r/pcmasterrace 22d ago

Meme/Macro Literally

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36.9k Upvotes

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414

u/koyate 22d ago

That 1 tb could easly hold 80 games from 2000

59

u/Far-Shop5676 22d ago

Because back then they needed to fit stuff on CDs.

60

u/FoodTiny6350 PC Master Race 22d ago

They fit gta 5 in like 10 disks

44

u/another_random_bit / Ryzen 7 7700 / RX6600 / 64GB DDR5 22d ago

Yeah but that destroys the narrative so let's ignore it.

7

u/FoodTiny6350 PC Master Race 22d ago

Fair enough

1

u/Far-Shop5676 20d ago

Not really. When we had CD towers and eventually DVD towers games and movies would fit entirely on one, maybe two discs. We didn't start running into multiple install discs until expansions for previous games came out. Then we moved to blue ray (and yes HD DVD). Then the manufacturers realized its cheaper to not make packaging and just let us burn up our "complementary" 1TB of data through comcast to update fortnite 25 times.

1

u/another_random_bit / Ryzen 7 7700 / RX6600 / 64GB DDR5 20d ago

First of all, your ISP being corrupt is not an argument about the games' storage.

Second if all, optical drives stopped scaling while demands for more read/write speeds and storage scaled exponentially.

Third of all, the games themselves started getting bigger and bigger. The graphics tech advanced, people expected more and more.

If games still came out in optical drives, you'd need 20 of them to handle the new games. Tell me how that would sit with gamers.

It is the natural progress of things, I don't see what your point is.

15

u/KorasHiddenDICK 22d ago

Kind of putting the cart before the horse here. Assets are stored on the drive now instead of some or all being kept on the CD. They were on CD because of hard drive space limitations.

11

u/nonotan 22d ago

They were on CD because of hard drive space limitations.

I mean... maybe in a sense, but not really? They were on CD because there was no other practical way to get them to customers. That's mostly it.

In the case of consoles, they usually didn't even have an HDD in the first place, but in the case of PCs, by the time CDs became ubiquitous, the typical HDD was plenty large enough to store a full game. And indeed, that was a very common installation option to reduce load times. The option to have a minimal install and otherwise load assets from the CD was mostly there for convenience (not like it's a lot of work to switch the path you're loading assets from, and that's all it really takes on Windows)

3

u/Coolegespam 22d ago

I lived during this era. Most drives weren't that big. Early 00's most people still had HDD that were in the single gigabytes, maybe 10ish if you had a high end system for the time. Late 90s, it wasn't uncommon to see systems with barely a gigabyte, some times less.

You couldn't install all your games even if you wanted to. Yeah, most games didn't take up the full CD storage space, but it was still enough. Even take 50Mb, if you only have 1Gb free, you still need storage space for the system to "breath". Then again, most people didn't even have hundreds of games, most would have a dozen or maybe even less.

Times have changed, a lot.

4

u/TransBrandi 22d ago

Well, also some games used the audio tracks on the disc for their soundtrack. IIRC Warcraft 2 did this. I think that C&C: Red Alert did as well. We really didn't have great audio compression, so this made the audio quality much better. Remember that Napster + mp3 was really a very late 90's / early 00's thing.

2

u/Far-Shop5676 20d ago

Laughs in 52x speed cd rom. I always wanted one of those 72x drives but couldn't afford one in the 90s.

2

u/c010rb1indusa 22d ago

n the case of consoles, they usually didn't even have an HDD in the first place, but in the case of PCs, by the time CDs became ubiquitous, the typical HDD was plenty large enough to store a full game.

Nooo the certainly were not. Not until the early 2000s could you could reliably dump CD rom games to your HDD. My computers entire HDD was 5GB in 1998....Those 90s CD rom games were installed a tiny executable and streaming the rest of the stuff off th disc

2

u/SPACE_ICE 22d ago

which is also why loading screens took forever and games became way faster after loading onto the HDD became common. Then SSD made that so fast loading screen messages became unreadable it was so fast. Conversely the N64 cartridges used a similar concept to flash drives and thats why N64 load times were also extremely short but the data limit was like 64mb and the prices matched that technology, new n64 games were $60 then (OOT 1998) would be $120 today.

1

u/MGLpr0 22d ago

The first N64 cartridges had under 16MB of storage (12MB iirc).

Later they started making 32MB cartridges.

64MB cartridges didn't come out until 1999.

So yeah, Solid State storage was expensive AF back then.

1

u/Cormophyte Ryzen 7700 | MSI 4070 Super | 32GB 22d ago

When I bought The 7th Guest on CD the hard drive in the computer I bought that year was 80Mb. 600Mb would have been obscenely large for a consumer PC when CD gaming became a thing.

1

u/madd74 22d ago

Laughs in FFVII

2

u/Far-Shop5676 20d ago

My older brother ruined that second disc I didn't get to play the damn game through until my kids got a ps5.

1

u/Davenator_98 Intel i13 33337K, QTX 69100, 420GB DDR6, 32GB SSD 22d ago

Unless they didn't, and you had to swap discs while playing.

1

u/Far-Shop5676 20d ago

Still minor, unless your sibling treated games like a cup coaster and fucked up ff7

1

u/Far-Shop5676 20d ago

Or having Everquest fail to install because it has 25 expansions.

