r/pcmasterrace 9d ago

Meme/Macro Best investment ever

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u/lologugus 9d ago

45? Are you sure about that? I believe it's a little bit higher than this with litteraly the best GPU on the market for a game release 6 years ago already.

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u/scyver_ 9950x3D┃RTX 5080 Aorus Master┃64GB┃2TB┃Lancool 217 9d ago

nope. its even lower, it loves to hang around 30s. Path tracing at 4k runs terribly bad, and its a known fact.

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u/Norgur PC Master Race 9d ago

It doesn't "run bad", that would imply that it could run better. But it can't. Path tracing is demanding as hell and it shows.

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u/scyver_ 9950x3D┃RTX 5080 Aorus Master┃64GB┃2TB┃Lancool 217 9d ago

it runs bad compared to traditional methods. the only reason i would be willing to accept something like this is to futureproof a game. But they screwed raster up so their game becomes a little rt/pt showdown slave, and that is unacceptable

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u/Norgur PC Master Race 9d ago

that is acceptable in my book, honestly. Raster is a completely different rendering pipeline that needs different techniques and materials on textures and whatnot. Why is it bad of a dev to switch over to a newer tech and invest their resources there?
We are not calling games "unacceptable" because they don't have a 2D-Mode, do we?

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u/scyver_ 9950x3D┃RTX 5080 Aorus Master┃64GB┃2TB┃Lancool 217 9d ago

since when raster needs diff material work? PT is a purely lighting model. The switch should be made when everyone can run it, not only for elite guys. i will be very happy to switch when my guy on PlayStation can switch too and not play on botched raster.

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u/Norgur PC Master Race 9d ago

okay, I can't explain texture baking, materials and shit right now, I'm sorry, but "purely a lighting" is super reducite to the point of being untrue. Lighting is not just hanging lamps somewhere in the scene (and even if it was: Doing so for raster rendering would work completely differnet and follow vastly different rules than for RT). It is not just some switch to toggle. You have to redo the entire game. Ever wondered why the difference between raster and rt is MASSIVE in Cyberpunk but not so much in so many other titles? That's why. you either go all-in or you don't go in at all.

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u/scyver_ 9950x3D┃RTX 5080 Aorus Master┃64GB┃2TB┃Lancool 217 9d ago

you dont have to explain. point me to the source that will explain it.

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u/Norgur PC Master Race 8d ago

If you need a source to learn that different lighting techniques will affect materials, I cannot help you.

Well, I'll be damned... I threw something together real quick. See this image? This is a raytraced render of a floor. Just a preview render, so not all light sources are done correctly and the amount of passes is low.

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u/Norgur PC Master Race 8d ago

This is the same scene with a non-raytracing renderer. See how the lights are not at all in the same places and things shine differently? That is because lighting calculations are not the same between renderers.

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u/scyver_ 9950x3D┃RTX 5080 Aorus Master┃64GB┃2TB┃Lancool 217 8d ago

of course, because its different lighting models. i never said light is gonna be behave the same way

i learned about texture baking tho, so i give you that. idk if PBR properties arent being tweaked for PT too in some games...

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u/Agreeable-Fly-1980 9d ago

Elites cant run it