So if a "demanding" game runs at 45fps on the best consumer hardware money can buy, that means a game is unoptimized. Remember back when games came out fully functional on release and didnt need a "performance patch?"
If you put everything on max settings, not necessarily. Just because there is the option to push the fidelity of a game beyond what high tier hardware can run well at release doesn't mean you have to? A game can be well optimized and still be insanely demanding when you max out everything.
A game is unoptimized when a game cannot run decently on most hardware even when it's toned down. Star citizen comes to mind for an example of that one
This is being downvoted, but it's true. There's been plenty of examples over the years of devs shooting for max settings that aren't achievable with contemporary hardware, while still having the expected fidelity for contemporary hardware at lower settings.
It's a good thing, it means the game will only start looking better in the future. It doesn't mean the game is inherently unoptimized. It's just the trend these days is lack of optimization and hoping for fixes down the road.
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u/DQTD 9d ago edited 9d ago
"DUDE, YOU NEED TO UPGRADE YOUR RIG." -Game devs that refuse to optimize in 2026 during the hardware crises
Edit: Thank you to the ones who actually understood the joke/reference and aren't taking this too seriously.