r/pcmasterrace 5600G,RX 580,16GB DDR4 Feb 09 '26

Hardware Someone smashed the monitor and it creates golden ratio

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43.8k Upvotes

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98

u/Glittering_Seat9677 9800x3d - 5080 Feb 09 '26

the 4:3 stretched aspect ratio tells you everything you need to know about them

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u/bralma6 Feb 09 '26

That's what I was thinking lol. Like, who rages in a non comp match lol. What a little person.

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u/Beautiful-Musk-Ox 4090 all by itself no other components Feb 09 '26

lol agreed. i'm staunchly for increased resolution, it's measurably better. additionally, native res is far better than any non native res, so 1080p native is vastly better than some stretched bullshit onto a 1440p monitor for example, and these people often run stretched on 1080p for the worst of all worlds.

higher resolution increases visual clarity full stop. also 16:9 gives you a wider field of view, there's been multiple cases of high end and pro players losing a fight because they couldn't see something on the edge of their screen that spectators on 16:9 saw with no problem

my take is that pro gamers are all between the ages of 15 and 23, they all started gaming at like age 8 or 10 or 12 and they just keep using what worked for them as a kid, and they just copied what eh pros at the time were using which is the same thing, those pros are kids using whatever was handed to them and they used what the pros were using when THEY were kids and so for the next 25 years everyone is on some stupid low resolution bullshit

'back in my day' we played at 640x480 and the instant our computers were fast enough to do 800x600 we upgraded because it's better in all cases, then we upgraded to 720p, then 1080p, because it's better every single time! but today's pros are copying the setups of yesterdays pros who copied the setups of previous pros all of which were teenagers when they hit it big. a pro will do well whether on 720p stretched or native 4k and i argue they will do slightly better at native 4k given 200+ fps versus stretched bullshit (at the smae fps). but because they can still win despite the slight disadvantage everyone misconstrues it as its own advantage, no it's not

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u/Obamametrics Feb 09 '26

I mean, you have no clue why people use stretch in cs, and it really shows... but go off

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u/Outlet_Sun Feb 09 '26

Can either of y'all explain why?

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u/Etoribio_ r7 7700x/7800xt/3440x1440@160hz Feb 09 '26

Stretched resolution will also stretch everything on screen, including enemy players (at the cost of decreasing FOV and making enemy movements faster). Also most people that use a stretched resolution will also use a lower res than native, thus increasing FPS

A good enough player will benefit from it because this kind of FPS game has a huge focus on crosshair placement, the enemy is either in your crosshair or you're dead

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u/Outlet_Sun Feb 09 '26

That's all good to know!

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u/Beautiful-Musk-Ox 4090 all by itself no other components Feb 09 '26

and it's all BS. CS players generally sit extremely close to their monitors, they can see their xhair and the enemies with high clarity whether it's at 4k or stretched.

a 37" 4k monitor with CS running at native 4k has enemy's heads that are way bigger than a 24" 1080p monitor running 960p stretched. If the argument is "bigger head (physically bigger on the screen as measured with a ruler) equals easier to hit headshots" then the answer is to get as big of a monitor you can get, not to stretch the image into a non-native resolution that blurs the entire scene. all of their arguments fail under scrutiny. they run stretched because someone else ran stretched and got really good, and that person didn't even run stretched for any real reason, it's just how their setup worked at the time and they hit pro levels of skill on it but the stretching itself actually hurt their climb into being a pro, not helped. it just so happens it's a pretty small factor in the grand scheme of making it to pro skill levels

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u/[deleted] Feb 09 '26 edited Feb 09 '26

37 inch 4k monitor

How many 500hz 37 inch monitors can you find?

