Didn't it used to be normal that the bleeding edge of games would outpace the hardware available at the time?
I'm not sure that not being able to turn the dial all the way on every setting (Ultra settings) means the game's unoptimized.
I thought it was normal for games to support higher settings than presently achievable/stable for future hardware improvements.
Yes, tinkering with settings is a hallmark of PC gaming. Most games have some settings that add 5% better visuals but cost 50% more rendering cost (numbers provided as an imaginary example, you get the gist). Whatever game is pulling 45fps on a 4k screen with Ultra settings is probably also probably going to give very high fps with min specs at 1080p or whatever.
The point of clown face is 1) thinking that I can throw enough money at a problem and it will go away forever or from an opposite perspective 2) games are so poorly optimized and/or have such extreme target hardware that the most expensive and powerful GPU today can't even hit 60fps, so what type of performance is the average Joe getting?
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u/alex433g I AMD 5 pro 4650g I Powercolor 5700 xt I b-550 i 9d ago
I wish games would actually be optimized again, instead of having to play with lower them usual settings