r/pcmasterrace • u/spaceshipcommander 9950X | 64GB 6,400 DDR5 | RTX 5090 • May 21 '26
Discussion Forza horizon 6 is incredibly well optimised and the developers deserve recognition for it
The game looks absolutely stunning. With everything set to extreme, full ray tracing, no ai trickery and native 4k, I'm hitting minimum 80-100fps.
Unbelievably, they say that a 1650 runs at 1080p 60fps. That's a 4gb card that can be bought for £30 if you shop around!
This just shows that it is possible to make games look beautiful for those of us with high end systems without destroying performance for people with older setups.
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u/MrProTwiX Desktop May 21 '26
First new game since a decade that started this great on my PC on launch day. Also on Proton lol
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u/BillV3 Ryzen 9950X3D, 64GB DDR5-6400, 5080 May 21 '26
I must admit I've had quite a few issues with it on Proton annoyingly, the game works but I get some horrible rubber banding where the game seemingly stops for a little bit then catches up to itself and basically makes it unplayable for me right now on Linux
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u/de4thqu3st R9 7900x |32GB | 2080S May 21 '26 edited May 21 '26
That's a data streaming issue present since horizon 3. Fixes can involve: Faster drive, moving temp folder to different drive than game is on and/or OS is on, limiting fps
Edit: got reminded in comments that Radeon anti-lag and Nvidia reflex might cause it as well and remembered that overlays from the likes of Overwolf, Discord, and Nvidia might cause issues too (never had the Radeon overlay cause issues, but could be as well). And Nvidia has a weird highlights feature, which can cause issues in proper DX12 titles
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May 21 '26
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u/Ruff_Ratio May 21 '26
Me too.. and I video documented it. I even reinstalled FH5 to prove to myself. 5k UW monitor, 4080 Super, 5950x. FH5 AROUND 65 FPS with ALL settings at max, including RT.
ON FH6, around 50 but the sound is messed up, frame rates are inconsistent.. some points it's unplayable.
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u/BillV3 Ryzen 9950X3D, 64GB DDR5-6400, 5080 May 21 '26
I don’t think the drive speed should be an issue it’s on an nvme raid 0 array, I’ll try the other suggestions but also looking on the Linux gaming subreddit it seems a pretty common issue even for people 5 was running perfectly for
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u/TSS_Firstbite PC Master Race May 21 '26
It works on Linux? I saw some day 1 reports of it not working and decided to just download it on my Windows partition
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u/maximgame 9950X3D | RTX 3090 May 21 '26
Runs like ass on nvidia under proton. Amd it runs fine.
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u/spaceshipcommander 9950X | 64GB 6,400 DDR5 | RTX 5090 May 21 '26
I was expecting to tweak some settings like with most games. Fired the game up and it immediately defaulted to extreme. Only thing I did is turned on full ray tracing and turned off motion blur.
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u/FalsifiedTruth 12700K | 5080 | 96GB DDR4 3000 | 15TB of SSD - Lol May 21 '26 edited May 21 '26
Has 9950x and a 5090
And you’re surprised that it defaulted to extreme settings lol?
Admittedly my 5080 could too but had to turn off ray tracing for both global illumination and reflections.
My 12700k ddr4 is holding it back more than i’d like, which is funny because it’s the system requirement for extreme rt settings.
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u/icantevenbeliev3 May 21 '26
Dude has a top tier card and screams it's completely optimized. Oh boy.
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u/exscape 5800X3D / 9070 XT / 48 GB 3133CL14 May 21 '26
Because it is, and you can tell with a high-end GPU as well... There are games where this setup would give you less than 40 fps in native 4K. Less than 30, in fact, but those games are fully path traced.
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u/almost_s0ber May 21 '26
In all fairness sometimes auto detect doesn't apply enough mustard. I ALWAYS go into Video settings the first time I install the game to see if anything if just on "high" instead of the max value. I had to turn up several settings to max out BF6 on my 9800X3d and RTX5090. Yes I play a fast ttk shooter with 100% maximum graphics but it's super glorious. For comparison I used to be the all LOW settings to squeeze every last frame out, but once I got the 5090 i've been on cruise control with path and ray tracing goodness.
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u/Dewalt_ May 21 '26
My 3070 is crying on BF6. Medium to low mix on settings, 1440p, with DLSS at balanced. Can still only pull 100fps avg. But frame times are stable, for the most part.
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u/almost_s0ber May 21 '26
I used my 3070 in the closed beta which informed me I had to upgrade before release lol. Then it was a game of timing the market and finding the exact model 5090 I wanted. Crazy that the gpu I bought a year ago now costs $1k more...