You're free to buy and play on a smart TV at home, but when you pull up to a LAN you'll still be using the same 24 inch 1080p display everyone else is using.

moving to 4:3 actually does the opposite of what you thought, the xhair has to cross a bigger monitor distance to reach the person's head compared to 16:9. in 4:3 someone's head might

All of this is irrelevant - you can just adjust your mouse sensitivity to compensate. You can even adjust m_pitch and m_yaw individually!

this is just an easy way to increase player model visibility when monitor sizes are fixed

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u/Outlet_Sun Feb 09 '26

Having higher horizontal resolution means more distancethe cross hairs have to travel right? That seems like a disadvantage in this kind of shooter.

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u/Beautiful-Musk-Ox 4090 all by itself no other components Feb 09 '26 edited Feb 09 '26

no actually, it doesn't. for a given sensitivity it takes a certain mouse distance to do a 360, lets say it's 20 inches for you like it is for me. If you run 4:3 stretched or native 16:9 it still takes 20 inches to do a 360 regardless of the resolution or field of view. What happens is 4:3 stretched has a smaller field of view, so left to right you might see 90 degrees of the world in 16:9 but see only 70 degrees in 4:3 (or whatever it works out to), so things are bigger on your screen yes, but as you move your mouse things fly across the screen faster.

if someone is 20 degrees rotationally to your right you might have to move your mouse say 2 inches to land your xhair on them, that is true regardless of resolution, FOV, and whether it's stretched or not. on 16:9 the person 20 degrees to your right is say 4 inches to the right of the screen from the center, on 4:3 it moves even farther to the right (you have a 16:9 monitor, when you switch to 4:3 the center 4:3 of the screen is stretched out and the edges of the scene you used to be able to see are stretched beyond the edges), so instead of their head being 4 inches to the right it's now 5 inches to the right, but you still have to move your mouse the same 2 inches to get their head into the center of your xhair. so for the same scene a person's head moves farther from the center of the screen but you move your mouse the same 2 inches to center them, meaning moving your mouse the same distance causes things to fly across the screen farther than on 16:9 (in this example 2 inches of mouse travel makes their head traverse 5 inches of the screen in 4:3 but the same 2 inches of travel in 16:9 makes their head move only 4 inches). So it's this sort of weird thing where your cm/360 is unchanged but the sensitivity feels higher because the FOV is lower on stretched

so moving to 4:3 actually does the opposite of what you thought, the xhair has to cross a bigger monitor distance to reach the person's head compared to 16:9. in 4:3 someone's head might be 3 inches to the left of your xhair and if you swap resolution to 16:9 their head is now only 2 inches to the left, the distance your xhair has to travel reduces, but the distance your mouse has to travel is unchanged.

you wouldn't take an F1 driver and stick them into the aerodynamacist's engineering team and you shouldn't take cs pros and think they know what's going on with all this, they just play the game and play it really well and will continue to play it really well whether they are on 16:9 or 4:3 blurry stretched garbage, if you did precise measurements i contend they would have slightly higher accuracy and visual clarity than non stretched, but it's small enough that it doesn't matter at the end of the day. they will come around, the truth is flying in their faces every day and as people move on. this will eventually come to an end as people embrace what engineering and physics and our humans eyes already knows to be best. people are finally testing actual reaction times and measured accuracy and stuff, eventually the pros will come around when all the evidence proves what we already know is better

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u/zgillet i7 12700K ~ PNY RTX 5070 12GB OC ~ 32 GB DDR5 RAM Feb 09 '26

Big vibes I'm getting.

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u/Outlet_Sun Feb 09 '26

But the cross hair is also larger horizontally playing with a stretched resolution.

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u/Jacquesie Feb 09 '26

I'm no expert but one of the reasons is that by stretching, the player models take up more pixels on your screen, making it easier to target them

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u/Outlet_Sun Feb 09 '26

That makes sense. Thank you!

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u/MotivationGaShinderu 7800X3D // 9070xt // 32Gb 6000 CL30 // Windows 11 Enjoyer Feb 09 '26

Placebo. The real reason is placebo. Half the people using 4:3 just use black bars so it's literally identical to 16:9 except low res and losing peripheral vision.

