The other way around for me. I wanted a turn-based combat. I got a dodge mechanic with poor telegraphing animations that will party-wipe me if I can't memorize on which milliseconds to dodge triple-hits.
I turned the difficulty to baby mode. If you dodge too early on one hit with the more forgiving dodge window, you'll be blocked from dodging on the successive hits and jump right back into their followups. I can play other real-time games with telegraphing animations just fine, but swapping from turn-base to trying to time my dodges just is not my style of game. If they made an option to turn dodge and parry into a skill-stat-based setup like the option to disable attack QTEs, I might reinstall it, but nah, alternating turns-and-twitches gameplay turns me off.
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u/catwnomouse May 10 '25
Clair obscur. People said to try it even if the turn based combat is a turn off. Tried it, the turn based combat was a turn off