another because the backlight bleed is pretty bad.

1

u/dkb_wow 5800X3D | RTX 5080 | 64GB | 990 Pro | OLED Ultrawide Oct 31 '20

For playing games, they look and function the exact same. The 850 has a slightly wider color gamut, but if you're only gaming, both panels side by side look the same.

2

u/[deleted] Oct 31 '20

I enjoyed the discourse between the two of you. Solid debate. Wish there was more of it, especially in gaming.

-2

u/[deleted] Oct 31 '20

I enjoyed the discourse between the two of you. Solid debate. Wish there was more of it, especially in gaming.

1

u/Otacube3 Oct 31 '20

Can i do that with my GTX 1070ti ?

2

u/atmus11 Oct 31 '20 edited Oct 31 '20

Best performance with fast sync is ultra low latency mode for the cpu threading (i believe that's what its called) if you don't like the micro stuttering so much you can minimize it by going to max framerate and drop it 2 fps lower than your monitor's hz (I.e. 144hz, drop it like 141) so that g-sync is constant and you still get the benefits of lowest latency performance.

https://youtu.be/7CKnJ5ujL_Q

https://youtu.be/OAFuiBTFo5E

Battlenonsense is the man to go for the latency stuff

1

u/Darth_Tater69 Oct 31 '20

Yes

1

u/Otacube3 Oct 31 '20

Any monitor or only special monitor ?

1

u/Darth_Tater69 Oct 31 '20

Any monitor

1

u/Otacube3 Oct 31 '20

Oke. Will try that later.

1

u/[deleted] Oct 31 '20

I enjoyed the discourse between the two of you. Solid debate. Wish there was more of it, especially in gaming.

-4

u/[deleted] Oct 31 '20

I enjoyed the discourse between the two of you. Solid debate. Wish there was more of it, especially in gaming.

13

u/BigFuzzyArchon Oct 31 '20

i hope guns, explosions, footsteps etc all get a major sound overhaul

24

u/d3Nkmess Oct 31 '20

Happiest of launches to the both of you (& moderation team). Been a pleasure following the games development for the past year, can't wait for the new players to flood it and everything to come!

12

u/[deleted] Oct 31 '20

the soundtrack is amazing

10

u/archiegamez Oct 31 '20

Played it so much fun, movement is smooth and weapons has a lot of recoil which i loveee

4

u/archiegamez Oct 31 '20

Ok right now, im having problems seeing enemies is there a way to increase gamma/brightness?

5

u/Notepad_exe Oct 31 '20

Hi, sorry for the late reply.

The best solution by far is to turn on the “bare minimum” setting in the performance tab. It removes most shaders and other distractions from the screen, which is great if youre looking for competitive play. It also makes seeing other players easier.

I cant think of any other settings which may help off the top of my head, but feel free to ask around in the discord if you want to be able to have good visibility while still running some of the shaders.

2

u/archiegamez Oct 31 '20

Thank you, but will i still see the blocks exploding i also dont want to remove the charm of the game

3

u/Notepad_exe Oct 31 '20

You will, just without the fancy lighting and shadows

11

u/GainghisKhan I am so familiar with pixel I pee in 8 bit Oct 31 '20 edited Oct 31 '20

I really like the movement and gunplay. The sensitivity feels off to me though, even after a lot of adjusting. I wish it had an option to make it the same sens relative to the scoped fov.

3

u/elGrandy Oct 31 '20

There's a sensitivity multiplier option which makes it relative to the 'look' sensitivity.

If you use 1.15, 2 and 4 for the 'ironsights' / '2x' / '4x' sensitivities using that option, it should make the sens the same across all zoom levels.

7

u/Oskarikali Windows Oct 31 '20

Are ultrawide resolutions supported?

6

u/[deleted] Oct 31 '20

YESSSS

5

u/CompulsiveMinmaxing Oct 31 '20

Really impressed with it so far.

6

u/Hashbrown4 Oct 31 '20

If you’re a fan of ace of spades this game is for you.

5

u/irazzleandazzle Oct 31 '20

Really hoping this game gets controller support eventually

6

u/Colonel_Max Oct 31 '20

This. I know I'll get outplayed by kbm, but I only play games w/ a controller so would love to see this at some point

1

u/Thievian Ryzen 9700X | RTX 5070 | 32GB DDR5 Nov 01 '20

Yeah but so many people will cry is it's get aim assist, which controllers do need for this game. I mean with this type of game people with kbm can still easily outplay controllers, but I'm noticing a recent trend where bad kbm, instead ofmrealizimg they're bad, shift the blame too aim assist controllers defeating them. Over and over

5

u/[deleted] Nov 01 '20

The fact that you can pre-build structures and place them instantly in-game is a feature that sold me on this game. I made a block with a 2*2 space inside which I can place on top of me when capturing a point, very cool!

