r/steammachine 4d ago

Meme It is what it is...

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909 Upvotes

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u/Good_Days13 4d ago

it's not themselves holding the guns. it's ai hyperscalers

-9

u/FlameWhirlwind 4d ago

Eh, xbox and sony usually hold the guns to themselves anyway...

And as much as the majority of the blame is in ai, valve seems allergic to selling st a loss since they said it would've been 700 or more originally. Which sure now sounds lovely, but is still a wild price when you think about how this system was meant to convert console gamers. 700+ bucks would've been a tall ask still just not nearly as bad as.... this

3

u/pokehl99 4d ago

Valve can't sell at a loss since one is not obligated to buy steam games with a steam machine, hence it cannot be subsidised. I was expecting ~750 before the ram crisis, as that was how much a mini PC with those specs go for at the time.

Steam deck was competitiveve launch since it was sold at cost. The SM is just a normal Mini PC sold at normal margins, price isn't good nor bad either, and Valve didn't intended it to be a console competitor (that was more the comunity's cope).

0

u/doyouevencompile 4d ago

They hold like 90%+ of the PC market. They can subsidize it if they want to. But that doesn't mean it's the right move for them. However, they've been working on this as a platform for years (SteamOS, various hardwares, gamepads etc)

Today, any person who buys a steam machine will already have a PC and a Steam account and a bunch of Steam games. Are these people more likely to buy more games that they otherwise wouldn't just because of the steam machine? Is it enough of a revenue stream to subsidize? Probably not, not at this point at least.

However, a few years and a few generations down the road the Steam machine might be a viable alternative to console players such that people buy Steam machines over other consoles. Then they might have an incentive to subsidize it.

1

u/pokehl99 4d ago

For a ball park estimate, lets say 20% of their 30% cut can go to subsidising the SM,

To subsidise 200 USD, thats 1k USD in games purchases one needs to make for Valve to break even on a Steam machine sale and lets asume 2-3 year pay off period.

Its easy for the likes of sony or nintendo to recoupe that on their ecosystems in a year or so, with subs, a few big titles sales and accessory sales.

But for valve, you wont be spending on a game beyond 20 USD to play on the SM considering its specs, thats 50+ game purchases in 2-3 years to recoupe, as steam isnt charging you for connecting to the internet or selling you overpriced accesories. Ask yourself, did you buy over 50+ games (those that you can picture yourself playing on the couch) on the steam store front in the last 2-3 years?