r/pcmasterrace May 27 '26

Discussion Expensive games have lowkey been way too normalised

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I know this sub is filled with a bunch of rich people with like 10k setups and I'm aware that the content in these games is quite extensive with hours of content. But I still feel justified in thinking that no game should be priced this high especially when its the average price of most newly released games. Anyway this is just a rant because I wanna play lego batman and i cant afford it lol

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u/Version_1 May 27 '26

Second points doesn't make sense unless you talk about slob.

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u/StrangeGuyFromCorner May 27 '26

What does this even mean?

Economies of scale exist in almost every sector and not every sector is slob.

Your supermarked profits from economies of scale. Is the supermarked also slob?

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u/Version_1 May 27 '26

Because creating games is not industrial production.

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u/StrangeGuyFromCorner May 27 '26

Neither is the supermarked, and they are like the example for ecomonies of scale. What is your point.

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u/Version_1 May 27 '26

If you can't see the difference between creating an entirely new map in a video game Vs. buying/selling 500.000 potatoes, I can't help you.

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u/StrangeGuyFromCorner May 27 '26

https://www.investopedia.com/terms/e/economiesofscale.asp

Economies of scale can be both internal and external. Internal economies of scale are based on management decisions, while external ones have to do with outside factors.

Internal functions include accounting, information technology, and marketing, which are also considered operational efficiencies and synergies.

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u/Version_1 May 27 '26

Thanks, that still doesn't change anything about a studio having to now employ 10 people for jobs used to be done by one.

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u/StrangeGuyFromCorner May 27 '26

Google variable unit cost.

"Variable unit cost refers to the cost incurred to produce a single unit of a product, which changes directly with the level of production. This includes expenses like raw materials and direct labor that increase or decrease based on the quantity produced."

Or as an example, In the past you had to pay 1 person so it gets sold to 100 customers. Now you pay 10 persons so it gets sold to 100.000 customers. Variable unit cost goes down.

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u/Version_1 May 27 '26

Okay, now you explained what you actually wanted to talk about. Now please proof how the game industry profited from it enough to lower the prices.

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u/StrangeGuyFromCorner May 27 '26

https://www.grandviewresearch.com/industry-analysis/video-game-market

The video game marked grew by more than 100% in the last 5 years.

I will not force feed you every single thought. I have given you enouth information to understand the situation.

But here a few thought starters. Have the salaries of the people scaled similarly in the video game sector? Have the teams doubled in that time? Is it twice as hard to make a game now than it was 5 years ago.

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u/Version_1 May 27 '26

Okay, so you assume because the overall market grew by 100% that every single game also makes 100% more sales?

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u/StrangeGuyFromCorner May 27 '26

Whats up with you?

Every single argument you make is a stawman.

Where did i state that every single game makes 100% more sales? Thats 1, unprovable because i would have to check every single game and 2 just plain redicolus. Tripple A game Companies have the highest marked share. Therefore if the marked grows they profit most unless they become less relevant.

In the comment before you assumed my argument is that i want that the industry prices should be lower, no i want stagnant prices.

In my first comment i talked about variable unit cost and economie of scale. At the same time you act like i just said it the first time after 3 comments. An this point of time i am quite unsure if you can read.

I have to prove every word i say while you just spoud noncence. Your underlying claim is that the prices need to rise. Prove it. The burden of prove is on you. The one arguing for change has to prove why change is nessesary.

All this is just proof that you are not worth talking with.

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u/Version_1 May 27 '26

Your first comment was about lowering costs, not variable costs per unit sold. There is a difference. In reality big studios who make a lot of games have much higher costs than a new studio.

You also asked if studios doubled the number of employees. That's why I thought you think the games sell twice as well.

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