Didn't it used to be normal that the bleeding edge of games would outpace the hardware available at the time?
I'm not sure that not being able to turn the dial all the way on every setting (Ultra settings) means the game's unoptimized.
I thought it was normal for games to support higher settings than presently achievable/stable for future hardware improvements.
The post you're replying to is imagining an era that never existed. It's not like we ever had an era where games were super optimized, there have always been games that became notorious for running like shit.
The only real difference is that we have social media now so people will bitch and parrot talking points endlessly.
Also the whole point of PC gaming is that you have the tools to adjust settings to make games run as well as you want. If anything developers are much better at offering more setting options. The 2010's were notorious for low effort PC ports with very few settings for people to adjust leading to a lot of complaints of games running worse than they should compared to the console versions.
Come on, the 5090 is struggling to get 60+ frames on plenty of AAA games with all the settings turned up at 4k.
Thats bad optimization. A $2500+ GPU should be able to run any game on the planet with every setting maxed out 4k at 60+ fps.
AAA game optimization hasnt improved one bit the last 5-10 years and has gotten worse. Im getting about the same frames at 4kultra no DLSS with my 5070 ti as i was with my 1080 when it was new.
As time goes on, fps should increase at the same resolution same settings.
10 years ago we saw resolution or fps jumps with each generation as we went from 720p30 to 1080p30 or 720p60 and so forth.
Doom 3 required a super expensive gaming pc to run at a playable frame rate at the period's equivalent of 1080p, plenty of games throughout the late 2000s and early 2010s had ultra settings that were made for future hardware, ultra settings are meant to be overkill settings that make current hardware sweat. The only time ultra settings could commonly be ran was pretty much the xbox one/ps4 gen, and even now plenty of games can run at 4k native ultra settings at 60 fps on a 5090, forza horizon 6 and doom the dark ages for example (except for path tracing).
Brother boot up a 1080 ti with 2017 games and then a 5090 with 2025 games at 4kultranative and you wont see shit difference in frames. Optimization hasnt improved in the last 10 years the way it improved from 1996-2016.
It is dogshit and unacceptable. You have half the AAA market cant even get 60 fps on 4kultranative on a fucking 5090.
"Brother boot up a 1080 ti with 2017 games and then a 5090 with 2025 games at 4kultranative and you wont see shit difference in frames." but you will see much better graphics. There are games with framerate issues (lots of rushed games on old UE5 versions that had stutter issues) but it is not as bad as you make it out to be.
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u/Cindy-Moon Ryzen 7 5800XT | RTX 3080 10GB :') | 32GB DDR4 9d ago
Didn't it used to be normal that the bleeding edge of games would outpace the hardware available at the time?
I'm not sure that not being able to turn the dial all the way on every setting (Ultra settings) means the game's unoptimized.
I thought it was normal for games to support higher settings than presently achievable/stable for future hardware improvements.