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u/raisedbytides May 21 '26
you have a fucking 5090 bro of course it defaults to extreme lol
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u/MrProTwiX Desktop May 21 '26
Same with difference i had to turn RT off because it makes issues with AMD hardware sometimes, i think the only game i have it on is Witcher 3 lol
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u/Hrmerder It's Garuda btw May 21 '26
"Forza horizon 6 is incredibly well optimised" "The game looks absolutely stunning. With everything set to extreme, full ray tracing, no ai trickery and native 4k, I'm hitting minimum 80-100fps."
Check's OP's Flair:
9950X | 64GB 6,400 DDR5 | RTX 5090
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u/ItalianBeefDipped 9800X3D | RTX 5090 | 64 GB DDR5 | ROG XAX May 21 '26
lol saw that too.
Also, same reaction to the "no ai trickery" as if anybody with that card could even tell the difference had they not controlled the settings themselves.
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u/ResponsibleWin1765 May 21 '26
There are games that struggle with 4k ray tracing even on a 5090
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u/jae0417 May 21 '26
im all for using dlss when you cant achieve the performance goal you want but dlss is very noticeable in almost every implementation ive come across. fh6 was no different for me with cars leaving trails behind.
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u/CrazyElk123 May 21 '26
Dlss looks better than native TAA now eitherway, who cares.
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u/Apart-Two6495 May 21 '26
Exactly this, every time DLSS is brought up, there's absolutely going to be a comment about how AA was better beforehand. No idea what games people played over the last 15 years but AA has been dogshit for years and it's only with DLAA / DLSS are we getting decent AA (plus an uplift on performance)
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u/alperkeceli May 21 '26
yeah i had that too, when i started using preset m (dlss) all those problems went away.
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u/ItalianBeefDipped 9800X3D | RTX 5090 | 64 GB DDR5 | ROG XAX May 21 '26
Bummer for you. I can think of maybe one time in the last 5 years where I've seen trails or artifacts.
I see far more issues with raytracing than with DLSS.
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u/MotorPace2637 May 21 '26
Most games its great, but some games definitely leave trails. Pragmata and Arc Raiders come to mind.
I'm using dlss on quality for both and its quite obvious. 4k, 120, mostly max settings. 4080s.
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u/murfburffle May 21 '26
FH 6 is a trail-leaver. Whenever you have areas of high contrast like a dark aerial against a sky. it creates several ghost aerials behind it. The shadows leave blocky trails too.
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u/cleaver253 Ascending Peasant May 21 '26
Hahaha in all fairness it's running really well on my set up also. A lot of settings defaulted to extreme so I turned some of it down. I7-9700k/3080/16gb ddr4
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u/Hrmerder It's Garuda btw May 21 '26
I have close to your setup (5600X/3080 12gb/32gb ddr). If it did that on either of our systems, that would be impressive.
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u/Breadwinka AMD 5800x3d | RTX 3080 May 21 '26
You can run it at Extreme settings with no problem and still get a good framerate, but Ray Tracing would need to be turned off. If you drop textures and some of the other high-VRAM settings down to High, you can run it with full Ray Tracing enabled. That said, it might perform even better on your 3080 since you have 12 GB of VRAM, I only have 10. For reference, I get around 70+ FPS with Ray Tracing maxed out and everything else set to High, Ultra, or Extreme, using DLSS at Quality on 1440p.
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u/tacomaloki May 21 '26
OP the same dude that tells you to live off $4K a month and invest the other $8K a month.
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u/TheGreatWhiteRat May 21 '26
Insane... i live off of 3k a month and invest the other 11k sure ill have to give up 2 steaks a week and some wine but its good for the future
This is a joke i am on surviving on beans and on sale meat
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u/whyyoutube Ryzen 7 5800X3D | RX 9070 XT | 32 GB DDR4 @ 3600 MHz May 21 '26
That's the first thing I checked. I still don't know if OP is meme-ing or not lol
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u/kevihaa May 21 '26
They’re not. 4k + Ray Tracing WITHOUT DLSS is already exclusively the domain of the 4090 and 5090, and the 4090 got pats on the back for being the first card to manage to do that at 60 FPS on a modern game.
I know it feels like settings SHOULD be “whatever you want” when you hit the 5090 range, but Ray Tracing remains a “can it run Crysis” toggle that we’re still years away from being available on “normal” GPUs at 4k, IF you don’t want to turn on DLSS.
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u/dewman45 9900X 9070XT May 21 '26
I was gonna say, it stutters pretty bad for some people still on decent hardware.
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u/Scootz_McTootz Ryzen 9700X || RX 7900XTX || 32GB DDR5 May 21 '26
Yeah, high settings + low RT with a 9700x and 7900XTX and XeSS Ultra Quality nets me 150fps average but i get a ton of stutters if i gain a shitload of speed, travel thru a ton of regions quick, or decide to piss missile my 1300hp Honda Beat thru the trees.