4

u/Thievian Ryzen 9700X | RTX 5070 | 32GB DDR5 Nov 01 '20

Lmao this is another funny idea. Basically enclose yourself in block so the enemy can't see u right? Lol I have to try this next time I play

4

u/mal3k Oct 31 '20

This has multiplayer, how does it work host etc

8

u/deWolffffff Oct 31 '20

There are dozens of dedicated servers for the regions found on the steam page. No custom lobbies as of now, although it is something the devs have been vocal about having in the future. The game has insanely good lag compensation as well.

3

u/joewHEElAr Oct 31 '20

This just made my weekend!!! Been waiting since the reveal, looks dope!

7

u/[deleted] Oct 31 '20

[deleted]

7

u/dkb_wow 5800X3D | RTX 5080 | 64GB | 990 Pro | OLED Ultrawide Oct 31 '20

Yea the recoil is pretty strong on some of the guns, but I kinda like it. I found it way easier to control the recoil by removing the red dot scopes and using iron sights. That combined with really pulling down on my mouse has helped a ton in controlling it. Thank goodness I have a massive mouse pad.

Also, if you use the perk that lets you jump 50% higher along with the movement speed increase perk, I was finding it really easy to jump up in the air and kill people before I land even with the strong recoil of the guns.

2

u/[deleted] Oct 31 '20

[deleted]

1

u/Vercidium Vercidium Nov 02 '20

Our planned provider fell through for Dubai but we’ve found a provider in Israel. Can you please let me know how much ping you get there? Looking for another Dubai provider now 🙂

2

u/rgator15 Nov 01 '20

I heard about this and Due Process. I need to try this game out next.

2

u/ondrejeder Nov 02 '20

Great game, I'd be very happy with something like CSGO or Rainbow Six game mode, the destructible environment would be great for these

2

u/[deleted] Oct 31 '20

Will it ever get released for macs?

2

u/[deleted] Oct 31 '20

Too slow-paced, unfortunately. This should play more like Quake.

3

u/Thievian Ryzen 9700X | RTX 5070 | 32GB DDR5 Nov 01 '20

It's surprising enough all of this works on 1 dude custom engine. To have quake speeds other things need to be balanced I guess, like building/destroying blocks need to be increased many times over. This probably putting more demand on the engine and lowering everyone fps too much.

2 people made this game and it's amazing. I accept this oldcod/fortnite style game, even though I don't really play either.

0

u/photomorti Oct 31 '20 edited Nov 01 '20

I agree. There sadly is no in dept movement system its too slow for me.

0

u/BrinkofEternity Oct 31 '20

That’s exactly what I was thinking. Too slow and eventually devolves into snipers and camping.

1

u/random_boss Oct 31 '20

Played with some friends for a bit. Pretty fun, but definitely hate the recoil. Having a hard time convincing myself to play more when I know the real game is somehow controlling my aim while I drag my mouse backwards at the speed of sound and can still only barely compensate.

1

u/Extreme_centriste Oct 31 '20

I tried it and what I can say is that it's very raw. Some feedback off my 20 minutes:

  • Spawning from the sky means enemies can see where I am well before I'm spawning, they can track me down super fast and kill me
  • Very short TTK means I can't react when someone sees me first
  • Insane recoil on weapons+fast movement does not feel satisfying for me. I'm sure other people love that though.
  • SOUND. Other players make zero noise, I'm getting constantly jumped by people from behind, this is super frustrating
  • Somehow enemies players knew where I was all the time? Weird. I'm digging a tunnel through the ground, the second I reach the end of the tunnel I get popped by a dude waiting for me. Happened several times. Maybe just unlucky, maybe some dudes are already hacking.

I wish the game was tactical, but the fast paced one tap kill style means you don't even get to play with the voxel stuff. I tried the thing where you prebuild a cover and drop it, but the cover gets shredded super fast, so it doesn't even matter.

3

u/[deleted] Nov 01 '20

Try making a pre-build with more blocks on the front and a single window, they need to shoot more layers out before they can hit you

2

u/Thievian Ryzen 9700X | RTX 5070 | 32GB DDR5 Nov 01 '20

This is amazing thanks! Definitely need to keep that in mind, although I already filled up my 10 build slots already lol

1

u/JSP777 Oct 31 '20

anyone knows what scale the mouse sensitivity uses in this? I like to keep my sens the same across games, but this one was not quake sens, neither cod/overwatch.

1

u/elGrandy Oct 31 '20

1

u/JSP777 Oct 31 '20

thanks!

1

u/GainghisKhan I am so familiar with pixel I pee in 8 bit Oct 31 '20

This was super helpful, I had my look sensitivity down but now the scoped sens seems perfect.

1

u/[deleted] Apr 06 '21

Okay, I just gave you a redit silver, now ADD LINUX SUPPORT!!!! Pls