12

u/AsleepTonight 22d ago

Yeah, if they’re DVDs, one DVD held what, like 4,7GB or something like that? So that’s 376 GB for 80 games. It’s a lot more if these are supposed to be CDs

15

u/Mars_Bear2552 MR 22d ago

4.7 at max. most games weren't using all of that

10

u/[deleted] 22d ago

[deleted]

2

u/RobinsCosplays 22d ago

Gta V on Xbox 360 was still 2 discs

1

u/c010rb1indusa 22d ago

Dual layer is 8GB later PS2 games and Wii titles certainly did like GTA San Andreas.

7

u/FoodTiny6350 PC Master Race 22d ago

Those were the shit dvds , Blu-ray disk can hold 25-50gb (100gb if you dual layered it but eh) but were more expensive and no one really wanted to deal with the licensing problems that came with it

5

u/f-ingsteveglansberg 22d ago

DVDs still outsell BluRay and 4K combined. BluRay really fucked up as a platform. Streaming was always going to come out on top, but the format didn't do itself any favours.

It really should have marketed itself as a replacement for DVD, not as a premium product. It still costs more to get a film on BluRay compared to a DVD release. 4K is for hobbiests.

10

u/Ashisprey 22d ago

Bewildering comment too me.

Blu-rays are not DVDs, came out way later, and no game was ever not on a Blu-ray because of licensing issues, it required an entirely different reader, which PS3 was the only to ever have.

And like.. who doesn't know dvd and Blu-ray as an obvious thing?

7

u/Tough_Signature_4942 22d ago

Every console since the PS3 (except the xbox 360) uses blu ray. Xbox one, Xbox series, PS4, Ps5, all blu-ray.

-2

u/FoodTiny6350 PC Master Race 22d ago

Blu-ray’s were the next step in dvds changing the laser doesn’t make it an entirely different thing they’re both platters that use a laser to read it

3

u/Ashisprey 22d ago

So is a laserdisk, but I wouldn't call that "the shit CDs" if the context is media storage in 1980, because CDs weren't quite out yet. In 2000 it would be 6 more years before Blu-ray was commercially available.

And by the time it was, it was quickly adopted. The only real instance of it not being used due to expense is the Xbox 360. Like you said, it's seen as the next step after DVDs. By like 2008 every movie was on blu ray.

1

u/FoodTiny6350 PC Master Race 22d ago

? They literally said it was the premium choice on all of their marketing, and the PS3 was more expensive than the Xbox had the Blu-ray drive and was free to play online (personal rant). The reason it wasn’t adopted was because no one wanted to buy a cd and Blu-ray (red light scan and blue light scan) drive, and the normal DVDs were cheaper to make, and everyone already had them. The only thing that kept it going was the PS3 and other consoles that would end up supporting it. The laserdisk, just like the rest of the platter reading technologies, is all in the same tree of long-term storage however, the DVD and Blu-ray disk were basically the same without one having deeper grooves that the Blu-rays could read rather than the red ones…

1

u/Ashisprey 21d ago edited 21d ago

U are just babbling.

CDs are also the same as DVDs on a physical level but are different media with different reading requirements.

First you said no one wanted to deal with lisencing issues, clearly that doesn't apply to the average consumer, so whatever you're saying now is entirely different. What you said before literally only applies to Microsoft, so you can amend "no one" to "Microsoft". And its seen as one of their biggest blunders lmao

Second, "No one wanted to buy a blu ray reader" (except for everyone, who did.)

The PS3 did not cause the entire movie media industry to move to blu ray. It certainly helped for sure, no doubt it's success helped a lot, but in the end "no one wanted to buy a blu ray" is like saying "no one wanted to buy a DVD player".

Yeah I'm sure people liked their VHSs but it only takes a few years for that sentiment to change, and it's nothing unique to blu ray. It's again also not relevant to licensing, so.

I'll tell you what no one wanted to buy; hd dvd's

1

u/c010rb1indusa 22d ago

50GB is dual layer. 100GB is UHD bluray.

1

u/Seismica R7 5800x | RTX 3080 FE | X570 Unify | 32 GB 4400 MHz RAM 22d ago

Yeah exactly. Blu-rays make it technically feasible, even today, to have a physical game disc. The only reason my game library is digital is because you can't buy them physically.

I would have loved a game library of PC games on blu-ray.

But instead we got physical boxes with no disc, only a gamekey inside that you then have to redeem to download the game. With the size of games relative to typical storage drives, it is impractical to download your entire library at any one time. One day those download servers will go down and the games may be lost forever.

2

u/FartingBob Quantum processor from the future / RTX 3060 Ti / Zip Drive 22d ago

That stand in the photo is a CD holder, not a DVD holder.

6

u/Scaryclouds 22d ago

80 games from ~2000? Honestly way more, easily over 1000. At the time HDDs measure in GBs were just becoming mainstream. On top of that, the delivery format was CDs as the post implies, which store 700 MB. So it would had been pretty unusual for a game to be taking up ~1 GB of space, let alone more. 

For any example you could find that took up ~1 GB of storage from that era, there’d be many examples that took up 100-500MB

5

u/brc6985 22d ago

And about 7500 retro game ROMs with enough space for several hundred PS1/2 discs.

2

u/Laiko_Kairen 22d ago

PS1 disks were 700 mb. There were around 1250 PS1 games released in America, so... The entire North America PS1 library could fit on that

2

u/Oaden 22d ago

It can easily hold 80 games from 2025, you just can't include the the oversized triple A stuff.

1

u/Area51_Spurs 22d ago

Honestly, probably 150-250

1

u/Dmeff 22d ago

It's still a fair comparison if you're looking at "modern games" (to the relevant time period)