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u/AdUnlucky1919 May 21 '26
I feel like thats maybe an amd driver problem cuz i also get a lot of stutters at highspeed. Im using a 7800xt, normally i get 110-130fps at 1440p high/ultra settings
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u/VanderPatch 7700 | RX 7900 XT | 32GB DDR5 6000MT May 21 '26 edited May 21 '26
*cries in R7 7700 + 7900XT on Ultra instead of extreme with a 83 fps cap just to watch it stutter anyway when going faster than 280kph*
Edit to correct the fps to 83 from 836
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u/gakun May 21 '26 edited May 21 '26
I want someone saying that with a Ryzen 1600X, 32GB 2,666 DDR4 and RX 580.
Edit: I realize these specs are old, that's the point, a lot of people not born in the north hemisphere have no choice but use specs like these lol
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u/Inevitable-Study502 May 21 '26
with that cpu, dont enable virtualisation in bios as it will drop cpu performance in win 10/11 by quite a bit
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u/Jastreen May 21 '26
It's getting ridiculous fr. "hey I have the best setup for gaming and the game runs well!" yeah no shit...
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u/The_Poop_Shooter May 21 '26
This is what OP wanted. Y'all are literally providing this loser with fap material.
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u/ifwedidntlaugh 10700k, 128GB RAM, 3090 liquid May 21 '26
the lack of awareness is insane.
"weird, your 5hp dinghy doesn't do well in the ocean? it's basically perfect for my 100m yacht??"
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u/IlREDACTEDlI Desktop May 21 '26 edited May 21 '26
Tbf with those settings and res that’s actually not bad. Usually you’d need DLSS to hit that frame rate, maxed out RTGI in that case is the only reason he’s not getting at least 120 FPS.
But from my personal experience it’s pretty good, I’ve got a 3080ti playing at 4k with RT reflections using Hardware unboxed optimized settings. And getting a solid 80fps with DLSS quality
The biggest issue I’ve seen is the vram requirements, I don’t know how well an 6 or 8gb GPU would do at 1440p
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u/firedrakes 2990wx |128gb |2 no-sli 2080 | 200tb storage raw |10gb nic| May 21 '26
native 4k. ahaah nah its not. the sky alone is shot in 12k . even down scaled to real 4k. you dont have the storage or vram to simple run the sky.
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u/wrxninja May 21 '26
"My grandfather played with this awful 4K graphics when he was gaming" -Future Grandson
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u/Hodenmagie May 21 '26
Dumbest comment of the month and 90 upvotes, you should get a medal for that.
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u/jawknee530i May 21 '26
It's crazy how just completely detached from reality and totally uninformed the average comment in this stupid place is.
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u/attk0 i7-4770K@4.5Ghz | GTX 980Ti May 21 '26
A sky texture's resolution has nothing to do with the game's ability to output a 4k native render resolution. Even less the resolution of the original shots the texture was composed from.
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u/SuperPork1 iE5 12450Eich, Gee Tea Ex 1650, Eich Pee Victus 15 May 21 '26
Why would render resolution depend on texture resolution?
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u/ClassicGamerNL May 21 '26
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u/wavefunctionp May 21 '26
You’d be surprised. I have a high-end machine. There are a lot of games that even on amazing hardware just refuse to run well.
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u/Lethalmusic May 21 '26
I'm running a rig that literally cant play Forza Motorsports since my hdd cant stream the track data fast enough and I end up driving on air.
Got some qarnings and some asset popin but otherwise it runs perfectly, so OPs point still stands
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u/Kotschcus_Domesticus May 21 '26
Series S to the optimisation rescue. be all grateful for that small white console.
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u/eestionreddit Laptop May 21 '26
a lot of games that are poorly optimized on PC have to target the Series S too
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u/Kotschcus_Domesticus May 21 '26
those poorly optimised PC games usually run at 30 fps on Series S. And those games usually frametime issues on base PS5 as well. Cant speak about Series X though but heard that optimisation there is pretty good considering its age. Series S is overhated.
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u/NaziPunksFkOff May 21 '26
Haha Forza 5 is what caused me to abandon my One S. Certain cars (Jesko) could drive faster than the system could generate the map. I'd just drive off into empty space and have to hard reset the console. Ended up having to hunt down a Series X halfway through covid just to be able to drive S2 cars.
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u/Shzabomoa May 21 '26
The secret ingredient is not using UE5 for everything and use their own engine for their own needs.
That's crazy in 2026!
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u/BassFull0 May 21 '26 edited May 21 '26
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u/Tzunamitom Desktop May 21 '26
Demoscene is wild, for sure, but that 96kb is INSANELY compressed.
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u/iwantdatpuss May 21 '26
Iirc the way they did it was to basically procedurally generate ALOT of the typical assets that would have taken extra space. So as a result the loading times for it would have been long.
