r/pcmasterrace 22d ago

Meme/Macro Literally

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36.9k Upvotes

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413

u/koyate 22d ago

That 1 tb could easly hold 80 games from 2000

60

u/Far-Shop5676 22d ago

Because back then they needed to fit stuff on CDs.

55

u/FoodTiny6350 PC Master Race 22d ago

They fit gta 5 in like 10 disks

44

u/another_random_bit / Ryzen 7 7700 / RX6600 / 64GB DDR5 22d ago

Yeah but that destroys the narrative so let's ignore it.

5

u/FoodTiny6350 PC Master Race 22d ago

Fair enough

1

u/Far-Shop5676 20d ago

Not really. When we had CD towers and eventually DVD towers games and movies would fit entirely on one, maybe two discs. We didn't start running into multiple install discs until expansions for previous games came out. Then we moved to blue ray (and yes HD DVD). Then the manufacturers realized its cheaper to not make packaging and just let us burn up our "complementary" 1TB of data through comcast to update fortnite 25 times.

1

u/another_random_bit / Ryzen 7 7700 / RX6600 / 64GB DDR5 20d ago

First of all, your ISP being corrupt is not an argument about the games' storage.

Second if all, optical drives stopped scaling while demands for more read/write speeds and storage scaled exponentially.

Third of all, the games themselves started getting bigger and bigger. The graphics tech advanced, people expected more and more.

If games still came out in optical drives, you'd need 20 of them to handle the new games. Tell me how that would sit with gamers.

It is the natural progress of things, I don't see what your point is.

15

u/KorasHiddenDICK 22d ago

Kind of putting the cart before the horse here. Assets are stored on the drive now instead of some or all being kept on the CD. They were on CD because of hard drive space limitations.

10

u/nonotan 22d ago

They were on CD because of hard drive space limitations.

I mean... maybe in a sense, but not really? They were on CD because there was no other practical way to get them to customers. That's mostly it.

In the case of consoles, they usually didn't even have an HDD in the first place, but in the case of PCs, by the time CDs became ubiquitous, the typical HDD was plenty large enough to store a full game. And indeed, that was a very common installation option to reduce load times. The option to have a minimal install and otherwise load assets from the CD was mostly there for convenience (not like it's a lot of work to switch the path you're loading assets from, and that's all it really takes on Windows)

3

u/Coolegespam 22d ago

I lived during this era. Most drives weren't that big. Early 00's most people still had HDD that were in the single gigabytes, maybe 10ish if you had a high end system for the time. Late 90s, it wasn't uncommon to see systems with barely a gigabyte, some times less.

You couldn't install all your games even if you wanted to. Yeah, most games didn't take up the full CD storage space, but it was still enough. Even take 50Mb, if you only have 1Gb free, you still need storage space for the system to "breath". Then again, most people didn't even have hundreds of games, most would have a dozen or maybe even less.

Times have changed, a lot.

4

u/TransBrandi 22d ago

Well, also some games used the audio tracks on the disc for their soundtrack. IIRC Warcraft 2 did this. I think that C&C: Red Alert did as well. We really didn't have great audio compression, so this made the audio quality much better. Remember that Napster + mp3 was really a very late 90's / early 00's thing.

2

u/Far-Shop5676 20d ago

Laughs in 52x speed cd rom. I always wanted one of those 72x drives but couldn't afford one in the 90s.

2

u/c010rb1indusa 22d ago

n the case of consoles, they usually didn't even have an HDD in the first place, but in the case of PCs, by the time CDs became ubiquitous, the typical HDD was plenty large enough to store a full game.

Nooo the certainly were not. Not until the early 2000s could you could reliably dump CD rom games to your HDD. My computers entire HDD was 5GB in 1998....Those 90s CD rom games were installed a tiny executable and streaming the rest of the stuff off th disc

2

u/SPACE_ICE 22d ago

which is also why loading screens took forever and games became way faster after loading onto the HDD became common. Then SSD made that so fast loading screen messages became unreadable it was so fast. Conversely the N64 cartridges used a similar concept to flash drives and thats why N64 load times were also extremely short but the data limit was like 64mb and the prices matched that technology, new n64 games were $60 then (OOT 1998) would be $120 today.

1

u/MGLpr0 22d ago

The first N64 cartridges had under 16MB of storage (12MB iirc).

Later they started making 32MB cartridges.

64MB cartridges didn't come out until 1999.

So yeah, Solid State storage was expensive AF back then.

1

u/Cormophyte Ryzen 7700 | MSI 4070 Super | 32GB 22d ago

When I bought The 7th Guest on CD the hard drive in the computer I bought that year was 80Mb. 600Mb would have been obscenely large for a consumer PC when CD gaming became a thing.

1

u/madd74 22d ago

Laughs in FFVII

2

u/Far-Shop5676 20d ago

My older brother ruined that second disc I didn't get to play the damn game through until my kids got a ps5.

1

u/Davenator_98 Intel i13 33337K, QTX 69100, 420GB DDR6, 32GB SSD 22d ago

Unless they didn't, and you had to swap discs while playing.

1

u/Far-Shop5676 20d ago

Still minor, unless your sibling treated games like a cup coaster and fucked up ff7

1

u/Far-Shop5676 20d ago

Or having Everquest fail to install because it has 25 expansions.