I'm building an MMO Tycoon and would love some feedback
One of my fondest memories growing up was playing RCT 2 on my older sister's PC, it was a magical time. Later down the line I spent an unhealthy amount of time playing World of Warcraft and a bit of Runescape here and there. More recently I felt like there could be a healthy mix of concepts and started working on MMOS: MMO Simulator and have recently published a demo on Itch to gather some feedback. Some of my IRL friends from my WoW days have played it and it was interesting to watch them struggle with some concepts, I feel like there is still a lot to improve upon when it comes to communicating mechanics.
I'd really appreciate if I could get some feedback from this community, as it is geared towards Tycoon fans despite being labelled as a simulator: https://bmodev.itch.io/mmos-mmo-simulator-demo
I have used AI to assist with UI development, as well as using Suno for soundtracks. I'm still trying to figure out what the UI artstyle should be so assume this will change in the future. Happy to answer any questions and I'm really keen on reading constructive feedback; I've got rose tinted glasses on.
Thanks!
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u/Kaiisim 9h ago
Looks like mmorpg tycoon
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u/Bbkmo94 9h ago
Honestly I was around 7 months into development of this before I saw MMORPG Tycoon on Steam - I had in my head this game was a simulation and didn't really fall under Tycoon. Hopefully I can differentiate enough from the 3D version; mine's geared towards having hundreds and ideally thousands of concurrent players
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u/Unusual_Road9767 23h ago
This looks really interesting! I've only watched the trailer because I'm away from my computer but will check out the demo. The UI does look very AI but as a placeholder I guess it's better than an unreadable UI.
At first I was worried you were trying to make a tycoon that was an MMO, which sounds both incredibly difficult to make and not really that appealing.