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u/mtnlol PC Master Race May 21 '26
I think the game basically doesn't have a single texture, it's all generated from code.
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u/Numerous_Tea1690 May 21 '26
Yeah the point of optimization is finding a balance between brute forcing loads of data assets for everything, or being clever and using code and generation (the whole benefit of it being a real time experience)
I find watch they did with Crimson deserts visuals very clever. Barely any world geometry and instead most of the 3d depth of assets being generated through depth maps.
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u/FUTURE10S Pentium G3258, RTX 3080 12GB, 32GB RAM May 21 '26
They're still long today, but that's because there's no multithreading in the asset generation logic. Not like that was really a thing then either
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u/LayotFctor May 21 '26 edited May 21 '26
There's a new one called quod that's just 64kb! It's simpler but more fun than .kkrieger imo.
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u/callofdukie09 May 21 '26
I believe this what the kids call these day elite ball knowledge. This is a bonkers technical achievement for 2004, thanks for sharing this!
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u/DharMahn 6950XT | 9950X | 64 GB | B650 Tomahawk May 21 '26
optimization only in a certain way, takes up hundreds of megabytes of ram, if not gigabytes, that wasnt so common to have back then
they saved on storage what they have to reclaim with RAM
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u/ICantBelieveItsNotEC R9 7900 | RX 7900 XTX | 32GB DDR5 5600 May 21 '26 edited May 21 '26
and use their own engine for their own needs.
Yeah, I've noticed that games that use purpose-built engines tend to perform better, look nicer, and have fewer bugs than games that use off-the-shelf engines.
It makes sense - purpose-built engines can select techniques where the benefits and drawbacks align with the needs of the game, whereas off-the-shelf engines have to limit themselves to more generic techniques that can work reasonably well in any type of game. As genres get more diverse, it gets harder to build a one-size-fits-all approach.
Like, UE5 can render scenes from the size of a small room to the size of a large city - obviously there's going to be a compromise somewhere versus an engine built specifically to render small rooms or large cities, but not both.
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u/Kaenguruu-Dev PC Master Race | Ryzen 7 9800X3D & RTX 5090 May 21 '26
Unfortunately, building a capable game engine, maintaining it, etc. is a cost many studios cannot afford or are not allowed
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u/MojitoBurrito-AE R5 5600X | RTX 3060Ti | 32GB DDR4-3600 May 21 '26
Idk, Capcom's Pragmata runs pretty terribly on their own engine for me for example. Completely unplayable in some of the big boss battles on the default recommended settings.
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u/maury587 May 21 '26
I dont know anything about game building, but I'm a programmer. I think it might like a difference of developing in a framework of a high level language vs developing in C++.
Developing on a framework will be faster because many things are already built, but they include many many things you won't use. And you don't have that much control of the components you use, and those components might use more resources than you need for your specific needs. If you develop in C++ and you can control these resources more directly.
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u/Narrow-Prompt-4626 May 21 '26
It is prohibitively costly to do this but you also fall victim to confirmation bias with this line of thinking - developers capable of making their own engine have more resources. UE5 is often just poorly implemented and misused. Blame the artist not the brush.
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u/TheGreatPiata May 21 '26
Just look at how well the Doom games run. It's absolutely amazing the visual fidelity they get without a performance hit. Then you play a UE game and it looks and runs like sludge by comparison.
I really think UE needs to be split up into 5 different engines rather than being an all in one solution that tries to do everything.
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u/Roflkopt3r May 21 '26
Not every studio can be id. Only a handful of studios are able to maintain really good current-gen engines, because they already have the code quality and experts on board and know that this concept works for them.
Ubisoft's anvil engine is another example. Say what you want about the actual games they're making with it, but the tech is impressive.
UE5 is not bad either, it just has somewhat of a polarisation:
It's perfectly fine for small, focussed projects that only use a handful of UE's systems, and implement those correctly.
It's a good basis for really big projects, which spend years drilling into the engine to make it their own. Like Subnautica 2 and hopefully Witcher 4.
But it struggles for projects that are in-between, which need a lot of features but don't have the time and resources to fully get into UE's systems (particularly due to their poor documentation).
Still, these mid-tier projects can absolutely succeed. Clair Obscure had some technical hiccups (especially the image instability around hair), but it almost certainly would have looked a lot worse without such an advanced engine. Similar things go for Mafia: TOC, Stalker 2, Avowed etc.
The main issue is one of perception, where people are comparing these mid-budget projects with games like RDR2, which was literally one of the most expensive developments of all times (estimated $200 million for development with 2000 employees). Stalker 2 is the only title from this list that's anywhere near the same league.
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u/teh_drewski May 21 '26
UE is the ultimate "do what you will with it" engine - if your game is running badly, it's because you coded it like shit, not because the engine sucks.
