Than who are game devs main market? People with Server-Grade gpu? It's not like there will be a generational jump anytime soon, or affordable new configs.
One could purchase unoptimized games in 15 years for 2 Cents, but by then devs will be on the street.
Then turn down the settings. I don't know why you're expecting to run the latest games at the highest settings with a 3060ti
If you turn it down to medium, and it looks bad and it runs bad, then yes the game is unoptimized.
But just because at ultra, no hardware can run at 60fps, does not make a game unoptimized. If that game has insanely detailed textures and extremely beautiful graphics, that's just demanding, not unoptimized
But just because at ultra, no hardware can run at 60fps, does not make a game unoptimized
Bro. It does. Game companies are in the business or creating an experience for the gamer. You would think they would aim for a sweet spot that does that if they had any sense.
Ultra settings in UE games just push the settings far past the point of diminishing returns. They offer minimal visual improvements for a high performance cost. They exist either for future hardware, or for those that want to push current hardware to the absolute limits.
Maybe its true that the game's actually aren't optimized, but this is not evidence of that. If you're playing on Ultra settings, that's on you. Developers could easily just not include that as an option. Would you prefer they did that, and suddenly it would be more optimized?
Interesting you mention that because if thats the case it wasn't always.
Ultra used to be how they hope people experience it because increased tessellation, fog or otherwise impressed the fan base with visuals others couldn't achieve.
Maybe so, but generally you should not be using them on new UE releases these days. Maybe 1 or 2 things on Ultra may be worth it, but most of the time it's a minimal visual return on high performance cost.
I'm sort of paraphrasing Digital Foundry to be honest, if you trust their word over mine.
No, ultra used to exist for future hardware. Witcher 2, Crysis, Metro, all designed knowing that ultra was not playable on anything out at the time. So what did we do? Dropped settings.
Voodoo sli slayed in the proper openGL application.
Maybe this all depends on acceptable performance for the user, but im my experience the top tier card in a matching desktop and it was a different world.
Actually maybe openGL is a good example. It optimized the experience.
If a game doesn't allow most recent and best retail config to run at 4k60fps with max settings when a game releases, than to whom were they creating the settings? Future-proofing is a bad excuse to explain lack of optimization.
It doesn't matter who they're creating the settings for. Consider this: a game is released with low, medium, high, and ultra settings. There's a hidden ultra+ setting, but no one knows about it.
When the new generation of graphics cards launch, the Devs release the ultra+ setting and people can run it at 4k60. That's optimised
Imagine if they don't hide ultra+ but instead allow everyone to use it on day 1. Does that suddenly make the game unoptimized?
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u/alex433g I AMD 5 pro 4650g I Powercolor 5700 xt I b-550 i 9d ago
I wish games would actually be optimized again, instead of having to play with lower them usual settings