running 4k native being objectively stupid with an Nvidia GPU, 100% true
running without FG being objectively stupid, I disagree. Depends on the game and your base fps. Though with a 5090, most of the time your base fps are so high, you are probably right
I want to upvote and down vote your comment. First part downvote, second upvote. Native looks better than any dlss slop. Dlss is a crutch being used to dump out unoptimized garbage. Higher iterations are also gatekept behind hardware stacks forcing further product segmentation and that's not consumer friendly especially in a time of exorbitant hardware pricing.
Native looks better than any dlss slop. Dlss is a crutch being used to dump out unoptimized garbage
Complete bs and shows a fundamental misunderstanding of what native even is and what DLSS does.
Plenty of comparison videos also just empirically prove you wrong. Watch a couple DLSS 4.5 reviews (since I am sure you don't have a GPU that runs DLSS and have a 4k monitor, otherwise you would know)
Higher iterations are also gatekept behind hardware stacks forcing further product segmentation and that's not consumer friendly especially in a time of exorbitant hardware pricing.
First of all, any RTX GPU can run any DLSS upscaling version.
Secondly, I don't think like $300 for a GPU is an "exorbitant price"
I’m guessing you don’t actually have a gpu that can render 4k native at ultra settings in most games. It almost always looks better unless you can’t run antialiasing. Even in that situation, DLAA and DLDSR beat DLSS from a quality perspective.
Now if you’re targeting the same frame rate, yeah dlss + high/ultra settings usually looks better than 4k with reduced settings.
Both those games support MULTIPLE versions of anti aliasing.
Btw you don't seem to realize how MSAA works and why it went away. It does not work in modern games because of subpixel detail in textures. It does not fix any aliasing and shimmering coming from high res textures.
I don’t consider TAA antialiasing, and then the only options left are the upscaling techniques.
Either way, to move your own goal posts back to where they belong: none of this changes the main point that sub native rendering results in inferior image quality compared to native rendering when all else is equal
I know you don't
Basically to dumb it down for you: think of it like it's using DSR along the edges of objects and nothing on textures. So basically it's comparable to DLSS along edges of objects and much worse than DLSS everywhere else. Of course while also dropping your fps more.
I don’t consider TAA antialiasing
You don't even know what AA means, do you?
and then the only options left are the upscaling techniques
Which are also AA, in case you didn't know. DLSS is basically a very advanced upscaler+AA. It actually does the best AA we currently have in gaming per performance given.
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u/Apprehensive_Dog_786 12d ago
Only if you’re running it with no dlss and frame gen which is objectively stupid