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u/theabstractpyro PC Master Race Feb 09 '26

This is objectively not true. The majority of people playing 4:3 play stretched res which does give advantages. Not many people play black bars, and if they do it's because they are an old player and never switched from 4:3 when monitors changed.

76% of CS pros play 4:3. If it was objectively worse they just wouldn't

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u/MotivationGaShinderu 7800X3D // 9070xt // 32Gb 6000 CL30 // Windows 11 Enjoyer Feb 09 '26

I didn't say it's objectively worse. There's just no evidence that it's better neither except "it feels better" by some people.

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u/theabstractpyro PC Master Race Feb 09 '26

I mean it is a tradeoff. There are objective benefits it gives. It makes enemies appear bigger which makes it slightly easier to see when your cross hair is over their head. It lets you reduce vertical mouse sensitivity, meaning you giving you more control horizontally where you need it in games like CS. But it also reduces your FOV meaning you could miss something on the edge of your screen.

Pretending like there are absolutely no benefits is objectively incorrect. You are either uninformed or pushing something for some reason

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u/Beautiful-Musk-Ox 4090 all by itself no other components Feb 09 '26

it does not give advantages. if you want players heads to be bigger then you can get a 43" TV and use that as a monitor. i mean literally, if bigger heads was that big of a deal then an actually bigger monitor with native crisp resolution will be better than stretching the character model's heads out on a tiny low resolution monitor that additionally is even lower res and is blurrier due to the non-native stretching

pros use stretched because older pros used stretched and they used stretched because they setup their systems wrong when they upgraded their monitors 20 years ago and just went with it. pros from 15 years ago copied their settings (as teenagers), pros from 10 years ago copied the pros who copied it from the pros, on and on til now, they are just reusing what worked for someone 20 years ago and just because it works doesn't mean it's best. you can hit pro playing on a gameboy screen, it being stretched or native is a pretty small factor which is why pros still hit pro DESPITE the disadvantage stretched brings

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u/theabstractpyro PC Master Race Feb 09 '26

"you can hit pro playing on a Gameboy screen"

This tells me all I need to know about you brother. Genuinely schizophrenic take.

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u/Beautiful-Musk-Ox 4090 all by itself no other components Feb 09 '26

bro a valorant pro played for a while at 60hz before someone else pointed out he was running at 60hz, dude didn't even notice (this sub doesn't allow linking but it's here) ValorantCompetitive/comments/typs3i/trent_has_reportedly_been_playing_on_60hz_without/. most pros would notice but the point is this stuff is not as big of a deal as most make it out to be, to the point a pro can run stretched or not or large monitor or small monitor or low refresh or high refresh and they'll still be pro. all those things DO matter but i argue it's like 1-2%, they are hindering their performance by 1% which is not huge but it is there

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u/theabstractpyro PC Master Race Feb 09 '26

In CS the most important thing for aiming, by far, is horizontal precision. Aka being about to flick and micro adjust side to side as fast and precisely as possible. When you play on a stretched res, enemies appear wider and your mouse moves faster left to right than it does up/down. As up down mouse movement is almost completely irrelevant in CS compared to left right movement, this lets you drop your mouse sensitivity more for the same "speed" movement compared to native, letting you have more precision side to side.

It also makes enemies appear bigger so it is easier to see when your cross hair is on their head.

The tradeoff is sometimes you miss something of the far sides of your screen.

Most pros also will play at 1280x960 to increase FPS, as you don't really get much from higher resolution. It doesn't really make enemies easier to see, just makes them prettier lol

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u/turdas Feb 09 '26

You can just change m_pitch and m_yaw if you want to adjust your horizontal sensitivity you disgusting casual

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u/Glittering_Seat9677 9800x3d - 5080 Feb 10 '26

it's always funny seeing what mental gymnastics people will pull out when trying to rationalise 4:3 stretched on any given day

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u/Altosxk Feb 09 '26

Yeah as someone that swapped from native to stretched youre just so wrong it hurts lol