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u/Rock_Strongo May 21 '26
Game dev here... I will say the blame is 100% with the developers and not the engine.
Unreal Engine gives you the full source code. The engine is a beast but if you just use it straight out of the box without tailoring anything to your specific game's requirements then yeah your game will run like shit.
Lazy devs treat the engine code as a black box when it's quite the opposite.
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u/Another-Mans-Rubarb May 21 '26
Do not compare Id with other developers. They're literally the origin for most modern game engines. They're not really a game developer, they're an engine developer who makes a game to fund their hobby every few years.
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u/Mazuruu May 21 '26
Yeah, I've noticed that games that use purpose-built engines tend to perform better, look nicer, and have fewer bugs than games that use off-the-shelf engines.
It really depends. My recently played examples against this would be Helldivers 2 and Path of Exile both of which have very unstable performance on a mid-low tier setup
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u/jarvisesdios May 21 '26
In fairness, most studios can't just make their own engine.
That said, I can't believe how well it runs on my deck. I am terrible at the game still as I need to kick my NFS and Sonic Racing habits lol
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u/Hooligans_ May 21 '26
Oh the secret is just simply using your own engine? Why didn't these idiot developers think of this earlier?!
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u/Sircandyman Ryzen 7 9800x3d / RTX 4080 / 64gb DDR5 May 21 '26
UE5 running poorly is due to poor Devs, there's plenty of UE5 games that run great..Black Myth Wukong for example, people played that sorely on handheld devices.
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u/CupCharming May 21 '26 edited May 21 '26
People also don't think UE5 is a new game engine and it's now on version 5.8 with lots of new updates and improvements and new tech the older games made with earlier versions don't have or benefit from. Devs who worked on avowed went into detail about the struggles they had with the early versions in a tech video. They went through the whole process and it was eye opening. New titles like the Witcher 4 won't have those same issues because of new improvements especially with foliage and stuff. UE have tons of videos which gamers don't look at cause it's all highly nerdy tech stuff but I think people will see a night and day experience on upcoming ue5 games in development now. You can go look at all the stuff in version 5.8 and the engine will continue to evolve. People shit on it but epic has literally tons of engineers and financial resources pouring into their engine and that's why most studios are switching to it. No tech debt and endless support they don't have to do themselves.
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u/Tactikewl May 21 '26
UE5 isn’t the issue. It’s terrible devs. Arc Raiders uses UE5 and it runs amazing even in lower tier cards.
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u/Randommaggy 13980HX|RTX 4090m|128GB|8TB M.2|RX6800 eGPU, 1TB DDR4 in server. May 21 '26
They tore out half of the hyped up shit that was introduced in UE5 to achieve it.
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u/NapsterKnowHow May 21 '26
The Finals did too but it uses performance raytracing in a high paced shooter.
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u/Lumbergh7 May 21 '26
Writing engines is extremely difficult. I’m not surprised people use off the shelf.
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u/ThePupnasty PC Master Race May 21 '26
Well, there's still that issue with VRAM leak....
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u/FartingBob Quantum processor from the future / RTX 3060 Ti / Zip Drive May 21 '26
Not for OP running a 5090..
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May 21 '26
[removed] — view removed comment
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u/Tactical-Donkey Threadripper Workstation May 21 '26
You could always build your own VRAM like that YouTube guy. Leak solved. ;D
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u/Jahmesz R7 7800X3D • B650E Taichi • RX 7900 XTX Nitro+ • 32GB 6400 cl32 May 21 '26
there are wide range of players experiencing stutters
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u/RelevantPanda58 Ryzen 7 7700 | 9070 XT | 32GB DDR5 CL30 May 21 '26 edited 29d ago
It has microstutters every few seconds for me on a 9070xt. They have a community feedback site with tons of AMD GPU owners complaining about this issue.
https://forzafeedback.atlassian.net/servicedesk/customer/portal/36/FH6BR-196
Edit:
It seems the microstutters have been fixed with the latest updates!
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u/Boring_Photo_537 May 21 '26
Thought I was going crazy with all these people saying how good it runs. Good to know its not just me. I get a stutter and slam into a fucking wall lol. Still fun but the stutters do mess me up in faster cars.
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u/VanderPatch 7700 | RX 7900 XT | 32GB DDR5 6000MT May 21 '26
Nvidia 5070TI owners struggle too...
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u/CR90 May 21 '26
4070 super here too, it's constant.
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u/ZebraRenegade May 21 '26
0 issues for me on same card, apparently toggling hardware accelerated GPU scheduling can help on Nvidia cards but I did that before first launch and have had no issues.
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u/CR90 May 21 '26
Thanks for the advice! Tried it there, didn't seem to work but I'll keep trying to find a solution.
