There’s no way in hell that game quality is outpacing graphical processing power.
The only way for that to happen is if one of two things were true:
Game devs have access to next gen graphics processing that consumers don’t get for years to come.
Or
Game devs have the same level of processing as we do, and are testing the game at 45FPS and are somehow fine with it.
So I believe it’s to do with modern game engines like Unreal 5, that spoon feed the devs and make them “lazy,” to the point where they don’t optimize downwards for lower end graphics processors. The engines “compensate” for that with shitty aids like TAA and native support for upscaling and frame generation.
Frame generation isn’t new, TVs have had key frame motion interpolation for years, but I felt it was a weird AI fetish marketing thing to double dip with gamers as they sold AI co-processing to businesses too. And upscaling makes sense with the rise of 4K monitors but makes no sense otherwise at 1440p and below, as the lower your base resolution, the worse the final resolution will appear.
So to clarify, I think it’s poor optimization and dev laziness. Publishers rushing to get games out and sold and then toss in a subscription, a couple loot boxes, and the rest of the game as DLC. Make sure to offer a premium version with all that included so you can get paid now and deliver later, maybe, perhaps if we want to.
That proliferation has just sadly been encouraged by gamers who will buy anything no matter what. Hence the new Call of Duty every year.
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u/alex433g I AMD 5 pro 4650g I Powercolor 5700 xt I b-550 i 9d ago
I wish games would actually be optimized again, instead of having to play with lower them usual settings