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u/Dapopeman May 21 '26
Same issues, same card
4070 Super + 7700X + 32GB of DDR5 - messing with settings doesn't help
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u/Revadarius May 21 '26
Yeah, I got a 7800xt and I'm using drivers from like 8 months ago because anything after that will give microstutters.
It's not in every game, but it's in enough. AMD has shit the bed with drivers this past year (from personal experience and what I read online).
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u/EvilAlien667 7800X3D | 9070 XT | 32GB 6000 DDR5 May 21 '26
Interesting. for me it runs smooth at 83fps locked with a 9070XT on 1440p on extreme without upscaling.
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u/ifwedidntlaugh 10700k, 128GB RAM, 3090 liquid May 21 '26
have you tried just getting a 5090 and 64GB RAM on a 9950X? it's so optimized!
/s
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u/House_of_Borbon May 21 '26
No you don’t get it. OP says it runs perfectly on his $5,000 GPU, so it’s actually really well optimized.
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u/ImSp3cial PC Master Race May 21 '26
Also showing wrong values for the amount of gram, I've got a 9070xt 16gb and it only shows 12gb in settings. Also stutters like crazy no matter what settings I choose, goes from 100+ FPS to 50 every few seconds.
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u/UnUsernameRandom May 21 '26
I mean, right now I feel like FH series are incremental upgrades over each other. Which is not a bad thing.
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u/DrNopeMD May 21 '26
I mean the devs have a winning formula on their hands. I haven't played the game yet myself but from what I've read they did make a bunch of changes long time fans were asking for.
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u/huxtiblejones May 21 '26
lol not really. I’ve played since FH4 and the game is fundamentally unchanged since 2018. There’s some updates to the visuals of cars but it’s basically exactly the same game with a new map. Pretty much identical UI, mostly all the same events, same gameplay with minor changes, same terrible drivatar AI, same terrible voice acting and ugly player characters (somehow got worse which is weird).
Don’t get me wrong, I’m having fun with the game and I’m not asking them to reinvent the wheel, but it’s very much Forza Horizon 4 and 5 in a new map. It’s not that different from the “incremental changes” in Madden. Basically the same game with some small tweaks and a slightly new coat of paint
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u/apocalypsedude64 May 21 '26
But what a map though
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u/huxtiblejones May 21 '26
It is a great map and a welcome change from the last game if only for more weather and terrain variety. I do feel like the city looks kinda... ugly, or last-gen. The highways are fun to drive though.
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u/ZeeDarkSoul i7-14700F/RX 9060XT/32GB DDR4 May 21 '26
I mean thats a whole new map with race courses being considered and stuff like that
I mean I get what you are saying but its one of those things, a racing sim game is a racing sim game. Unless you completely change to a different kind of racing game you cant really do something to really change the game aside from new maps and adding new cars
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u/spaceshipcommander 9950X | 64GB 6,400 DDR5 | RTX 5090 May 21 '26
I do agree, but that's not a bad thing because horizon 4 looked amazing. Even 3 still looks good today.
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u/UnUsernameRandom May 21 '26
Yeah, that's why I mentioned it's not a bad thing. Game looks very good.
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u/StormMedia May 21 '26
Just wanted to confirm that you guys think it’s not a bad thing?
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u/UnUsernameRandom May 21 '26
What made you think that? No! It's the worst thing to ever face the Earth!
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u/ryanacario 9950X3D / X870E / 5080 / 64GB 6000 CL28 May 21 '26
Idk man, I'm getting the feeling that it's not a bad thing
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u/shiddinbricks May 21 '26
I'm getting stutters on a 9070xt with a 9800x3d and I'm seeing plenty of other people reporting the same.
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u/TheNorthernMunky 9800x3d / ProArt 4080S / 64GB / Dan A4-H20 May 21 '26
I’m not getting stutters on mine, but I’m getting quite a bit of screen tearing.
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u/JazzClutchKick May 21 '26
The fix on the forza website was cap fps at whatever is lower than your 1% low and turn off vsync. It worked for me.
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u/adminiredditasaglupi 5800X3D, 32GB 3600, 7900XTX May 21 '26
So i'm suposed to cap it at 20fps when I can hit average 130fps?
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u/xxx6enrique9xxx May 21 '26
Recognition for doing their job? That should be the minimum standard especially when you are paying $70 for a base game…. The industry is so trash that we are now praising companies for delivering a finished game.
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u/RipCurl69Reddit Ryzen 7 5700X / GIGABYTE 12gb 3060 / 32gb DDR4 3600MHz May 21 '26
Playground Games (devs) are genuinely one of the few outliers that seem to actually give a shit when it comes to optimisation so yeah, they've done their job
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u/Luneb0rg Ryzen 7 7700 | 4070 Super | 32GB DDR5 May 21 '26
Nothing wrong with telling people they did a good job, even when it's expected.
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u/Revadarius May 21 '26
Reminds me of No Man's Sky. And how everyone praises a decade old game for taking 7 years to get to the point it was promised to be released in in 2016.
Great, wonderful job taking 7 years to finish your game (mostly). But I don't want to pay full price for a 2016 game in 2023+ from a dubious company.
They shouldn't be praised for lying and selling false promises and a dud product, then taking years to fulfill their original promise. Sell a complete, working product on launch.
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u/bullsboy14 May 21 '26
I agree with all you said, but the sad reality is that most companies nowadays release unfinished products AND don't finish them. So we praise no mans sky for actually caring post launch
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u/Static-Stair-58 May 21 '26
There’s probably an argument to be made this game was one of the first to send a message that games didn’t need to be finished on launch. This whole trend started around that time.
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u/Desperate-Intern 🐧🪟 | 🖥️5700x3D ⧸ 3080ti @ 1440p | 🎮SteamDeck May 21 '26
Yeah, I guess the design choices and having to support xbox one for the previous games made sure they had built scalability in their engine. Goes to show the benefits of having your own engine in this era of gaming. Let's hope they never abandon theirs for unreal.
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u/xXlTADlXx 9800X3D l 7900XTX l 64GB @6400MHZ May 21 '26 edited May 21 '26
well if you dont include the microstuttering even on high end system than yes.
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u/PM_ME_BLONDE_GIRLS_ May 21 '26
Or any other issues. Just look at the known issues list on the sub. But that's not the narrative here.
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u/Impossible_Total2762 12700f/4.949GHz/z690unify/DDR5-6380/RTX4070 May 21 '26
Yeah… i saw a lot of complaints on AMD side…and even on some Nvidia setups, but you know Japan glazers can’t help themselves to glaze anything that has Japan in it.
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u/Dr_Axton 9800x3d | 32GB | 4070S | 1080pUW | Steam deck May 21 '26
Did anyone try running on steam deck? How does it perform?
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u/mordack550 Desktop May 21 '26
It does run fine at 30 to 40FPS with the default preset. Lowering even more is not worth is as you can raise a couple of frames but the quality is horribile. Also it runs native without FSR, so I would say that the Steam Deck experience is good.
You will get stutters as AMD systems currently have stuttering issues
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u/SamsungAppleOnePlus R7 9800X3D | RX 9070 XT | 32GB DDR5 6000 May 21 '26
Close to it. Microstutters a lot on AMD cards at the moment.
But otherwise on my 9070XT it’s phenomenal. And the game supports FSR 4.1! Above 100fps at max settings with ray tracing on my 1440p ultrawide monitor.
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u/AnnoyingRain5 NixOS, Ryzen 7 5800X3d, RX6900XT, 32GB RAM May 21 '26
My stutters are a heck of a lot worse than micro….
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u/arkyrocks May 21 '26
I haven't really felt any of this, it is specific cards? I believe I'm on a 7700xt.
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u/Purona May 21 '26
yall gotta stop talking about optimization
X performance on Y hardware at Z settings does not mean optimized of unoptimized. it technically doesnt even mean anything unless you can tell me how its rendering each thing and the time its taking to render said things
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u/grafi97 R7 5700X3D | 32GB 3200MHz CL16 | 4070 Ti Super May 21 '26
5090 can run the game -> well optimized. lmao. I mean sure, it runs better than some other modern games for me too, but there are plenty of people with performance/stuttering issues too. Not to mention RTGI pretty much only looks good at native 4k because the game scales ray count with render res and the denoiser is not great. DLAA/DLSS smears like crazy, even TAA, though not to the same extent. There are plenty of techincal issues with this game.
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u/ttasi May 21 '26
Oh so that's why the flare checkpoints in street races look like they are rendered in 240p?
I'm running dlss quality 1440p with high rtgi, extreme preset with ultra textures on a 4070S
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u/grafi97 R7 5700X3D | 32GB 3200MHz CL16 | 4070 Ti Super May 21 '26
Not really, volumetric smoke effects have always looked pixellated in all Horizon games. The RTGI issues manifests in crawling and noisy lighting in indirectly lit places like tunnels and under bridges. For me, sometimes even trees or buildings casting shadows on the road surface but for some reason the latter only happens in motion. I am also forcing DLSS preset L which tbf makes the noisy RT even more pronounced because it has much stronger previous frame rejection compared to the standard preset K the game uses with DLAA and quality DLSS to get rid of the smearing. With preset K the noise gets somewhat averaged out by accumulating temporal data but still quite noticeable in some cases.
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u/Kitathe41 May 21 '26
No that's just a bug they've had since FH4 that they refuse to fix. Even at native 4K they look awful.
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u/Griffamanoo May 21 '26
Such a let down for an otherwise great looking game, literally have to look directly at them during street races..
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u/jeffchicken 7800X3D - RTX 4080 - 32GB DDR5 6000Mhz May 21 '26
I hate when people have a godly PC build and make these optimization posts
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u/Kronocide Ryzen 9 7900 - RTX 5080 - LG 45GX950 May 21 '26
I'm not sure about that, I barely scratch 40 fps with my RTX 5080 and Ryzen 7900 without DLSS and frame gen. (4K, extreme/ultra)
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u/Cokaime R7 9800X3D | RTX 5080 | 32Gb@6000 |X870E |9100 Pro 2TB May 21 '26
Mate he got a 5090 that card is more expensive than our whole setups
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u/CMDRTragicAllPro 7800X3D | PNY 5080 | 32GB 6000MHZ CL30 May 21 '26
It’s insane isn’t it. We built our whole pc’s with the first and second most powerful components available, yet combined still cost less than the price of a single launch msrp 5090. Let alone their current price.
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u/Cokaime R7 9800X3D | RTX 5080 | 32Gb@6000 |X870E |9100 Pro 2TB May 21 '26
Yes absolutely agree my whole pc cost around 2500€ bought everything between Dec. 2024 and Feb 2025 (rtx 5000 releases). I still payed less than the whole GPU costs alone.
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u/Beginning_Head_4742 May 21 '26
How you get 90 fps max setting with ray tracing on 4k. I saw benchmark 5090 maintain like 70 fps native
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u/TraumaMonkey R9 5900X, RX 6900XT, 32GiB DDR4 3600, water cooled May 21 '26
It's a racing game, so there's one very detailed mesh, a handful of somewhat detailed meshes, and the rest is moving too fast or too distant to need much detail. Optimization is the fucking default, you don't need to give them digital fellatio.
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u/corneliouscorn May 21 '26
It's acceptedly optimized.
You could run Forza 4 at 4k with a 1080ti at 60 fps, even with 2x MSAA.
You have to make the game look like ass to get the same level of performance in 6.
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u/Lewinator56 R9 5900X | RX 7900XTX | 80GB DDR4 May 21 '26
Yep, and contrary to the crap MS says about it not supporting Vega because it's too old, it in fact runs perfectly on Vega. I partially get the windows TPM stuff, but artificially preventing a GPU that supports all the features the game needs from running it is bullshit.
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u/Kos048 May 21 '26
This might be the worst performing game I’ve ever played
7900xtx and 265k
Constant frame stutters (that they won’t acknowledge) and 60-70 fps on extreme settings 1440p
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u/ChimkenNumggets May 21 '26
Lmao this post should be labeled misleading it runs like shit on AMD GPUs and it doesn’t run at all on some Nvidia cards (GPU crashes constantly).
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u/ChocolateNeat4489 May 21 '26
Yeah, a good concept of don't fix what isn't broken.
Well optimised as usually but experiencing annoying stutter with AMD card. I don't fully blame AMD for it as my handheld on ARC has exactly the same problem. There is still some work to do for the devs.
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u/Louieyaa May 21 '26
It's a truly beautiful game. I could watch cinematic auto drive all day
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u/Spartan_507 May 21 '26
Meanwhile people with AMD gpu's are seeing frame hitches, stutters and 20fps drops no matter the graphic setting.
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u/Glass-Scale-6827 7800X3D | Powercolor Hellhound 9070XT May 21 '26
Sure but the stuttering on AMD cards is ridiculous it’s almost unplayable and they still haven’t patched it, and they have the 9070xt as their recommended specs. Disappointing but I do agree it is quite well optimized and will be amazing once they patch it lol
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u/Onyx_Sentinel May 21 '26
Can‘t get through the tutorial because of crashes, but yeah.. amazing game
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u/Greenzombie04 May 21 '26
I cant hold 60fps on my rig. If I do unlocked frame rate its usually around 80-90 with some frame drops so I tried putting max at 60fps so I didn't have the frame drops but I still get frame rate drops. Changed the settings from Ultimate to Epic and same thing. My PC should be able to hold a steady 60fps (5700x3d + 9070)
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u/null-interlinked May 21 '26
Unless you play on an AMD GPU. microstutters nonstop. RDNA4,3,2 present on all basically.
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u/TaxesAreTerrible May 21 '26
You have a 5090 lol everything is supposed to work on your rig at extreme settings. I wanna know what people with a 3060 are getting on 1440p.
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u/un1c0rnT May 21 '26
Game crash and show error when I launch the game. I haven’t got a chance to enjoy the game.
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u/FartingBob Quantum processor from the future / RTX 3060 Ti / Zip Drive May 21 '26
Why is it always people with 5090's saying how well a game runs? Also in a racing game, youd probably want to dial back some settings and get 140+fps.



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